isaacscript-common 26.2.0 → 26.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +82 -8
- package/dist/isaacscript-common.lua +106 -57
- package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
- package/dist/src/classes/features/other/ModdedElementSets.lua +4 -2
- package/dist/src/classes/features/other/Pause.d.ts.map +1 -1
- package/dist/src/classes/features/other/Pause.lua +3 -2
- package/dist/src/functions/array.d.ts.map +1 -1
- package/dist/src/functions/array.lua +3 -2
- package/dist/src/functions/doors.d.ts.map +1 -1
- package/dist/src/functions/doors.lua +4 -2
- package/dist/src/functions/enums.d.ts.map +1 -1
- package/dist/src/functions/enums.lua +3 -2
- package/dist/src/functions/gridEntities.lua +3 -3
- package/dist/src/functions/logMisc.d.ts +51 -8
- package/dist/src/functions/logMisc.d.ts.map +1 -1
- package/dist/src/functions/logMisc.lua +69 -21
- package/dist/src/functions/players.d.ts.map +1 -1
- package/dist/src/functions/players.lua +6 -5
- package/dist/src/functions/random.d.ts.map +1 -1
- package/dist/src/functions/random.lua +3 -2
- package/dist/src/functions/roomShapeWalls.d.ts.map +1 -1
- package/dist/src/functions/roomShapeWalls.lua +12 -11
- package/dist/src/functions/rooms.d.ts.map +1 -1
- package/dist/src/functions/rooms.lua +3 -2
- package/dist/src/functions/set.d.ts.map +1 -1
- package/dist/src/functions/set.lua +3 -1
- package/dist/src/functions/utils.d.ts.map +1 -1
- package/dist/src/functions/utils.lua +3 -2
- package/dist/src/functions/vector.d.ts +7 -0
- package/dist/src/functions/vector.d.ts.map +1 -1
- package/dist/src/functions/vector.lua +5 -0
- package/dist/src/index.d.ts +1 -0
- package/dist/src/index.d.ts.map +1 -1
- package/dist/src/index.lua +8 -0
- package/package.json +1 -1
- package/src/classes/features/other/ModdedElementSets.ts +3 -2
- package/src/classes/features/other/Pause.ts +2 -1
- package/src/functions/array.ts +2 -1
- package/src/functions/doors.ts +3 -2
- package/src/functions/enums.ts +2 -1
- package/src/functions/gridEntities.ts +3 -3
- package/src/functions/logMisc.ts +99 -20
- package/src/functions/players.ts +5 -4
- package/src/functions/random.ts +2 -1
- package/src/functions/roomShapeWalls.ts +6 -5
- package/src/functions/rooms.ts +2 -1
- package/src/functions/set.ts +2 -1
- package/src/functions/utils.ts +2 -1
- package/src/functions/vector.ts +7 -0
- package/src/index.ts +1 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -8722,12 +8722,29 @@ export declare function logAllGridEntities(this: void, includeWalls?: boolean, g
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*/
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export declare function logAndPrint(msg: string): void;
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/**
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-
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/**
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* Helper function to log all of the values in an array.
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*
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* @param array The array to log.
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* @param name Optional. The name of the array, which will be logged before the elements.
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*/
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export declare function logArray<T>(this: void, array: T[] | readonly T[], name?: string): void;
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-
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/**
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* Helper function to log the names of a collectible type array.
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*
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* @param collectibleTypes The collectible types to log.
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* @param name Optional. The name of the array, which will be logged before the elements.
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*/
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export declare function logCollectibleTypes(this: void, collectibleTypes: CollectibleType[], name?: string): void;
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-
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/**
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* Helper function to log a `Color` object.
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*
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* @param color The `Color` object to log.
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* @param name Optional. The name of the object, which will be logged before the properties.
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*/
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export declare function logColor(this: void, color: Color, name?: string): void;
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/** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
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export declare function logDamageFlags(this: void, flags: DamageFlag | BitFlags<DamageFlag>): void;
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@@ -8765,14 +8782,26 @@ export declare function logGridEntities(this: void, gridEntities: GridEntity[]):
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/** Helper function for log information about a specific grid entity. */
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export declare function logGridEntity(this: void, gridEntity: GridEntity): void;
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-
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/**
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* Helper function to log a `KColor` object.
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*
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* @param kColor The `KColor` object to log.
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* @param name Optional. The name of the object, which will be logged before the properties.
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*/
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export declare function logKColor(this: void, kColor: KColor, name?: string): void;
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/**
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* Helper function for printing out every level state flag that is turned on. Useful when debugging.
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*/
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export declare function logLevelStateFlags(this: void): void;
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-
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/**
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* Helper function to log a TSTL `Map`.
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*
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* @param map The TSTL `Map` to log.
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* @param name Optional. The name of the map, which will be logged before the elements.
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*/
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export declare function logMap(this: void, map: Map<AnyNotNil, unknown>, name?: string): void;
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export declare function logMusic(this: void): void;
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@@ -8808,7 +8837,13 @@ export declare function logRoom(this: void): void;
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*/
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export declare function logSeedEffects(this: void): void;
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-
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/**
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* Helper function to log a TSTL `Set`.
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*
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* @param set The TSTL `Set` to log.
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* @param name Optional. The name of the set, which will be logged before the elements.
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*/
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export declare function logSet(this: void, set: Set<AnyNotNil> | ReadonlySet<AnyNotNil>, name?: string): void;
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/** Helper function for logging every sound effect that is currently playing. */
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export declare function logSounds(this: void): void;
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@@ -8851,7 +8886,15 @@ export declare function logUseFlags(this: void, flags: UseFlag | BitFlags<UseFla
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*/
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export declare function logUserdata(this: void, userdata: unknown): void;
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-
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/**
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* Helper function to log a `Vector` object.
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*
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* @param vector The `Vector` object to log.
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* @param name Optional. The name of the object, which will be logged before the properties.
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* @param round Optional. If true, will round the vector values to the nearest integer. Default is
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* false.
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*/
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export declare function logVector(this: void, vector: Vector, name?: string, round?: boolean): void;
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/** Helper type to match all of the lowercase keys of an object. */
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export declare type LowercaseKeys<T> = StartsWithLowercase<keyof T>;
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@@ -12007,6 +12050,30 @@ export declare function newPickingUpItem(): PickingUpItem;
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/** Returns a `PlayerHealth` object with all zeros. */
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export declare function newPlayerHealth(): PlayerHealth;
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/**
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* Helper function to create a read-only `Color` object. (Otherwise, you would have to manually
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* specify both the type and the constructor.)
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*
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* Note that read-only colors will be writable at run-time.
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*/
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export declare function newReadonlyColor(r: float, g: float, b: float, a?: float, ro?: int, go?: int, bo?: int): Readonly<Color>;
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/**
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* Helper function to create a read-only `KColor` object. (Otherwise, you would have to manually
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* specify both the type and the constructor.)
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*
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* Note that read-only colors will be writable at run-time.
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*/
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export declare function newReadonlyKColor(r: float, g: float, b: float, a: float): Readonly<KColor>;
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/**
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* Helper function to create a read-only `Vector` object. (Otherwise, you would have to manually
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* specify both the type and the constructor.)
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*
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* Note that read-only vectors will be writable at run-time.
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*/
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export declare function newReadonlyVector(x: float, y: float): Readonly<Vector>;
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/**
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* Helper function to initialize a new RNG object using Blade's recommended shift index.
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*
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@@ -15696,6 +15763,13 @@ export declare const VectorOne: Readonly<Vector>;
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/** Helper function for finding out which way a vector is pointing. */
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export declare function vectorToDirection(vector: Vector): Direction;
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/**
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* Helper function to convert a vector to a string.
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*
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* @param vector The vector to convert.
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* @param round Optional. If true, will round the vector values to the nearest integer. Default is
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* false.
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*/
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export declare function vectorToString(vector: Vector, round?: boolean): string;
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/**
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