isaacscript-common 21.6.4 → 21.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +1 -1
- package/dist/isaacscript-common.lua +7 -6
- package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts +4 -0
- package/dist/src/classes/callbacks/PostPlayerFatalDamage.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostPlayerFatalDamage.lua +3 -0
- package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts +1 -1
- package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
- package/dist/src/classes/features/callbackLogic/CustomRevive.lua +3 -5
- package/package.json +1 -1
- package/src/classes/callbacks/PostPlayerFatalDamage.ts +8 -2
- package/src/classes/features/callbackLogic/CustomRevive.ts +8 -5
package/dist/index.rollup.d.ts
CHANGED
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@@ -1864,7 +1864,7 @@ declare class CustomRevive extends Feature {
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private runInNFrames;
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constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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private postRender;
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-
private
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private postFamiliarInitOneUp;
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private postNewRoomReordered;
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private postPEffectUpdateReordered;
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private checkWaitingForItemAnimation;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 21.6.
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+
isaacscript-common 21.6.5
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -30162,6 +30162,9 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
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if not inBossRoomOf(nil, BossID.SATAN) then
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return nil
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end
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if willPlayerRevive(nil, player) then
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return nil
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end
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local shouldSustainDeath = self:fire(
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player,
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0,
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@@ -32691,13 +32694,11 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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end
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sfxManager:Stop(SoundEffect.ONE_UP)
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end
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-
self.
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self.postFamiliarInitOneUp = function(____, familiar)
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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end
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-
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familiar:Remove()
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-
end
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familiar:Remove()
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end
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self.postNewRoomReordered = function()
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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@@ -32717,7 +32718,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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self:playerIsAboutToDie(player)
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end
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self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
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-
self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInitOneUp, {FamiliarVariant.ONE_UP}}}
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
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self.preCustomRevive = preCustomRevive
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self.postCustomRevive = postCustomRevive
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@@ -11,6 +11,10 @@ export declare class PostPlayerFatalDamage extends CustomCallback<ModCallbackCus
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};
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constructor();
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protected shouldFire: typeof shouldFirePlayer;
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/**
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* Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
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* handle this case.
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*/
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private preUseItemBible;
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private entityTakeDmgPlayer;
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YAEb,oEAAoE;;;MAGtE;;IAeF,UAAmB,UAAU,0BAAoB;
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+
{"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YAEb,oEAAoE;;;MAGtE;;IAeF,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,eAAe,CA8BrB;IAGF,OAAO,CAAC,mBAAmB,CAyCzB;CACH"}
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@@ -25,7 +25,7 @@ export declare class CustomRevive extends Feature {
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private runInNFrames;
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constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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private postRender;
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-
private
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private postFamiliarInitOneUp;
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private postNewRoomReordered;
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private postPEffectUpdateReordered;
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private checkWaitingForItemAnimation;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,aAAK,iBAAiB;IACpB,QAAQ,IAAA;IAER;;;OAGG;IACH,2BAA2B,IAAA;IAE3B,0BAA0B,IAAA;CAC3B;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvB,CAAC;;;;;;MAMf;IAEF,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,YAAY,CAAe;gBAGjC,eAAe,EAAE,eAAe,EAChC,gBAAgB,EAAE,gBAAgB,EAClC,YAAY,EAAE,YAAY;
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{"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,aAAK,iBAAiB;IACpB,QAAQ,IAAA;IAER;;;OAGG;IACH,2BAA2B,IAAA;IAE3B,0BAA0B,IAAA;CAC3B;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvB,CAAC;;;;;;MAMf;IAEF,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,YAAY,CAAe;gBAGjC,eAAe,EAAE,eAAe,EAChC,gBAAgB,EAAE,gBAAgB,EAClC,YAAY,EAAE,YAAY;IAkC5B,OAAO,CAAC,UAAU,CAQhB;IAIF,OAAO,CAAC,qBAAqB,CAM3B;IAGF,OAAO,CAAC,oBAAoB,CAO1B;IAGF,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,4BAA4B;IA6CpC,OAAO,CAAC,qBAAqB,CAK3B;IAGF,OAAO,CAAC,eAAe,CAErB;IAEF;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAmC1B,OAAO,CAAC,eAAe;CASxB"}
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@@ -48,13 +48,11 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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end
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sfxManager:Stop(SoundEffect.ONE_UP)
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end
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-
self.
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self.postFamiliarInitOneUp = function(____, familiar)
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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end
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-
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familiar:Remove()
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end
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familiar:Remove()
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end
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self.postNewRoomReordered = function()
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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@@ -74,7 +72,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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self:playerIsAboutToDie(player)
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end
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self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInitOneUp, {FamiliarVariant.ONE_UP}}}
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
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self.preCustomRevive = preCustomRevive
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self.postCustomRevive = postCustomRevive
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package/package.json
CHANGED
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@@ -46,6 +46,10 @@ export class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST
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protected override shouldFire = shouldFirePlayer;
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/**
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* Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
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* handle this case.
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*/
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// ModCallback.PRE_USE_ITEM (23)
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// CollectibleType.BIBLE (33)
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private preUseItemBible = (
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@@ -56,12 +60,14 @@ export class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST
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_activeSlot: ActiveSlot,
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_customVarData: int,
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): boolean | undefined => {
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// Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
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// handle this case.
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if (!inBossRoomOf(BossID.SATAN)) {
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return undefined;
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}
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if (willPlayerRevive(player)) {
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return undefined;
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}
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const shouldSustainDeath = this.fire(
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@@ -63,7 +63,11 @@ export class CustomRevive extends Feature {
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[ModCallback.POST_RENDER, this.postRender],
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// 7
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-
[
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[
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ModCallback.POST_FAMILIAR_INIT,
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this.postFamiliarInitOneUp,
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[FamiliarVariant.ONE_UP],
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],
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];
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this.customCallbacksUsed = [
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@@ -93,14 +97,13 @@ export class CustomRevive extends Feature {
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};
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// ModCallback.POST_FAMILIAR_INIT (7)
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-
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// FamiliarVariant.ONE_UP (41)
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private postFamiliarInitOneUp = (familiar: EntityFamiliar): void => {
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if (this.v.run.state !== CustomReviveState.WAITING_FOR_ROOM_TRANSITION) {
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return;
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}
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-
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familiar.Remove();
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}
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familiar.Remove();
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};
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// ModCallbackCustom.POST_NEW_ROOM_REORDERED
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