isaacscript-common 21.6.3 → 21.6.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +5 -6
- package/dist/isaacscript-common.lua +46 -39
- package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts +1 -0
- package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
- package/dist/src/classes/features/callbackLogic/CustomRevive.lua +9 -4
- package/dist/src/functions/rooms.d.ts +2 -3
- package/dist/src/functions/rooms.d.ts.map +1 -1
- package/dist/src/functions/rooms.lua +2 -3
- package/dist/src/functions/stage.d.ts +2 -3
- package/dist/src/functions/stage.d.ts.map +1 -1
- package/dist/src/functions/stage.lua +7 -6
- package/dist/src/objects/roomTypeSpecialGotoPrefixes.d.ts +32 -0
- package/dist/src/objects/roomTypeSpecialGotoPrefixes.d.ts.map +1 -0
- package/dist/src/objects/roomTypeSpecialGotoPrefixes.lua +35 -0
- package/package.json +1 -1
- package/src/classes/features/callbackLogic/CustomRevive.ts +14 -2
- package/src/functions/rooms.ts +2 -3
- package/src/functions/stage.ts +7 -8
- package/src/objects/roomTypeSpecialGotoPrefixes.ts +33 -0
- package/dist/src/objects/roomTypeGotoPrefixes.d.ts +0 -32
- package/dist/src/objects/roomTypeGotoPrefixes.d.ts.map +0 -1
- package/dist/src/objects/roomTypeGotoPrefixes.lua +0 -35
- package/src/objects/roomTypeGotoPrefixes.ts +0 -33
package/dist/index.rollup.d.ts
CHANGED
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@@ -1864,6 +1864,7 @@ declare class CustomRevive extends Feature {
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private runInNFrames;
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constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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private postRender;
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private postFamiliarInit;
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private postNewRoomReordered;
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private postPEffectUpdateReordered;
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private checkWaitingForItemAnimation;
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@@ -4968,9 +4969,8 @@ export declare function getGoldenTrinketType(trinketType: TrinketType): TrinketT
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* @param roomType The `RoomType` of the destination room.
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* @param roomVariant The variant of the destination room.
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* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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* the `goto` command (instead of `d`)
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*
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* (1).
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* the `goto` command (instead of `d`) if the room type is
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* `RoomType.DEFAULT` (1). False by default.
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*/
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export declare function getGotoCommand(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean): string;
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@@ -6110,9 +6110,8 @@ export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined
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* at the same time, and then use the `teleport` helper function when
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* you are finished.
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* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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* the `goto` command (instead of `d`)
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*
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* (1).
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* the `goto` command (instead of `d`) if the room type is
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* `RoomType.DEFAULT` (1). False by default.
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*/
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export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, cancelRoomTransition?: boolean, useSpecialRoomsForRoomTypeDefault?: boolean): Readonly<RoomConfig> | undefined;
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
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-
isaacscript-common 21.6.
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+
isaacscript-common 21.6.4
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -26079,40 +26079,40 @@ ____exports.ENGLISH_LEVEL_NAMES = {
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}
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return ____exports
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end,
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-
["src.objects.
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["src.objects.roomTypeSpecialGotoPrefixes"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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-
____exports.
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[RoomType.DEFAULT] = "
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[RoomType.SHOP] = "
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[RoomType.ERROR] = "
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[RoomType.TREASURE] = "
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[RoomType.BOSS] = "
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[RoomType.MINI_BOSS] = "
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[RoomType.SECRET] = "
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[RoomType.SUPER_SECRET] = "
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[RoomType.ARCADE] = "
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[RoomType.CURSE] = "
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[RoomType.CHALLENGE] = "
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[RoomType.LIBRARY] = "
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[RoomType.SACRIFICE] = "
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[RoomType.DEVIL] = "
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[RoomType.ANGEL] = "
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[RoomType.DUNGEON] = "
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[RoomType.BOSS_RUSH] = "
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[RoomType.CLEAN_BEDROOM] = "
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[RoomType.DIRTY_BEDROOM] = "
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[RoomType.CHEST] = "
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[RoomType.DICE] = "
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[RoomType.BLACK_MARKET] = "
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[RoomType.GREED_EXIT] = "
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[RoomType.PLANETARIUM] = "
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[RoomType.TELEPORTER] = "
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[RoomType.TELEPORTER_EXIT] = "
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[RoomType.SECRET_EXIT] = "
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[RoomType.BLUE] = "
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-
[RoomType.ULTRA_SECRET] = "
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+
____exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
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[RoomType.DEFAULT] = "default",
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[RoomType.SHOP] = "shop",
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[RoomType.ERROR] = "error",
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[RoomType.TREASURE] = "treasure",
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[RoomType.BOSS] = "boss",
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[RoomType.MINI_BOSS] = "miniboss",
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[RoomType.SECRET] = "secret",
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[RoomType.SUPER_SECRET] = "supersecret",
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[RoomType.ARCADE] = "arcade",
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[RoomType.CURSE] = "curse",
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[RoomType.CHALLENGE] = "challenge",
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[RoomType.LIBRARY] = "library",
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[RoomType.SACRIFICE] = "sacrifice",
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[RoomType.DEVIL] = "devil",
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[RoomType.ANGEL] = "angel",
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[RoomType.DUNGEON] = "itemdungeon",
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[RoomType.BOSS_RUSH] = "bossrush",
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[RoomType.CLEAN_BEDROOM] = "isaacs",
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[RoomType.DIRTY_BEDROOM] = "barren",
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[RoomType.CHEST] = "chest",
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[RoomType.DICE] = "dice",
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[RoomType.BLACK_MARKET] = "blackmarket",
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[RoomType.GREED_EXIT] = "greedexit",
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[RoomType.PLANETARIUM] = "planetarium",
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[RoomType.TELEPORTER] = "teleporter",
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[RoomType.TELEPORTER_EXIT] = "teleporterexit",
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[RoomType.SECRET_EXIT] = "secretexit",
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[RoomType.BLUE] = "blue",
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[RoomType.ULTRA_SECRET] = "ultrasecret"
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}
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return ____exports
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end,
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@@ -26250,8 +26250,8 @@ local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____englishLevelNames = require("src.objects.englishLevelNames")
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local ENGLISH_LEVEL_NAMES = ____englishLevelNames.ENGLISH_LEVEL_NAMES
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-
local
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-
local
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local ____roomTypeSpecialGotoPrefixes = require("src.objects.roomTypeSpecialGotoPrefixes")
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local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
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local ____stageToStageID = require("src.objects.stageToStageID")
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local STAGE_TO_STAGE_ID = ____stageToStageID.STAGE_TO_STAGE_ID
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local ____stageTypeSuffixes = require("src.objects.stageTypeSuffixes")
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@@ -26324,7 +26324,9 @@ function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRooms
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if useSpecialRoomsForRoomTypeDefault == nil then
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useSpecialRoomsForRoomTypeDefault = false
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end
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-
local
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local isNormalRoom = roomType == RoomType.DEFAULT and not useSpecialRoomsForRoomTypeDefault
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local roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType]
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local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
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return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
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end
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function ____exports.getStage(self)
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@@ -32657,8 +32659,6 @@ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____collectibles = require("src.functions.collectibles")
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local removeCollectibleFromItemTracker = ____collectibles.removeCollectibleFromItemTracker
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local removeAllFamiliars = ____entitiesSpecific.removeAllFamiliars
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____logMisc = require("src.functions.logMisc")
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@@ -32691,6 +32691,14 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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end
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sfxManager:Stop(SoundEffect.ONE_UP)
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end
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self.postFamiliarInit = function(____, familiar)
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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end
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if familiar.Variant == FamiliarVariant.ONE_UP then
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familiar:Remove()
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end
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end
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self.postNewRoomReordered = function()
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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@@ -32709,7 +32717,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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self:playerIsAboutToDie(player)
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end
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self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}}
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInit}}
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
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self.preCustomRevive = preCustomRevive
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self.postCustomRevive = postCustomRevive
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@@ -32754,7 +32762,6 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
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self.v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
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self:logStateChanged()
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player:AddCollectible(CollectibleType.ONE_UP, 0, false)
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removeAllFamiliars(nil, FamiliarVariant.ONE_UP)
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removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
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local playerIndex = getPlayerIndex(nil, player)
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self.runInNFrames:runNextGameFrame(function()
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@@ -25,6 +25,7 @@ export declare class CustomRevive extends Feature {
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private runInNFrames;
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constructor(preCustomRevive: PreCustomRevive, postCustomRevive: PostCustomRevive, runInNFrames: RunInNFrames);
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private postRender;
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private postFamiliarInit;
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private postNewRoomReordered;
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private postPEffectUpdateReordered;
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private checkWaitingForItemAnimation;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"
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{"version":3,"file":"CustomRevive.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/callbackLogic/CustomRevive.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AACzD,OAAO,EAAE,gBAAgB,EAAE,MAAM,kCAAkC,CAAC;AACpE,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,aAAK,iBAAiB;IACpB,QAAQ,IAAA;IAER;;;OAGG;IACH,2BAA2B,IAAA;IAE3B,0BAA0B,IAAA;CAC3B;AAED,qBAAa,YAAa,SAAQ,OAAO;IACvB,CAAC;;;;;;MAMf;IAEF,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,gBAAgB,CAAmB;IAC3C,OAAO,CAAC,YAAY,CAAe;gBAGjC,eAAe,EAAE,eAAe,EAChC,gBAAgB,EAAE,gBAAgB,EAClC,YAAY,EAAE,YAAY;IA8B5B,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,gBAAgB,CAQtB;IAGF,OAAO,CAAC,oBAAoB,CAO1B;IAGF,OAAO,CAAC,0BAA0B,CAEhC;IAEF,OAAO,CAAC,4BAA4B;IA6CpC,OAAO,CAAC,qBAAqB,CAK3B;IAGF,OAAO,CAAC,eAAe,CAErB;IAEF;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAmC1B,OAAO,CAAC,eAAe;CASxB"}
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@@ -16,8 +16,6 @@ local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____collectibles = require("src.functions.collectibles")
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local removeCollectibleFromItemTracker = ____collectibles.removeCollectibleFromItemTracker
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local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local removeAllFamiliars = ____entitiesSpecific.removeAllFamiliars
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____logMisc = require("src.functions.logMisc")
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@@ -50,6 +48,14 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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end
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sfxManager:Stop(SoundEffect.ONE_UP)
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end
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self.postFamiliarInit = function(____, familiar)
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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end
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if familiar.Variant == FamiliarVariant.ONE_UP then
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familiar:Remove()
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end
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end
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self.postNewRoomReordered = function()
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if self.v.run.state ~= CustomReviveState.WAITING_FOR_ROOM_TRANSITION then
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return
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@@ -68,7 +74,7 @@ function CustomRevive.prototype.____constructor(self, preCustomRevive, postCusto
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self:playerIsAboutToDie(player)
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end
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self.featuresUsed = {ISCFeature.RUN_IN_N_FRAMES}
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-
self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}}
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self.callbacksUsed = {{ModCallback.POST_RENDER, self.postRender}, {ModCallback.POST_FAMILIAR_INIT, self.postFamiliarInit}}
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self.customCallbacksUsed = {{ModCallbackCustom.POST_NEW_ROOM_REORDERED, self.postNewRoomReordered}, {ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, self.postPEffectUpdateReordered}, {ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE, self.postPlayerFatalDamage}, {ModCallbackCustom.PRE_BERSERK_DEATH, self.preBerserkDeath}}
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self.preCustomRevive = preCustomRevive
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self.postCustomRevive = postCustomRevive
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@@ -113,7 +119,6 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
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self.v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
|
|
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120
|
self:logStateChanged()
|
|
115
121
|
player:AddCollectible(CollectibleType.ONE_UP, 0, false)
|
|
116
|
-
removeAllFamiliars(nil, FamiliarVariant.ONE_UP)
|
|
117
122
|
removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
|
|
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123
|
local playerIndex = getPlayerIndex(nil, player)
|
|
119
124
|
self.runInNFrames:runNextGameFrame(function()
|
|
@@ -43,9 +43,8 @@ export declare function getReadOnlyRooms(): Array<Readonly<RoomDescriptor>>;
|
|
|
43
43
|
* at the same time, and then use the `teleport` helper function when
|
|
44
44
|
* you are finished.
|
|
45
45
|
* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
46
|
-
* the `goto` command (instead of `d`)
|
|
47
|
-
*
|
|
48
|
-
* (1).
|
|
46
|
+
* the `goto` command (instead of `d`) if the room type is
|
|
47
|
+
* `RoomType.DEFAULT` (1). False by default.
|
|
49
48
|
*/
|
|
50
49
|
export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, cancelRoomTransition?: boolean, useSpecialRoomsForRoomTypeDefault?: boolean): Readonly<RoomConfig> | undefined;
|
|
51
50
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EAEZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED
|
|
1
|
+
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EAEZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,EAC3B,iCAAiC,UAAQ,GACxC,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAclC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAgBxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
|
|
@@ -173,9 +173,8 @@ end
|
|
|
173
173
|
-- at the same time, and then use the `teleport` helper function when
|
|
174
174
|
-- you are finished.
|
|
175
175
|
-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
176
|
-
-- the `goto` command (instead of `d`)
|
|
177
|
-
--
|
|
178
|
-
-- (1).
|
|
176
|
+
-- the `goto` command (instead of `d`) if the room type is
|
|
177
|
+
-- `RoomType.DEFAULT` (1). False by default.
|
|
179
178
|
function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, cancelRoomTransition, useSpecialRoomsForRoomTypeDefault)
|
|
180
179
|
if cancelRoomTransition == nil then
|
|
181
180
|
cancelRoomTransition = true
|
|
@@ -34,9 +34,8 @@ export declare function getEnglishLevelName(stage?: LevelStage, stageType?: Stag
|
|
|
34
34
|
* @param roomType The `RoomType` of the destination room.
|
|
35
35
|
* @param roomVariant The variant of the destination room.
|
|
36
36
|
* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
37
|
-
* the `goto` command (instead of `d`)
|
|
38
|
-
*
|
|
39
|
-
* (1).
|
|
37
|
+
* the `goto` command (instead of `d`) if the room type is
|
|
38
|
+
* `RoomType.DEFAULT` (1). False by default.
|
|
40
39
|
*/
|
|
41
40
|
export declare function getGotoCommand(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean): string;
|
|
42
41
|
/** Alias for the `Level.GetStage` method. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED
|
|
1
|
+
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,OAAO,EACP,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,iCAAiC,UAAQ,GACxC,MAAM,CAOR;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,KAAK,CAAC,EAAE,UAAU,EAAE,SAAS,CAAC,EAAE,SAAS,GAAG,OAAO,CAa7E;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAMrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
|
|
@@ -8,8 +8,8 @@ local ____cachedClasses = require("src.core.cachedClasses")
|
|
|
8
8
|
local game = ____cachedClasses.game
|
|
9
9
|
local ____englishLevelNames = require("src.objects.englishLevelNames")
|
|
10
10
|
local ENGLISH_LEVEL_NAMES = ____englishLevelNames.ENGLISH_LEVEL_NAMES
|
|
11
|
-
local
|
|
12
|
-
local
|
|
11
|
+
local ____roomTypeSpecialGotoPrefixes = require("src.objects.roomTypeSpecialGotoPrefixes")
|
|
12
|
+
local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
|
|
13
13
|
local ____stageToStageID = require("src.objects.stageToStageID")
|
|
14
14
|
local STAGE_TO_STAGE_ID = ____stageToStageID.STAGE_TO_STAGE_ID
|
|
15
15
|
local ____stageTypeSuffixes = require("src.objects.stageTypeSuffixes")
|
|
@@ -108,14 +108,15 @@ end
|
|
|
108
108
|
-- @param roomType The `RoomType` of the destination room.
|
|
109
109
|
-- @param roomVariant The variant of the destination room.
|
|
110
110
|
-- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
111
|
-
-- the `goto` command (instead of `d`)
|
|
112
|
-
--
|
|
113
|
-
-- (1).
|
|
111
|
+
-- the `goto` command (instead of `d`) if the room type is
|
|
112
|
+
-- `RoomType.DEFAULT` (1). False by default.
|
|
114
113
|
function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
|
|
115
114
|
if useSpecialRoomsForRoomTypeDefault == nil then
|
|
116
115
|
useSpecialRoomsForRoomTypeDefault = false
|
|
117
116
|
end
|
|
118
|
-
local
|
|
117
|
+
local isNormalRoom = roomType == RoomType.DEFAULT and not useSpecialRoomsForRoomTypeDefault
|
|
118
|
+
local roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType]
|
|
119
|
+
local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
|
|
119
120
|
return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
|
|
120
121
|
end
|
|
121
122
|
--- Alias for the `Level.GetStage` method.
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
export declare const ROOM_TYPE_SPECIAL_GOTO_PREFIXES: {
|
|
2
|
+
readonly 1: "default";
|
|
3
|
+
readonly 2: "shop";
|
|
4
|
+
readonly 3: "error";
|
|
5
|
+
readonly 4: "treasure";
|
|
6
|
+
readonly 5: "boss";
|
|
7
|
+
readonly 6: "miniboss";
|
|
8
|
+
readonly 7: "secret";
|
|
9
|
+
readonly 8: "supersecret";
|
|
10
|
+
readonly 9: "arcade";
|
|
11
|
+
readonly 10: "curse";
|
|
12
|
+
readonly 11: "challenge";
|
|
13
|
+
readonly 12: "library";
|
|
14
|
+
readonly 13: "sacrifice";
|
|
15
|
+
readonly 14: "devil";
|
|
16
|
+
readonly 15: "angel";
|
|
17
|
+
readonly 16: "itemdungeon";
|
|
18
|
+
readonly 17: "bossrush";
|
|
19
|
+
readonly 18: "isaacs";
|
|
20
|
+
readonly 19: "barren";
|
|
21
|
+
readonly 20: "chest";
|
|
22
|
+
readonly 21: "dice";
|
|
23
|
+
readonly 22: "blackmarket";
|
|
24
|
+
readonly 23: "greedexit";
|
|
25
|
+
readonly 24: "planetarium";
|
|
26
|
+
readonly 25: "teleporter";
|
|
27
|
+
readonly 26: "teleporterexit";
|
|
28
|
+
readonly 27: "secretexit";
|
|
29
|
+
readonly 28: "blue";
|
|
30
|
+
readonly 29: "ultrasecret";
|
|
31
|
+
};
|
|
32
|
+
//# sourceMappingURL=roomTypeSpecialGotoPrefixes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"roomTypeSpecialGotoPrefixes.d.ts","sourceRoot":"","sources":["../../../src/objects/roomTypeSpecialGotoPrefixes.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,+BAA+B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BC,CAAC"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
+
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
4
|
+
____exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
|
|
5
|
+
[RoomType.DEFAULT] = "default",
|
|
6
|
+
[RoomType.SHOP] = "shop",
|
|
7
|
+
[RoomType.ERROR] = "error",
|
|
8
|
+
[RoomType.TREASURE] = "treasure",
|
|
9
|
+
[RoomType.BOSS] = "boss",
|
|
10
|
+
[RoomType.MINI_BOSS] = "miniboss",
|
|
11
|
+
[RoomType.SECRET] = "secret",
|
|
12
|
+
[RoomType.SUPER_SECRET] = "supersecret",
|
|
13
|
+
[RoomType.ARCADE] = "arcade",
|
|
14
|
+
[RoomType.CURSE] = "curse",
|
|
15
|
+
[RoomType.CHALLENGE] = "challenge",
|
|
16
|
+
[RoomType.LIBRARY] = "library",
|
|
17
|
+
[RoomType.SACRIFICE] = "sacrifice",
|
|
18
|
+
[RoomType.DEVIL] = "devil",
|
|
19
|
+
[RoomType.ANGEL] = "angel",
|
|
20
|
+
[RoomType.DUNGEON] = "itemdungeon",
|
|
21
|
+
[RoomType.BOSS_RUSH] = "bossrush",
|
|
22
|
+
[RoomType.CLEAN_BEDROOM] = "isaacs",
|
|
23
|
+
[RoomType.DIRTY_BEDROOM] = "barren",
|
|
24
|
+
[RoomType.CHEST] = "chest",
|
|
25
|
+
[RoomType.DICE] = "dice",
|
|
26
|
+
[RoomType.BLACK_MARKET] = "blackmarket",
|
|
27
|
+
[RoomType.GREED_EXIT] = "greedexit",
|
|
28
|
+
[RoomType.PLANETARIUM] = "planetarium",
|
|
29
|
+
[RoomType.TELEPORTER] = "teleporter",
|
|
30
|
+
[RoomType.TELEPORTER_EXIT] = "teleporterexit",
|
|
31
|
+
[RoomType.SECRET_EXIT] = "secretexit",
|
|
32
|
+
[RoomType.BLUE] = "blue",
|
|
33
|
+
[RoomType.ULTRA_SECRET] = "ultrasecret"
|
|
34
|
+
}
|
|
35
|
+
return ____exports
|
package/package.json
CHANGED
|
@@ -9,7 +9,6 @@ import { sfxManager } from "../../../core/cachedClasses";
|
|
|
9
9
|
import { ISCFeature } from "../../../enums/ISCFeature";
|
|
10
10
|
import { ModCallbackCustom } from "../../../enums/ModCallbackCustom";
|
|
11
11
|
import { removeCollectibleFromItemTracker } from "../../../functions/collectibles";
|
|
12
|
-
import { removeAllFamiliars } from "../../../functions/entitiesSpecific";
|
|
13
12
|
import { log } from "../../../functions/log";
|
|
14
13
|
import { logError } from "../../../functions/logMisc";
|
|
15
14
|
import {
|
|
@@ -62,6 +61,9 @@ export class CustomRevive extends Feature {
|
|
|
62
61
|
this.callbacksUsed = [
|
|
63
62
|
// 2
|
|
64
63
|
[ModCallback.POST_RENDER, this.postRender],
|
|
64
|
+
|
|
65
|
+
// 7
|
|
66
|
+
[ModCallback.POST_FAMILIAR_INIT, this.postFamiliarInit],
|
|
65
67
|
];
|
|
66
68
|
|
|
67
69
|
this.customCallbacksUsed = [
|
|
@@ -90,6 +92,17 @@ export class CustomRevive extends Feature {
|
|
|
90
92
|
sfxManager.Stop(SoundEffect.ONE_UP);
|
|
91
93
|
};
|
|
92
94
|
|
|
95
|
+
// ModCallback.POST_FAMILIAR_INIT (7)
|
|
96
|
+
private postFamiliarInit = (familiar: EntityFamiliar): void => {
|
|
97
|
+
if (this.v.run.state !== CustomReviveState.WAITING_FOR_ROOM_TRANSITION) {
|
|
98
|
+
return;
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
if (familiar.Variant === FamiliarVariant.ONE_UP) {
|
|
102
|
+
familiar.Remove();
|
|
103
|
+
}
|
|
104
|
+
};
|
|
105
|
+
|
|
93
106
|
// ModCallbackCustom.POST_NEW_ROOM_REORDERED
|
|
94
107
|
private postNewRoomReordered = (): void => {
|
|
95
108
|
if (this.v.run.state !== CustomReviveState.WAITING_FOR_ROOM_TRANSITION) {
|
|
@@ -178,7 +191,6 @@ export class CustomRevive extends Feature {
|
|
|
178
191
|
this.logStateChanged();
|
|
179
192
|
|
|
180
193
|
player.AddCollectible(CollectibleType.ONE_UP, 0, false);
|
|
181
|
-
removeAllFamiliars(FamiliarVariant.ONE_UP);
|
|
182
194
|
removeCollectibleFromItemTracker(CollectibleType.ONE_UP);
|
|
183
195
|
|
|
184
196
|
// The player should always be dead one frame from now. If they are not, then something has gone
|
package/src/functions/rooms.ts
CHANGED
|
@@ -132,9 +132,8 @@ export function getReadOnlyRooms(): Array<Readonly<RoomDescriptor>> {
|
|
|
132
132
|
* at the same time, and then use the `teleport` helper function when
|
|
133
133
|
* you are finished.
|
|
134
134
|
* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
135
|
-
* the `goto` command (instead of `d`)
|
|
136
|
-
*
|
|
137
|
-
* (1).
|
|
135
|
+
* the `goto` command (instead of `d`) if the room type is
|
|
136
|
+
* `RoomType.DEFAULT` (1). False by default.
|
|
138
137
|
*/
|
|
139
138
|
export function getRoomDataForTypeVariant(
|
|
140
139
|
roomType: RoomType,
|
package/src/functions/stage.ts
CHANGED
|
@@ -7,7 +7,7 @@ import {
|
|
|
7
7
|
} from "isaac-typescript-definitions";
|
|
8
8
|
import { game } from "../core/cachedClasses";
|
|
9
9
|
import { ENGLISH_LEVEL_NAMES } from "../objects/englishLevelNames";
|
|
10
|
-
import {
|
|
10
|
+
import { ROOM_TYPE_SPECIAL_GOTO_PREFIXES } from "../objects/roomTypeSpecialGotoPrefixes";
|
|
11
11
|
import { STAGE_TO_STAGE_ID } from "../objects/stageToStageID";
|
|
12
12
|
import { STAGE_TYPE_SUFFIXES } from "../objects/stageTypeSuffixes";
|
|
13
13
|
import { STAGE_TYPE_TO_LETTER } from "../objects/stageTypeToLetter";
|
|
@@ -126,19 +126,18 @@ export function getEnglishLevelName(
|
|
|
126
126
|
* @param roomType The `RoomType` of the destination room.
|
|
127
127
|
* @param roomVariant The variant of the destination room.
|
|
128
128
|
* @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
|
|
129
|
-
* the `goto` command (instead of `d`)
|
|
130
|
-
*
|
|
131
|
-
* (1).
|
|
129
|
+
* the `goto` command (instead of `d`) if the room type is
|
|
130
|
+
* `RoomType.DEFAULT` (1). False by default.
|
|
132
131
|
*/
|
|
133
132
|
export function getGotoCommand(
|
|
134
133
|
roomType: RoomType,
|
|
135
134
|
roomVariant: int,
|
|
136
135
|
useSpecialRoomsForRoomTypeDefault = false,
|
|
137
136
|
): string {
|
|
138
|
-
const
|
|
139
|
-
roomType === RoomType.DEFAULT && useSpecialRoomsForRoomTypeDefault
|
|
140
|
-
|
|
141
|
-
|
|
137
|
+
const isNormalRoom =
|
|
138
|
+
roomType === RoomType.DEFAULT && !useSpecialRoomsForRoomTypeDefault;
|
|
139
|
+
const roomTypeSpecialGotoPrefix = ROOM_TYPE_SPECIAL_GOTO_PREFIXES[roomType];
|
|
140
|
+
const prefix = isNormalRoom ? `d` : `s.${roomTypeSpecialGotoPrefix}`;
|
|
142
141
|
|
|
143
142
|
return `goto ${prefix}.${roomVariant}`;
|
|
144
143
|
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { RoomType } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export const ROOM_TYPE_SPECIAL_GOTO_PREFIXES = {
|
|
4
|
+
[RoomType.DEFAULT]: "default", // 1
|
|
5
|
+
[RoomType.SHOP]: "shop", // 2
|
|
6
|
+
[RoomType.ERROR]: "error", // 3
|
|
7
|
+
[RoomType.TREASURE]: "treasure", // 4
|
|
8
|
+
[RoomType.BOSS]: "boss", // 5
|
|
9
|
+
[RoomType.MINI_BOSS]: "miniboss", // 6
|
|
10
|
+
[RoomType.SECRET]: "secret", // 7
|
|
11
|
+
[RoomType.SUPER_SECRET]: "supersecret", // 8
|
|
12
|
+
[RoomType.ARCADE]: "arcade", // 9
|
|
13
|
+
[RoomType.CURSE]: "curse", // 10
|
|
14
|
+
[RoomType.CHALLENGE]: "challenge", // 11
|
|
15
|
+
[RoomType.LIBRARY]: "library", // 12
|
|
16
|
+
[RoomType.SACRIFICE]: "sacrifice", // 13
|
|
17
|
+
[RoomType.DEVIL]: "devil", // 14
|
|
18
|
+
[RoomType.ANGEL]: "angel", // 15
|
|
19
|
+
[RoomType.DUNGEON]: "itemdungeon", // 16
|
|
20
|
+
[RoomType.BOSS_RUSH]: "bossrush", // 17
|
|
21
|
+
[RoomType.CLEAN_BEDROOM]: "isaacs", // 18
|
|
22
|
+
[RoomType.DIRTY_BEDROOM]: "barren", // 19
|
|
23
|
+
[RoomType.CHEST]: "chest", // 20
|
|
24
|
+
[RoomType.DICE]: "dice", // 21
|
|
25
|
+
[RoomType.BLACK_MARKET]: "blackmarket", // 22
|
|
26
|
+
[RoomType.GREED_EXIT]: "greedexit", // 23
|
|
27
|
+
[RoomType.PLANETARIUM]: "planetarium", // 24
|
|
28
|
+
[RoomType.TELEPORTER]: "teleporter", // 25
|
|
29
|
+
[RoomType.TELEPORTER_EXIT]: "teleporterexit", // 26
|
|
30
|
+
[RoomType.SECRET_EXIT]: "secretexit", // 27
|
|
31
|
+
[RoomType.BLUE]: "blue", // 28
|
|
32
|
+
[RoomType.ULTRA_SECRET]: "ultrasecret", // 29
|
|
33
|
+
} as const satisfies Record<RoomType, string>;
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
export declare const ROOM_TYPE_GOTO_PREFIXES: {
|
|
2
|
-
readonly 1: "d";
|
|
3
|
-
readonly 2: "s.shop";
|
|
4
|
-
readonly 3: "s.error";
|
|
5
|
-
readonly 4: "s.treasure";
|
|
6
|
-
readonly 5: "s.boss";
|
|
7
|
-
readonly 6: "s.miniboss";
|
|
8
|
-
readonly 7: "s.secret";
|
|
9
|
-
readonly 8: "s.supersecret";
|
|
10
|
-
readonly 9: "s.arcade";
|
|
11
|
-
readonly 10: "s.curse";
|
|
12
|
-
readonly 11: "s.challenge";
|
|
13
|
-
readonly 12: "s.library";
|
|
14
|
-
readonly 13: "s.sacrifice";
|
|
15
|
-
readonly 14: "s.devil";
|
|
16
|
-
readonly 15: "s.angel";
|
|
17
|
-
readonly 16: "s.itemdungeon";
|
|
18
|
-
readonly 17: "s.bossrush";
|
|
19
|
-
readonly 18: "s.isaacs";
|
|
20
|
-
readonly 19: "s.barren";
|
|
21
|
-
readonly 20: "s.chest";
|
|
22
|
-
readonly 21: "s.dice";
|
|
23
|
-
readonly 22: "s.blackmarket";
|
|
24
|
-
readonly 23: "s.greedexit";
|
|
25
|
-
readonly 24: "s.planetarium";
|
|
26
|
-
readonly 25: "s.teleporter";
|
|
27
|
-
readonly 26: "s.teleporterexit";
|
|
28
|
-
readonly 27: "s.secretexit";
|
|
29
|
-
readonly 28: "s.blue";
|
|
30
|
-
readonly 29: "s.ultrasecret";
|
|
31
|
-
};
|
|
32
|
-
//# sourceMappingURL=roomTypeGotoPrefixes.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"roomTypeGotoPrefixes.d.ts","sourceRoot":"","sources":["../../../src/objects/roomTypeGotoPrefixes.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,uBAAuB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8BS,CAAC"}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
|
-
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
4
|
-
____exports.ROOM_TYPE_GOTO_PREFIXES = {
|
|
5
|
-
[RoomType.DEFAULT] = "d",
|
|
6
|
-
[RoomType.SHOP] = "s.shop",
|
|
7
|
-
[RoomType.ERROR] = "s.error",
|
|
8
|
-
[RoomType.TREASURE] = "s.treasure",
|
|
9
|
-
[RoomType.BOSS] = "s.boss",
|
|
10
|
-
[RoomType.MINI_BOSS] = "s.miniboss",
|
|
11
|
-
[RoomType.SECRET] = "s.secret",
|
|
12
|
-
[RoomType.SUPER_SECRET] = "s.supersecret",
|
|
13
|
-
[RoomType.ARCADE] = "s.arcade",
|
|
14
|
-
[RoomType.CURSE] = "s.curse",
|
|
15
|
-
[RoomType.CHALLENGE] = "s.challenge",
|
|
16
|
-
[RoomType.LIBRARY] = "s.library",
|
|
17
|
-
[RoomType.SACRIFICE] = "s.sacrifice",
|
|
18
|
-
[RoomType.DEVIL] = "s.devil",
|
|
19
|
-
[RoomType.ANGEL] = "s.angel",
|
|
20
|
-
[RoomType.DUNGEON] = "s.itemdungeon",
|
|
21
|
-
[RoomType.BOSS_RUSH] = "s.bossrush",
|
|
22
|
-
[RoomType.CLEAN_BEDROOM] = "s.isaacs",
|
|
23
|
-
[RoomType.DIRTY_BEDROOM] = "s.barren",
|
|
24
|
-
[RoomType.CHEST] = "s.chest",
|
|
25
|
-
[RoomType.DICE] = "s.dice",
|
|
26
|
-
[RoomType.BLACK_MARKET] = "s.blackmarket",
|
|
27
|
-
[RoomType.GREED_EXIT] = "s.greedexit",
|
|
28
|
-
[RoomType.PLANETARIUM] = "s.planetarium",
|
|
29
|
-
[RoomType.TELEPORTER] = "s.teleporter",
|
|
30
|
-
[RoomType.TELEPORTER_EXIT] = "s.teleporterexit",
|
|
31
|
-
[RoomType.SECRET_EXIT] = "s.secretexit",
|
|
32
|
-
[RoomType.BLUE] = "s.blue",
|
|
33
|
-
[RoomType.ULTRA_SECRET] = "s.ultrasecret"
|
|
34
|
-
}
|
|
35
|
-
return ____exports
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { RoomType } from "isaac-typescript-definitions";
|
|
2
|
-
|
|
3
|
-
export const ROOM_TYPE_GOTO_PREFIXES = {
|
|
4
|
-
[RoomType.DEFAULT]: "d", // 1
|
|
5
|
-
[RoomType.SHOP]: "s.shop", // 2
|
|
6
|
-
[RoomType.ERROR]: "s.error", // 3
|
|
7
|
-
[RoomType.TREASURE]: "s.treasure", // 4
|
|
8
|
-
[RoomType.BOSS]: "s.boss", // 5
|
|
9
|
-
[RoomType.MINI_BOSS]: "s.miniboss", // 6
|
|
10
|
-
[RoomType.SECRET]: "s.secret", // 7
|
|
11
|
-
[RoomType.SUPER_SECRET]: "s.supersecret", // 8
|
|
12
|
-
[RoomType.ARCADE]: "s.arcade", // 9
|
|
13
|
-
[RoomType.CURSE]: "s.curse", // 10
|
|
14
|
-
[RoomType.CHALLENGE]: "s.challenge", // 11
|
|
15
|
-
[RoomType.LIBRARY]: "s.library", // 12
|
|
16
|
-
[RoomType.SACRIFICE]: "s.sacrifice", // 13
|
|
17
|
-
[RoomType.DEVIL]: "s.devil", // 14
|
|
18
|
-
[RoomType.ANGEL]: "s.angel", // 15
|
|
19
|
-
[RoomType.DUNGEON]: "s.itemdungeon", // 16
|
|
20
|
-
[RoomType.BOSS_RUSH]: "s.bossrush", // 17
|
|
21
|
-
[RoomType.CLEAN_BEDROOM]: "s.isaacs", // 18
|
|
22
|
-
[RoomType.DIRTY_BEDROOM]: "s.barren", // 19
|
|
23
|
-
[RoomType.CHEST]: "s.chest", // 20
|
|
24
|
-
[RoomType.DICE]: "s.dice", // 21
|
|
25
|
-
[RoomType.BLACK_MARKET]: "s.blackmarket", // 22
|
|
26
|
-
[RoomType.GREED_EXIT]: "s.greedexit", // 23
|
|
27
|
-
[RoomType.PLANETARIUM]: "s.planetarium", // 24
|
|
28
|
-
[RoomType.TELEPORTER]: "s.teleporter", // 25
|
|
29
|
-
[RoomType.TELEPORTER_EXIT]: "s.teleporterexit", // 26
|
|
30
|
-
[RoomType.SECRET_EXIT]: "s.secretexit", // 27
|
|
31
|
-
[RoomType.BLUE]: "s.blue", // 28
|
|
32
|
-
[RoomType.ULTRA_SECRET]: "s.ultrasecret", // 29
|
|
33
|
-
} as const satisfies Record<RoomType, string>;
|