isaacscript-common 25.1.0 → 25.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -13244,6 +13244,13 @@ export declare function removeCollectibleFromAllPlayers(...collectibleTypes: Col
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*/
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export declare function removeCollectibleFromItemTracker(collectibleType: CollectibleType): void;
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/**
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* Helper function to remove one or more collectibles from all item pools.
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*
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* This function is variadic, meaning you can pass as many collectible types as you want to remove.
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*/
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export declare function removeCollectibleFromPools(...collectibleTypes: CollectibleType[]): void;
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/**
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* Helper function to remove all pickup delay on a collectible. By default, collectibles have a 20
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* frame delay before they can be picked up by a player.
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@@ -13352,6 +13359,13 @@ export declare function removeSubstring(string: string, ...substrings: string[])
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*/
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export declare function removeTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
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/**
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* Helper function to remove one or more trinkets from all item pools.
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*
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* This function is variadic, meaning you can pass as many trinket types as you want to remove.
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*/
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export declare function removeTrinketFromPools(...trinketTypes: TrinketType[]): void;
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/**
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* Helper function to remove all coins, trinkets, and so on that spawned from breaking an urn.
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*
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 25.
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isaacscript-common 25.2.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -51476,6 +51476,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescri
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local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
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local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
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local ITEM_POOL_TYPE_VALUES = ____cachedEnumValues.ITEM_POOL_TYPE_VALUES
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____array = require("src.functions.array")
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local arrayRemove = ____array.arrayRemove
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local getRandomArrayElement = ____array.getRandomArrayElement
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@@ -51526,6 +51528,20 @@ function ____exports.getRandomItemPool(self)
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local itemPoolTypes = isGreedMode(nil) and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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return getRandomArrayElement(nil, itemPoolTypes)
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end
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function ____exports.removeCollectibleFromPools(self, ...)
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local collectibleTypes = {...}
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local itemPool = game:GetItemPool()
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for ____, collectibleType in ipairs(collectibleTypes) do
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itemPool:RemoveCollectible(collectibleType)
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end
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end
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function ____exports.removeTrinketFromPools(self, ...)
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local trinketTypes = {...}
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local itemPool = game:GetItemPool()
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for ____, trinketType in ipairs(trinketTypes) do
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itemPool:RemoveTrinket(trinketType)
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end
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end
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return ____exports
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end,
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["src.objects.languageNames"] = function(...)
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@@ -1,8 +1,20 @@
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-
import { ItemPoolType } from "isaac-typescript-definitions";
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import { CollectibleType, ItemPoolType, TrinketType } from "isaac-typescript-definitions";
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/**
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* Helper function to get a random item pool. This is not as simple as getting a random value from
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* the `ItemPoolType` enum, since `ItemPoolType.SHELL_GAME` (7) is not a real item pool and the
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* Greed Mode item pools should be excluded if not playing in Greed Mode.
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*/
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export declare function getRandomItemPool(): ItemPoolType;
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/**
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* Helper function to remove one or more collectibles from all item pools.
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*
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* This function is variadic, meaning you can pass as many collectible types as you want to remove.
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*/
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export declare function removeCollectibleFromPools(...collectibleTypes: CollectibleType[]): void;
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/**
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* Helper function to remove one or more trinkets from all item pools.
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*
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* This function is variadic, meaning you can pass as many trinket types as you want to remove.
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*/
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export declare function removeTrinketFromPools(...trinketTypes: TrinketType[]): void;
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//# sourceMappingURL=itemPool.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EACf,YAAY,EACZ,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAwCtC;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,YAAY,CAKhD;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,IAAI,CAM3E"}
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@@ -7,6 +7,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
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local ____cachedEnumValues = require("src.arrays.cachedEnumValues")
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local ITEM_POOL_TYPE_VALUES = ____cachedEnumValues.ITEM_POOL_TYPE_VALUES
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____array = require("src.functions.array")
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local arrayRemove = ____array.arrayRemove
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local getRandomArrayElement = ____array.getRandomArrayElement
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@@ -60,4 +62,24 @@ function ____exports.getRandomItemPool(self)
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local itemPoolTypes = isGreedMode(nil) and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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return getRandomArrayElement(nil, itemPoolTypes)
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end
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--- Helper function to remove one or more collectibles from all item pools.
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--
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-- This function is variadic, meaning you can pass as many collectible types as you want to remove.
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function ____exports.removeCollectibleFromPools(self, ...)
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local collectibleTypes = {...}
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local itemPool = game:GetItemPool()
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for ____, collectibleType in ipairs(collectibleTypes) do
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itemPool:RemoveCollectible(collectibleType)
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end
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end
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--- Helper function to remove one or more trinkets from all item pools.
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--
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-- This function is variadic, meaning you can pass as many trinket types as you want to remove.
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function ____exports.removeTrinketFromPools(self, ...)
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local trinketTypes = {...}
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local itemPool = game:GetItemPool()
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for ____, trinketType in ipairs(trinketTypes) do
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itemPool:RemoveTrinket(trinketType)
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end
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end
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return ____exports
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package/package.json
CHANGED
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import {
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import {
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CollectibleType,
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ItemPoolType,
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TrinketType,
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} from "isaac-typescript-definitions";
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import { ITEM_POOL_TYPE_VALUES } from "../arrays/cachedEnumValues";
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import { game } from "../core/cachedClasses";
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import { arrayRemove, getRandomArrayElement } from "./array";
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import { isGreedMode } from "./run";
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@@ -48,3 +53,31 @@ export function getRandomItemPool(): ItemPoolType {
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: NORMAL_MODE_ITEM_POOL_TYPES;
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return getRandomArrayElement(itemPoolTypes);
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}
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/**
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* Helper function to remove one or more collectibles from all item pools.
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*
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* This function is variadic, meaning you can pass as many collectible types as you want to remove.
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*/
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export function removeCollectibleFromPools(
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...collectibleTypes: CollectibleType[]
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): void {
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const itemPool = game.GetItemPool();
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for (const collectibleType of collectibleTypes) {
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itemPool.RemoveCollectible(collectibleType);
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}
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}
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/**
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* Helper function to remove one or more trinkets from all item pools.
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*
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* This function is variadic, meaning you can pass as many trinket types as you want to remove.
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*/
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export function removeTrinketFromPools(...trinketTypes: TrinketType[]): void {
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const itemPool = game.GetItemPool();
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for (const trinketType of trinketTypes) {
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itemPool.RemoveTrinket(trinketType);
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}
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}
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