isaacscript-common 26.3.0 → 26.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -7962,6 +7962,10 @@ export declare function isMoveActionTriggeredOnAnyInput(): boolean;
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* Helper function to detect if there is two or more players currently playing.
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*
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* Specifically, this function looks for unique `ControllerIndex` values across all players.
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7965
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*
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7966
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* This function is not safe to use in the `POST_PLAYER_INIT` callback, because the
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7967
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* `ControllerIndex` will not be set properly. As a workaround, you can use it in the
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7968
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* `POST_PLAYER_INIT_FIRST` callback (or some other callback like `POST_UPDATE`).
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*/
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export declare function isMultiplayer(): boolean;
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@@ -45,6 +45,10 @@ export declare function inRange(num: int, start: int, end: int): boolean;
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* Helper function to detect if there is two or more players currently playing.
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*
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* Specifically, this function looks for unique `ControllerIndex` values across all players.
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48
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*
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49
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* This function is not safe to use in the `POST_PLAYER_INIT` callback, because the
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50
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* `ControllerIndex` will not be set properly. As a workaround, you can use it in the
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51
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* `POST_PLAYER_INIT_FIRST` callback (or some other callback like `POST_UPDATE`).
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*/
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export declare function isMultiplayer(): boolean;
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/**
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../../src/functions/utils.ts"],"names":[],"mappings":";AAMA;;;;;;;;;;;GAWG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,SAAS,SAAI,GAAG,GAAG,EAAE,CAWlE;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,GAAG,EAAE,OAAO,EACZ,oBAAoB,EAAE,MAAM,GAC3B,MAAM,CAQR;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,SAAS,SAAI,GAAG,GAAG,EAAE,CAOlE;AAED;;;;;;;;;GASG;AACH,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO,CAE/D;AAED
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1
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{"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../../src/functions/utils.ts"],"names":[],"mappings":";AAMA;;;;;;;;;;;GAWG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,SAAS,SAAI,GAAG,GAAG,EAAE,CAWlE;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,GAAG,EAAE,OAAO,EACZ,oBAAoB,EAAE,MAAM,GAC3B,MAAM,CAQR;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,SAAS,SAAI,GAAG,GAAG,EAAE,CAOlE;AAED;;;;;;;;;GASG;AACH,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,GAAG,OAAO,CAE/D;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,IAAI,OAAO,CAMvC;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAI5C;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAetC;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI,CAI3D;AAED;;;;;;;;;;;;GAYG;AAEH,wBAAgB,IAAI,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI,CAAG"}
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@@ -82,6 +82,10 @@ end
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--- Helper function to detect if there is two or more players currently playing.
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--
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-- Specifically, this function looks for unique `ControllerIndex` values across all players.
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85
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--
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-- This function is not safe to use in the `POST_PLAYER_INIT` callback, because the
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87
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-- `ControllerIndex` will not be set properly. As a workaround, you can use it in the
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88
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-- `POST_PLAYER_INIT_FIRST` callback (or some other callback like `POST_UPDATE`).
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function ____exports.isMultiplayer(self)
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local players = getAllPlayers(nil)
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local controllerIndexes = __TS__ArrayMap(
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package/package.json
CHANGED
package/src/functions/utils.ts
CHANGED
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@@ -85,6 +85,10 @@ export function inRange(num: int, start: int, end: int): boolean {
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* Helper function to detect if there is two or more players currently playing.
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*
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* Specifically, this function looks for unique `ControllerIndex` values across all players.
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88
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*
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* This function is not safe to use in the `POST_PLAYER_INIT` callback, because the
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90
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* `ControllerIndex` will not be set properly. As a workaround, you can use it in the
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* `POST_PLAYER_INIT_FIRST` callback (or some other callback like `POST_UPDATE`).
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*/
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export function isMultiplayer(): boolean {
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const players = getAllPlayers();
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