isaacscript-common 24.0.0 → 24.1.0

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@@ -6465,8 +6465,12 @@ export declare function getScreenBottomLeftPos(): Readonly<Vector>;
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  export declare function getScreenBottomRightPos(): Readonly<Vector>;
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+ export declare function getScreenBottomY(): float;
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+
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  export declare function getScreenCenterPos(): Readonly<Vector>;
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+ export declare function getScreenRightX(): float;
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+
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  export declare function getScreenTopCenterPos(): Readonly<Vector>;
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  export declare function getScreenTopLeftPos(): Readonly<Vector>;
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 24.0.0
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+ isaacscript-common 24.1.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -40587,27 +40587,35 @@ function ____exports.getHeartsUIWidth(self)
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  return width
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  end
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  function ____exports.getScreenBottomCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X / 2, bottomRight.Y)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X / 2, bottomRightPos.Y)
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  end
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  function ____exports.getScreenBottomLeftPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(0, bottomRight.Y)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(0, bottomRightPos.Y)
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+ end
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+ function ____exports.getScreenBottomY(self)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos.Y
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  end
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  function ____exports.getScreenCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return bottomRight / 2
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos / 2
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+ end
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+ function ____exports.getScreenRightX(self)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos.X
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  end
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  function ____exports.getScreenTopCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X / 2, 0)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X / 2, 0)
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  end
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  function ____exports.getScreenTopLeftPos(self)
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  return copyVector(nil, VectorZero)
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  end
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  function ____exports.getScreenTopRightPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X, 0)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X, 0)
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  end
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  function ____exports.getVisibleHearts(self, player)
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  local effectiveMaxHearts = player:GetEffectiveMaxHearts()
@@ -26,7 +26,9 @@ export declare function getHeartsUIWidth(): int;
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  export declare function getScreenBottomCenterPos(): Readonly<Vector>;
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  export declare function getScreenBottomLeftPos(): Readonly<Vector>;
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  export declare function getScreenBottomRightPos(): Readonly<Vector>;
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+ export declare function getScreenBottomY(): float;
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  export declare function getScreenCenterPos(): Readonly<Vector>;
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+ export declare function getScreenRightX(): float;
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  export declare function getScreenTopCenterPos(): Readonly<Vector>;
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  export declare function getScreenTopLeftPos(): Readonly<Vector>;
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  export declare function getScreenTopRightPos(): Readonly<Vector>;
@@ -1 +1 @@
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- {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAmBrD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAG3D;AAED,wBAAgB,sBAAsB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGzD;AAED,wBAAgB,uBAAuB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAK1D;AAED,wBAAgB,kBAAkB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGrD;AAED,wBAAgB,qBAAqB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGxD;AAED,wBAAgB,mBAAmB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAEtD;AAED,wBAAgB,oBAAoB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGvD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
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+ {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAmBrD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAG3D;AAED,wBAAgB,sBAAsB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGzD;AAED,wBAAgB,uBAAuB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAK1D;AAED,wBAAgB,gBAAgB,IAAI,KAAK,CAGxC;AAED,wBAAgB,kBAAkB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGrD;AAED,wBAAgB,eAAe,IAAI,KAAK,CAGvC;AAED,wBAAgB,qBAAqB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGxD;AAED,wBAAgB,mBAAmB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAEtD;AAED,wBAAgB,oBAAoB,IAAI,QAAQ,CAAC,MAAM,CAAC,CAGvD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
@@ -79,27 +79,35 @@ function ____exports.getHeartsUIWidth(self)
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  return width
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  end
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  function ____exports.getScreenBottomCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X / 2, bottomRight.Y)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X / 2, bottomRightPos.Y)
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  end
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  function ____exports.getScreenBottomLeftPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(0, bottomRight.Y)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(0, bottomRightPos.Y)
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+ end
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+ function ____exports.getScreenBottomY(self)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos.Y
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  end
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  function ____exports.getScreenCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return bottomRight / 2
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos / 2
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+ end
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+ function ____exports.getScreenRightX(self)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return bottomRightPos.X
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  end
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  function ____exports.getScreenTopCenterPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X / 2, 0)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X / 2, 0)
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  end
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  function ____exports.getScreenTopLeftPos(self)
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  return copyVector(nil, VectorZero)
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  end
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  function ____exports.getScreenTopRightPos(self)
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- local bottomRight = ____exports.getScreenBottomRightPos(nil)
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- return Vector(bottomRight.X, 0)
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+ local bottomRightPos = ____exports.getScreenBottomRightPos(nil)
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+ return Vector(bottomRightPos.X, 0)
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  end
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  --- Get how many hearts are currently being shown on the hearts UI.
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  --
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "24.0.0",
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+ "version": "24.1.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -90,13 +90,13 @@ export function getHeartsUIWidth(): int {
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  }
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  export function getScreenBottomCenterPos(): Readonly<Vector> {
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- const bottomRight = getScreenBottomRightPos();
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- return Vector(bottomRight.X / 2, bottomRight.Y);
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return Vector(bottomRightPos.X / 2, bottomRightPos.Y);
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  }
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  export function getScreenBottomLeftPos(): Readonly<Vector> {
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- const bottomRight = getScreenBottomRightPos();
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- return Vector(0, bottomRight.Y);
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return Vector(0, bottomRightPos.Y);
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  }
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  export function getScreenBottomRightPos(): Readonly<Vector> {
@@ -106,14 +106,24 @@ export function getScreenBottomRightPos(): Readonly<Vector> {
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  return Vector(screenWidth, screenHeight);
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  }
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+ export function getScreenBottomY(): float {
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return bottomRightPos.Y;
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+ }
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+
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  export function getScreenCenterPos(): Readonly<Vector> {
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- const bottomRight = getScreenBottomRightPos();
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- return bottomRight.div(2);
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return bottomRightPos.div(2);
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+ }
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+
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+ export function getScreenRightX(): float {
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return bottomRightPos.X;
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  }
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  export function getScreenTopCenterPos(): Readonly<Vector> {
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- const bottomRight = getScreenBottomRightPos();
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- return Vector(bottomRight.X / 2, 0);
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return Vector(bottomRightPos.X / 2, 0);
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  }
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  export function getScreenTopLeftPos(): Readonly<Vector> {
@@ -121,8 +131,8 @@ export function getScreenTopLeftPos(): Readonly<Vector> {
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  }
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  export function getScreenTopRightPos(): Readonly<Vector> {
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- const bottomRight = getScreenBottomRightPos();
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- return Vector(bottomRight.X, 0);
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+ const bottomRightPos = getScreenBottomRightPos();
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+ return Vector(bottomRightPos.X, 0);
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  }
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  /**