isaacscript-common 26.1.0 → 26.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/dist/index.rollup.d.ts +12 -7
  2. package/dist/isaacscript-common.lua +54 -53
  3. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts +2 -1
  4. package/dist/src/classes/callbacks/PostCursedTeleport.d.ts.map +1 -1
  5. package/dist/src/classes/callbacks/PostCursedTeleport.lua +26 -29
  6. package/dist/src/classes/callbacks/PostNewRoomEarly.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PreNewLevel.d.ts +1 -1
  8. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  9. package/dist/src/classes/callbacks/PreNewLevel.lua +4 -4
  10. package/dist/src/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  11. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts +9 -3
  12. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.d.ts.map +1 -1
  13. package/dist/src/classes/features/callbackLogic/PlayerReorderedCallbacks.lua +13 -9
  14. package/dist/src/classes/features/other/FadeInRemover.d.ts +1 -1
  15. package/dist/src/classes/features/other/FadeInRemover.d.ts.map +1 -1
  16. package/dist/src/classes/features/other/FadeInRemover.lua +6 -6
  17. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  18. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts +1 -1
  19. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/debugDisplay/DebugDisplayPlayer.lua +4 -4
  21. package/dist/src/enums/ModCallbackCustom.d.ts +1 -1
  22. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts +1 -1
  23. package/dist/src/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  24. package/dist/src/shouldFire.d.ts +1 -1
  25. package/dist/src/shouldFire.d.ts.map +1 -1
  26. package/package.json +2 -2
  27. package/src/classes/callbacks/PostCursedTeleport.ts +59 -65
  28. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -0
  29. package/src/classes/callbacks/PreNewLevel.ts +7 -6
  30. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +3 -0
  31. package/src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts +29 -13
  32. package/src/classes/features/other/FadeInRemover.ts +10 -8
  33. package/src/classes/features/other/SaveDataManager.ts +2 -0
  34. package/src/classes/features/other/debugDisplay/DebugDisplayPlayer.ts +8 -6
  35. package/src/enums/ModCallbackCustom.ts +1 -1
  36. package/src/interfaces/private/AddCallbackParametersCustom.ts +1 -1
  37. package/src/shouldFire.ts +1 -0
@@ -432,7 +432,7 @@ declare interface AddCallbackParametersCustom {
432
432
  character?: PlayerType
433
433
  ];
434
434
  [ModCallbackCustom.POST_PLAYER_RENDER_REORDERED]: [
435
- callback: (player: EntityPlayer) => void,
435
+ callback: (player: EntityPlayer, renderOffset: Vector) => void,
436
436
  playerVariant?: PlayerVariant,
437
437
  character?: PlayerType
438
438
  ];
@@ -3795,7 +3795,7 @@ export declare type FactoryFunction<V, Args extends unknown[]> = (...args: Args)
3795
3795
 
3796
3796
  declare class FadeInRemover extends Feature {
3797
3797
  private enabled;
3798
- private postGameStarted;
3798
+ private postGameStartedReordered;
3799
3799
  /**
3800
3800
  * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call
3801
3801
  * this function once at the beginning of your mod.
@@ -10367,7 +10367,7 @@ export declare enum ModCallbackCustom {
10367
10367
  * matches the `PlayerType` provided.
10368
10368
  *
10369
10369
  * ```ts
10370
- * function postPlayerRenderReordered(player: EntityPlayer): void {}
10370
+ * function postPlayerRenderReordered(player: EntityPlayer, renderOffset: Vector): void {}
10371
10371
  * ```
10372
10372
  */
10373
10373
  POST_PLAYER_RENDER_REORDERED = 76,
@@ -12470,9 +12470,9 @@ declare class PlayerReorderedCallbacks extends Feature {
12470
12470
  v: {
12471
12471
  run: {
12472
12472
  postGameStartedFiredOnThisRun: boolean;
12473
- postPEffectUpdateQueue: PlayerIndex[];
12474
- postPlayerUpdateQueue: PlayerIndex[];
12475
- postPlayerRenderQueue: PlayerIndex[];
12473
+ postPEffectUpdateQueue: QueueElement[];
12474
+ postPlayerUpdateQueue: QueueElement[];
12475
+ postPlayerRenderQueue: QueueElement[];
12476
12476
  };
12477
12477
  };
12478
12478
  private postPEffectUpdateReordered;
@@ -12791,6 +12791,11 @@ export declare function PriorityCallbackCustom<T extends ModCallbackCustom>(modC
12791
12791
  /** Helper type to extract only the public interface of a class. */
12792
12792
  export declare type PublicInterface<T> = Pick<T, keyof T>;
12793
12793
 
12794
+ declare interface QueueElement {
12795
+ playerIndex: PlayerIndex;
12796
+ renderOffset: Vector;
12797
+ }
12798
+
12794
12799
  /** An alias for the `Map` constructor that returns a read-only map. */
12795
12800
  declare const ReadonlyMap_2: ReadonlyMapConstructor;
12796
12801
  export { ReadonlyMap_2 as ReadonlyMap }
@@ -14537,7 +14542,7 @@ newVariant: PickupVariant,
14537
14542
  newSubType: int
14538
14543
  ], optionalArgs: [pickupVariant?: PickupVariant, subType?: int]): boolean;
14539
14544
 
14540
- declare function shouldFirePlayer(fireArgs: [player: EntityPlayer] | [player: EntityPlayer, numSacrifices: int] | [player: EntityPlayer, collectible: EntityPickupCollectible] | [player: EntityPlayer, oldCharacter: PlayerType, newCharacter: PlayerType] | [
14545
+ declare function shouldFirePlayer(fireArgs: [player: EntityPlayer] | [player: EntityPlayer, renderOffset: Vector] | [player: EntityPlayer, numSacrifices: int] | [player: EntityPlayer, collectible: EntityPickupCollectible] | [player: EntityPlayer, oldCharacter: PlayerType, newCharacter: PlayerType] | [
14541
14546
  player: EntityPlayer,
14542
14547
  healthType: HealthType,
14543
14548
  difference: int,
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 26.1.0
3
+ isaacscript-common 26.1.1
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -22641,11 +22641,9 @@ local __TS__New = ____lualib.__TS__New
22641
22641
  local __TS__Class = ____lualib.__TS__Class
22642
22642
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
22643
22643
  local ____exports = {}
22644
- local playerIsTeleportingFromCursedTeleport
22645
22644
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
22646
22645
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
22647
22646
  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
22648
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
22649
22647
  local PlayerVariant = ____isaac_2Dtypescript_2Ddefinitions.PlayerVariant
22650
22648
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
22651
22649
  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
@@ -22664,24 +22662,6 @@ local ____shouldFire = require("src.shouldFire")
22664
22662
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
22665
22663
  local ____CustomCallback = require("src.classes.private.CustomCallback")
22666
22664
  local CustomCallback = ____CustomCallback.CustomCallback
22667
- function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
22668
- local gameFrameCount = game:GetFrameCount()
22669
- if gameFrameCount ~= lastDamageFrame then
22670
- return false
22671
- end
22672
- local sprite = player:GetSprite()
22673
- if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
22674
- return false
22675
- end
22676
- if player:HasCollectible(CollectibleType.CURSED_EYE) then
22677
- return true
22678
- end
22679
- local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
22680
- if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
22681
- return true
22682
- end
22683
- return false
22684
- end
22685
22665
  local v = {
22686
22666
  run = {playersDamageFrameMap = __TS__New(Map)},
22687
22667
  level = {numSacrifices = 0}
@@ -22694,13 +22674,18 @@ function PostCursedTeleport.prototype.____constructor(self)
22694
22674
  CustomCallback.prototype.____constructor(self)
22695
22675
  self.v = v
22696
22676
  self.shouldFire = shouldFirePlayer
22697
- self.postPlayerRenderPlayer = function(____, player, _renderOffset)
22677
+ self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
22678
+ self:incrementNumSacrifices(damageFlags)
22679
+ self:setDamageFrame(player, damageFlags)
22680
+ return nil
22681
+ end
22682
+ self.postPlayerRenderReorderedPlayer = function(____, player, _renderOffset)
22698
22683
  local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
22699
22684
  if trackingArray == nil then
22700
22685
  return
22701
22686
  end
22702
22687
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
22703
- if not playerIsTeleportingFromCursedTeleport(nil, player, lastDamageFrame) then
22688
+ if not self:playerIsTeleportingFromCursedTeleport(player, lastDamageFrame) then
22704
22689
  return
22705
22690
  end
22706
22691
  if callbackActivatedOnThisFrame then
@@ -22711,13 +22696,7 @@ function PostCursedTeleport.prototype.____constructor(self)
22711
22696
  mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
22712
22697
  self:fire(player)
22713
22698
  end
22714
- self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
22715
- self:incrementNumSacrifices(damageFlags)
22716
- self:setDamageFrame(player, damageFlags)
22717
- return nil
22718
- end
22719
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRenderPlayer, {PlayerVariant.PLAYER}}}
22720
- self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}}
22699
+ self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}, {ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReorderedPlayer, {PlayerVariant.PLAYER}}}
22721
22700
  end
22722
22701
  function PostCursedTeleport.prototype.incrementNumSacrifices(self, damageFlags)
22723
22702
  local room = game:GetRoom()
@@ -22749,6 +22728,24 @@ function PostCursedTeleport.prototype.isPotentialNaturalTeleportFromSacrificeRoo
22749
22728
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
22750
22729
  return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
22751
22730
  end
22731
+ function PostCursedTeleport.prototype.playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
22732
+ local gameFrameCount = game:GetFrameCount()
22733
+ if gameFrameCount ~= lastDamageFrame then
22734
+ return false
22735
+ end
22736
+ local sprite = player:GetSprite()
22737
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
22738
+ return false
22739
+ end
22740
+ if player:HasCollectible(CollectibleType.CURSED_EYE) then
22741
+ return true
22742
+ end
22743
+ local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
22744
+ if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
22745
+ return true
22746
+ end
22747
+ return false
22748
+ end
22752
22749
  return ____exports
22753
22750
  end,
22754
22751
  ["src.classes.callbacks.PostCustomRevive"] = function(...)
@@ -31464,8 +31461,8 @@ local __TS__New = ____lualib.__TS__New
31464
31461
  local __TS__Class = ____lualib.__TS__Class
31465
31462
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
31466
31463
  local ____exports = {}
31467
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
31468
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
31464
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
31465
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
31469
31466
  local ____sprites = require("src.functions.sprites")
31470
31467
  local getLastFrameOfAnimation = ____sprites.getLastFrameOfAnimation
31471
31468
  local ____stage = require("src.functions.stage")
@@ -31483,7 +31480,7 @@ __TS__ClassExtends(PreNewLevel, CustomCallback)
31483
31480
  function PreNewLevel.prototype.____constructor(self)
31484
31481
  CustomCallback.prototype.____constructor(self)
31485
31482
  self.v = v
31486
- self.postPlayerRender = function(____, player)
31483
+ self.postPlayerRenderReordered = function(____, player)
31487
31484
  local effectiveStage = getEffectiveStage(nil)
31488
31485
  if effectiveStage == v.run.firedOnStage then
31489
31486
  return
@@ -31500,7 +31497,7 @@ function PreNewLevel.prototype.____constructor(self)
31500
31497
  self:fire(player)
31501
31498
  end
31502
31499
  end
31503
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
31500
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
31504
31501
  end
31505
31502
  return ____exports
31506
31503
  end,
@@ -36989,6 +36986,8 @@ local ____exports = {}
36989
36986
  local dequeue
36990
36987
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
36991
36988
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
36989
+ local ____constants = require("src.core.constants")
36990
+ local VectorZero = ____constants.VectorZero
36992
36991
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
36993
36992
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
36994
36993
  local ____array = require("src.functions.array")
@@ -36998,14 +36997,16 @@ local getPlayerFromIndex = ____playerIndex.getPlayerFromIndex
36998
36997
  local getPlayerIndex = ____playerIndex.getPlayerIndex
36999
36998
  local ____Feature = require("src.classes.private.Feature")
37000
36999
  local Feature = ____Feature.Feature
37001
- function dequeue(self, playerIndexes, fireFunc)
37002
- for ____, playerIndex in ipairs(playerIndexes) do
37000
+ function dequeue(self, queue, fireFunc)
37001
+ for ____, element in ipairs(queue) do
37002
+ local playerIndex = element.playerIndex
37003
+ local renderOffset = element.renderOffset
37003
37004
  local player = getPlayerFromIndex(nil, playerIndex)
37004
37005
  if player ~= nil then
37005
- fireFunc(nil, player)
37006
+ fireFunc(nil, player, renderOffset)
37006
37007
  end
37007
37008
  end
37008
- emptyArray(nil, playerIndexes)
37009
+ emptyArray(nil, queue)
37009
37010
  end
37010
37011
  local v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
37011
37012
  ____exports.PlayerReorderedCallbacks = __TS__Class()
@@ -37021,7 +37022,7 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37021
37022
  else
37022
37023
  local playerIndex = getPlayerIndex(nil, player)
37023
37024
  local ____v_run_postPEffectUpdateQueue_0 = v.run.postPEffectUpdateQueue
37024
- ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
37025
+ ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
37025
37026
  end
37026
37027
  end
37027
37028
  self.postPlayerUpdate = function(____, player)
@@ -37030,16 +37031,16 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37030
37031
  else
37031
37032
  local playerIndex = getPlayerIndex(nil, player)
37032
37033
  local ____v_run_postPlayerUpdateQueue_1 = v.run.postPlayerUpdateQueue
37033
- ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
37034
+ ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
37034
37035
  end
37035
37036
  end
37036
- self.postPlayerRender = function(____, player, _renderOffset)
37037
+ self.postPlayerRender = function(____, player, renderOffset)
37037
37038
  if v.run.postGameStartedFiredOnThisRun then
37038
- self.postPlayerRenderReordered:fire(player)
37039
+ self.postPlayerRenderReordered:fire(player, renderOffset)
37039
37040
  else
37040
37041
  local playerIndex = getPlayerIndex(nil, player)
37041
37042
  local ____v_run_postPlayerRenderQueue_2 = v.run.postPlayerRenderQueue
37042
- ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = playerIndex
37043
+ ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = {playerIndex = playerIndex, renderOffset = renderOffset}
37043
37044
  end
37044
37045
  end
37045
37046
  self.postGameStartedReorderedLast = function()
@@ -43556,8 +43557,8 @@ local ____lualib = require("lualib_bundle")
43556
43557
  local __TS__Class = ____lualib.__TS__Class
43557
43558
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
43558
43559
  local ____exports = {}
43559
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
43560
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
43560
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
43561
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
43561
43562
  local ____Feature = require("src.classes.private.Feature")
43562
43563
  local Feature = ____Feature.Feature
43563
43564
  local ____utils = require("src.classes.features.other.debugDisplay.utils")
@@ -43570,11 +43571,11 @@ __TS__ClassExtends(DebugDisplayPlayer, Feature)
43570
43571
  function DebugDisplayPlayer.prototype.____constructor(self)
43571
43572
  Feature.prototype.____constructor(self)
43572
43573
  self.textCallback = defaultEntityDisplayCallback
43573
- self.postPlayerRender = function(____, player)
43574
+ self.postPlayerRenderReordered = function(____, player)
43574
43575
  local text = self:textCallback(player)
43575
43576
  renderTextOnEntity(nil, player, text)
43576
43577
  end
43577
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
43578
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
43578
43579
  end
43579
43580
  return ____exports
43580
43581
  end,
@@ -48737,15 +48738,15 @@ local __TS__Class = ____lualib.__TS__Class
48737
48738
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
48738
48739
  local __TS__Decorate = ____lualib.__TS__Decorate
48739
48740
  local ____exports = {}
48740
- local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
48741
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
48742
48741
  local ____cachedClasses = require("src.core.cachedClasses")
48743
48742
  local game = ____cachedClasses.game
48744
48743
  local ____decorators = require("src.decorators")
48745
48744
  local Exported = ____decorators.Exported
48745
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
48746
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
48746
48747
  local ____Feature = require("src.classes.private.Feature")
48747
48748
  local Feature = ____Feature.Feature
48748
- local FADE_IN_SPEED = 1
48749
+ local INSTANT_FADE_IN_SPEED = 1
48749
48750
  ____exports.FadeInRemover = __TS__Class()
48750
48751
  local FadeInRemover = ____exports.FadeInRemover
48751
48752
  FadeInRemover.name = "FadeInRemover"
@@ -48753,12 +48754,12 @@ __TS__ClassExtends(FadeInRemover, Feature)
48753
48754
  function FadeInRemover.prototype.____constructor(self)
48754
48755
  Feature.prototype.____constructor(self)
48755
48756
  self.enabled = false
48756
- self.postGameStarted = function(____, _isContinued)
48757
+ self.postGameStartedReordered = function()
48757
48758
  if self.enabled then
48758
- game:Fadein(FADE_IN_SPEED)
48759
+ game:Fadein(INSTANT_FADE_IN_SPEED)
48759
48760
  end
48760
48761
  end
48761
- self.callbacksUsed = {{ModCallback.POST_GAME_STARTED, self.postGameStarted}}
48762
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReordered}}
48762
48763
  end
48763
48764
  function FadeInRemover.prototype.removeFadeIn(self)
48764
48765
  self.enabled = true
@@ -13,10 +13,11 @@ export declare class PostCursedTeleport extends CustomCallback<ModCallbackCustom
13
13
  };
14
14
  protected shouldFire: typeof shouldFirePlayer;
15
15
  constructor();
16
- private postPlayerRenderPlayer;
17
16
  private entityTakeDmgPlayer;
18
17
  private incrementNumSacrifices;
19
18
  private setDamageFrame;
20
19
  private isPotentialNaturalTeleportFromSacrificeRoom;
20
+ private postPlayerRenderReorderedPlayer;
21
+ private playerIsTeleportingFromCursedTeleport;
21
22
  }
22
23
  //# sourceMappingURL=PostCursedTeleport.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PostCursedTeleport.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostCursedTeleport.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAOlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAe3D,qBAAa,kBAAmB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,oBAAoB,CAAC;IAC5E,CAAC;;;;;;;MAAK;IAEtB,UAAmB,UAAU,0BAAoB;;IAsBjD,OAAO,CAAC,sBAAsB,CAyB5B;IAGF,OAAO,CAAC,mBAAmB,CAWzB;IAEF,OAAO,CAAC,sBAAsB;IAU9B,OAAO,CAAC,cAAc;IAwBtB,OAAO,CAAC,2CAA2C;CAepD"}
1
+ {"version":3,"file":"PostCursedTeleport.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostCursedTeleport.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAOlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAe3D,qBAAa,kBAAmB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,oBAAoB,CAAC;IAC5E,CAAC;;;;;;;MAAK;IAEtB,UAAmB,UAAU,0BAAoB;;IAgBjD,OAAO,CAAC,mBAAmB,CAWzB;IAEF,OAAO,CAAC,sBAAsB;IAU9B,OAAO,CAAC,cAAc;IAwBtB,OAAO,CAAC,2CAA2C;IAkBnD,OAAO,CAAC,+BAA+B,CAyBrC;IAEF,OAAO,CAAC,qCAAqC;CA8B9C"}
@@ -4,11 +4,9 @@ local __TS__New = ____lualib.__TS__New
4
4
  local __TS__Class = ____lualib.__TS__Class
5
5
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
6
  local ____exports = {}
7
- local playerIsTeleportingFromCursedTeleport
8
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
8
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
10
9
  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
11
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
12
10
  local PlayerVariant = ____isaac_2Dtypescript_2Ddefinitions.PlayerVariant
13
11
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
14
12
  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
@@ -27,24 +25,6 @@ local ____shouldFire = require("src.shouldFire")
27
25
  local shouldFirePlayer = ____shouldFire.shouldFirePlayer
28
26
  local ____CustomCallback = require("src.classes.private.CustomCallback")
29
27
  local CustomCallback = ____CustomCallback.CustomCallback
30
- function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
31
- local gameFrameCount = game:GetFrameCount()
32
- if gameFrameCount ~= lastDamageFrame then
33
- return false
34
- end
35
- local sprite = player:GetSprite()
36
- if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
37
- return false
38
- end
39
- if player:HasCollectible(CollectibleType.CURSED_EYE) then
40
- return true
41
- end
42
- local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
43
- if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
44
- return true
45
- end
46
- return false
47
- end
48
28
  local v = {
49
29
  run = {playersDamageFrameMap = __TS__New(Map)},
50
30
  level = {numSacrifices = 0}
@@ -57,13 +37,18 @@ function PostCursedTeleport.prototype.____constructor(self)
57
37
  CustomCallback.prototype.____constructor(self)
58
38
  self.v = v
59
39
  self.shouldFire = shouldFirePlayer
60
- self.postPlayerRenderPlayer = function(____, player, _renderOffset)
40
+ self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
41
+ self:incrementNumSacrifices(damageFlags)
42
+ self:setDamageFrame(player, damageFlags)
43
+ return nil
44
+ end
45
+ self.postPlayerRenderReorderedPlayer = function(____, player, _renderOffset)
61
46
  local trackingArray = mapGetPlayer(nil, v.run.playersDamageFrameMap, player)
62
47
  if trackingArray == nil then
63
48
  return
64
49
  end
65
50
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
66
- if not playerIsTeleportingFromCursedTeleport(nil, player, lastDamageFrame) then
51
+ if not self:playerIsTeleportingFromCursedTeleport(player, lastDamageFrame) then
67
52
  return
68
53
  end
69
54
  if callbackActivatedOnThisFrame then
@@ -74,13 +59,7 @@ function PostCursedTeleport.prototype.____constructor(self)
74
59
  mapSetPlayer(nil, v.run.playersDamageFrameMap, player, newTrackingArray)
75
60
  self:fire(player)
76
61
  end
77
- self.entityTakeDmgPlayer = function(____, player, _amount, damageFlags, _source, _countdownFrames)
78
- self:incrementNumSacrifices(damageFlags)
79
- self:setDamageFrame(player, damageFlags)
80
- return nil
81
- end
82
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRenderPlayer, {PlayerVariant.PLAYER}}}
83
- self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}}
62
+ self.customCallbacksUsed = {{ModCallbackCustom.ENTITY_TAKE_DMG_PLAYER, self.entityTakeDmgPlayer}, {ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReorderedPlayer, {PlayerVariant.PLAYER}}}
84
63
  end
85
64
  function PostCursedTeleport.prototype.incrementNumSacrifices(self, damageFlags)
86
65
  local room = game:GetRoom()
@@ -112,4 +91,22 @@ function PostCursedTeleport.prototype.isPotentialNaturalTeleportFromSacrificeRoo
112
91
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.SPIKES)
113
92
  return roomType == RoomType.SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
114
93
  end
94
+ function PostCursedTeleport.prototype.playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
95
+ local gameFrameCount = game:GetFrameCount()
96
+ if gameFrameCount ~= lastDamageFrame then
97
+ return false
98
+ end
99
+ local sprite = player:GetSprite()
100
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
101
+ return false
102
+ end
103
+ if player:HasCollectible(CollectibleType.CURSED_EYE) then
104
+ return true
105
+ end
106
+ local numHitsRemaining = getPlayerNumHitsRemaining(nil, player)
107
+ if player:HasTrinket(TrinketType.CURSED_SKULL) and numHitsRemaining == 1 then
108
+ return true
109
+ end
110
+ return false
111
+ end
115
112
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"PostNewRoomEarly.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostNewRoomEarly.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAMlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,mBAAmB,CAAC;IACzF,OAAO,CAAC,6BAA6B,CAAwB;IAE7D,kEAAkE;IAClE,OAAO,CAAC,8BAA8B,CAAwB;;IAe9D,OAAO,CAAC,WAAW,CAEjB;IAGF,OAAO,CAAC,cAAc,CAGpB;IAEF,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,SAAS;CA8ClB"}
1
+ {"version":3,"file":"PostNewRoomEarly.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostNewRoomEarly.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAMlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,mBAAmB,CAAC;IACzF,OAAO,CAAC,6BAA6B,CAAwB;IAE7D,kEAAkE;IAClE,OAAO,CAAC,8BAA8B,CAAwB;;IAgB9D,OAAO,CAAC,WAAW,CAEjB;IAGF,OAAO,CAAC,cAAc,CAGpB;IAEF,OAAO,CAAC,gBAAgB;IAMxB,OAAO,CAAC,SAAS;CA8ClB"}
@@ -7,6 +7,6 @@ export declare class PreNewLevel extends CustomCallback<ModCallbackCustom.PRE_NE
7
7
  };
8
8
  };
9
9
  constructor();
10
- private postPlayerRender;
10
+ private postPlayerRenderReordered;
11
11
  }
12
12
  //# sourceMappingURL=PreNewLevel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PreNewLevel.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreNewLevel.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAIlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAa3D,qBAAa,WAAY,SAAQ,cAAc,CAAC,iBAAiB,CAAC,aAAa,CAAC;IAC9D,CAAC;;;;MAAK;;IAYtB,OAAO,CAAC,gBAAgB,CAqBtB;CACH"}
1
+ {"version":3,"file":"PreNewLevel.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreNewLevel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAIlE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAa3D,qBAAa,WAAY,SAAQ,cAAc,CAAC,iBAAiB,CAAC,aAAa,CAAC;IAC9D,CAAC;;;;MAAK;;IActB,OAAO,CAAC,yBAAyB,CAqB/B;CACH"}
@@ -3,8 +3,8 @@ local __TS__New = ____lualib.__TS__New
3
3
  local __TS__Class = ____lualib.__TS__Class
4
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
5
5
  local ____exports = {}
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
6
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
7
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
8
8
  local ____sprites = require("src.functions.sprites")
9
9
  local getLastFrameOfAnimation = ____sprites.getLastFrameOfAnimation
10
10
  local ____stage = require("src.functions.stage")
@@ -22,7 +22,7 @@ __TS__ClassExtends(PreNewLevel, CustomCallback)
22
22
  function PreNewLevel.prototype.____constructor(self)
23
23
  CustomCallback.prototype.____constructor(self)
24
24
  self.v = v
25
- self.postPlayerRender = function(____, player)
25
+ self.postPlayerRenderReordered = function(____, player)
26
26
  local effectiveStage = getEffectiveStage(nil)
27
27
  if effectiveStage == v.run.firedOnStage then
28
28
  return
@@ -39,6 +39,6 @@ function PreNewLevel.prototype.____constructor(self)
39
39
  self:fire(player)
40
40
  end
41
41
  end
42
- self.callbacksUsed = {{ModCallback.POST_PLAYER_RENDER, self.postPlayerRender}}
42
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_PLAYER_RENDER_REORDERED, self.postPlayerRenderReordered}}
43
43
  end
44
44
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;;;;;;GAcG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAuB;IACnD,OAAO,CAAC,4BAA4B,CAA+B;IAqCnE,OAAO,CAAC,uBAAuB,CAM7B;IAGF,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,WAAW,CA+BjB;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;;OAYG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;OASG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
1
+ {"version":3,"file":"GameReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/GameReorderedCallbacks.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD;;;;;;;;;;;;;;GAcG;AACH,qBAAa,sBAAuB,SAAQ,OAAO;IACjD,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,gBAAgB,CAAoB;IAC5C,OAAO,CAAC,oBAAoB,CAAS;IACrC,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,YAAY,CAAS;IAE7B,OAAO,CAAC,wBAAwB,CAA2B;IAC3D,OAAO,CAAC,qBAAqB,CAAwB;IACrD,OAAO,CAAC,oBAAoB,CAAuB;IACnD,OAAO,CAAC,4BAA4B,CAA+B;IAwCnE,OAAO,CAAC,uBAAuB,CAM7B;IAGF,OAAO,CAAC,eAAe,CAMrB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,WAAW,CA+BjB;IAEF,OAAO,CAAC,kBAAkB;IAS1B;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,IAAI;IAIpC;;;;;;;;;;;;OAYG;IAEI,oBAAoB,IAAI,IAAI;IAInC;;;;;;;;;OASG;IAEI,0BAA0B,CAC/B,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,IAAI;CAIR"}
@@ -1,15 +1,20 @@
1
+ /// <reference types="isaac-typescript-definitions" />
1
2
  import { PlayerIndex } from "../../../types/PlayerIndex";
2
3
  import { PostPEffectUpdateReordered } from "../../callbacks/PostPEffectUpdateReordered";
3
4
  import { PostPlayerRenderReordered } from "../../callbacks/PostPlayerRenderReordered";
4
5
  import { PostPlayerUpdateReordered } from "../../callbacks/PostPlayerUpdateReordered";
5
6
  import { Feature } from "../../private/Feature";
7
+ interface QueueElement {
8
+ playerIndex: PlayerIndex;
9
+ renderOffset: Vector;
10
+ }
6
11
  export declare class PlayerReorderedCallbacks extends Feature {
7
12
  v: {
8
13
  run: {
9
14
  postGameStartedFiredOnThisRun: boolean;
10
- postPEffectUpdateQueue: PlayerIndex[];
11
- postPlayerUpdateQueue: PlayerIndex[];
12
- postPlayerRenderQueue: PlayerIndex[];
15
+ postPEffectUpdateQueue: QueueElement[];
16
+ postPlayerUpdateQueue: QueueElement[];
17
+ postPlayerRenderQueue: QueueElement[];
13
18
  };
14
19
  };
15
20
  private postPEffectUpdateReordered;
@@ -21,4 +26,5 @@ export declare class PlayerReorderedCallbacks extends Feature {
21
26
  private postPlayerRender;
22
27
  private postGameStartedReorderedLast;
23
28
  }
29
+ export {};
24
30
  //# sourceMappingURL=PlayerReorderedCallbacks.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PlayerReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,0BAA0B,EAAE,MAAM,4CAA4C,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAYhD,qBAAa,wBAAyB,SAAQ,OAAO;IACnC,CAAC;;;;;;;MAAK;IAEtB,OAAO,CAAC,0BAA0B,CAA6B;IAC/D,OAAO,CAAC,yBAAyB,CAA4B;IAC7D,OAAO,CAAC,yBAAyB,CAA4B;gBAG3D,0BAA0B,EAAE,0BAA0B,EACtD,yBAAyB,EAAE,yBAAyB,EACpD,yBAAyB,EAAE,yBAAyB;IA4BtD,OAAO,CAAC,iBAAiB,CAQvB;IAGF,OAAO,CAAC,gBAAgB,CAQtB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,4BAA4B,CAMlC;CACH"}
1
+ {"version":3,"file":"PlayerReorderedCallbacks.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/PlayerReorderedCallbacks.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,0BAA0B,EAAE,MAAM,4CAA4C,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,yBAAyB,EAAE,MAAM,2CAA2C,CAAC;AACtF,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEhD,UAAU,YAAY;IACpB,WAAW,EAAE,WAAW,CAAC;IACzB,YAAY,EAAE,MAAM,CAAC;CACtB;AAYD,qBAAa,wBAAyB,SAAQ,OAAO;IACnC,CAAC;;;;;;;MAAK;IAEtB,OAAO,CAAC,0BAA0B,CAA6B;IAC/D,OAAO,CAAC,yBAAyB,CAA4B;IAC7D,OAAO,CAAC,yBAAyB,CAA4B;gBAG3D,0BAA0B,EAAE,0BAA0B,EACtD,yBAAyB,EAAE,yBAAyB,EACpD,yBAAyB,EAAE,yBAAyB;IA+BtD,OAAO,CAAC,iBAAiB,CAWvB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,gBAAgB,CAWtB;IAGF,OAAO,CAAC,4BAA4B,CAMlC;CACH"}
@@ -5,6 +5,8 @@ local ____exports = {}
5
5
  local dequeue
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
+ local ____constants = require("src.core.constants")
9
+ local VectorZero = ____constants.VectorZero
8
10
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
9
11
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
10
12
  local ____array = require("src.functions.array")
@@ -14,14 +16,16 @@ local getPlayerFromIndex = ____playerIndex.getPlayerFromIndex
14
16
  local getPlayerIndex = ____playerIndex.getPlayerIndex
15
17
  local ____Feature = require("src.classes.private.Feature")
16
18
  local Feature = ____Feature.Feature
17
- function dequeue(self, playerIndexes, fireFunc)
18
- for ____, playerIndex in ipairs(playerIndexes) do
19
+ function dequeue(self, queue, fireFunc)
20
+ for ____, element in ipairs(queue) do
21
+ local playerIndex = element.playerIndex
22
+ local renderOffset = element.renderOffset
19
23
  local player = getPlayerFromIndex(nil, playerIndex)
20
24
  if player ~= nil then
21
- fireFunc(nil, player)
25
+ fireFunc(nil, player, renderOffset)
22
26
  end
23
27
  end
24
- emptyArray(nil, playerIndexes)
28
+ emptyArray(nil, queue)
25
29
  end
26
30
  local v = {run = {postGameStartedFiredOnThisRun = false, postPEffectUpdateQueue = {}, postPlayerUpdateQueue = {}, postPlayerRenderQueue = {}}}
27
31
  ____exports.PlayerReorderedCallbacks = __TS__Class()
@@ -37,7 +41,7 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
37
41
  else
38
42
  local playerIndex = getPlayerIndex(nil, player)
39
43
  local ____v_run_postPEffectUpdateQueue_0 = v.run.postPEffectUpdateQueue
40
- ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = playerIndex
44
+ ____v_run_postPEffectUpdateQueue_0[#____v_run_postPEffectUpdateQueue_0 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
41
45
  end
42
46
  end
43
47
  self.postPlayerUpdate = function(____, player)
@@ -46,16 +50,16 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
46
50
  else
47
51
  local playerIndex = getPlayerIndex(nil, player)
48
52
  local ____v_run_postPlayerUpdateQueue_1 = v.run.postPlayerUpdateQueue
49
- ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = playerIndex
53
+ ____v_run_postPlayerUpdateQueue_1[#____v_run_postPlayerUpdateQueue_1 + 1] = {playerIndex = playerIndex, renderOffset = VectorZero}
50
54
  end
51
55
  end
52
- self.postPlayerRender = function(____, player, _renderOffset)
56
+ self.postPlayerRender = function(____, player, renderOffset)
53
57
  if v.run.postGameStartedFiredOnThisRun then
54
- self.postPlayerRenderReordered:fire(player)
58
+ self.postPlayerRenderReordered:fire(player, renderOffset)
55
59
  else
56
60
  local playerIndex = getPlayerIndex(nil, player)
57
61
  local ____v_run_postPlayerRenderQueue_2 = v.run.postPlayerRenderQueue
58
- ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = playerIndex
62
+ ____v_run_postPlayerRenderQueue_2[#____v_run_postPlayerRenderQueue_2 + 1] = {playerIndex = playerIndex, renderOffset = renderOffset}
59
63
  end
60
64
  end
61
65
  self.postGameStartedReorderedLast = function()
@@ -1,7 +1,7 @@
1
1
  import { Feature } from "../../private/Feature";
2
2
  export declare class FadeInRemover extends Feature {
3
3
  private enabled;
4
- private postGameStarted;
4
+ private postGameStartedReordered;
5
5
  /**
6
6
  * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call
7
7
  * this function once at the beginning of your mod.
@@ -1 +1 @@
1
- {"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAaxB,OAAO,CAAC,eAAe,CAIrB;IAEF;;;;;;;;;OASG;IAEI,YAAY,IAAI,IAAI;IAI3B;;;;;OAKG;IAEI,aAAa,IAAI,IAAI;CAG7B"}
1
+ {"version":3,"file":"FadeInRemover.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/FadeInRemover.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAIhD,qBAAa,aAAc,SAAQ,OAAO;IACxC,OAAO,CAAC,OAAO,CAAS;IAexB,OAAO,CAAC,wBAAwB,CAI9B;IAEF;;;;;;;;;OASG;IAEI,YAAY,IAAI,IAAI;IAI3B;;;;;OAKG;IAEI,aAAa,IAAI,IAAI;CAG7B"}
@@ -3,15 +3,15 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__Decorate = ____lualib.__TS__Decorate
5
5
  local ____exports = {}
6
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
- local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
6
  local ____cachedClasses = require("src.core.cachedClasses")
9
7
  local game = ____cachedClasses.game
10
8
  local ____decorators = require("src.decorators")
11
9
  local Exported = ____decorators.Exported
10
+ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
11
+ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
12
12
  local ____Feature = require("src.classes.private.Feature")
13
13
  local Feature = ____Feature.Feature
14
- local FADE_IN_SPEED = 1
14
+ local INSTANT_FADE_IN_SPEED = 1
15
15
  ____exports.FadeInRemover = __TS__Class()
16
16
  local FadeInRemover = ____exports.FadeInRemover
17
17
  FadeInRemover.name = "FadeInRemover"
@@ -19,12 +19,12 @@ __TS__ClassExtends(FadeInRemover, Feature)
19
19
  function FadeInRemover.prototype.____constructor(self)
20
20
  Feature.prototype.____constructor(self)
21
21
  self.enabled = false
22
- self.postGameStarted = function(____, _isContinued)
22
+ self.postGameStartedReordered = function()
23
23
  if self.enabled then
24
- game:Fadein(FADE_IN_SPEED)
24
+ game:Fadein(INSTANT_FADE_IN_SPEED)
25
25
  end
26
26
  end
27
- self.callbacksUsed = {{ModCallback.POST_GAME_STARTED, self.postGameStarted}}
27
+ self.customCallbacksUsed = {{ModCallbackCustom.POST_GAME_STARTED_REORDERED, self.postGameStartedReordered}}
28
28
  end
29
29
  function FadeInRemover.prototype.removeFadeIn(self)
30
30
  self.enabled = true
@@ -1 +1 @@
1
- {"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAOzD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAEnD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,GAAG,CAAM;IAEjB;;;;OAIG;IACH,OAAO,CAAC,WAAW,CAAkC;IAErD;;;OAGG;IACH,OAAO,CAAC,mBAAmB,CAAkC;IAE7D;;;OAGG;IACH,OAAO,CAAC,0BAA0B,CAAuC;IAEzE;;;;;;OAMG;IACH,OAAO,CAAC,2BAA2B,CAAkC;IAErE;;;OAGG;IACH,OAAO,CAAC,iBAAiB,CAAkC;IAG3D,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,qCAAqC,CAAS;IAiCtD,OAAO,CAAC,2BAA2B,CAUjC;IAGF,OAAO,CAAC,cAAc,CA0BpB;IAGF,OAAO,CAAC,WAAW,CAajB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,gBAAgB,CAuBtB;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmGG;IAEI,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EAC3C,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI;IAEA,eAAe,CACpB,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI;IA6DP;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAgBxC;;;;;;;;;OASG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;OAMG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;OAOG;IAEI,wBAAwB,IAAI,IAAI;IAIvC;;;;;;;;;;;OAWG;IAEI,4BAA4B,CAAC,GAAG,WAAW,EAAE,QAAQ,EAAE,GAAG,IAAI;IAcrE;;;;;OAKG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAoB/C;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,WAAW,GAAG,IAAI;IAsB3E;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,OAAO;IAKhC,6BAA6B,IAAI,IAAI;CAQ7C"}
1
+ {"version":3,"file":"SaveDataManager.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/SaveDataManager.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAOzD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AAEnD,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAsBhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C;;;OAGG;IACH,OAAO,CAAC,GAAG,CAAM;IAEjB;;;;OAIG;IACH,OAAO,CAAC,WAAW,CAAkC;IAErD;;;OAGG;IACH,OAAO,CAAC,mBAAmB,CAAkC;IAE7D;;;OAGG;IACH,OAAO,CAAC,0BAA0B,CAAuC;IAEzE;;;;;;OAMG;IACH,OAAO,CAAC,2BAA2B,CAAkC;IAErE;;;OAGG;IACH,OAAO,CAAC,iBAAiB,CAAkC;IAG3D,OAAO,CAAC,mBAAmB,CAAS;IACpC,OAAO,CAAC,qCAAqC,CAAS;IAmCtD,OAAO,CAAC,2BAA2B,CAUjC;IAGF,OAAO,CAAC,cAAc,CA0BpB;IAGF,OAAO,CAAC,WAAW,CAajB;IAGF,OAAO,CAAC,YAAY,CAYlB;IAGF,OAAO,CAAC,gBAAgB,CAuBtB;IAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmGG;IAEI,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EAC3C,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI;IAEA,eAAe,CACpB,GAAG,EAAE,MAAM,GAAG,MAAM,EACpB,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI;IA6DP;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAgBxC;;;;;;;;;OASG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;OAMG;IAEI,mBAAmB,IAAI,IAAI;IAIlC;;;;;;;OAOG;IAEI,wBAAwB,IAAI,IAAI;IAIvC;;;;;;;;;;;OAWG;IAEI,4BAA4B,CAAC,GAAG,WAAW,EAAE,QAAQ,EAAE,GAAG,IAAI;IAcrE;;;;;OAKG;IAEI,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAoB/C;;;;;;;;;;;;;;;;;;;;;OAqBG;IAEI,oBAAoB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,WAAW,GAAG,IAAI;IAsB3E;;;;;;;;;;;;OAYG;IAEI,qBAAqB,IAAI,OAAO;IAKhC,6BAA6B,IAAI,IAAI;CAQ7C"}