isaacscript-common 21.8.4 → 22.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../src/functions/vector.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,yBAAyB,EACzB,SAAS,EACV,MAAM,8BAA8B,CAAC;AAatC,MAAM,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACvD,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,MAAM,CAAC;CACnD,CAAC;AAKF,0DAA0D;AAC1D,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAQjD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,GAAG,MAAM,CAqBlE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,EACd,SAAS,SAAO,GACf,OAAO,CAET;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,MAAM,CAOR;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,OAAO,GACd,MAAM,IAAI,gBAAgB,CAM5B;AAED,gFAAgF;AAChF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,MAAM,CAE1D;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,CAWhE;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAEtE;AAED,sEAAsE;AACtE,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAG3D;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,MAAM,CAIpE"}
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+ {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../src/functions/vector.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,yBAAyB,EACzB,SAAS,EACV,MAAM,8BAA8B,CAAC;AAatC,MAAM,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACvD,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,MAAM,CAAC;CACnD,CAAC;AAKF,0DAA0D;AAC1D,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAQjD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,GAAG,MAAM,CAqBlE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,EACd,SAAS,SAAO,GACf,OAAO,CAET;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,QAAQ,CAAC,MAAM,CAAC,CAOlB;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,OAAO,GACd,MAAM,IAAI,gBAAgB,CAM5B;AAED,gFAAgF;AAChF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,MAAM,CAE1D;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,CAWhE;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAEtE;AAED,sEAAsE;AACtE,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAG3D;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,MAAM,CAIpE"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "21.8.4",
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+ "version": "22.0.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -87,7 +87,7 @@ export function deserializeColor(color: SerializedColor): Color {
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  export function getRandomColor(
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  seedOrRNG: Seed | RNG = getRandomSeed(),
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  alpha = 1,
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- ): Color {
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+ ): Readonly<Color> {
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  const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
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  const r = getRandom(rng);
@@ -8,7 +8,7 @@ const HEX_STRING_LENGTH = 6;
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  * @param hexString A hex string like "#ffffff" or "ffffff". (The "#" character is optional.)
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  * @param alpha Optional. Range is from 0 to 1. Default is 1. (The same as the `Color` constructor.)
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  */
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- export function hexToColor(hexString: string, alpha = 1.0): Color {
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+ export function hexToColor(hexString: string, alpha = 1.0): Readonly<Color> {
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  const [r, g, b] = hexToRGB(hexString);
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  // Color values should be between 0 and 1.
@@ -22,7 +22,7 @@ export function hexToColor(hexString: string, alpha = 1.0): Color {
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  * @param hexString A hex string like "#ffffff" or "ffffff". (The "#" character is optional.)
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  * @param alpha Range is from 0 to 1. Default is 1.
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  */
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- export function hexToKColor(hexString: string, alpha = 1.0): KColor {
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+ export function hexToKColor(hexString: string, alpha = 1.0): Readonly<KColor> {
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  const [r, g, b] = hexToRGB(hexString);
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  // KColor values should be between 0 and 1.
@@ -76,7 +76,7 @@ export function deserializeKColor(kColor: SerializedKColor): KColor {
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  export function getRandomKColor(
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  seedOrRNG: Seed | RNG = getRandomSeed(),
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  alpha = 1,
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- ): KColor {
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+ ): Readonly<KColor> {
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  const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
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  const r = getRandom(rng);
@@ -1,3 +1,5 @@
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+ import { isNumber } from "./types";
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+
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  /**
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  * Helper function to get the name and the line number of the current calling function.
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  *
@@ -53,9 +55,13 @@ export function getParentFunctionDescription(
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  */
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  export function log(
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  this: void,
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- msg: string,
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+ msg: string | number,
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  includeParentFunction = true,
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  ): void {
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+ if (isNumber(msg)) {
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+ msg = msg.toString();
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+ }
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+
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  const parentFunctionDescription = includeParentFunction
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  ? getParentFunctionDescription()
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  : undefined;
@@ -37,6 +37,18 @@ export function clearFloorDisplayFlags(): void {
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  setAllDisplayFlags(DisplayFlagZero);
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  }
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40
+ /**
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+ * Helper function to set the value of `DisplayFlag` for a room 0.
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+ *
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+ * This function automatically accounts for whether or not MinimapAPI is being used.
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+ *
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+ * This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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+ * the changes will be immediately visible.
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+ */
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+ export function clearRoomDisplayFlags(roomGridIndex: int): void {
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+ setRoomDisplayFlags(roomGridIndex, DisplayFlagZero);
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+ }
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+
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  /**
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  * Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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  * that is indexed by the room's safe grid index.
@@ -163,25 +175,21 @@ export function setRoomDisplayFlags(
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  } else {
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  const minimapAPIRoomDescriptor = MinimapAPI.GetRoomByIdx(roomGridIndex);
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  if (minimapAPIRoomDescriptor === undefined) {
178
+ // The room might have already been removed previously.
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+ if (displayFlags === DisplayFlagZero) {
180
+ return;
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+ }
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+
166
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  error(
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  `Failed to get the MinimapAPI room descriptor for the room at index: ${roomGridIndex}`,
168
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  );
169
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  }
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  minimapAPIRoomDescriptor.SetDisplayFlags(displayFlags);
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- }
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- }
173
188
 
174
- /**
175
- * Helper function to make a single room visible in a similar way to how the Compass makes a Boss
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- * Room visible (e.g. by adding `DisplayFlag.SHOW_ICON`).
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- *
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- * @param roomGridIndex Set to undefined to use the current room index.
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- * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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- * make the changes immediately visible. Default is true.
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- */
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- export function setRoomVisible(
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- roomGridIndex: int | undefined,
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- updateVisibility = true,
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- ): void {
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- addRoomDisplayFlag(roomGridIndex, DisplayFlag.SHOW_ICON, updateVisibility);
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+ // MinimapAPI is bugged such that setting the display flags to 0 does not make the room
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+ // invisible. We delete the room to work around this.
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+ if (displayFlags === DisplayFlagZero) {
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+ minimapAPIRoomDescriptor.Remove();
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+ }
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+ }
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  }
@@ -54,7 +54,7 @@ export function findFreePosition(
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  startingPosition: Vector,
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  avoidActiveEntities = false,
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  minimumDistance?: float,
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- ): Vector {
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+ ): Readonly<Vector> {
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  const room = game.GetRoom();
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  const heavenDoors = getEffects(
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  EffectVariant.HEAVEN_LIGHT_DOOR,
@@ -22,7 +22,10 @@ import {
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  *
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  * For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
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  */
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- export function gridCoordinatesToWorldPosition(x: int, y: int): Vector {
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+ export function gridCoordinatesToWorldPosition(
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+ x: int,
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+ y: int,
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+ ): Readonly<Vector> {
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  const gridPosition = Vector(x, y);
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  return gridPositionToWorldPosition(gridPosition);
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  }
@@ -36,7 +39,7 @@ export function gridCoordinatesToWorldPosition(x: int, y: int): Vector {
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  export function gridIndexToGridPosition(
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  gridIndex: int,
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  roomShape: RoomShape,
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- ): Vector {
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+ ): Readonly<Vector> {
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  const gridWidth = getRoomShapeWidth(roomShape);
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44
 
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  const x = (gridIndex % gridWidth) - 1;
@@ -49,7 +52,9 @@ export function gridIndexToGridPosition(
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  *
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  * For example, the coordinates of (0, 0) are equal to `Vector(80, 160)`.
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  */
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- export function gridPositionToWorldPosition(gridPosition: Vector): Vector {
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+ export function gridPositionToWorldPosition(
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+ gridPosition: Vector,
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+ ): Readonly<Vector> {
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  const x = (gridPosition.X + 2) * 40;
54
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  const y = (gridPosition.Y + 4) * 40;
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@@ -99,7 +104,9 @@ function isValidGridPositionLRoom(gridPosition: Vector, roomShape: RoomShape) {
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  *
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  * In this context, the grid position of the top-left wall is "Vector(-1, -1)".
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  */
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- export function worldPositionToGridPosition(worldPos: Vector): Vector {
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+ export function worldPositionToGridPosition(
108
+ worldPos: Vector,
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+ ): Readonly<Vector> {
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  const x = Math.round(worldPos.X / 40 - 2);
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  const y = Math.round(worldPos.Y / 40 - 4);
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  return Vector(x, y);
@@ -112,7 +119,9 @@ export function worldPositionToGridPosition(worldPos: Vector): Vector {
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  *
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  * This is similar to the `worldPositionToGridPosition` function, but the values are not rounded.
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  */
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- export function worldPositionToGridPositionFast(worldPos: Vector): Vector {
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+ export function worldPositionToGridPositionFast(
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+ worldPos: Vector,
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+ ): Readonly<Vector> {
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  const x = worldPos.X / 40 - 2;
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  const y = worldPos.Y / 40 - 4;
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  return Vector(x, y);
@@ -13,7 +13,7 @@ import { copyVector } from "./vector";
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  * - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
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  * - If the user has a HUD offset of 1.0 configured, this function will return `Vector(20, 12)`.
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  */
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- export function getHUDOffsetVector(): Vector {
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+ export function getHUDOffsetVector(): Readonly<Vector> {
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  // Convert e.g. 0.4 to 4.
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  const hudOffset = math.floor(Options.HUDOffset * 10);
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@@ -89,38 +89,38 @@ export function getHeartsUIWidth(): int {
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  return width;
90
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  }
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91
 
92
- export function getScreenBottomCenterPos(): Vector {
92
+ export function getScreenBottomCenterPos(): Readonly<Vector> {
93
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  const bottomRight = getScreenBottomRightPos();
94
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  return Vector(bottomRight.X / 2, bottomRight.Y);
95
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  }
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96
 
97
- export function getScreenBottomLeftPos(): Vector {
97
+ export function getScreenBottomLeftPos(): Readonly<Vector> {
98
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  const bottomRight = getScreenBottomRightPos();
99
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  return Vector(0, bottomRight.Y);
100
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  }
101
101
 
102
- export function getScreenBottomRightPos(): Vector {
102
+ export function getScreenBottomRightPos(): Readonly<Vector> {
103
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  const screenWidth = Isaac.GetScreenWidth();
104
104
  const screenHeight = Isaac.GetScreenHeight();
105
105
 
106
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  return Vector(screenWidth, screenHeight);
107
107
  }
108
108
 
109
- export function getScreenCenterPos(): Vector {
109
+ export function getScreenCenterPos(): Readonly<Vector> {
110
110
  const bottomRight = getScreenBottomRightPos();
111
111
  return bottomRight.div(2);
112
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  }
113
113
 
114
- export function getScreenTopCenterPos(): Vector {
114
+ export function getScreenTopCenterPos(): Readonly<Vector> {
115
115
  const bottomRight = getScreenBottomRightPos();
116
116
  return Vector(bottomRight.X / 2, 0);
117
117
  }
118
118
 
119
- export function getScreenTopLeftPos(): Vector {
119
+ export function getScreenTopLeftPos(): Readonly<Vector> {
120
120
  return copyVector(VectorZero);
121
121
  }
122
122
 
123
- export function getScreenTopRightPos(): Vector {
123
+ export function getScreenTopRightPos(): Readonly<Vector> {
124
124
  const bottomRight = getScreenBottomRightPos();
125
125
  return Vector(bottomRight.X, 0);
126
126
  }
@@ -90,7 +90,7 @@ export function doesVectorHaveLength(
90
90
  */
91
91
  export function getRandomVector(
92
92
  seedOrRNG: Seed | RNG = getRandomSeed(),
93
- ): Vector {
93
+ ): Readonly<Vector> {
94
94
  const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
95
95
 
96
96
  const x = getRandomFloat(-1, 1, rng);