isaacscript-common 20.5.0 → 20.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -7664,8 +7664,12 @@ export declare function isModifierKeyPressed(): boolean;
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7664
 
7665
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  export declare function isMoveAction(buttonAction: ButtonAction): boolean;
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+ export declare function isMoveActionPressed(controllerIndex: ControllerIndex): boolean;
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+
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  export declare function isMoveActionPressedOnAnyInput(): boolean;
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+ export declare function isMoveActionTriggered(controllerIndex: ControllerIndex): boolean;
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+
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  export declare function isMoveActionTriggeredOnAnyInput(): boolean;
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  export declare function isNarrowRoom(roomShape: RoomShape): boolean;
@@ -7868,8 +7872,12 @@ export declare function isSerializedVector(object: unknown): object is Serialize
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  export declare function isShootAction(buttonAction: ButtonAction): boolean;
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+ export declare function isShootActionPressed(controllerIndex: ControllerIndex): boolean;
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+
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  export declare function isShootActionPressedOnAnyInput(): boolean;
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+ export declare function isShootActionTriggered(controllerIndex: ControllerIndex): boolean;
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+
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  export declare function isShootActionTriggeredOnAnyInput(): boolean;
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  /** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 20.5.0
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+ isaacscript-common 20.6.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -37423,12 +37423,26 @@ end
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  function ____exports.isMoveAction(self, buttonAction)
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  return ____exports.MOVEMENT_ACTIONS_SET:has(buttonAction)
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  end
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+ function ____exports.isMoveActionPressed(self, controllerIndex)
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+ return ____exports.isActionPressed(
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+ nil,
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+ controllerIndex,
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+ table.unpack(MOVEMENT_ACTIONS)
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+ )
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+ end
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  function ____exports.isMoveActionPressedOnAnyInput(self)
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  return __TS__ArraySome(
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  MOVEMENT_ACTIONS,
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  function(____, moveAction) return ____exports.isActionPressedOnAnyInput(nil, moveAction) end
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  )
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  end
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+ function ____exports.isMoveActionTriggered(self, controllerIndex)
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+ return ____exports.isActionTriggered(
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+ nil,
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+ controllerIndex,
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+ table.unpack(MOVEMENT_ACTIONS)
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+ )
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+ end
37432
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  function ____exports.isMoveActionTriggeredOnAnyInput(self)
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  return __TS__ArraySome(
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  MOVEMENT_ACTIONS,
@@ -37438,12 +37452,26 @@ end
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  function ____exports.isShootAction(self, buttonAction)
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  return ____exports.SHOOTING_ACTIONS_SET:has(buttonAction)
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  end
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+ function ____exports.isShootActionPressed(self, controllerIndex)
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+ return ____exports.isActionPressed(
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+ nil,
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+ controllerIndex,
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+ table.unpack(SHOOTING_ACTIONS)
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+ )
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+ end
37441
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  function ____exports.isShootActionPressedOnAnyInput(self)
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37463
  return __TS__ArraySome(
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  SHOOTING_ACTIONS,
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  function(____, shootAction) return ____exports.isActionPressedOnAnyInput(nil, shootAction) end
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  )
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  end
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+ function ____exports.isShootActionTriggered(self, controllerIndex)
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+ return ____exports.isActionTriggered(
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+ nil,
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+ controllerIndex,
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+ table.unpack(SHOOTING_ACTIONS)
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+ )
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+ end
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  function ____exports.isShootActionTriggeredOnAnyInput(self)
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  return __TS__ArraySome(
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  SHOOTING_ACTIONS,
@@ -56,10 +56,14 @@ export declare function isKeyboardPressed(...keys: Keyboard[]): boolean;
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  */
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  export declare function isModifierKeyPressed(): boolean;
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  export declare function isMoveAction(buttonAction: ButtonAction): boolean;
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+ export declare function isMoveActionPressed(controllerIndex: ControllerIndex): boolean;
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  export declare function isMoveActionPressedOnAnyInput(): boolean;
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+ export declare function isMoveActionTriggered(controllerIndex: ControllerIndex): boolean;
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  export declare function isMoveActionTriggeredOnAnyInput(): boolean;
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  export declare function isShootAction(buttonAction: ButtonAction): boolean;
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+ export declare function isShootActionPressed(controllerIndex: ControllerIndex): boolean;
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  export declare function isShootActionPressedOnAnyInput(): boolean;
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+ export declare function isShootActionTriggered(controllerIndex: ControllerIndex): boolean;
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  export declare function isShootActionTriggeredOnAnyInput(): boolean;
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  /**
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  * Helper function to get the string that would be typed if someone pressed the corresponding key.
@@ -1 +1 @@
1
- {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EACV,eAAe,EACf,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,GAAG,SAAS,CAQ7E;AAED,wBAAgB,cAAc,IAAI,WAAW,CAAC,YAAY,CAAC,CAE1D;AAED,wBAAgB,eAAe,IAAI,WAAW,CAAC,YAAY,CAAC,CAE3D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CACzC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAE9C;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEhE;AAED,wBAAgB,6BAA6B,IAAI,OAAO,CAIvD;AAED,wBAAgB,+BAA+B,IAAI,OAAO,CAIzD;AAED,wBAAgB,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEjE;AAED,wBAAgB,8BAA8B,IAAI,OAAO,CAIxD;AAED,wBAAgB,gCAAgC,IAAI,OAAO,CAI1D;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,OAAO,GACjB,MAAM,GAAG,SAAS,CAQpB"}
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+ {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EACV,eAAe,EACf,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,GAAG,SAAS,CAQ7E;AAED,wBAAgB,cAAc,IAAI,WAAW,CAAC,YAAY,CAAC,CAE1D;AAED,wBAAgB,eAAe,IAAI,WAAW,CAAC,YAAY,CAAC,CAE3D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CACzC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAE9C;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEhE;AAED,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAE7E;AAED,wBAAgB,6BAA6B,IAAI,OAAO,CAIvD;AAED,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,+BAA+B,IAAI,OAAO,CAIzD;AAED,wBAAgB,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEjE;AAED,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,8BAA8B,IAAI,OAAO,CAIxD;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,gCAAgC,IAAI,OAAO,CAI1D;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,OAAO,GACjB,MAAM,GAAG,SAAS,CAQpB"}
@@ -126,12 +126,26 @@ end
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  function ____exports.isMoveAction(self, buttonAction)
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  return ____exports.MOVEMENT_ACTIONS_SET:has(buttonAction)
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  end
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+ function ____exports.isMoveActionPressed(self, controllerIndex)
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+ return ____exports.isActionPressed(
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+ nil,
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+ controllerIndex,
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+ table.unpack(MOVEMENT_ACTIONS)
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+ )
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+ end
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  function ____exports.isMoveActionPressedOnAnyInput(self)
130
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  return __TS__ArraySome(
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  MOVEMENT_ACTIONS,
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  function(____, moveAction) return ____exports.isActionPressedOnAnyInput(nil, moveAction) end
133
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  )
134
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  end
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+ function ____exports.isMoveActionTriggered(self, controllerIndex)
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+ return ____exports.isActionTriggered(
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+ nil,
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+ controllerIndex,
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+ table.unpack(MOVEMENT_ACTIONS)
147
+ )
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+ end
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  function ____exports.isMoveActionTriggeredOnAnyInput(self)
136
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  return __TS__ArraySome(
137
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  MOVEMENT_ACTIONS,
@@ -141,12 +155,26 @@ end
141
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  function ____exports.isShootAction(self, buttonAction)
142
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  return ____exports.SHOOTING_ACTIONS_SET:has(buttonAction)
143
157
  end
158
+ function ____exports.isShootActionPressed(self, controllerIndex)
159
+ return ____exports.isActionPressed(
160
+ nil,
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+ controllerIndex,
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+ table.unpack(SHOOTING_ACTIONS)
163
+ )
164
+ end
144
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  function ____exports.isShootActionPressedOnAnyInput(self)
145
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  return __TS__ArraySome(
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  SHOOTING_ACTIONS,
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  function(____, shootAction) return ____exports.isActionPressedOnAnyInput(nil, shootAction) end
148
169
  )
149
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  end
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+ function ____exports.isShootActionTriggered(self, controllerIndex)
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+ return ____exports.isActionTriggered(
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+ nil,
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+ controllerIndex,
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+ table.unpack(SHOOTING_ACTIONS)
176
+ )
177
+ end
150
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  function ____exports.isShootActionTriggeredOnAnyInput(self)
151
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  return __TS__ArraySome(
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  SHOOTING_ACTIONS,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "isaacscript-common",
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- "version": "20.5.0",
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+ "version": "20.6.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -154,12 +154,22 @@ export function isMoveAction(buttonAction: ButtonAction): boolean {
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  return MOVEMENT_ACTIONS_SET.has(buttonAction);
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  }
156
156
 
157
+ export function isMoveActionPressed(controllerIndex: ControllerIndex): boolean {
158
+ return isActionPressed(controllerIndex, ...MOVEMENT_ACTIONS);
159
+ }
160
+
157
161
  export function isMoveActionPressedOnAnyInput(): boolean {
158
162
  return MOVEMENT_ACTIONS.some((moveAction) =>
159
163
  isActionPressedOnAnyInput(moveAction),
160
164
  );
161
165
  }
162
166
 
167
+ export function isMoveActionTriggered(
168
+ controllerIndex: ControllerIndex,
169
+ ): boolean {
170
+ return isActionTriggered(controllerIndex, ...MOVEMENT_ACTIONS);
171
+ }
172
+
163
173
  export function isMoveActionTriggeredOnAnyInput(): boolean {
164
174
  return MOVEMENT_ACTIONS.some((moveAction) =>
165
175
  isActionTriggeredOnAnyInput(moveAction),
@@ -170,12 +180,24 @@ export function isShootAction(buttonAction: ButtonAction): boolean {
170
180
  return SHOOTING_ACTIONS_SET.has(buttonAction);
171
181
  }
172
182
 
183
+ export function isShootActionPressed(
184
+ controllerIndex: ControllerIndex,
185
+ ): boolean {
186
+ return isActionPressed(controllerIndex, ...SHOOTING_ACTIONS);
187
+ }
188
+
173
189
  export function isShootActionPressedOnAnyInput(): boolean {
174
190
  return SHOOTING_ACTIONS.some((shootAction) =>
175
191
  isActionPressedOnAnyInput(shootAction),
176
192
  );
177
193
  }
178
194
 
195
+ export function isShootActionTriggered(
196
+ controllerIndex: ControllerIndex,
197
+ ): boolean {
198
+ return isActionTriggered(controllerIndex, ...SHOOTING_ACTIONS);
199
+ }
200
+
179
201
  export function isShootActionTriggeredOnAnyInput(): boolean {
180
202
  return SHOOTING_ACTIONS.some((shootAction) =>
181
203
  isActionTriggeredOnAnyInput(shootAction),