isaacscript-common 21.6.2 → 21.6.3

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@@ -6104,17 +6104,17 @@ export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined
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  * @param roomType The type of room to retrieve.
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  * @param roomVariant The room variant to retrieve. (The room variant is the "ID" of the room in
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  * Basement Renovator.)
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- * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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- * the `goto` command (instead of `d`). False by default. Set this
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- * to true if you want to go to a special room of `RoomType.DEFAULT`
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- * (1).
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  * @param cancelRoomTransition Optional. Whether to cancel the room transition by using the
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  * `Game.StartRoomTransition` method to travel to the same room. Default
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  * is true. Set this to false if you are getting the data for many rooms
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  * at the same time, and then use the `teleport` helper function when
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  * you are finished.
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+ * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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+ * the `goto` command (instead of `d`). False by default. Set this
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+ * to true if you want to go to a special room of `RoomType.DEFAULT`
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+ * (1).
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  */
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- export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean, cancelRoomTransition?: boolean): Readonly<RoomConfig> | undefined;
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+ export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, cancelRoomTransition?: boolean, useSpecialRoomsForRoomTypeDefault?: boolean): Readonly<RoomConfig> | undefined;
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  /**
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  * Helper function to get the descriptor for a room.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 21.6.2
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+ isaacscript-common 21.6.3
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -26534,13 +26534,13 @@ function ____exports.getNumRooms(self)
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  local rooms = ____exports.getRoomsInsideGrid(nil)
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  return #rooms
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  end
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- function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault, cancelRoomTransition)
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- if useSpecialRoomsForRoomTypeDefault == nil then
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- useSpecialRoomsForRoomTypeDefault = false
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- end
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+ function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, cancelRoomTransition, useSpecialRoomsForRoomTypeDefault)
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  if cancelRoomTransition == nil then
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  cancelRoomTransition = true
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  end
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+ if useSpecialRoomsForRoomTypeDefault == nil then
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+ useSpecialRoomsForRoomTypeDefault = false
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+ end
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  local command = getGotoCommand(nil, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
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  Isaac.ExecuteCommand(command)
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  local newRoomData = getRoomData(nil, GridRoom.DEBUG)
@@ -42833,8 +42833,8 @@ function CustomStages.prototype.setStageRoomsData(self, customStage, rng, verbos
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  nil,
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  roomType,
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  randomRoom.variant,
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- true,
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- false
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+ false,
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+ true
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  )
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  if newRoomData == nil then
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  logError((("Failed to get the room data for room variant " .. tostring(randomRoom.variant)) .. " for custom stage: ") .. customStage.name)
@@ -294,8 +294,8 @@ function CustomStages.prototype.setStageRoomsData(self, customStage, rng, verbos
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  nil,
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  roomType,
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  randomRoom.variant,
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- true,
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- false
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+ false,
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+ true
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  )
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  if newRoomData == nil then
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  logError((("Failed to get the room data for room variant " .. tostring(randomRoom.variant)) .. " for custom stage: ") .. customStage.name)
@@ -37,17 +37,17 @@ export declare function getReadOnlyRooms(): Array<Readonly<RoomDescriptor>>;
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  * @param roomType The type of room to retrieve.
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  * @param roomVariant The room variant to retrieve. (The room variant is the "ID" of the room in
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  * Basement Renovator.)
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- * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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- * the `goto` command (instead of `d`). False by default. Set this
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- * to true if you want to go to a special room of `RoomType.DEFAULT`
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- * (1).
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  * @param cancelRoomTransition Optional. Whether to cancel the room transition by using the
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  * `Game.StartRoomTransition` method to travel to the same room. Default
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  * is true. Set this to false if you are getting the data for many rooms
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  * at the same time, and then use the `teleport` helper function when
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  * you are finished.
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+ * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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+ * the `goto` command (instead of `d`). False by default. Set this
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+ * to true if you want to go to a special room of `RoomType.DEFAULT`
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+ * (1).
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  */
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- export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean, cancelRoomTransition?: boolean): Readonly<RoomConfig> | undefined;
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+ export declare function getRoomDataForTypeVariant(roomType: RoomType, roomVariant: int, cancelRoomTransition?: boolean, useSpecialRoomsForRoomTypeDefault?: boolean): Readonly<RoomConfig> | undefined;
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  /**
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  * Helper function to get the item pool type for the current room. For example, this returns
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  * `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
@@ -1 +1 @@
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+ {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EAEZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,EAC3B,iCAAiC,UAAQ,GACxC,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAclC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAgBxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
@@ -167,22 +167,22 @@ end
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  -- @param roomType The type of room to retrieve.
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  -- @param roomVariant The room variant to retrieve. (The room variant is the "ID" of the room in
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  -- Basement Renovator.)
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- -- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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- -- the `goto` command (instead of `d`). False by default. Set this
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- -- to true if you want to go to a special room of `RoomType.DEFAULT`
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- -- (1).
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  -- @param cancelRoomTransition Optional. Whether to cancel the room transition by using the
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  -- `Game.StartRoomTransition` method to travel to the same room. Default
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  -- is true. Set this to false if you are getting the data for many rooms
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  -- at the same time, and then use the `teleport` helper function when
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  -- you are finished.
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- function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault, cancelRoomTransition)
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- if useSpecialRoomsForRoomTypeDefault == nil then
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- useSpecialRoomsForRoomTypeDefault = false
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- end
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+ -- @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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+ -- the `goto` command (instead of `d`). False by default. Set this
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+ -- to true if you want to go to a special room of `RoomType.DEFAULT`
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+ -- (1).
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+ function ____exports.getRoomDataForTypeVariant(self, roomType, roomVariant, cancelRoomTransition, useSpecialRoomsForRoomTypeDefault)
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  if cancelRoomTransition == nil then
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  cancelRoomTransition = true
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  end
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+ if useSpecialRoomsForRoomTypeDefault == nil then
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+ useSpecialRoomsForRoomTypeDefault = false
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+ end
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  local command = getGotoCommand(nil, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
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  Isaac.ExecuteCommand(command)
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  local newRoomData = getRoomData(nil, GridRoom.DEBUG)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "21.6.2",
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+ "version": "21.6.3",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -402,8 +402,8 @@ export class CustomStages extends Feature {
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  newRoomData = getRoomDataForTypeVariant(
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  roomType,
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  randomRoom.variant,
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- true, // The custom stage rooms are loaded inside of the "00.special rooms.stb" file.
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  false, // Since we are going to multiple rooms, we cancel the transition.
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+ true, // The custom stage rooms are loaded inside of the "00.special rooms.stb" file.
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  );
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  if (newRoomData === undefined) {
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  logError(
@@ -126,21 +126,21 @@ export function getReadOnlyRooms(): Array<Readonly<RoomDescriptor>> {
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  * @param roomType The type of room to retrieve.
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  * @param roomVariant The room variant to retrieve. (The room variant is the "ID" of the room in
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  * Basement Renovator.)
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- * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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- * the `goto` command (instead of `d`). False by default. Set this
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- * to true if you want to go to a special room of `RoomType.DEFAULT`
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- * (1).
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  * @param cancelRoomTransition Optional. Whether to cancel the room transition by using the
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  * `Game.StartRoomTransition` method to travel to the same room. Default
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  * is true. Set this to false if you are getting the data for many rooms
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  * at the same time, and then use the `teleport` helper function when
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  * you are finished.
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+ * @param useSpecialRoomsForRoomTypeDefault Optional. Whether to use `s.default` as the prefix for
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+ * the `goto` command (instead of `d`). False by default. Set this
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+ * to true if you want to go to a special room of `RoomType.DEFAULT`
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+ * (1).
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  */
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  export function getRoomDataForTypeVariant(
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  roomType: RoomType,
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  roomVariant: int,
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- useSpecialRoomsForRoomTypeDefault = false,
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  cancelRoomTransition = true,
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+ useSpecialRoomsForRoomTypeDefault = false,
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  ): Readonly<RoomConfig> | undefined {
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  const command = getGotoCommand(
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  roomType,