isaacscript-common 20.9.0 → 20.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -3310,7 +3310,7 @@ export declare function doesPlayerHaveAllSoulHearts(player: EntityPlayer): boole
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  * @param threshold Optional. The threshold from 0 to consider to be a non-zero vector. Default is
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  * 0.01.
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  */
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- export declare function doesVectorHaveAnyLength(vector: Vector, threshold?: number): boolean;
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+ export declare function doesVectorHaveLength(vector: Vector, threshold?: number): boolean;
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  export declare const DOGMA_ROOM_GRID_INDEX = 109;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 20.9.0
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+ isaacscript-common 20.9.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -17401,7 +17401,7 @@ function ____exports.deserializeVector(self, vector)
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  end
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  return Vector(x, y)
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  end
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- function ____exports.doesVectorHaveAnyLength(self, vector, threshold)
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+ function ____exports.doesVectorHaveLength(self, vector, threshold)
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  if threshold == nil then
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  threshold = 0.01
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  end
@@ -19751,7 +19751,7 @@ local ____types = require("src.functions.types")
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  local asNumber = ____types.asNumber
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  local isPrimitive = ____types.isPrimitive
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  local ____vector = require("src.functions.vector")
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- local doesVectorHaveAnyLength = ____vector.doesVectorHaveAnyLength
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+ local doesVectorHaveLength = ____vector.doesVectorHaveLength
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  local isVector = ____vector.isVector
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  local vectorToString = ____vector.vectorToString
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  function setPrimitiveEntityFields(self, entity, metatable, entityFields)
@@ -19942,7 +19942,7 @@ function ____exports.isEntityMoving(self, entity, threshold)
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  if threshold == nil then
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  threshold = 0.01
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  end
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- return doesVectorHaveAnyLength(nil, entity.Velocity, threshold)
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+ return doesVectorHaveLength(nil, entity.Velocity, threshold)
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  end
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  function ____exports.isStoryBoss(self, entityType)
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  return STORY_BOSSES_SET:has(entityType)
@@ -27,7 +27,7 @@ local ____types = require("src.functions.types")
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  local asNumber = ____types.asNumber
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  local isPrimitive = ____types.isPrimitive
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  local ____vector = require("src.functions.vector")
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- local doesVectorHaveAnyLength = ____vector.doesVectorHaveAnyLength
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+ local doesVectorHaveLength = ____vector.doesVectorHaveLength
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  local isVector = ____vector.isVector
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  local vectorToString = ____vector.vectorToString
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  function setPrimitiveEntityFields(self, entity, metatable, entityFields)
@@ -304,7 +304,7 @@ function ____exports.isEntityMoving(self, entity, threshold)
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  if threshold == nil then
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  threshold = 0.01
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  end
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- return doesVectorHaveAnyLength(nil, entity.Velocity, threshold)
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+ return doesVectorHaveLength(nil, entity.Velocity, threshold)
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  end
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  --- Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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  -- Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
@@ -22,7 +22,7 @@ export declare function deserializeVector(vector: SerializedVector): Vector;
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  * @param threshold Optional. The threshold from 0 to consider to be a non-zero vector. Default is
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  * 0.01.
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  */
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- export declare function doesVectorHaveAnyLength(vector: Vector, threshold?: number): boolean;
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+ export declare function doesVectorHaveLength(vector: Vector, threshold?: number): boolean;
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  /**
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  * Helper function to get a random vector between (-1, -1) and (1, 1).
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  *
@@ -1 +1 @@
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- {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../src/functions/vector.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,yBAAyB,EACzB,SAAS,EACV,MAAM,8BAA8B,CAAC;AAatC,MAAM,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACvD,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,MAAM,CAAC;CACnD,CAAC;AAKF,0DAA0D;AAC1D,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAQjD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,GAAG,MAAM,CAqBlE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,MAAM,EACd,SAAS,SAAO,GACf,OAAO,CAET;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,MAAM,CAOR;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,OAAO,GACd,MAAM,IAAI,gBAAgB,CAM5B;AAED,gFAAgF;AAChF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,MAAM,CAE1D;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,CAWhE;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAEtE;AAED,sEAAsE;AACtE,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAG3D;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,MAAM,CAIpE"}
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+ {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../src/functions/vector.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,yBAAyB,EACzB,SAAS,EACV,MAAM,8BAA8B,CAAC;AAatC,MAAM,MAAM,gBAAgB,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IACvD,QAAQ,CAAC,uBAAuB,EAAE,MAAM,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,yBAAyB,CAAC,MAAM,CAAC;CACnD,CAAC;AAKF,0DAA0D;AAC1D,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAQjD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,gBAAgB,GAAG,MAAM,CAqBlE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,EACd,SAAS,SAAO,GACf,OAAO,CAET;AAED;;;;;;;;;GASG;AACH,wBAAgB,eAAe,CAC7B,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,MAAM,CAOR;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,OAAO,GACd,MAAM,IAAI,gBAAgB,CAM5B;AAED,gFAAgF;AAChF,wBAAgB,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,MAAM,CAE1D;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,gBAAgB,CAWhE;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,OAAO,CAEtE;AAED,sEAAsE;AACtE,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAG3D;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,MAAM,CAIpE"}
@@ -61,7 +61,7 @@ end
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  -- @param vector The vector to measure.
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  -- @param threshold Optional. The threshold from 0 to consider to be a non-zero vector. Default is
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  -- 0.01.
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- function ____exports.doesVectorHaveAnyLength(self, vector, threshold)
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+ function ____exports.doesVectorHaveLength(self, vector, threshold)
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  if threshold == nil then
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  threshold = 0.01
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "20.9.0",
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+ "version": "20.9.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -10,7 +10,7 @@ import { getRandom } from "./random";
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  import { isRNG, newRNG } from "./rng";
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  import { setSpriteOpacity } from "./sprites";
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  import { asNumber, isPrimitive } from "./types";
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- import { doesVectorHaveAnyLength, isVector, vectorToString } from "./vector";
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+ import { doesVectorHaveLength, isVector, vectorToString } from "./vector";
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  /** From DeadInfinity. */
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  const DAMAGE_FLASH_COLOR: Readonly<Color> = Color(
@@ -316,7 +316,7 @@ export function hasArmor(entity: Entity): boolean {
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  * @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
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  */
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  export function isEntityMoving(entity: Entity, threshold = 0.01): boolean {
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- return doesVectorHaveAnyLength(entity.Velocity, threshold);
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+ return doesVectorHaveLength(entity.Velocity, threshold);
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  }
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  /**
@@ -71,7 +71,7 @@ export function deserializeVector(vector: SerializedVector): Vector {
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  * @param threshold Optional. The threshold from 0 to consider to be a non-zero vector. Default is
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  * 0.01.
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  */
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- export function doesVectorHaveAnyLength(
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+ export function doesVectorHaveLength(
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  vector: Vector,
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  threshold = 0.01,
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  ): boolean {