isaacscript-common 21.6.4 → 21.6.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1864,7 +1864,7 @@ declare class CustomRevive extends Feature {
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  private runInNFrames;
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  constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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  private postRender;
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- private postFamiliarInit;
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+ private postFamiliarInitOneUp;
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  private postNewRoomReordered;
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  private postPEffectUpdateReordered;
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  private checkWaitingForItemAnimation;
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 21.6.4
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+ isaacscript-common 21.6.6
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -5663,11 +5663,18 @@ return ____exports
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  end,
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  ["lua_modules.isaac-typescript-definitions.dist.src.enums.PlayerItemAnimation"] = function(...)
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  local ____exports = {}
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+ --- These are a subset of animations from the "001.000_player.anm2" file.
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+ --
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+ -- These are listed in order of their appearance from top to bottom.
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  ____exports.PlayerItemAnimation = {}
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  ____exports.PlayerItemAnimation.PICKUP = "Pickup"
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  ____exports.PlayerItemAnimation.LIFT_ITEM = "LiftItem"
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  ____exports.PlayerItemAnimation.HIDE_ITEM = "HideItem"
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  ____exports.PlayerItemAnimation.USE_ITEM = "UseItem"
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+ ____exports.PlayerItemAnimation.PICKUP_WALK_DOWN = "PickupWalkDown"
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+ ____exports.PlayerItemAnimation.PICKUP_WALK_LEFT = "PickupWalkLeft"
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+ ____exports.PlayerItemAnimation.PICKUP_WALK_UP = "PickupWalkUp"
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+ ____exports.PlayerItemAnimation.PICKUP_WALK_RIGHT = "PickupWalkRight"
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  return ____exports
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  end,
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  ["lua_modules.isaac-typescript-definitions.dist.src.enums.PlayerForm"] = function(...)
@@ -8301,10 +8308,10 @@ ____exports.EntityType.DEATHS_HEAD = 212
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  ____exports.EntityType[____exports.EntityType.DEATHS_HEAD] = "DEATHS_HEAD"
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  ____exports.EntityType.MOMS_HAND = 213
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  ____exports.EntityType[____exports.EntityType.MOMS_HAND] = "MOMS_HAND"
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- ____exports.EntityType.FLY_L2 = 214
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- ____exports.EntityType[____exports.EntityType.FLY_L2] = "FLY_L2"
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- ____exports.EntityType.SPIDER_L2 = 215
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- ____exports.EntityType[____exports.EntityType.SPIDER_L2] = "SPIDER_L2"
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+ ____exports.EntityType.FLY_LVL_2 = 214
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+ ____exports.EntityType[____exports.EntityType.FLY_LVL_2] = "FLY_LVL_2"
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+ ____exports.EntityType.SPIDER_LVL_2 = 215
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+ ____exports.EntityType[____exports.EntityType.SPIDER_LVL_2] = "SPIDER_LVL_2"
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  ____exports.EntityType.SWINGER = 216
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  ____exports.EntityType[____exports.EntityType.SWINGER] = "SWINGER"
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  ____exports.EntityType.DIP = 217
@@ -8589,16 +8596,16 @@ ____exports.EntityType.VIS_VERSA = 836
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  ____exports.EntityType[____exports.EntityType.VIS_VERSA] = "VIS_VERSA"
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  ____exports.EntityType.HENRY = 837
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  ____exports.EntityType[____exports.EntityType.HENRY] = "HENRY"
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- ____exports.EntityType.WILLO_L2 = 838
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- ____exports.EntityType[____exports.EntityType.WILLO_L2] = "WILLO_L2"
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+ ____exports.EntityType.WILLO_LVL_2 = 838
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+ ____exports.EntityType[____exports.EntityType.WILLO_LVL_2] = "WILLO_LVL_2"
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  ____exports.EntityType.PON = 840
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  ____exports.EntityType[____exports.EntityType.PON] = "PON"
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  ____exports.EntityType.REVENANT = 841
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  ____exports.EntityType[____exports.EntityType.REVENANT] = "REVENANT"
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  ____exports.EntityType.BOMBGAGGER = 844
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  ____exports.EntityType[____exports.EntityType.BOMBGAGGER] = "BOMBGAGGER"
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- ____exports.EntityType.GAPER_L2 = 850
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- ____exports.EntityType[____exports.EntityType.GAPER_L2] = "GAPER_L2"
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+ ____exports.EntityType.GAPER_LVL_2 = 850
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+ ____exports.EntityType[____exports.EntityType.GAPER_LVL_2] = "GAPER_LVL_2"
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  ____exports.EntityType.TWITCHY = 851
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  ____exports.EntityType[____exports.EntityType.TWITCHY] = "TWITCHY"
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  ____exports.EntityType.SPIKEBALL = 852
@@ -8607,8 +8614,8 @@ ____exports.EntityType.SMALL_MAGGOT = 853
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  ____exports.EntityType[____exports.EntityType.SMALL_MAGGOT] = "SMALL_MAGGOT"
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  ____exports.EntityType.ADULT_LEECH = 854
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  ____exports.EntityType[____exports.EntityType.ADULT_LEECH] = "ADULT_LEECH"
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- ____exports.EntityType.CHARGER_L2 = 855
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- ____exports.EntityType[____exports.EntityType.CHARGER_L2] = "CHARGER_L2"
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+ ____exports.EntityType.CHARGER_LVL_2 = 855
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+ ____exports.EntityType[____exports.EntityType.CHARGER_LVL_2] = "CHARGER_LVL_2"
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  ____exports.EntityType.GASBAG = 856
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  ____exports.EntityType[____exports.EntityType.GASBAG] = "GASBAG"
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  ____exports.EntityType.COHORT = 857
@@ -19581,11 +19588,11 @@ ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
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  (tostring(EntityType.FACELESS) .. ".") .. tostring(FacelessVariant.TAINTED_FACELESS),
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  (tostring(EntityType.MOLE) .. ".") .. tostring(MoleVariant.TAINTED_MOLE),
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  (tostring(EntityType.GUTTED_FATTY) .. ".") .. tostring(GuttyFattyVariant.GUTTED_FATTY),
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- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GAPER),
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- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.HORF),
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- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GUSHER),
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- (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.CHARGER),
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- (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.ELLEECH),
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+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.GAPER),
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+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.HORF),
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+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.GUSHER),
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+ (tostring(EntityType.CHARGER_LVL_2) .. ".") .. tostring(Charger2Variant.CHARGER),
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+ (tostring(EntityType.CHARGER_LVL_2) .. ".") .. tostring(Charger2Variant.ELLEECH),
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  tostring(EntityType.SHADY) .. ".0",
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  (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
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  (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
@@ -30162,6 +30169,9 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
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  if not inBossRoomOf(nil, BossID.SATAN) then
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  return nil
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  end
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+ if willPlayerRevive(nil, player) then
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+ return nil
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+ end
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  local shouldSustainDeath = self:fire(
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  player,
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  0,
@@ -32691,13 +32701,11 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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  end
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  sfxManager:Stop(SoundEffect.ONE_UP)
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  end
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- self.postFamiliarInit = function(____, familiar)
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+ self.postFamiliarInitOneUp = function(____, familiar)
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  if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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  return
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  end
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- if familiar.Variant == FamiliarVariant.ONE_UP then
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- familiar:Remove()
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- end
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+ familiar:Remove()
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  end
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  self.postNewRoomReordered = function()
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  if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
@@ -32717,7 +32725,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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  self:playerIsAboutToDie(player)
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  end
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  self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
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- self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInit}}
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+ self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInitOneUp, {FamiliarVariant.ONE_UP}}}
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  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
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  self.preCustomRevive = preCustomRevive
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  self.postCustomRevive = postCustomRevive
@@ -11,6 +11,10 @@ export declare class PostPlayerFatalDamage extends CustomCallback<ModCallbackCus
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  };
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  constructor();
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  protected shouldFire: typeof shouldFirePlayer;
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+ /**
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+ * Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
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+ * handle this case.
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+ */
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  private preUseItemBible;
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  private entityTakeDmgPlayer;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YAEb,oEAAoE;;;MAGtE;;IAeF,UAAmB,UAAU,0BAAoB;IAIjD,OAAO,CAAC,eAAe,CA4BrB;IAGF,OAAO,CAAC,mBAAmB,CAyCzB;CACH"}
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+ {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YAEb,oEAAoE;;;MAGtE;;IAeF,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,eAAe,CA8BrB;IAGF,OAAO,CAAC,mBAAmB,CAyCzB;CACH"}
@@ -39,6 +39,9 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
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  if not inBossRoomOf(nil, BossID.SATAN) then
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  return nil
41
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  end
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+ if willPlayerRevive(nil, player) then
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+ return nil
44
+ end
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45
  local shouldSustainDeath = self:fire(
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  player,
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  0,
@@ -25,7 +25,7 @@ export declare class CustomRevive extends Feature {
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  private runInNFrames;
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  constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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  private postRender;
28
- private postFamiliarInit;
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+ private postFamiliarInitOneUp;
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  private postNewRoomReordered;
30
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  private postPEffectUpdateReordered;
31
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  private checkWaitingForItemAnimation;
@@ -1 +1 @@
1
- {"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,aAAK,iBAAiB;IACpB,QAAQ,IAAA;IAER;;;OAGG;IACH,2BAA2B,IAAA;IAE3B,0BAA0B,IAAA;CAC3B;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvB,CAAC;;;;;;MAMf;IAEF,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,YAAY,CAAe;gBAGjC,eAAe,EAAE,eAAe,EAChC,gBAAgB,EAAE,gBAAgB,EAClC,YAAY,EAAE,YAAY;IA8B5B,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,gBAAgB,CAQtB;IAGF,OAAO,CAAC,oBAAoB,CAO1B;IAGF,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,4BAA4B;IA6CpC,OAAO,CAAC,qBAAqB,CAK3B;IAGF,OAAO,CAAC,eAAe,CAErB;IAEF;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAmC1B,OAAO,CAAC,eAAe;CASxB"}
1
+ {"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,aAAK,iBAAiB;IACpB,QAAQ,IAAA;IAER;;;OAGG;IACH,2BAA2B,IAAA;IAE3B,0BAA0B,IAAA;CAC3B;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvB,CAAC;;;;;;MAMf;IAEF,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,YAAY,CAAe;gBAGjC,eAAe,EAAE,eAAe,EAChC,gBAAgB,EAAE,gBAAgB,EAClC,YAAY,EAAE,YAAY;IAkC5B,OAAO,CAAC,UAAU,CAQhB;IAIF,OAAO,CAAC,qBAAqB,CAM3B;IAGF,OAAO,CAAC,oBAAoB,CAO1B;IAGF,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,4BAA4B;IA6CpC,OAAO,CAAC,qBAAqB,CAK3B;IAGF,OAAO,CAAC,eAAe,CAErB;IAEF;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAmC1B,OAAO,CAAC,eAAe;CASxB"}
@@ -48,13 +48,11 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
48
48
  end
49
49
  sfxManager:Stop(SoundEffect.ONE_UP)
50
50
  end
51
- self.postFamiliarInit = function(____, familiar)
51
+ self.postFamiliarInitOneUp = function(____, familiar)
52
52
  if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
53
53
  return
54
54
  end
55
- if familiar.Variant == FamiliarVariant.ONE_UP then
56
- familiar:Remove()
57
- end
55
+ familiar:Remove()
58
56
  end
59
57
  self.postNewRoomReordered = function()
60
58
  if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
@@ -74,7 +72,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
74
72
  self:playerIsAboutToDie(player)
75
73
  end
76
74
  self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
77
- self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInit}}
75
+ self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInitOneUp, {FamiliarVariant.ONE_UP}}}
78
76
  self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
79
77
  self.preCustomRevive = preCustomRevive
80
78
  self.postCustomRevive = postCustomRevive
@@ -63,11 +63,11 @@ ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
63
63
  (tostring(EntityType.FACELESS) .. ".") .. tostring(FacelessVariant.TAINTED_FACELESS),
64
64
  (tostring(EntityType.MOLE) .. ".") .. tostring(MoleVariant.TAINTED_MOLE),
65
65
  (tostring(EntityType.GUTTED_FATTY) .. ".") .. tostring(GuttyFattyVariant.GUTTED_FATTY),
66
- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GAPER),
67
- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.HORF),
68
- (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GUSHER),
69
- (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.CHARGER),
70
- (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.ELLEECH),
66
+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.GAPER),
67
+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.HORF),
68
+ (tostring(EntityType.GAPER_LVL_2) .. ".") .. tostring(Gaper2Variant.GUSHER),
69
+ (tostring(EntityType.CHARGER_LVL_2) .. ".") .. tostring(Charger2Variant.CHARGER),
70
+ (tostring(EntityType.CHARGER_LVL_2) .. ".") .. tostring(Charger2Variant.ELLEECH),
71
71
  tostring(EntityType.SHADY) .. ".0",
72
72
  (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
73
73
  (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "21.6.4",
3
+ "version": "21.6.6",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -22,6 +22,6 @@
22
22
  "main": "dist/src/index",
23
23
  "types": "dist/index.rollup.d.ts",
24
24
  "dependencies": {
25
- "isaac-typescript-definitions": "^11.1.2"
25
+ "isaac-typescript-definitions": "^11.1.3"
26
26
  }
27
27
  }
@@ -46,6 +46,10 @@ export class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST
46
46
 
47
47
  protected override shouldFire = shouldFirePlayer;
48
48
 
49
+ /**
50
+ * Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
51
+ * handle this case.
52
+ */
49
53
  // ModCallback.PRE_USE_ITEM (23)
50
54
  // CollectibleType.BIBLE (33)
51
55
  private preUseItemBible = (
@@ -56,12 +60,14 @@ export class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST
56
60
  _activeSlot: ActiveSlot,
57
61
  _customVarData: int,
58
62
  ): boolean | undefined => {
59
- // Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
60
- // handle this case.
61
63
  if (!inBossRoomOf(BossID.SATAN)) {
62
64
  return undefined;
63
65
  }
64
66
 
67
+ if (willPlayerRevive(player)) {
68
+ return undefined;
69
+ }
70
+
65
71
  const shouldSustainDeath = this.fire(
66
72
  player,
67
73
  0,
@@ -63,7 +63,11 @@ export class CustomRevive extends Feature {
63
63
  [ModCallback.POST_RENDER, this.postRender],
64
64
 
65
65
  // 7
66
- [ModCallback.POST_FAMILIAR_INIT, this.postFamiliarInit],
66
+ [
67
+ ModCallback.POST_FAMILIAR_INIT,
68
+ this.postFamiliarInitOneUp,
69
+ [FamiliarVariant.ONE_UP],
70
+ ],
67
71
  ];
68
72
 
69
73
  this.customCallbacksUsed = [
@@ -93,14 +97,13 @@ export class CustomRevive extends Feature {
93
97
  };
94
98
 
95
99
  // ModCallback.POST_FAMILIAR_INIT (7)
96
- private postFamiliarInit = (familiar: EntityFamiliar): void => {
100
+ // FamiliarVariant.ONE_UP (41)
101
+ private postFamiliarInitOneUp = (familiar: EntityFamiliar): void => {
97
102
  if (this.v.run.state !== CustomReviveState.WAITING_FOR_ROOM_TRANSITION) {
98
103
  return;
99
104
  }
100
105
 
101
- if (familiar.Variant === FamiliarVariant.ONE_UP) {
102
- familiar.Remove();
103
- }
106
+ familiar.Remove();
104
107
  };
105
108
 
106
109
  // ModCallbackCustom.POST_NEW_ROOM_REORDERED
@@ -61,11 +61,11 @@ export const ENTITIES_WITH_ARMOR_SET = new ReadonlySet<string>([
61
61
  `${EntityType.FACELESS}.${FacelessVariant.TAINTED_FACELESS}`, // 827.1
62
62
  `${EntityType.MOLE}.${MoleVariant.TAINTED_MOLE}`, // 829.1
63
63
  `${EntityType.GUTTED_FATTY}.${GuttyFattyVariant.GUTTED_FATTY}`, // 831.0
64
- `${EntityType.GAPER_L2}.${Gaper2Variant.GAPER}`, // 850.0
65
- `${EntityType.GAPER_L2}.${Gaper2Variant.HORF}`, // 850.1
66
- `${EntityType.GAPER_L2}.${Gaper2Variant.GUSHER}`, // 850.2
67
- `${EntityType.CHARGER_L2}.${Charger2Variant.CHARGER}`, // 855.0
68
- `${EntityType.CHARGER_L2}.${Charger2Variant.ELLEECH}`, // 855.1
64
+ `${EntityType.GAPER_LVL_2}.${Gaper2Variant.GAPER}`, // 850.0
65
+ `${EntityType.GAPER_LVL_2}.${Gaper2Variant.HORF}`, // 850.1
66
+ `${EntityType.GAPER_LVL_2}.${Gaper2Variant.GUSHER}`, // 850.2
67
+ `${EntityType.CHARGER_LVL_2}.${Charger2Variant.CHARGER}`, // 855.0
68
+ `${EntityType.CHARGER_LVL_2}.${Charger2Variant.ELLEECH}`, // 855.1
69
69
  `${EntityType.SHADY}.0`, // 888.0
70
70
  `${EntityType.MOTHER}.${MotherVariant.MOTHER_1}`, // 912.0
71
71
  `${EntityType.MOTHER}.${MotherVariant.MOTHER_2}`, // 912.10