isaacscript-common 26.1.0 → 26.1.2

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Files changed (48) hide show
  1. package/dist/index.rollup.d.ts +14 -10
  2. package/dist/isaacscript-common.lua +62 -64
  3. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts +2 -1
  4. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  5. package/dist/src/classes/callbacks/PostCursedTeleport.lua +26 -29
  6. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PreNewLevel.d.ts +1 -1
  8. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  9. package/dist/src/classes/callbacks/PreNewLevel.lua +4 -4
  10. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  11. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +9 -3
  12. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  13. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +13 -9
  14. package/dist/src/classes/features/other/CustomItemPools.d.ts +1 -2
  15. package/dist/src/classes/features/other/CustomItemPools.d.ts.map +1 -1
  16. package/dist/src/classes/features/other/CustomItemPools.lua +6 -9
  17. package/dist/src/classes/features/other/FadeInRemover.d.ts +1 -1
  18. package/dist/src/classes/features/other/FadeInRemover.d.ts.map +1 -1
  19. package/dist/src/classes/features/other/FadeInRemover.lua +6 -6
  20. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  21. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +1 -1
  22. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  23. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.lua +4 -4
  24. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +2 -2
  25. package/dist/src/enums/ModCallbackCustom.d.ts +1 -1
  26. package/dist/src/functions/utils.d.ts +1 -1
  27. package/dist/src/functions/utils.lua +1 -1
  28. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts +1 -1
  29. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  30. package/dist/src/shouldFire.d.ts +1 -1
  31. package/dist/src/shouldFire.d.ts.map +1 -1
  32. package/package.json +2 -2
  33. package/src/classes/callbacks/PostCursedTeleport.ts +59 -65
  34. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -0
  35. package/src/classes/callbacks/PreNewLevel.ts +7 -6
  36. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +3 -0
  37. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +29 -13
  38. package/src/classes/features/other/CustomItemPools.ts +12 -14
  39. package/src/classes/features/other/FadeInRemover.ts +11 -8
  40. package/src/classes/features/other/SaveDataManager.ts +2 -0
  41. package/src/classes/features/other/debugDisplay/DebugDisplayPlayer.ts +8 -6
  42. package/src/classes/features/other/extraConsoleCommands/commands.ts +2 -2
  43. package/src/enums/ModCallbackCustom.ts +1 -1
  44. package/src/functions/sort.ts +2 -2
  45. package/src/functions/stage.ts +1 -1
  46. package/src/functions/utils.ts +1 -1
  47. package/src/interfaces/private/AddCallbackParametersCustom.ts +1 -1
  48. package/src/shouldFire.ts +1 -0
@@ -432,7 +432,7 @@ declare interface AddCallbackParametersCustom {
432
432
  character?: PlayerType
433
433
  ];
434
434
  [ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: [
435
- callback: (player: EntityPlayer) => void,
435
+ callback: (player: EntityPlayer, renderOffset: Vector) => void,
436
436
  playerVariant?: PlayerVariant,
437
437
  character?: PlayerType
438
438
  ];
@@ -1788,8 +1788,7 @@ declare class CustomHotkeys extends Feature {
1788
1788
  }
1789
1789
 
1790
1790
  declare class CustomItemPools extends Feature {
1791
- private customItemPoolMap;
1792
- private postGameStartedReordered;
1791
+ private postGameStartedReorderedFalse;
1793
1792
  /**
1794
1793
  * Helper function to register a custom item pool. Use this function once when your mod first
1795
1794
  * loads to declare the items that you want to be in the item pools. Then, in the middle of a run,
@@ -3795,7 +3794,7 @@ export declare type FactoryFunction<V, Args extends unknown[]> = (...args: Args)
3795
3794
 
3796
3795
  declare class FadeInRemover extends Feature {
3797
3796
  private enabled;
3798
- private postGameStarted;
3797
+ private postGameStartedReordered;
3799
3798
  /**
3800
3799
  * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call
3801
3800
  * this function once at the beginning of your mod.
@@ -8062,7 +8061,7 @@ export declare function isReflectionRender(): boolean;
8062
8061
  /**
8063
8062
  * Helper function to check if the player is using Afterbirth+ or Repentance.
8064
8063
  *
8065
- * This function should always be used over the `REPENTANCE` constant, since it is not safe.
8064
+ * This function should always be used over the `REPENTANCE` constant, since the latter is not safe.
8066
8065
  *
8067
8066
  * Specifically, this function checks for the `Sprite.GetAnimation` method:
8068
8067
  * https://bindingofisaacrebirth.fandom.com/wiki/V1.06.J818#Lua_Changes
@@ -10367,7 +10366,7 @@ export declare enum ModCallbackCustom {
10367
10366
  * matches the `PlayerType` provided.
10368
10367
  *
10369
10368
  * ```ts
10370
- * function postPlayerRenderReordered(player: EntityPlayer): void {}
10369
+ * function postPlayerRenderReordered(player: EntityPlayer, renderOffset: Vector): void {}
10371
10370
  * ```
10372
10371
  */
10373
10372
  POST_PLAYER_RENDER_REORDERED = 76,
@@ -12470,9 +12469,9 @@ declare class PlayerReorderedCallbacks extends Feature {
12470
12469
  v: {
12471
12470
  run: {
12472
12471
  postGameStartedFiredOnThisRun: boolean;
12473
- postPEffectUpdateQueue: PlayerIndex[];
12474
- postPlayerUpdateQueue: PlayerIndex[];
12475
- postPlayerRenderQueue: PlayerIndex[];
12472
+ postPEffectUpdateQueue: QueueElement[];
12473
+ postPlayerUpdateQueue: QueueElement[];
12474
+ postPlayerRenderQueue: QueueElement[];
12476
12475
  };
12477
12476
  };
12478
12477
  private postPEffectUpdateReordered;
@@ -12791,6 +12790,11 @@ export declare function PriorityCallbackCustom<T extends ModCallbackCustom>(modC
12791
12790
  /** Helper type to extract only the public interface of a class. */
12792
12791
  export declare type PublicInterface<T> = Pick<T, keyof T>;
12793
12792
 
12793
+ declare interface QueueElement {
12794
+ playerIndex: PlayerIndex;
12795
+ renderOffset: Vector;
12796
+ }
12797
+
12794
12798
  /** An alias for the `Map` constructor that returns a read-only map. */
12795
12799
  declare const ReadonlyMap_2: ReadonlyMapConstructor;
12796
12800
  export { ReadonlyMap_2 as ReadonlyMap }
@@ -14537,7 +14541,7 @@ newVariant: PickupVariant,
14537
14541
  newSubType: int
14538
14542
  ], optionalArgs: [pickupVariant?: PickupVariant, subType?: int]): boolean;
14539
14543
 
14540
- declare function shouldFirePlayer(fireArgs: [player: EntityPlayer] | [player: EntityPlayer, numSacrifices: int] | [player: EntityPlayer, collectible: EntityPickupCollectible] | [player: EntityPlayer, oldCharacter: PlayerType, newCharacter: PlayerType] | [
14544
+ declare function shouldFirePlayer(fireArgs: [player: EntityPlayer] | [player: EntityPlayer, renderOffset: Vector] | [player: EntityPlayer, numSacrifices: int] | [player: EntityPlayer, collectible: EntityPickupCollectible] | [player: EntityPlayer, oldCharacter: PlayerType, newCharacter: PlayerType] | [
14541
14545
  player: EntityPlayer,
14542
14546
  healthType: HealthType,
14543
14547
  difference: int,
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 26.1.0
3
+ isaacscript-common 26.1.2
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -22641,11 +22641,9 @@ local __TS__New = ____lualib.__TS__New
22641
22641
  local __TS__Class = ____lualib.__TS__Class
22642
22642
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22643
22643
  local ____exports = {}
22644
- local playerIsTeleportingFromCursedTeleport
22645
22644
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
22646
22645
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
22647
22646
  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
22648
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
22649
22647
  local PlayerVariant = ____isaac_2Dtypescript_2Ddefinitions.PlayerVariant
22650
22648
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
22651
22649
  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
@@ -22664,24 +22662,6 @@ local ____shouldFire = require("src.shouldFire")
22664
22662
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
22665
22663
  local ____CustomCallback = require("src.classes.private.CustomCallback")
22666
22664
  local CustomCallback = ____CustomCallback.CustomCallback
22667
- function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
22668
- local gameFrameCount = game:GetFrameCount()
22669
- if gameFrameCount ~= lastDamageFrame then
22670
- return false
22671
- end
22672
- local sprite = player:GetSprite()
22673
- if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
22674
- return false
22675
- end
22676
- if player:HasCollectible(CollectibleType.CURSED_EYE) then
22677
- return true
22678
- end
22679
- local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
22680
- if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
22681
- return true
22682
- end
22683
- return false
22684
- end
22685
22665
  local v = {
22686
22666
  run = {playersDamageFrameMap = __TS__New(Map)},
22687
22667
  level = {numSacrifices = 0}
@@ -22694,13 +22674,18 @@ function PostCursedTeleport.prototype.____constructor(self)
22694
22674
  CustomCallback.prototype.____constructor(self)
22695
22675
  self.v = v
22696
22676
  self.shouldFire = shouldFirePlayer
22697
- self.postPlayerRenderPlayer = function(____, player, _renderOffset)
22677
+ self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
22678
+ self:incrementNumSacrifices(damageFlags)
22679
+ self:setDamageFrame(player, damageFlags)
22680
+ return nil
22681
+ end
22682
+ self.postPlayerRenderReorderedPlayer = function(____, player, _renderOffset)
22698
22683
  local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
22699
22684
  if trackingArray == nil then
22700
22685
  return
22701
22686
  end
22702
22687
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
22703
- if not playerIsTeleportingFromCursedTeleport(nil, player, lastDamageFrame) then
22688
+ if not self:playerIsTeleportingFromCursedTeleport(player, lastDamageFrame) then
22704
22689
  return
22705
22690
  end
22706
22691
  if callbackActivatedOnThisFrame then
@@ -22711,13 +22696,7 @@ function PostCursedTeleport.prototype.____constructor(self)
22711
22696
  mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
22712
22697
  self:fire(player)
22713
22698
  end
22714
- self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
22715
- self:incrementNumSacrifices(damageFlags)
22716
- self:setDamageFrame(player, damageFlags)
22717
- return nil
22718
- end
22719
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRenderPlayer, {PlayerVariant.PLAYER}}}
22720
- self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}}
22699
+ self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}, {ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReorderedPlayer, {PlayerVariant.PLAYER}}}
22721
22700
  end
22722
22701
  function PostCursedTeleport.prototype.incrementNumSacrifices(self, damageFlags)
22723
22702
  local room = game:GetRoom()
@@ -22749,6 +22728,24 @@ function PostCursedTeleport.prototype.isPotentialNaturalTeleportFromSacrificeRoo
22749
22728
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
22750
22729
  return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
22751
22730
  end
22731
+ function PostCursedTeleport.prototype.playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
22732
+ local gameFrameCount = game:GetFrameCount()
22733
+ if gameFrameCount ~= lastDamageFrame then
22734
+ return false
22735
+ end
22736
+ local sprite = player:GetSprite()
22737
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
22738
+ return false
22739
+ end
22740
+ if player:HasCollectible(CollectibleType.CURSED_EYE) then
22741
+ return true
22742
+ end
22743
+ local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
22744
+ if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
22745
+ return true
22746
+ end
22747
+ return false
22748
+ end
22752
22749
  return ____exports
22753
22750
  end,
22754
22751
  ["src.classes.callbacks.PostCustomRevive"] = function(...)
@@ -31464,8 +31461,8 @@ local __TS__New = ____lualib.__TS__New
31464
31461
  local __TS__Class = ____lualib.__TS__Class
31465
31462
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31466
31463
  local ____exports = {}
31467
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
31468
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
31464
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
31465
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
31469
31466
  local ____sprites = require("src.functions.sprites")
31470
31467
  local getLastFrameOfAnimation = ____sprites.getLastFrameOfAnimation
31471
31468
  local ____stage = require("src.functions.stage")
@@ -31483,7 +31480,7 @@ __TS__ClassExtends(PreNewLevel, CustomCallback)
31483
31480
  function PreNewLevel.prototype.____constructor(self)
31484
31481
  CustomCallback.prototype.____constructor(self)
31485
31482
  self.v = v
31486
- self.postPlayerRender = function(____, player)
31483
+ self.postPlayerRenderReordered = function(____, player)
31487
31484
  local effectiveStage = getEffectiveStage(nil)
31488
31485
  if effectiveStage == v.run.firedOnStage then
31489
31486
  return
@@ -31500,7 +31497,7 @@ function PreNewLevel.prototype.____constructor(self)
31500
31497
  self:fire(player)
31501
31498
  end
31502
31499
  end
31503
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
31500
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
31504
31501
  end
31505
31502
  return ____exports
31506
31503
  end,
@@ -36989,6 +36986,8 @@ local ____exports = {}
36989
36986
  local dequeue
36990
36987
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
36991
36988
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
36989
+ local ____constants = require("src.core.constants")
36990
+ local VectorZero = ____constants.VectorZero
36992
36991
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
36993
36992
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
36994
36993
  local ____array = require("src.functions.array")
@@ -36998,14 +36997,16 @@ local getPlayerFromIndex = ____playerIndex.getPlayerFromIndex
36998
36997
  local getPlayerIndex = ____playerIndex.getPlayerIndex
36999
36998
  local ____Feature = require("src.classes.private.Feature")
37000
36999
  local Feature = ____Feature.Feature
37001
- function dequeue(self, playerIndexes, fireFunc)
37002
- for ____, playerIndex in ipairs(playerIndexes) do
37000
+ function dequeue(self, queue, fireFunc)
37001
+ for ____, element in ipairs(queue) do
37002
+ local playerIndex = element.playerIndex
37003
+ local renderOffset = element.renderOffset
37003
37004
  local player = getPlayerFromIndex(nil, playerIndex)
37004
37005
  if player ~= nil then
37005
- fireFunc(nil, player)
37006
+ fireFunc(nil, player, renderOffset)
37006
37007
  end
37007
37008
  end
37008
- emptyArray(nil, playerIndexes)
37009
+ emptyArray(nil, queue)
37009
37010
  end
37010
37011
  local v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
37011
37012
  ____exports.PlayerReorderedCallbacks = __TS__Class()
@@ -37021,7 +37022,7 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37021
37022
  else
37022
37023
  local playerIndex = getPlayerIndex(nil, player)
37023
37024
  local ____v_run_postPEffectUpdateQueue_0 = v.run.postPEffectUpdateQueue
37024
- ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
37025
+ ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
37025
37026
  end
37026
37027
  end
37027
37028
  self.postPlayerUpdate = function(____, player)
@@ -37030,16 +37031,16 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37030
37031
  else
37031
37032
  local playerIndex = getPlayerIndex(nil, player)
37032
37033
  local ____v_run_postPlayerUpdateQueue_1 = v.run.postPlayerUpdateQueue
37033
- ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
37034
+ ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
37034
37035
  end
37035
37036
  end
37036
- self.postPlayerRender = function(____, player, _renderOffset)
37037
+ self.postPlayerRender = function(____, player, renderOffset)
37037
37038
  if v.run.postGameStartedFiredOnThisRun then
37038
- self.postPlayerRenderReordered:fire(player)
37039
+ self.postPlayerRenderReordered:fire(player, renderOffset)
37039
37040
  else
37040
37041
  local playerIndex = getPlayerIndex(nil, player)
37041
37042
  local ____v_run_postPlayerRenderQueue_2 = v.run.postPlayerRenderQueue
37042
- ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = playerIndex
37043
+ ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = {playerIndex = playerIndex, renderOffset = renderOffset}
37043
37044
  end
37044
37045
  end
37045
37046
  self.postGameStartedReorderedLast = function()
@@ -38348,6 +38349,7 @@ local getRandomIndexFromWeightedArray = ____weighted.getRandomIndexFromWeightedA
38348
38349
  local ____Feature = require("src.classes.private.Feature")
38349
38350
  local Feature = ____Feature.Feature
38350
38351
  local v = {run = {customItemPools = __TS__New(Map)}}
38352
+ local customItemPoolMap = __TS__New(Map)
38351
38353
  ____exports.CustomItemPools = __TS__Class()
38352
38354
  local CustomItemPools = ____exports.CustomItemPools
38353
38355
  CustomItemPools.name = "CustomItemPools"
@@ -38355,20 +38357,16 @@ __TS__ClassExtends(CustomItemPools, Feature)
38355
38357
  function CustomItemPools.prototype.____constructor(self)
38356
38358
  Feature.prototype.____constructor(self)
38357
38359
  self.v = v
38358
- self.customItemPoolMap = __TS__New(Map)
38359
- self.postGameStartedReordered = function(____, isContinued)
38360
- if isContinued then
38361
- return
38362
- end
38363
- v.run.customItemPools = copyMap(nil, self.customItemPoolMap)
38360
+ self.postGameStartedReorderedFalse = function()
38361
+ v.run.customItemPools = copyMap(nil, customItemPoolMap)
38364
38362
  end
38365
- self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReordered}}
38363
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReorderedFalse, {false}}}
38366
38364
  end
38367
38365
  function CustomItemPools.prototype.registerCustomItemPool(self, itemPoolTypeCustom, collectibles)
38368
- if self.customItemPoolMap:has(itemPoolTypeCustom) then
38366
+ if customItemPoolMap:has(itemPoolTypeCustom) then
38369
38367
  error(("Failed to register a custom item pool since the provided type of " .. tostring(itemPoolTypeCustom)) .. " was already registered.")
38370
38368
  end
38371
- self.customItemPoolMap:set(itemPoolTypeCustom, collectibles)
38369
+ customItemPoolMap:set(itemPoolTypeCustom, collectibles)
38372
38370
  end
38373
38371
  function CustomItemPools.prototype.getCustomItemPoolCollectible(self, itemPoolTypeCustom, decrease, seedOrRNG, defaultItem)
38374
38372
  if decrease == nil then
@@ -43556,8 +43554,8 @@ local ____lualib = require("lualib_bundle")
43556
43554
  local __TS__Class = ____lualib.__TS__Class
43557
43555
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
43558
43556
  local ____exports = {}
43559
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
43560
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
43557
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
43558
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
43561
43559
  local ____Feature = require("src.classes.private.Feature")
43562
43560
  local Feature = ____Feature.Feature
43563
43561
  local ____utils = require("src.classes.features.other.debugDisplay.utils")
@@ -43570,11 +43568,11 @@ __TS__ClassExtends(DebugDisplayPlayer, Feature)
43570
43568
  function DebugDisplayPlayer.prototype.____constructor(self)
43571
43569
  Feature.prototype.____constructor(self)
43572
43570
  self.textCallback = defaultEntityDisplayCallback
43573
- self.postPlayerRender = function(____, player)
43571
+ self.postPlayerRenderReordered = function(____, player)
43574
43572
  local text = self:textCallback(player)
43575
43573
  renderTextOnEntity(nil, player, text)
43576
43574
  end
43577
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
43575
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
43578
43576
  end
43579
43577
  return ____exports
43580
43578
  end,
@@ -48009,7 +48007,7 @@ function ____exports.flight(self, params)
48009
48007
  else
48010
48008
  removeCollectibleCostume(nil, player, collectibleUsedToShowFlight)
48011
48009
  end
48012
- printEnabled(nil, v.persistent.speed, "set speed")
48010
+ printEnabled(nil, v.persistent.flight, "flight")
48013
48011
  end
48014
48012
  function ____exports.fool(self)
48015
48013
  ____exports.startingRoom(nil)
@@ -48498,7 +48496,7 @@ function ____exports.speed(self, params)
48498
48496
  player:EvaluateItems()
48499
48497
  local value = tostring(v.persistent.speed)
48500
48498
  ____exports.flight(nil, value)
48501
- printEnabled(nil, v.persistent.speed, "set speed and flight")
48499
+ printEnabled(nil, v.persistent.speed, "set speed")
48502
48500
  end
48503
48501
  function ____exports.startRoom(self)
48504
48502
  ____exports.startingRoom(nil)
@@ -48737,15 +48735,15 @@ local __TS__Class = ____lualib.__TS__Class
48737
48735
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
48738
48736
  local __TS__Decorate = ____lualib.__TS__Decorate
48739
48737
  local ____exports = {}
48740
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
48741
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
48742
48738
  local ____cachedClasses = require("src.core.cachedClasses")
48743
48739
  local game = ____cachedClasses.game
48744
48740
  local ____decorators = require("src.decorators")
48745
48741
  local Exported = ____decorators.Exported
48742
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
48743
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
48746
48744
  local ____Feature = require("src.classes.private.Feature")
48747
48745
  local Feature = ____Feature.Feature
48748
- local FADE_IN_SPEED = 1
48746
+ local INSTANT_FADE_IN_SPEED = 1
48749
48747
  ____exports.FadeInRemover = __TS__Class()
48750
48748
  local FadeInRemover = ____exports.FadeInRemover
48751
48749
  FadeInRemover.name = "FadeInRemover"
@@ -48753,12 +48751,12 @@ __TS__ClassExtends(FadeInRemover, Feature)
48753
48751
  function FadeInRemover.prototype.____constructor(self)
48754
48752
  Feature.prototype.____constructor(self)
48755
48753
  self.enabled = false
48756
- self.postGameStarted = function(____, _isContinued)
48754
+ self.postGameStartedReordered = function()
48757
48755
  if self.enabled then
48758
- game:Fadein(FADE_IN_SPEED)
48756
+ game:Fadein(INSTANT_FADE_IN_SPEED)
48759
48757
  end
48760
48758
  end
48761
- self.callbacksUsed = {{ModCallback.POST_GAME_STARTED, self.postGameStarted}}
48759
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReordered, {nil}}}
48762
48760
  end
48763
48761
  function FadeInRemover.prototype.removeFadeIn(self)
48764
48762
  self.enabled = true
@@ -13,10 +13,11 @@ export declare class PostCursedTeleport extends CustomCallback<ModCallbackCustom
13
13
  };
14
14
  protected shouldFire: typeof shouldFirePlayer;
15
15
  constructor();
16
- private postPlayerRenderPlayer;
17
16
  private entityTakeDmgPlayer;
18
17
  private incrementNumSacrifices;
19
18
  private setDamageFrame;
20
19
  private isPotentialNaturalTeleportFromSacrificeRoom;
20
+ private postPlayerRenderReorderedPlayer;
21
+ private playerIsTeleportingFromCursedTeleport;
21
22
  }
22
23
  //# sourceMappingURL=PostCursedTeleport.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PostCursedTeleport.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostCursedTeleport.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAOlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAe3D,qBAAa,kBAAmB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,oBAAoB,CAAC;IAC5E,CAAC;;;;;;;MAAK;IAEtB,UAAmB,UAAU,0BAAoB;;IAsBjD,OAAO,CAAC,sBAAsB,CAyB5B;IAGF,OAAO,CAAC,mBAAmB,CAWzB;IAEF,OAAO,CAAC,sBAAsB;IAU9B,OAAO,CAAC,cAAc;IAwBtB,OAAO,CAAC,2CAA2C;CAepD"}
1
+ {"version":3,"file":"PostCursedTeleport.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostCursedTeleport.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAOlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAe3D,qBAAa,kBAAmB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,oBAAoB,CAAC;IAC5E,CAAC;;;;;;;MAAK;IAEtB,UAAmB,UAAU,0BAAoB;;IAgBjD,OAAO,CAAC,mBAAmB,CAWzB;IAEF,OAAO,CAAC,sBAAsB;IAU9B,OAAO,CAAC,cAAc;IAwBtB,OAAO,CAAC,2CAA2C;IAkBnD,OAAO,CAAC,+BAA+B,CAyBrC;IAEF,OAAO,CAAC,qCAAqC;CA8B9C"}
@@ -4,11 +4,9 @@ local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
6
  local ____exports = {}
7
- local playerIsTeleportingFromCursedTeleport
8
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
8
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
10
9
  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
11
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
12
10
  local PlayerVariant = ____isaac_2Dtypescript_2Ddefinitions.PlayerVariant
13
11
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
14
12
  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
@@ -27,24 +25,6 @@ local ____shouldFire = require("src.shouldFire")
27
25
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
28
26
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29
27
  local CustomCallback = ____CustomCallback.CustomCallback
30
- function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
31
- local gameFrameCount = game:GetFrameCount()
32
- if gameFrameCount ~= lastDamageFrame then
33
- return false
34
- end
35
- local sprite = player:GetSprite()
36
- if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
37
- return false
38
- end
39
- if player:HasCollectible(CollectibleType.CURSED_EYE) then
40
- return true
41
- end
42
- local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
43
- if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
44
- return true
45
- end
46
- return false
47
- end
48
28
  local v = {
49
29
  run = {playersDamageFrameMap = __TS__New(Map)},
50
30
  level = {numSacrifices = 0}
@@ -57,13 +37,18 @@ function PostCursedTeleport.prototype.____constructor(self)
57
37
  CustomCallback.prototype.____constructor(self)
58
38
  self.v = v
59
39
  self.shouldFire = shouldFirePlayer
60
- self.postPlayerRenderPlayer = function(____, player, _renderOffset)
40
+ self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
41
+ self:incrementNumSacrifices(damageFlags)
42
+ self:setDamageFrame(player, damageFlags)
43
+ return nil
44
+ end
45
+ self.postPlayerRenderReorderedPlayer = function(____, player, _renderOffset)
61
46
  local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
62
47
  if trackingArray == nil then
63
48
  return
64
49
  end
65
50
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
66
- if not playerIsTeleportingFromCursedTeleport(nil, player, lastDamageFrame) then
51
+ if not self:playerIsTeleportingFromCursedTeleport(player, lastDamageFrame) then
67
52
  return
68
53
  end
69
54
  if callbackActivatedOnThisFrame then
@@ -74,13 +59,7 @@ function PostCursedTeleport.prototype.____constructor(self)
74
59
  mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
75
60
  self:fire(player)
76
61
  end
77
- self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
78
- self:incrementNumSacrifices(damageFlags)
79
- self:setDamageFrame(player, damageFlags)
80
- return nil
81
- end
82
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRenderPlayer, {PlayerVariant.PLAYER}}}
83
- self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}}
62
+ self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}, {ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReorderedPlayer, {PlayerVariant.PLAYER}}}
84
63
  end
85
64
  function PostCursedTeleport.prototype.incrementNumSacrifices(self, damageFlags)
86
65
  local room = game:GetRoom()
@@ -112,4 +91,22 @@ function PostCursedTeleport.prototype.isPotentialNaturalTeleportFromSacrificeRoo
112
91
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
113
92
  return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
114
93
  end
94
+ function PostCursedTeleport.prototype.playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
95
+ local gameFrameCount = game:GetFrameCount()
96
+ if gameFrameCount ~= lastDamageFrame then
97
+ return false
98
+ end
99
+ local sprite = player:GetSprite()
100
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
101
+ return false
102
+ end
103
+ if player:HasCollectible(CollectibleType.CURSED_EYE) then
104
+ return true
105
+ end
106
+ local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
107
+ if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
108
+ return true
109
+ end
110
+ return false
111
+ end
115
112
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"PostNewRoomEarly.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostNewRoomEarly.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAMlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,mBAAmB,CAAC;IACzF,OAAO,CAAC,6BAA6B,CAAwB;IAE7D,kEAAkE;IAClE,OAAO,CAAC,8BAA8B,CAAwB;;IAe9D,OAAO,CAAC,WAAW,CAEjB;IAGF,OAAO,CAAC,cAAc,CAGpB;IAEF,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,SAAS;CA8ClB"}
1
+ {"version":3,"file":"PostNewRoomEarly.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostNewRoomEarly.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAMlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,mBAAmB,CAAC;IACzF,OAAO,CAAC,6BAA6B,CAAwB;IAE7D,kEAAkE;IAClE,OAAO,CAAC,8BAA8B,CAAwB;;IAgB9D,OAAO,CAAC,WAAW,CAEjB;IAGF,OAAO,CAAC,cAAc,CAGpB;IAEF,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,SAAS;CA8ClB"}
@@ -7,6 +7,6 @@ export declare class PreNewLevel extends CustomCallback<ModCallbackCustom.PRE_NE
7
7
  };
8
8
  };
9
9
  constructor();
10
- private postPlayerRender;
10
+ private postPlayerRenderReordered;
11
11
  }
12
12
  //# sourceMappingURL=PreNewLevel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PreNewLevel.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreNewLevel.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAIlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAa3D,qBAAa,WAAY,SAAQ,cAAc,CAAC,iBAAiB,CAAC,aAAa,CAAC;IAC9D,CAAC;;;;MAAK;;IAYtB,OAAO,CAAC,gBAAgB,CAqBtB;CACH"}
1
+ {"version":3,"file":"PreNewLevel.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreNewLevel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAIlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAa3D,qBAAa,WAAY,SAAQ,cAAc,CAAC,iBAAiB,CAAC,aAAa,CAAC;IAC9D,CAAC;;;;MAAK;;IActB,OAAO,CAAC,yBAAyB,CAqB/B;CACH"}
@@ -3,8 +3,8 @@ local __TS__New = ____lualib.__TS__New
3
3
  local __TS__Class = ____lualib.__TS__Class
4
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
5
  local ____exports = {}
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
6
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
7
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
8
8
  local ____sprites = require("src.functions.sprites")
9
9
  local getLastFrameOfAnimation = ____sprites.getLastFrameOfAnimation
10
10
  local ____stage = require("src.functions.stage")
@@ -22,7 +22,7 @@ __TS__ClassExtends(PreNewLevel, CustomCallback)
22
22
  function PreNewLevel.prototype.____constructor(self)
23
23
  CustomCallback.prototype.____constructor(self)
24
24
  self.v = v
25
- self.postPlayerRender = function(____, player)
25
+ self.postPlayerRenderReordered = function(____, player)
26
26
  local effectiveStage = getEffectiveStage(nil)
27
27
  if effectiveStage == v.run.firedOnStage then
28
28
  return
@@ -39,6 +39,6 @@ function PreNewLevel.prototype.____constructor(self)
39
39
  self:fire(player)
40
40
  end
41
41
  end
42
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
42
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
43
43
  end
44
44
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;;;;;;GAcG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAuB;IACnD,OAAO,CAAC,4BAA4B,CAA+B;IAqCnE,OAAO,CAAC,uBAAuB,CAM7B;IAGF,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,WAAW,CA+BjB;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;;OAYG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;OASG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
1
+ {"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;;;;;;GAcG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAuB;IACnD,OAAO,CAAC,4BAA4B,CAA+B;IAwCnE,OAAO,CAAC,uBAAuB,CAM7B;IAGF,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,WAAW,CA+BjB;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;;OAYG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;OASG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
@@ -1,15 +1,20 @@
1
+ /// <reference types="isaac-typescript-definitions" />
1
2
  import { PlayerIndex } from "../../../types/PlayerIndex";
2
3
  import { PostPEffectUpdateReordered } from "../../callbacks/PostPEffectUpdateReordered";
3
4
  import { PostPlayerRenderReordered } from "../../callbacks/PostPlayerRenderReordered";
4
5
  import { PostPlayerUpdateReordered } from "../../callbacks/PostPlayerUpdateReordered";
5
6
  import { Feature } from "../../private/Feature";
7
+ interface QueueElement {
8
+ playerIndex: PlayerIndex;
9
+ renderOffset: Vector;
10
+ }
6
11
  export declare class PlayerReorderedCallbacks extends Feature {
7
12
  v: {
8
13
  run: {
9
14
  postGameStartedFiredOnThisRun: boolean;
10
- postPEffectUpdateQueue: PlayerIndex[];
11
- postPlayerUpdateQueue: PlayerIndex[];
12
- postPlayerRenderQueue: PlayerIndex[];
15
+ postPEffectUpdateQueue: QueueElement[];
16
+ postPlayerUpdateQueue: QueueElement[];
17
+ postPlayerRenderQueue: QueueElement[];
13
18
  };
14
19
  };
15
20
  private postPEffectUpdateReordered;
@@ -21,4 +26,5 @@ export declare class PlayerReorderedCallbacks extends Feature {
21
26
  private postPlayerRender;
22
27
  private postGameStartedReorderedLast;
23
28
  }
29
+ export {};
24
30
  //# sourceMappingURL=PlayerReorderedCallbacks.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,0BAA0B,EAAE,MAAM,4CAA4C,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,wBAAyB,SAAQ,OAAO;IACnC,CAAC;;;;;;;MAAK;IAEtB,OAAO,CAAC,0BAA0B,CAA6B;IAC/D,OAAO,CAAC,yBAAyB,CAA4B;IAC7D,OAAO,CAAC,yBAAyB,CAA4B;gBAG3D,0BAA0B,EAAE,0BAA0B,EACtD,yBAAyB,EAAE,yBAAyB,EACpD,yBAAyB,EAAE,yBAAyB;IA4BtD,OAAO,CAAC,iBAAiB,CAQvB;IAGF,OAAO,CAAC,gBAAgB,CAQtB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,4BAA4B,CAMlC;CACH"}
1
+ {"version":3,"file":"PlayerReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,0BAA0B,EAAE,MAAM,4CAA4C,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,UAAU,YAAY;IACpB,WAAW,EAAE,WAAW,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD,qBAAa,wBAAyB,SAAQ,OAAO;IACnC,CAAC;;;;;;;MAAK;IAEtB,OAAO,CAAC,0BAA0B,CAA6B;IAC/D,OAAO,CAAC,yBAAyB,CAA4B;IAC7D,OAAO,CAAC,yBAAyB,CAA4B;gBAG3D,0BAA0B,EAAE,0BAA0B,EACtD,yBAAyB,EAAE,yBAAyB,EACpD,yBAAyB,EAAE,yBAAyB;IA+BtD,OAAO,CAAC,iBAAiB,CAWvB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,4BAA4B,CAMlC;CACH"}
@@ -5,6 +5,8 @@ local ____exports = {}
5
5
  local dequeue
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local ____constants = require("src.core.constants")
9
+ local VectorZero = ____constants.VectorZero
8
10
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
9
11
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
10
12
  local ____array = require("src.functions.array")
@@ -14,14 +16,16 @@ local getPlayerFromIndex = ____playerIndex.getPlayerFromIndex
14
16
  local getPlayerIndex = ____playerIndex.getPlayerIndex
15
17
  local ____Feature = require("src.classes.private.Feature")
16
18
  local Feature = ____Feature.Feature
17
- function dequeue(self, playerIndexes, fireFunc)
18
- for ____, playerIndex in ipairs(playerIndexes) do
19
+ function dequeue(self, queue, fireFunc)
20
+ for ____, element in ipairs(queue) do
21
+ local playerIndex = element.playerIndex
22
+ local renderOffset = element.renderOffset
19
23
  local player = getPlayerFromIndex(nil, playerIndex)
20
24
  if player ~= nil then
21
- fireFunc(nil, player)
25
+ fireFunc(nil, player, renderOffset)
22
26
  end
23
27
  end
24
- emptyArray(nil, playerIndexes)
28
+ emptyArray(nil, queue)
25
29
  end
26
30
  local v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
27
31
  ____exports.PlayerReorderedCallbacks = __TS__Class()
@@ -37,7 +41,7 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37
41
  else
38
42
  local playerIndex = getPlayerIndex(nil, player)
39
43
  local ____v_run_postPEffectUpdateQueue_0 = v.run.postPEffectUpdateQueue
40
- ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
44
+ ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
41
45
  end
42
46
  end
43
47
  self.postPlayerUpdate = function(____, player)
@@ -46,16 +50,16 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
46
50
  else
47
51
  local playerIndex = getPlayerIndex(nil, player)
48
52
  local ____v_run_postPlayerUpdateQueue_1 = v.run.postPlayerUpdateQueue
49
- ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
53
+ ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
50
54
  end
51
55
  end
52
- self.postPlayerRender = function(____, player, _renderOffset)
56
+ self.postPlayerRender = function(____, player, renderOffset)
53
57
  if v.run.postGameStartedFiredOnThisRun then
54
- self.postPlayerRenderReordered:fire(player)
58
+ self.postPlayerRenderReordered:fire(player, renderOffset)
55
59
  else
56
60
  local playerIndex = getPlayerIndex(nil, player)
57
61
  local ____v_run_postPlayerRenderQueue_2 = v.run.postPlayerRenderQueue
58
- ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = playerIndex
62
+ ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = {playerIndex = playerIndex, renderOffset = renderOffset}
59
63
  end
60
64
  end
61
65
  self.postGameStartedReorderedLast = function()