isaacscript-common 21.8.3 → 21.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -1292,6 +1292,16 @@ export declare function clearCollectibleSprite(collectible: EntityPickup): void;
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*/
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export declare function clearFloorDisplayFlags(): void;
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/**
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* Helper function to set the value of `DisplayFlag` for a room 0.
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*
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* This function automatically accounts for whether or not MinimapAPI is being used.
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*
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* This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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* the changes will be immediately visible.
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*/
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export declare function clearRoomDisplayFlags(roomGridIndex: int): void;
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/**
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* Helper function to clear all layers or specific layers from a sprite without unloading the
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* attached anm2 file.
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@@ -14377,16 +14387,6 @@ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, disp
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*/
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export declare function setRoomUncleared(): void;
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/**
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* Helper function to make a single room visible in a similar way to how the Compass makes a Boss
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* Room visible (e.g. by adding `DisplayFlag.SHOW_ICON`).
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*
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* @param roomGridIndex Set to undefined to use the current room index.
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* @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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* make the changes immediately visible. Default is true.
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*/
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-
export declare function setRoomVisible(roomGridIndex: int | undefined, updateVisibility?: boolean): void;
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-
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/** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
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export declare function setSeed(rng: RNG, seed: Seed): void;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 21.
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+
isaacscript-common 21.9.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -51536,7 +51536,6 @@ local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local DisplayFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlagZero
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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@@ -51587,9 +51586,15 @@ function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags, upda
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else
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local minimapAPIRoomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
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if minimapAPIRoomDescriptor == nil then
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if displayFlags == DisplayFlagZero then
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return
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end
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error("Failed to get the MinimapAPI room descriptor for the room at index: " .. tostring(roomGridIndex))
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end
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minimapAPIRoomDescriptor:SetDisplayFlags(displayFlags)
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if displayFlags == DisplayFlagZero then
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minimapAPIRoomDescriptor:Remove()
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end
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end
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end
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function ____exports.addRoomDisplayFlag(self, roomGridIndex, displayFlag, updateVisibility)
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@@ -51603,6 +51608,9 @@ end
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function ____exports.clearFloorDisplayFlags(self)
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____exports.setAllDisplayFlags(nil, DisplayFlagZero)
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end
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function ____exports.clearRoomDisplayFlags(self, roomGridIndex)
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____exports.setRoomDisplayFlags(nil, roomGridIndex, DisplayFlagZero)
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end
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function ____exports.getFloorDisplayFlags(self)
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local displayFlagsMap = __TS__New(Map)
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for ____, roomDescriptor in ipairs(getRoomsInsideGrid(nil)) do
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@@ -51623,12 +51631,6 @@ function ____exports.setFloorDisplayFlags(self, displayFlagsMap)
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level:UpdateVisibility()
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end
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end
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function ____exports.setRoomVisible(self, roomGridIndex, updateVisibility)
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if updateVisibility == nil then
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updateVisibility = true
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end
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____exports.addRoomDisplayFlag(nil, roomGridIndex, DisplayFlag.SHOW_ICON, updateVisibility)
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end
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return ____exports
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end,
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["src.functions.modFeatures"] = function(...)
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@@ -20,6 +20,15 @@ export declare function addRoomDisplayFlag(roomGridIndex: int | undefined, displ
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* the changes will be immediately visible.
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*/
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export declare function clearFloorDisplayFlags(): void;
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/**
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* Helper function to set the value of `DisplayFlag` for a room 0.
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*
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* This function automatically accounts for whether or not MinimapAPI is being used.
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*
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* This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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* the changes will be immediately visible.
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*/
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export declare function clearRoomDisplayFlags(roomGridIndex: int): void;
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/**
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* Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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* that is indexed by the room's safe grid index.
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@@ -70,13 +79,4 @@ export declare function setFloorDisplayFlags(displayFlagsMap: Map<int, BitFlags<
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* the `Level.UpdateVisibility` method after you are done.
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*/
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export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, displayFlags: BitFlags<DisplayFlag>, updateVisibility?: boolean): void;
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/**
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* Helper function to make a single room visible in a similar way to how the Compass makes a Boss
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* Room visible (e.g. by adding `DisplayFlag.SHOW_ICON`).
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*
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* @param roomGridIndex Set to undefined to use the current room index.
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* @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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* make the changes immediately visible. Default is true.
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*/
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export declare function setRoomVisible(roomGridIndex: int | undefined, updateVisibility?: boolean): void;
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//# sourceMappingURL=minimap.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAM5E;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,WAAW,EAAE,WAAW,EACxB,gBAAgB,UAAO,GACtB,IAAI,CAIN;AAED;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAE7C;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAUtE;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAiBvB;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAAG,IAAI,CAW5E;AAED;;;;;;;;;GASG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,EACnC,gBAAgB,UAAO,GACtB,IAAI,
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{"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAM5E;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,WAAW,EAAE,WAAW,EACxB,gBAAgB,UAAO,GACtB,IAAI,CAIN;AAED;;;;;;;GAOG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAE7C;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAE9D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAUtE;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAiBvB;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAAG,IAAI,CAW5E;AAED;;;;;;;;;GASG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,EACnC,gBAAgB,UAAO,GACtB,IAAI,CAiCN"}
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@@ -4,7 +4,6 @@ local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local DisplayFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlagZero
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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@@ -78,9 +77,15 @@ function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags, upda
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local minimapAPIRoomDescriptor = MinimapAPI:GetRoomByIdx(roomGridIndex)
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if minimapAPIRoomDescriptor == nil then
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if displayFlags == DisplayFlagZero then
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return
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end
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error("Failed to get the MinimapAPI room descriptor for the room at index: " .. tostring(roomGridIndex))
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end
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minimapAPIRoomDescriptor:SetDisplayFlags(displayFlags)
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if displayFlags == DisplayFlagZero then
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minimapAPIRoomDescriptor:Remove()
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end
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end
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end
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--- Helper function to add a `DisplayFlag` to a particular room's minimap display flags (e.g. whether
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@@ -109,6 +114,15 @@ end
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function ____exports.clearFloorDisplayFlags(self)
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____exports.setAllDisplayFlags(nil, DisplayFlagZero)
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end
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--- Helper function to set the value of `DisplayFlag` for a room 0.
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--
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-- This function automatically accounts for whether or not MinimapAPI is being used.
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--
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-- This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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-- the changes will be immediately visible.
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function ____exports.clearRoomDisplayFlags(self, roomGridIndex)
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____exports.setRoomDisplayFlags(nil, roomGridIndex, DisplayFlagZero)
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end
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--- Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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-- that is indexed by the room's safe grid index.
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--
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@@ -141,16 +155,4 @@ function ____exports.setFloorDisplayFlags(self, displayFlagsMap)
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level:UpdateVisibility()
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end
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end
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--- Helper function to make a single room visible in a similar way to how the Compass makes a Boss
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-- Room visible (e.g. by adding `DisplayFlag.SHOW_ICON`).
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--
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-- @param roomGridIndex Set to undefined to use the current room index.
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-- @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
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-- make the changes immediately visible. Default is true.
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function ____exports.setRoomVisible(self, roomGridIndex, updateVisibility)
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if updateVisibility == nil then
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updateVisibility = true
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end
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____exports.addRoomDisplayFlag(nil, roomGridIndex, DisplayFlag.SHOW_ICON, updateVisibility)
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end
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return ____exports
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package/package.json
CHANGED
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{
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"name": "isaacscript-common",
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"version": "21.
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"version": "21.9.0",
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"description": "Helper functions and features for IsaacScript mods.",
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"keywords": [
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"isaac",
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"main": "dist/src/index",
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"types": "dist/index.rollup.d.ts",
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"dependencies": {
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"isaac-typescript-definitions": "^11.1.
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"isaac-typescript-definitions": "^11.1.5"
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}
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}
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package/src/functions/minimap.ts
CHANGED
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@@ -37,6 +37,18 @@ export function clearFloorDisplayFlags(): void {
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setAllDisplayFlags(DisplayFlagZero);
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}
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/**
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* Helper function to set the value of `DisplayFlag` for a room 0.
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*
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* This function automatically accounts for whether or not MinimapAPI is being used.
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*
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* This function automatically calls the `Level.UpdateVisibility` after setting the flags so that
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* the changes will be immediately visible.
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*/
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export function clearRoomDisplayFlags(roomGridIndex: int): void {
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setRoomDisplayFlags(roomGridIndex, DisplayFlagZero);
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}
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/**
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* Helper function to get the minimap `DisplayFlag` value for every room on the floor. Returns a map
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* that is indexed by the room's safe grid index.
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} else {
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const minimapAPIRoomDescriptor = MinimapAPI.GetRoomByIdx(roomGridIndex);
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if (minimapAPIRoomDescriptor === undefined) {
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// The room might have already been removed previously.
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if (displayFlags === DisplayFlagZero) {
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return;
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}
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error(
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`Failed to get the MinimapAPI room descriptor for the room at index: ${roomGridIndex}`,
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);
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}
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minimapAPIRoomDescriptor.SetDisplayFlags(displayFlags);
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}
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}
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* make the changes immediately visible. Default is true.
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*/
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export function setRoomVisible(
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roomGridIndex: int | undefined,
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updateVisibility = true,
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): void {
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addRoomDisplayFlag(roomGridIndex, DisplayFlag.SHOW_ICON, updateVisibility);
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// MinimapAPI is bugged such that setting the display flags to 0 does not make the room
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// invisible. We delete the room to work around this.
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if (displayFlags === DisplayFlagZero) {
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minimapAPIRoomDescriptor.Remove();
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}
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}
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}
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