isaacscript-common 20.18.1 → 21.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (344) hide show
  1. package/dist/index.d.ts +23 -33
  2. package/dist/isaacscript-common.lua +628 -460
  3. package/dist/src/callbacks.d.ts.map +1 -1
  4. package/dist/src/classes/callbacks/PostBoneSwing.d.ts.map +1 -1
  5. package/dist/src/classes/callbacks/PostBoneSwing.lua +3 -2
  6. package/dist/src/classes/callbacks/PreNewLevel.d.ts.map +1 -1
  7. package/dist/src/classes/callbacks/PreNewLevel.lua +3 -2
  8. package/dist/src/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  9. package/dist/src/classes/features/other/CustomTrapdoors.lua +4 -2
  10. package/dist/src/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  11. package/dist/src/classes/features/other/DeployJSONRoom.lua +3 -2
  12. package/dist/src/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  13. package/dist/src/classes/features/other/ModdedElementSets.lua +7 -4
  14. package/dist/src/classes/features/other/SaveDataManager.d.ts.map +1 -1
  15. package/dist/src/classes/features/other/SaveDataManager.lua +3 -2
  16. package/dist/src/classes/features/other/customStages/backdrop.lua +3 -2
  17. package/dist/src/classes/features/other/customStages/shadows.d.ts.map +1 -1
  18. package/dist/src/classes/features/other/customStages/streakText.d.ts.map +1 -1
  19. package/dist/src/classes/features/other/saveDataManager/restoreDefaults.d.ts.map +1 -1
  20. package/dist/src/classes/features/other/saveDataManager/restoreDefaults.lua +3 -2
  21. package/dist/src/core/constants.d.ts +4 -6
  22. package/dist/src/core/constants.d.ts.map +1 -1
  23. package/dist/src/core/constants.lua +17 -13
  24. package/dist/src/features.d.ts.map +1 -1
  25. package/dist/src/functions/bosses.d.ts.map +1 -1
  26. package/dist/src/functions/bosses.lua +3 -2
  27. package/dist/src/functions/cards.lua +3 -3
  28. package/dist/src/functions/characters.d.ts.map +1 -1
  29. package/dist/src/functions/characters.lua +3 -2
  30. package/dist/src/functions/doors.d.ts.map +1 -1
  31. package/dist/src/functions/doors.lua +9 -7
  32. package/dist/src/functions/emptyRoom.d.ts.map +1 -1
  33. package/dist/src/functions/emptyRoom.lua +3 -2
  34. package/dist/src/functions/entities.d.ts.map +1 -1
  35. package/dist/src/functions/entities.lua +4 -1
  36. package/dist/src/functions/globals.d.ts.map +1 -1
  37. package/dist/src/functions/globals.lua +6 -4
  38. package/dist/src/functions/gridEntities.d.ts.map +1 -1
  39. package/dist/src/functions/gridEntities.lua +5 -3
  40. package/dist/src/functions/input.d.ts.map +1 -1
  41. package/dist/src/functions/input.lua +4 -3
  42. package/dist/src/functions/logEntities.d.ts.map +1 -1
  43. package/dist/src/functions/logEntities.lua +3 -2
  44. package/dist/src/functions/npcs.d.ts.map +1 -1
  45. package/dist/src/functions/npcs.lua +4 -3
  46. package/dist/src/functions/playerIndex.d.ts.map +1 -1
  47. package/dist/src/functions/playerIndex.lua +3 -2
  48. package/dist/src/functions/readOnly.d.ts +26 -0
  49. package/dist/src/functions/readOnly.d.ts.map +1 -0
  50. package/dist/src/functions/readOnly.lua +31 -0
  51. package/dist/src/functions/roomGrid.lua +4 -1
  52. package/dist/src/functions/roomShapeWalls.d.ts.map +1 -1
  53. package/dist/src/functions/roomShapeWalls.lua +9 -10
  54. package/dist/src/functions/serialization.d.ts.map +1 -1
  55. package/dist/src/functions/serialization.lua +3 -2
  56. package/dist/src/functions/slots.d.ts.map +1 -1
  57. package/dist/src/functions/slots.lua +3 -2
  58. package/dist/src/functions/stats.d.ts.map +1 -1
  59. package/dist/src/functions/stats.lua +3 -2
  60. package/dist/src/functions/transformations.d.ts.map +1 -1
  61. package/dist/src/functions/transformations.lua +6 -3
  62. package/dist/src/functions/utils.d.ts +1 -1
  63. package/dist/src/functions/utils.lua +1 -1
  64. package/dist/src/index.d.ts +2 -1
  65. package/dist/src/index.d.ts.map +1 -1
  66. package/dist/src/index.lua +16 -0
  67. package/dist/src/maps/PHDPillConversions.d.ts.map +1 -1
  68. package/dist/src/maps/PHDPillConversions.lua +3 -2
  69. package/dist/src/maps/cardNameToTypeMap.d.ts.map +1 -1
  70. package/dist/src/maps/cardNameToTypeMap.lua +3 -2
  71. package/dist/src/maps/characterNameToTypeMap.d.ts.map +1 -1
  72. package/dist/src/maps/characterNameToTypeMap.lua +3 -2
  73. package/dist/src/maps/collectibleDescriptionMap.d.ts.map +1 -1
  74. package/dist/src/maps/collectibleDescriptionMap.lua +3 -2
  75. package/dist/src/maps/collectibleNameToTypeMap.d.ts +5 -0
  76. package/dist/src/maps/collectibleNameToTypeMap.d.ts.map +1 -1
  77. package/dist/src/maps/collectibleNameToTypeMap.lua +10 -8
  78. package/dist/src/maps/collectibleTypeToNameMap.d.ts.map +1 -1
  79. package/dist/src/maps/collectibleTypeToNameMap.lua +3 -2
  80. package/dist/src/maps/defaultPlayerStatMap.d.ts +5 -2
  81. package/dist/src/maps/defaultPlayerStatMap.d.ts.map +1 -1
  82. package/dist/src/maps/defaultPlayerStatMap.lua +3 -2
  83. package/dist/src/maps/falsePHDPillConversions.d.ts.map +1 -1
  84. package/dist/src/maps/falsePHDPillConversions.lua +3 -2
  85. package/dist/src/maps/gridEntityTypeToBrokenStateMap.d.ts +1 -1
  86. package/dist/src/maps/gridEntityTypeToBrokenStateMap.d.ts.map +1 -1
  87. package/dist/src/maps/gridEntityTypeToBrokenStateMap.lua +3 -2
  88. package/dist/src/maps/gridEntityXMLMap.d.ts +1 -4
  89. package/dist/src/maps/gridEntityXMLMap.d.ts.map +1 -1
  90. package/dist/src/maps/gridEntityXMLMap.lua +3 -2
  91. package/dist/src/maps/keyboardToString.d.ts.map +1 -1
  92. package/dist/src/maps/keyboardToString.lua +3 -2
  93. package/dist/src/maps/pillNameToEffectMap.d.ts.map +1 -1
  94. package/dist/src/maps/pillNameToEffectMap.lua +3 -2
  95. package/dist/src/maps/roomNameToTypeMap.d.ts.map +1 -1
  96. package/dist/src/maps/roomNameToTypeMap.lua +3 -2
  97. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +1 -1
  98. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.d.ts.map +1 -1
  99. package/dist/src/maps/roomShapeToTopLeftWallGridIndexMap.lua +3 -2
  100. package/dist/src/maps/transformationNameToPlayerFormMap.d.ts.map +1 -1
  101. package/dist/src/maps/transformationNameToPlayerFormMap.lua +3 -2
  102. package/dist/src/maps/trinketDescriptionMap.d.ts.map +1 -1
  103. package/dist/src/maps/trinketDescriptionMap.lua +3 -2
  104. package/dist/src/maps/trinketNameToTypeMap.d.ts +5 -0
  105. package/dist/src/maps/trinketNameToTypeMap.d.ts.map +1 -1
  106. package/dist/src/maps/trinketNameToTypeMap.lua +10 -8
  107. package/dist/src/maps/trinketTypeToNameMap.d.ts.map +1 -1
  108. package/dist/src/maps/trinketTypeToNameMap.lua +3 -2
  109. package/dist/src/objects/LRoomShapeToRectangles.d.ts +8 -6
  110. package/dist/src/objects/LRoomShapeToRectangles.d.ts.map +1 -1
  111. package/dist/src/objects/LRoomShapeToRectangles.lua +19 -17
  112. package/dist/src/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  113. package/dist/src/objects/bossNamePNGFileNames.d.ts.map +1 -1
  114. package/dist/src/objects/bossPortraitPNGFileNames.d.ts.map +1 -1
  115. package/dist/src/objects/cardDescriptions.d.ts.map +1 -1
  116. package/dist/src/objects/cardNames.d.ts.map +1 -1
  117. package/dist/src/objects/challengeNames.d.ts.map +1 -1
  118. package/dist/src/objects/characterDamageMultipliers.d.ts.map +1 -1
  119. package/dist/src/objects/characterNames.d.ts.map +1 -1
  120. package/dist/src/objects/coinSubTypeToValue.d.ts.map +1 -1
  121. package/dist/src/objects/directionNames.d.ts.map +1 -1
  122. package/dist/src/objects/directionToDegrees.d.ts.map +1 -1
  123. package/dist/src/objects/directionToMoveAction.d.ts.map +1 -1
  124. package/dist/src/objects/directionToShootAction.d.ts.map +1 -1
  125. package/dist/src/objects/directionToVector.d.ts +5 -2
  126. package/dist/src/objects/directionToVector.d.ts.map +1 -1
  127. package/dist/src/objects/directionToVector.lua +6 -4
  128. package/dist/src/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
  129. package/dist/src/objects/doorSlotToDirection.d.ts.map +1 -1
  130. package/dist/src/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  131. package/dist/src/objects/isaacAPIClassTypeToBrand.d.ts.map +1 -1
  132. package/dist/src/objects/languageNames.d.ts.map +1 -1
  133. package/dist/src/objects/oppositeDoorSlots.d.ts.map +1 -1
  134. package/dist/src/objects/pillEffectClasses.d.ts.map +1 -1
  135. package/dist/src/objects/pillEffectNames.d.ts.map +1 -1
  136. package/dist/src/objects/pillEffectTypes.d.ts.map +1 -1
  137. package/dist/src/objects/playerNamePNGFileNames.d.ts.map +1 -1
  138. package/dist/src/objects/playerPortraitPNGFileNames.d.ts.map +1 -1
  139. package/dist/src/objects/roomShapeBounds.d.ts +12 -2
  140. package/dist/src/objects/roomShapeBounds.d.ts.map +1 -1
  141. package/dist/src/objects/roomShapeCorners.d.ts +237 -3
  142. package/dist/src/objects/roomShapeCorners.d.ts.map +1 -1
  143. package/dist/src/objects/roomShapeCorners.lua +58 -56
  144. package/dist/src/objects/roomShapeLayoutSizes.d.ts +12 -2
  145. package/dist/src/objects/roomShapeLayoutSizes.d.ts.map +1 -1
  146. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts +12 -2
  147. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  148. package/dist/src/objects/roomShapeToBottomRightPosition.lua +10 -8
  149. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts +88 -2
  150. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts.map +1 -1
  151. package/dist/src/objects/roomShapeToDoorSlotCoordinates.lua +71 -74
  152. package/dist/src/objects/roomShapeToDoorSlots.d.ts +13 -2
  153. package/dist/src/objects/roomShapeToDoorSlots.d.ts.map +1 -1
  154. package/dist/src/objects/roomShapeToDoorSlots.lua +10 -9
  155. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts.map +1 -1
  156. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +14 -13
  157. package/dist/src/objects/roomShapeToGridWidth.d.ts.map +1 -1
  158. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts +12 -2
  159. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  160. package/dist/src/objects/roomShapeToTopLeftPosition.lua +5 -3
  161. package/dist/src/objects/roomShapeVolumes.d.ts.map +1 -1
  162. package/dist/src/objects/roomTypeGotoPrefixes.d.ts.map +1 -1
  163. package/dist/src/objects/roomTypeNames.d.ts.map +1 -1
  164. package/dist/src/objects/stageToMusic.d.ts.map +1 -1
  165. package/dist/src/objects/stageTypeSuffixes.d.ts.map +1 -1
  166. package/dist/src/objects/stageTypeToLetter.d.ts.map +1 -1
  167. package/dist/src/objects/transformationNames.d.ts.map +1 -1
  168. package/dist/src/objects/versusScreenBackgroundColors.d.ts +29 -2
  169. package/dist/src/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  170. package/dist/src/objects/versusScreenBackgroundColors.lua +29 -27
  171. package/dist/src/objects/versusScreenDirtSpotColors.d.ts +29 -2
  172. package/dist/src/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  173. package/dist/src/objects/versusScreenDirtSpotColors.lua +29 -27
  174. package/dist/src/sets/LRoomShapesSet.d.ts.map +1 -1
  175. package/dist/src/sets/LRoomShapesSet.lua +3 -2
  176. package/dist/src/sets/bossSets.d.ts +2 -3
  177. package/dist/src/sets/bossSets.d.ts.map +1 -1
  178. package/dist/src/sets/bossSets.lua +52 -49
  179. package/dist/src/sets/charactersThatStartWithAnActiveItemSet.d.ts.map +1 -1
  180. package/dist/src/sets/charactersThatStartWithAnActiveItemSet.lua +3 -2
  181. package/dist/src/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts.map +1 -1
  182. package/dist/src/sets/charactersWithBlackHeartFromEternalHeartSet.lua +3 -2
  183. package/dist/src/sets/charactersWithFreeDevilDealsSet.d.ts.map +1 -1
  184. package/dist/src/sets/charactersWithFreeDevilDealsSet.lua +3 -2
  185. package/dist/src/sets/charactersWithNoRedHeartsSet.d.ts.map +1 -1
  186. package/dist/src/sets/charactersWithNoRedHeartsSet.lua +3 -2
  187. package/dist/src/sets/charactersWithNoSoulHeartsSet.d.ts.map +1 -1
  188. package/dist/src/sets/charactersWithNoSoulHeartsSet.lua +3 -2
  189. package/dist/src/sets/chestPickupVariantsSet.d.ts.map +1 -1
  190. package/dist/src/sets/chestPickupVariantsSet.lua +3 -2
  191. package/dist/src/sets/consoleCommandsSet.d.ts.map +1 -1
  192. package/dist/src/sets/consoleCommandsSet.lua +3 -2
  193. package/dist/src/sets/entitiesWithArmorSet.d.ts.map +1 -1
  194. package/dist/src/sets/entitiesWithArmorSet.lua +3 -2
  195. package/dist/src/sets/familiarsThatShootPlayerTearsSet.d.ts.map +1 -1
  196. package/dist/src/sets/familiarsThatShootPlayerTearsSet.lua +3 -2
  197. package/dist/src/sets/itemConfigCardTypesForCardsSet.d.ts +4 -0
  198. package/dist/src/sets/itemConfigCardTypesForCardsSet.d.ts.map +1 -0
  199. package/dist/src/sets/itemConfigCardTypesForCardsSet.lua +10 -0
  200. package/dist/src/sets/lostStyleCharactersSet.d.ts.map +1 -1
  201. package/dist/src/sets/lostStyleCharactersSet.lua +3 -2
  202. package/dist/src/sets/mineShaftRoomSubTypesSet.d.ts.map +1 -1
  203. package/dist/src/sets/mineShaftRoomSubTypesSet.lua +3 -2
  204. package/dist/src/sets/narrowRoomShapesSet.d.ts.map +1 -1
  205. package/dist/src/sets/narrowRoomShapesSet.lua +3 -2
  206. package/dist/src/sets/redHeartSubTypesSet.d.ts.map +1 -1
  207. package/dist/src/sets/redHeartSubTypesSet.lua +3 -2
  208. package/dist/src/sets/sinEntityTypesSet.d.ts.map +1 -1
  209. package/dist/src/sets/sinEntityTypesSet.lua +3 -2
  210. package/dist/src/sets/singleUseActiveCollectibleTypesSet.d.ts.map +1 -1
  211. package/dist/src/sets/singleUseActiveCollectibleTypesSet.lua +3 -2
  212. package/dist/src/sets/storyBossesSet.d.ts.map +1 -1
  213. package/dist/src/sets/storyBossesSet.lua +3 -2
  214. package/dist/src/types/PickingUpItem.d.ts.map +1 -1
  215. package/dist/src/types/PickingUpItem.lua +3 -2
  216. package/dist/src/types/ReadonlyMap.d.ts +9 -0
  217. package/dist/src/types/ReadonlyMap.d.ts.map +1 -0
  218. package/dist/src/types/ReadonlyMap.lua +6 -0
  219. package/dist/src/types/ReadonlySet.d.ts +8 -0
  220. package/dist/src/types/ReadonlySet.d.ts.map +1 -0
  221. package/dist/src/types/ReadonlySet.lua +6 -0
  222. package/package.json +1 -1
  223. package/src/callbacks.ts +1 -2
  224. package/src/classes/callbacks/PostBoneSwing.ts +2 -1
  225. package/src/classes/callbacks/PreNewLevel.ts +2 -1
  226. package/src/classes/features/other/CustomTrapdoors.ts +2 -1
  227. package/src/classes/features/other/DeployJSONRoom.ts +5 -2
  228. package/src/classes/features/other/ModdedElementSets.ts +20 -22
  229. package/src/classes/features/other/SaveDataManager.ts +2 -1
  230. package/src/classes/features/other/customStages/backdrop.ts +3 -3
  231. package/src/classes/features/other/customStages/shadows.ts +1 -2
  232. package/src/classes/features/other/customStages/streakText.ts +1 -2
  233. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +2 -1
  234. package/src/core/constants.ts +18 -17
  235. package/src/features.ts +1 -2
  236. package/src/functions/bosses.ts +2 -1
  237. package/src/functions/cards.ts +2 -2
  238. package/src/functions/characters.ts +2 -1
  239. package/src/functions/doors.ts +15 -4
  240. package/src/functions/emptyRoom.ts +2 -1
  241. package/src/functions/entities.ts +2 -1
  242. package/src/functions/globals.ts +4 -3
  243. package/src/functions/gridEntities.ts +5 -4
  244. package/src/functions/input.ts +3 -2
  245. package/src/functions/logEntities.ts +2 -1
  246. package/src/functions/npcs.ts +3 -2
  247. package/src/functions/playerIndex.ts +2 -1
  248. package/src/functions/readOnly.ts +42 -0
  249. package/src/functions/roomGrid.ts +2 -2
  250. package/src/functions/roomShapeWalls.ts +3 -5
  251. package/src/functions/serialization.ts +2 -3
  252. package/src/functions/slots.ts +2 -1
  253. package/src/functions/stats.ts +2 -1
  254. package/src/functions/transformations.ts +19 -18
  255. package/src/functions/utils.ts +1 -1
  256. package/src/index.ts +2 -1
  257. package/src/maps/PHDPillConversions.ts +19 -19
  258. package/src/maps/cardNameToTypeMap.ts +2 -1
  259. package/src/maps/characterNameToTypeMap.ts +86 -86
  260. package/src/maps/collectibleDescriptionMap.ts +726 -724
  261. package/src/maps/collectibleNameToTypeMap.ts +10 -7
  262. package/src/maps/collectibleTypeToNameMap.ts +3 -4
  263. package/src/maps/defaultPlayerStatMap.ts +2 -1
  264. package/src/maps/falsePHDPillConversions.ts +36 -33
  265. package/src/maps/gridEntityTypeToBrokenStateMap.ts +3 -2
  266. package/src/maps/gridEntityXMLMap.ts +3 -2
  267. package/src/maps/keyboardToString.ts +3 -2
  268. package/src/maps/pillNameToEffectMap.ts +85 -86
  269. package/src/maps/roomNameToTypeMap.ts +2 -1
  270. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +3 -2
  271. package/src/maps/transformationNameToPlayerFormMap.ts +3 -2
  272. package/src/maps/trinketDescriptionMap.ts +191 -192
  273. package/src/maps/trinketNameToTypeMap.ts +10 -7
  274. package/src/maps/trinketTypeToNameMap.ts +191 -193
  275. package/src/objects/LRoomShapeToRectangles.ts +35 -28
  276. package/src/objects/backdropTypeToRockAltType.ts +1 -2
  277. package/src/objects/bossNamePNGFileNames.ts +1 -2
  278. package/src/objects/bossPortraitPNGFileNames.ts +1 -2
  279. package/src/objects/cardDescriptions.ts +1 -2
  280. package/src/objects/cardNames.ts +1 -2
  281. package/src/objects/challengeNames.ts +1 -2
  282. package/src/objects/characterDamageMultipliers.ts +1 -2
  283. package/src/objects/characterNames.ts +1 -2
  284. package/src/objects/coinSubTypeToValue.ts +1 -2
  285. package/src/objects/directionNames.ts +1 -2
  286. package/src/objects/directionToDegrees.ts +1 -2
  287. package/src/objects/directionToMoveAction.ts +1 -2
  288. package/src/objects/directionToShootAction.ts +1 -2
  289. package/src/objects/directionToVector.ts +7 -10
  290. package/src/objects/doorSlotFlagToDoorSlot.ts +1 -2
  291. package/src/objects/doorSlotToDirection.ts +1 -2
  292. package/src/objects/doorSlotToDoorSlotFlag.ts +1 -2
  293. package/src/objects/isaacAPIClassTypeToBrand.ts +1 -5
  294. package/src/objects/languageNames.ts +1 -2
  295. package/src/objects/oppositeDoorSlots.ts +1 -2
  296. package/src/objects/pillEffectClasses.ts +1 -2
  297. package/src/objects/pillEffectNames.ts +1 -2
  298. package/src/objects/pillEffectTypes.ts +1 -2
  299. package/src/objects/playerNamePNGFileNames.ts +1 -2
  300. package/src/objects/playerPortraitPNGFileNames.ts +1 -2
  301. package/src/objects/roomShapeBounds.ts +3 -7
  302. package/src/objects/roomShapeCorners.ts +59 -62
  303. package/src/objects/roomShapeLayoutSizes.ts +6 -10
  304. package/src/objects/roomShapeToBottomRightPosition.ts +11 -17
  305. package/src/objects/roomShapeToDoorSlotCoordinates.ts +93 -94
  306. package/src/objects/roomShapeToDoorSlots.ts +11 -14
  307. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +15 -14
  308. package/src/objects/roomShapeToGridWidth.ts +1 -2
  309. package/src/objects/roomShapeToTopLeftPosition.ts +6 -9
  310. package/src/objects/roomShapeVolumes.ts +1 -2
  311. package/src/objects/roomTypeGotoPrefixes.ts +1 -2
  312. package/src/objects/roomTypeNames.ts +1 -2
  313. package/src/objects/stageToMusic.ts +10 -11
  314. package/src/objects/stageTypeSuffixes.ts +1 -2
  315. package/src/objects/stageTypeToLetter.ts +1 -2
  316. package/src/objects/transformationNames.ts +1 -2
  317. package/src/objects/versusScreenBackgroundColors.ts +30 -33
  318. package/src/objects/versusScreenDirtSpotColors.ts +30 -33
  319. package/src/sets/LRoomShapesSet.ts +2 -1
  320. package/src/sets/bossSets.ts +51 -49
  321. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +3 -2
  322. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +3 -2
  323. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -2
  324. package/src/sets/charactersWithNoRedHeartsSet.ts +11 -11
  325. package/src/sets/charactersWithNoSoulHeartsSet.ts +8 -8
  326. package/src/sets/chestPickupVariantsSet.ts +2 -1
  327. package/src/sets/consoleCommandsSet.ts +3 -1
  328. package/src/sets/entitiesWithArmorSet.ts +2 -1
  329. package/src/sets/familiarsThatShootPlayerTearsSet.ts +3 -2
  330. package/src/sets/itemConfigCardTypesForCardsSet.ts +11 -0
  331. package/src/sets/lostStyleCharactersSet.ts +2 -1
  332. package/src/sets/mineShaftRoomSubTypesSet.ts +8 -8
  333. package/src/sets/narrowRoomShapesSet.ts +2 -1
  334. package/src/sets/redHeartSubTypesSet.ts +2 -1
  335. package/src/sets/sinEntityTypesSet.ts +2 -1
  336. package/src/sets/singleUseActiveCollectibleTypesSet.ts +3 -2
  337. package/src/sets/storyBossesSet.ts +2 -1
  338. package/src/types/PickingUpItem.ts +2 -1
  339. package/src/types/ReadonlyMap.ts +13 -0
  340. package/src/types/ReadonlySet.ts +9 -0
  341. package/dist/src/types/HasAllEnumKeys.d.ts +0 -26
  342. package/dist/src/types/HasAllEnumKeys.d.ts.map +0 -1
  343. package/dist/src/types/HasAllEnumKeys.lua +0 -2
  344. package/src/types/HasAllEnumKeys.ts +0 -25
@@ -1,37 +1,39 @@
1
1
  local ____exports = {}
2
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
3
  local StageID = ____isaac_2Dtypescript_2Ddefinitions.StageID
4
+ local ____readOnly = require("src.functions.readOnly")
5
+ local newReadonlyColor = ____readOnly.newReadonlyColor
4
6
  --- We arbitrarily specify a default color equal to that of Basement.
5
- local DEFAULT_COLOR = Color(201 / 255, 114 / 255, 96 / 255)
7
+ local DEFAULT_COLOR = newReadonlyColor(nil, 201 / 255, 114 / 255, 96 / 255)
6
8
  --- These values are taken from StageAPI.
7
9
  ____exports.VERSUS_SCREEN_DIRT_SPOT_COLORS = {
8
10
  [StageID.SPECIAL_ROOMS] = DEFAULT_COLOR,
9
- [StageID.BASEMENT] = Color(201 / 255, 114 / 255, 96 / 255),
10
- [StageID.CELLAR] = Color(229 / 255, 157 / 255, 111 / 255),
11
- [StageID.BURNING_BASEMENT] = Color(252 / 255, 108 / 255, 90 / 255),
12
- [StageID.CAVES] = Color(167 / 255, 111 / 255, 75 / 255),
13
- [StageID.CATACOMBS] = Color(135 / 255, 90 / 255, 80 / 255),
14
- [StageID.FLOODED_CAVES] = Color(111 / 255, 147 / 255, 180 / 255),
15
- [StageID.DEPTHS] = Color(70 / 255, 70 / 255, 72 / 255),
16
- [StageID.NECROPOLIS] = Color(88 / 255, 67 / 255, 54 / 255),
17
- [StageID.DANK_DEPTHS] = Color(70 / 255, 70 / 255, 72 / 255),
18
- [StageID.WOMB] = Color(241 / 255, 28 / 255, 28 / 255),
19
- [StageID.UTERO] = Color(199 / 255, 60 / 255, 48 / 255),
20
- [StageID.SCARRED_WOMB] = Color(247 / 255, 152 / 255, 88 / 255),
21
- [StageID.BLUE_WOMB] = Color(157 / 255, 209 / 255, 255 / 255),
22
- [StageID.SHEOL] = Color(60 / 255, 54 / 255, 54 / 255),
23
- [StageID.CATHEDRAL] = Color(44 / 255, 100 / 255, 111 / 255),
24
- [StageID.DARK_ROOM] = Color(80 / 255, 38 / 255, 20 / 255),
25
- [StageID.CHEST] = Color(175 / 255, 108 / 255, 72 / 255),
26
- [StageID.VOID] = Color(70 / 255, 5 / 255, 5 / 255),
27
- [StageID.DOWNPOUR] = Color(149 / 255, 157 / 255, 167 / 255),
28
- [StageID.DROSS] = Color(179 / 255, 179 / 255, 143 / 255),
29
- [StageID.MINES] = Color(93 / 255, 85 / 255, 72 / 255),
30
- [StageID.ASHPIT] = Color(106 / 255, 102 / 255, 94 / 255),
31
- [StageID.MAUSOLEUM] = Color(70 / 255, 59 / 255, 72 / 255),
32
- [StageID.GEHENNA] = Color(59 / 255, 41 / 255, 41 / 255),
33
- [StageID.CORPSE] = Color(124 / 255, 134 / 255, 111 / 255),
34
- [StageID.MORTIS] = Color(124 / 255, 134 / 255, 111 / 255),
11
+ [StageID.BASEMENT] = newReadonlyColor(nil, 201 / 255, 114 / 255, 96 / 255),
12
+ [StageID.CELLAR] = newReadonlyColor(nil, 229 / 255, 157 / 255, 111 / 255),
13
+ [StageID.BURNING_BASEMENT] = newReadonlyColor(nil, 252 / 255, 108 / 255, 90 / 255),
14
+ [StageID.CAVES] = newReadonlyColor(nil, 167 / 255, 111 / 255, 75 / 255),
15
+ [StageID.CATACOMBS] = newReadonlyColor(nil, 135 / 255, 90 / 255, 80 / 255),
16
+ [StageID.FLOODED_CAVES] = newReadonlyColor(nil, 111 / 255, 147 / 255, 180 / 255),
17
+ [StageID.DEPTHS] = newReadonlyColor(nil, 70 / 255, 70 / 255, 72 / 255),
18
+ [StageID.NECROPOLIS] = newReadonlyColor(nil, 88 / 255, 67 / 255, 54 / 255),
19
+ [StageID.DANK_DEPTHS] = newReadonlyColor(nil, 70 / 255, 70 / 255, 72 / 255),
20
+ [StageID.WOMB] = newReadonlyColor(nil, 241 / 255, 28 / 255, 28 / 255),
21
+ [StageID.UTERO] = newReadonlyColor(nil, 199 / 255, 60 / 255, 48 / 255),
22
+ [StageID.SCARRED_WOMB] = newReadonlyColor(nil, 247 / 255, 152 / 255, 88 / 255),
23
+ [StageID.BLUE_WOMB] = newReadonlyColor(nil, 157 / 255, 209 / 255, 255 / 255),
24
+ [StageID.SHEOL] = newReadonlyColor(nil, 60 / 255, 54 / 255, 54 / 255),
25
+ [StageID.CATHEDRAL] = newReadonlyColor(nil, 44 / 255, 100 / 255, 111 / 255),
26
+ [StageID.DARK_ROOM] = newReadonlyColor(nil, 80 / 255, 38 / 255, 20 / 255),
27
+ [StageID.CHEST] = newReadonlyColor(nil, 175 / 255, 108 / 255, 72 / 255),
28
+ [StageID.VOID] = newReadonlyColor(nil, 70 / 255, 5 / 255, 5 / 255),
29
+ [StageID.DOWNPOUR] = newReadonlyColor(nil, 149 / 255, 157 / 255, 167 / 255),
30
+ [StageID.DROSS] = newReadonlyColor(nil, 179 / 255, 179 / 255, 143 / 255),
31
+ [StageID.MINES] = newReadonlyColor(nil, 93 / 255, 85 / 255, 72 / 255),
32
+ [StageID.ASHPIT] = newReadonlyColor(nil, 106 / 255, 102 / 255, 94 / 255),
33
+ [StageID.MAUSOLEUM] = newReadonlyColor(nil, 70 / 255, 59 / 255, 72 / 255),
34
+ [StageID.GEHENNA] = newReadonlyColor(nil, 59 / 255, 41 / 255, 41 / 255),
35
+ [StageID.CORPSE] = newReadonlyColor(nil, 124 / 255, 134 / 255, 111 / 255),
36
+ [StageID.MORTIS] = newReadonlyColor(nil, 124 / 255, 134 / 255, 111 / 255),
35
37
  [StageID.HOME] = DEFAULT_COLOR,
36
38
  [StageID.BACKWARDS] = DEFAULT_COLOR
37
39
  }
@@ -1 +1 @@
1
- {"version":3,"file":"LRoomShapesSet.d.ts","sourceRoot":"","sources":["../../../src/sets/LRoomShapesSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAEzD,eAAO,MAAM,iBAAiB,EAAE,WAAW,CAAC,SAAS,CAKnD,CAAC"}
1
+ {"version":3,"file":"LRoomShapesSet.d.ts","sourceRoot":"","sources":["../../../src/sets/LRoomShapesSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAGzD,eAAO,MAAM,iBAAiB,wBAK5B,CAAC"}
@@ -1,8 +1,9 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
7
- ____exports.L_ROOM_SHAPES_SET = __TS__New(Set, {RoomShape.LTL, RoomShape.LTR, RoomShape.LBL, RoomShape.LBR})
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
8
+ ____exports.L_ROOM_SHAPES_SET = __TS__New(ReadonlySet, {RoomShape.LTL, RoomShape.LTR, RoomShape.LBL, RoomShape.LBR})
8
9
  return ____exports
@@ -1,6 +1,5 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare const STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP: ReadonlyMap<int, ReadonlyMap<int, ReadonlySet<string>>>;
3
- export declare const STAGE_TO_COMBINED_BOSS_SET_MAP: ReadonlyMap<int, ReadonlySet<string>>;
1
+ export declare const STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP: ReadonlyMap<number, ReadonlyMap<number, ReadonlySet<string>>>;
2
+ export declare const STAGE_TO_COMBINED_BOSS_SET_MAP: ReadonlyMap<number, ReadonlySet<string>>;
4
3
  export declare const ALL_BOSSES_SET: ReadonlySet<string>;
5
4
  export declare const ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET: ReadonlySet<string>;
6
5
  //# sourceMappingURL=bossSets.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../../src/sets/bossSets.ts"],"names":[],"mappings":";AAibA,eAAO,MAAM,mCAAmC,EAAE,WAAW,CAC3D,GAAG,EACH,WAAW,CAAC,GAAG,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC,CAarC,CAAC;AAEH,eAAO,MAAM,8BAA8B,EAAE,WAAW,CACtD,GAAG,EACH,WAAW,CAAC,MAAM,CAAC,CAanB,CAAC;AAEH,eAAO,MAAM,cAAc,EAAE,WAAW,CAAC,MAAM,CAQ7C,CAAC;AAEH,eAAO,MAAM,qCAAqC,qBACX,CAAC"}
1
+ {"version":3,"file":"bossSets.d.ts","sourceRoot":"","sources":["../../../src/sets/bossSets.ts"],"names":[],"mappings":"AAmbA,eAAO,MAAM,mCAAmC,+DAe9C,CAAC;AAEH,eAAO,MAAM,8BAA8B,0CAezC,CAAC;AAEH,eAAO,MAAM,cAAc,qBAQzB,CAAC;AAEH,eAAO,MAAM,qCAAqC,qBACX,CAAC"}
@@ -1,11 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local __TS__Spread = ____lualib.__TS__Spread
5
4
  local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
6
5
  local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
7
6
  local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
8
- local Map = ____lualib.Map
7
+ local Set = ____lualib.Set
9
8
  local ____exports = {}
10
9
  local getAllBossesExcludingStoryBossesSet
11
10
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -42,6 +41,10 @@ local ____entities = require("src.functions.entities")
42
41
  local parseEntityTypeVariantString = ____entities.parseEntityTypeVariantString
43
42
  local ____set = require("src.functions.set")
44
43
  local copySet = ____set.copySet
44
+ local ____ReadonlyMap = require("src.types.ReadonlyMap")
45
+ local ReadonlyMap = ____ReadonlyMap.ReadonlyMap
46
+ local ____ReadonlySet = require("src.types.ReadonlySet")
47
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
45
48
  local ____storyBossesSet = require("src.sets.storyBossesSet")
46
49
  local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
47
50
  function getAllBossesExcludingStoryBossesSet(self)
@@ -61,7 +64,7 @@ function getAllBossesExcludingStoryBossesSet(self)
61
64
  end
62
65
  --- Contains just the bosses in Basement (not e.g. Burning Basement).
63
66
  local BASEMENT_BOSSES_SET = __TS__New(
64
- Set,
67
+ ReadonlySet,
65
68
  {
66
69
  (tostring(EntityType.LARRY_JR) .. ".") .. tostring(LarryJrVariant.LARRY_JR),
67
70
  tostring(EntityType.MONSTRO) .. ".0",
@@ -81,7 +84,7 @@ local BASEMENT_BOSSES_SET = __TS__New(
81
84
  )
82
85
  --- Contains just the bosses in Cellar (not e.g. Burning Basement).
83
86
  local CELLAR_BOSSES_SET = __TS__New(
84
- Set,
87
+ ReadonlySet,
85
88
  {
86
89
  (tostring(EntityType.PIN) .. ".") .. tostring(PinVariant.PIN),
87
90
  tostring(EntityType.FAMINE) .. ".0",
@@ -98,7 +101,7 @@ local CELLAR_BOSSES_SET = __TS__New(
98
101
  )
99
102
  --- Contains just the bosses in Burning Basement (not e.g. Cellar).
100
103
  local BURNING_BASEMENT_BOSSES_SET = __TS__New(
101
- Set,
104
+ ReadonlySet,
102
105
  {
103
106
  (tostring(EntityType.LARRY_JR) .. ".") .. tostring(LarryJrVariant.LARRY_JR),
104
107
  tostring(EntityType.MONSTRO) .. ".0",
@@ -119,7 +122,7 @@ local BURNING_BASEMENT_BOSSES_SET = __TS__New(
119
122
  )
120
123
  --- Contains just the bosses in Downpour (not e.g. Burning Basement).
121
124
  local DOWNPOUR_BOSSES_SET = __TS__New(
122
- Set,
125
+ ReadonlySet,
123
126
  {
124
127
  (tostring(EntityType.PIN) .. ".") .. tostring(PinVariant.WORMWOOD),
125
128
  tostring(EntityType.LIL_BLUB) .. ".0",
@@ -129,7 +132,7 @@ local DOWNPOUR_BOSSES_SET = __TS__New(
129
132
  )
130
133
  --- Contains just the bosses in Dross (not e.g. Burning Basement).
131
134
  local DROSS_BOSSES_SET = __TS__New(
132
- Set,
135
+ ReadonlySet,
133
136
  {
134
137
  (tostring(EntityType.PIN) .. ".") .. tostring(PinVariant.WORMWOOD),
135
138
  tostring(EntityType.LIL_BLUB) .. ".0",
@@ -138,7 +141,7 @@ local DROSS_BOSSES_SET = __TS__New(
138
141
  tostring(EntityType.TURDLET) .. ".0"
139
142
  }
140
143
  )
141
- local ____Set_1 = Set
144
+ local ____ReadonlySet_1 = ReadonlySet
142
145
  local ____array_0 = __TS__SparseArrayNew(__TS__Spread(BASEMENT_BOSSES_SET:values()))
143
146
  __TS__SparseArrayPush(
144
147
  ____array_0,
@@ -158,10 +161,10 @@ __TS__SparseArrayPush(
158
161
  )
159
162
  --- The set of unique bosses for Basement, Cellar, and so on.
160
163
  local ALL_BASEMENT_BOSSES_SET = __TS__New(
161
- ____Set_1,
164
+ ____ReadonlySet_1,
162
165
  {__TS__SparseArraySpread(____array_0)}
163
166
  )
164
- local BASEMENT_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
167
+ local BASEMENT_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {
165
168
  {StageType.ORIGINAL, BASEMENT_BOSSES_SET},
166
169
  {StageType.WRATH_OF_THE_LAMB, CELLAR_BOSSES_SET},
167
170
  {StageType.AFTERBIRTH, BURNING_BASEMENT_BOSSES_SET},
@@ -170,7 +173,7 @@ local BASEMENT_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
170
173
  })
171
174
  --- Contains just the bosses in Caves (not e.g. Flooded Caves).
172
175
  local CAVES_BOSSES_SET = __TS__New(
173
- Set,
176
+ ReadonlySet,
174
177
  {
175
178
  (tostring(EntityType.CHUB) .. ".") .. tostring(ChubVariant.CHUB),
176
179
  (tostring(EntityType.CHUB) .. ".") .. tostring(ChubVariant.CHAD),
@@ -191,7 +194,7 @@ local CAVES_BOSSES_SET = __TS__New(
191
194
  )
192
195
  --- Contains just the bosses in Catacombs (not e.g. Flooded Caves).
193
196
  local CATACOMBS_BOSSES_SET = __TS__New(
194
- Set,
197
+ ReadonlySet,
195
198
  {
196
199
  (tostring(EntityType.LARRY_JR) .. ".") .. tostring(LarryJrVariant.THE_HOLLOW),
197
200
  (tostring(EntityType.CHUB) .. ".") .. tostring(ChubVariant.CARRION_QUEEN),
@@ -213,7 +216,7 @@ local CATACOMBS_BOSSES_SET = __TS__New(
213
216
  )
214
217
  --- Contains just the bosses in Flooded Caves (not e.g. Catacombs).
215
218
  local FLOODED_CAVES_BOSSES_SET = __TS__New(
216
- Set,
219
+ ReadonlySet,
217
220
  {
218
221
  (tostring(EntityType.CHUB) .. ".") .. tostring(ChubVariant.CHUB),
219
222
  (tostring(EntityType.CHUB) .. ".") .. tostring(ChubVariant.CHAD),
@@ -236,7 +239,7 @@ local FLOODED_CAVES_BOSSES_SET = __TS__New(
236
239
  )
237
240
  --- Contains just the bosses in Mines (not e.g. Flooded Caves).
238
241
  local MINES_BOSSES_SET = __TS__New(
239
- Set,
242
+ ReadonlySet,
240
243
  {
241
244
  (tostring(EntityType.LARRY_JR) .. ".") .. tostring(LarryJrVariant.TUFF_TWIN),
242
245
  tostring(EntityType.REAP_CREEP) .. ".0",
@@ -246,7 +249,7 @@ local MINES_BOSSES_SET = __TS__New(
246
249
  )
247
250
  --- Contains just the bosses in Ashpit (not e.g. Flooded Caves).
248
251
  local ASHPIT_BOSSES_SET = __TS__New(
249
- Set,
252
+ ReadonlySet,
250
253
  {
251
254
  (tostring(EntityType.LARRY_JR) .. ".") .. tostring(LarryJrVariant.THE_SHELL),
252
255
  (tostring(EntityType.POLYCEPHALUS) .. ".") .. tostring(PolycephalusVariant.THE_PILE),
@@ -255,7 +258,7 @@ local ASHPIT_BOSSES_SET = __TS__New(
255
258
  tostring(EntityType.CLUTCH) .. ".0"
256
259
  }
257
260
  )
258
- local ____Set_3 = Set
261
+ local ____ReadonlySet_3 = ReadonlySet
259
262
  local ____array_2 = __TS__SparseArrayNew(__TS__Spread(CAVES_BOSSES_SET:values()))
260
263
  __TS__SparseArrayPush(
261
264
  ____array_2,
@@ -275,10 +278,10 @@ __TS__SparseArrayPush(
275
278
  )
276
279
  --- The set of unique bosses for Caves, Catacombs, and so on.
277
280
  local ALL_CAVES_BOSSES_SET = __TS__New(
278
- ____Set_3,
281
+ ____ReadonlySet_3,
279
282
  {__TS__SparseArraySpread(____array_2)}
280
283
  )
281
- local CAVES_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
284
+ local CAVES_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {
282
285
  {StageType.ORIGINAL, CAVES_BOSSES_SET},
283
286
  {StageType.WRATH_OF_THE_LAMB, CATACOMBS_BOSSES_SET},
284
287
  {StageType.AFTERBIRTH, FLOODED_CAVES_BOSSES_SET},
@@ -287,7 +290,7 @@ local CAVES_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
287
290
  })
288
291
  --- Contains just the bosses in Depths (not e.g. Dank Depths).
289
292
  local DEPTHS_BOSSES_SET = __TS__New(
290
- Set,
293
+ ReadonlySet,
291
294
  {
292
295
  (tostring(EntityType.MONSTRO_2) .. ".") .. tostring(Monstro2Variant.MONSTRO_2),
293
296
  (tostring(EntityType.MONSTRO_2) .. ".") .. tostring(Monstro2Variant.GISH),
@@ -305,7 +308,7 @@ local DEPTHS_BOSSES_SET = __TS__New(
305
308
  )
306
309
  --- Contains just the bosses in Necropolis (not e.g. Dank Depths).
307
310
  local NECROPOLIS_BOSSES_SET = __TS__New(
308
- Set,
311
+ ReadonlySet,
309
312
  {
310
313
  (tostring(EntityType.MOM) .. ".") .. tostring(MomVariant.MOM),
311
314
  (tostring(EntityType.WAR) .. ".") .. tostring(WarVariant.WAR),
@@ -322,7 +325,7 @@ local NECROPOLIS_BOSSES_SET = __TS__New(
322
325
  )
323
326
  --- Contains just the bosses in Dank Depths (not e.g. Necropolis).
324
327
  local DANK_DEPTHS_BOSSES_SET = __TS__New(
325
- Set,
328
+ ReadonlySet,
326
329
  {
327
330
  (tostring(EntityType.MONSTRO_2) .. ".") .. tostring(Monstro2Variant.MONSTRO_2),
328
331
  (tostring(EntityType.MONSTRO_2) .. ".") .. tostring(Monstro2Variant.GISH),
@@ -340,7 +343,7 @@ local DANK_DEPTHS_BOSSES_SET = __TS__New(
340
343
  )
341
344
  --- Contains just the bosses in Mausoleum (not e.g. Dank Depths).
342
345
  local MAUSOLEUM_BOSSES_SET = __TS__New(
343
- Set,
346
+ ReadonlySet,
344
347
  {
345
348
  (tostring(EntityType.MOM) .. ".") .. tostring(MomVariant.MOM),
346
349
  tostring(EntityType.SIREN) .. ".0",
@@ -349,14 +352,14 @@ local MAUSOLEUM_BOSSES_SET = __TS__New(
349
352
  )
350
353
  --- Contains just the bosses in Gehenna (not e.g. Dank Depths).
351
354
  local GEHENNA_BOSSES_SET = __TS__New(
352
- Set,
355
+ ReadonlySet,
353
356
  {
354
357
  (tostring(EntityType.MOM) .. ".") .. tostring(MomVariant.MOM),
355
358
  tostring(EntityType.VISAGE) .. ".0",
356
359
  tostring(EntityType.HORNY_BOYS) .. ".0"
357
360
  }
358
361
  )
359
- local ____Set_5 = Set
362
+ local ____ReadonlySet_5 = ReadonlySet
360
363
  local ____array_4 = __TS__SparseArrayNew(__TS__Spread(DEPTHS_BOSSES_SET:values()))
361
364
  __TS__SparseArrayPush(
362
365
  ____array_4,
@@ -376,10 +379,10 @@ __TS__SparseArrayPush(
376
379
  )
377
380
  --- The set of unique bosses for Depths, Necropolis, and so on.
378
381
  local ALL_DEPTHS_BOSSES_SET = __TS__New(
379
- ____Set_5,
382
+ ____ReadonlySet_5,
380
383
  {__TS__SparseArraySpread(____array_4)}
381
384
  )
382
- local DEPTHS_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
385
+ local DEPTHS_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {
383
386
  {StageType.ORIGINAL, DEPTHS_BOSSES_SET},
384
387
  {StageType.WRATH_OF_THE_LAMB, NECROPOLIS_BOSSES_SET},
385
388
  {StageType.AFTERBIRTH, DANK_DEPTHS_BOSSES_SET},
@@ -388,7 +391,7 @@ local DEPTHS_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
388
391
  })
389
392
  --- Contains just the bosses in Womb (not e.g. Scarred Womb).
390
393
  local WOMB_BOSSES_SET = __TS__New(
391
- Set,
394
+ ReadonlySet,
392
395
  {
393
396
  (tostring(EntityType.PIN) .. ".") .. tostring(PinVariant.SCOLEX),
394
397
  (tostring(EntityType.WAR) .. ".") .. tostring(WarVariant.CONQUEST),
@@ -406,7 +409,7 @@ local WOMB_BOSSES_SET = __TS__New(
406
409
  )
407
410
  --- Contains just the bosses in Utero (not e.g. Scarred Womb).
408
411
  local UTERO_BOSSES_SET = __TS__New(
409
- Set,
412
+ ReadonlySet,
410
413
  {
411
414
  (tostring(EntityType.WAR) .. ".") .. tostring(WarVariant.CONQUEST),
412
415
  tostring(EntityType.DEATH) .. ".0",
@@ -423,7 +426,7 @@ local UTERO_BOSSES_SET = __TS__New(
423
426
  )
424
427
  --- Contains just the bosses in Scarred Womb (not e.g. Utero).
425
428
  local SCARRED_WOMB_BOSSES_SET = __TS__New(
426
- Set,
429
+ ReadonlySet,
427
430
  {
428
431
  (tostring(EntityType.PIN) .. ".") .. tostring(PinVariant.SCOLEX),
429
432
  (tostring(EntityType.WAR) .. ".") .. tostring(WarVariant.CONQUEST),
@@ -442,7 +445,7 @@ local SCARRED_WOMB_BOSSES_SET = __TS__New(
442
445
  )
443
446
  --- Contains just the bosses in Corpse (not e.g. Scarred Womb).
444
447
  local CORPSE_BOSSES_SET = __TS__New(
445
- Set,
448
+ ReadonlySet,
446
449
  {
447
450
  tostring(EntityType.SCOURGE) .. ".0",
448
451
  tostring(EntityType.CHIMERA) .. ".0",
@@ -450,7 +453,7 @@ local CORPSE_BOSSES_SET = __TS__New(
450
453
  tostring(EntityType.MOTHER) .. ".0"
451
454
  }
452
455
  )
453
- local ____Set_7 = Set
456
+ local ____ReadonlySet_7 = ReadonlySet
454
457
  local ____array_6 = __TS__SparseArrayNew(__TS__Spread(WOMB_BOSSES_SET:values()))
455
458
  __TS__SparseArrayPush(
456
459
  ____array_6,
@@ -470,54 +473,54 @@ __TS__SparseArrayPush(
470
473
  )
471
474
  --- The set of unique bosses for Depths, Necropolis, and so on.
472
475
  local ALL_WOMB_BOSSES_SET = __TS__New(
473
- ____Set_7,
476
+ ____ReadonlySet_7,
474
477
  {__TS__SparseArraySpread(____array_6)}
475
478
  )
476
- local WOMB_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {{StageType.ORIGINAL, WOMB_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, UTERO_BOSSES_SET}, {StageType.AFTERBIRTH, SCARRED_WOMB_BOSSES_SET}, {StageType.REPENTANCE, CORPSE_BOSSES_SET}})
479
+ local WOMB_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {{StageType.ORIGINAL, WOMB_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, UTERO_BOSSES_SET}, {StageType.AFTERBIRTH, SCARRED_WOMB_BOSSES_SET}, {StageType.REPENTANCE, CORPSE_BOSSES_SET}})
477
480
  local BLUE_WOMB_BOSSES_SET = __TS__New(
478
- Set,
481
+ ReadonlySet,
479
482
  {tostring(EntityType.HUSH) .. ".0"}
480
483
  )
481
- local BLUE_WOMB_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {{StageType.ORIGINAL, BLUE_WOMB_BOSSES_SET}})
484
+ local BLUE_WOMB_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {{StageType.ORIGINAL, BLUE_WOMB_BOSSES_SET}})
482
485
  local SHEOL_BOSSES_SET = __TS__New(
483
- Set,
486
+ ReadonlySet,
484
487
  {(tostring(EntityType.SATAN) .. ".") .. tostring(SatanVariant.SATAN)}
485
488
  )
486
489
  local CATHEDRAL_BOSSES_SET = __TS__New(
487
- Set,
490
+ ReadonlySet,
488
491
  {(tostring(EntityType.ISAAC) .. ".") .. tostring(IsaacVariant.ISAAC)}
489
492
  )
490
- local ____Set_9 = Set
493
+ local ____ReadonlySet_9 = ReadonlySet
491
494
  local ____array_8 = __TS__SparseArrayNew(__TS__Spread(SHEOL_BOSSES_SET:values()))
492
495
  __TS__SparseArrayPush(
493
496
  ____array_8,
494
497
  __TS__Spread(CATHEDRAL_BOSSES_SET:values())
495
498
  )
496
499
  local ALL_STAGE_10_BOSSES_SET = __TS__New(
497
- ____Set_9,
500
+ ____ReadonlySet_9,
498
501
  {__TS__SparseArraySpread(____array_8)}
499
502
  )
500
- local STAGE_10_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {{StageType.ORIGINAL, SHEOL_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, CATHEDRAL_BOSSES_SET}})
503
+ local STAGE_10_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {{StageType.ORIGINAL, SHEOL_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, CATHEDRAL_BOSSES_SET}})
501
504
  local DARK_ROOM_BOSSES_SET = __TS__New(
502
- Set,
505
+ ReadonlySet,
503
506
  {(tostring(EntityType.THE_LAMB) .. ".") .. tostring(LambVariant.LAMB)}
504
507
  )
505
508
  local CHEST_BOSSES_SET = __TS__New(
506
- Set,
509
+ ReadonlySet,
507
510
  {(tostring(EntityType.ISAAC) .. ".") .. tostring(IsaacVariant.BLUE_BABY)}
508
511
  )
509
- local ____Set_11 = Set
512
+ local ____ReadonlySet_11 = ReadonlySet
510
513
  local ____array_10 = __TS__SparseArrayNew(__TS__Spread(DARK_ROOM_BOSSES_SET:values()))
511
514
  __TS__SparseArrayPush(
512
515
  ____array_10,
513
516
  __TS__Spread(CHEST_BOSSES_SET:values())
514
517
  )
515
518
  local ALL_STAGE_11_BOSSES_SET = __TS__New(
516
- ____Set_11,
519
+ ____ReadonlySet_11,
517
520
  {__TS__SparseArraySpread(____array_10)}
518
521
  )
519
- local STAGE_11_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {{StageType.ORIGINAL, DARK_ROOM_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, CHEST_BOSSES_SET}})
520
- ____exports.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
522
+ local STAGE_11_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {{StageType.ORIGINAL, DARK_ROOM_BOSSES_SET}, {StageType.WRATH_OF_THE_LAMB, CHEST_BOSSES_SET}})
523
+ ____exports.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(ReadonlyMap, {
521
524
  {1, BASEMENT_STAGE_TYPE_TO_BOSS_SET_MAP},
522
525
  {2, BASEMENT_STAGE_TYPE_TO_BOSS_SET_MAP},
523
526
  {3, CAVES_STAGE_TYPE_TO_BOSS_SET_MAP},
@@ -530,7 +533,7 @@ ____exports.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = __TS__New(Map, {
530
533
  {10, STAGE_10_STAGE_TYPE_TO_BOSS_SET_MAP},
531
534
  {11, STAGE_11_STAGE_TYPE_TO_BOSS_SET_MAP}
532
535
  })
533
- ____exports.STAGE_TO_COMBINED_BOSS_SET_MAP = __TS__New(Map, {
536
+ ____exports.STAGE_TO_COMBINED_BOSS_SET_MAP = __TS__New(ReadonlyMap, {
534
537
  {1, ALL_BASEMENT_BOSSES_SET},
535
538
  {2, ALL_BASEMENT_BOSSES_SET},
536
539
  {3, ALL_CAVES_BOSSES_SET},
@@ -543,7 +546,7 @@ ____exports.STAGE_TO_COMBINED_BOSS_SET_MAP = __TS__New(Map, {
543
546
  {10, ALL_STAGE_10_BOSSES_SET},
544
547
  {11, ALL_STAGE_11_BOSSES_SET}
545
548
  })
546
- local ____Set_13 = Set
549
+ local ____ReadonlySet_13 = ReadonlySet
547
550
  local ____array_12 = __TS__SparseArrayNew(__TS__Spread(ALL_BASEMENT_BOSSES_SET:values()))
548
551
  __TS__SparseArrayPush(
549
552
  ____array_12,
@@ -570,7 +573,7 @@ __TS__SparseArrayPush(
570
573
  __TS__Spread(ALL_STAGE_11_BOSSES_SET:values())
571
574
  )
572
575
  ____exports.ALL_BOSSES_SET = __TS__New(
573
- ____Set_13,
576
+ ____ReadonlySet_13,
574
577
  {__TS__SparseArraySpread(____array_12)}
575
578
  )
576
579
  ____exports.ALL_BOSSES_EXCLUDING_STORY_BOSSES_SET = getAllBossesExcludingStoryBossesSet(nil)
@@ -1 +1 @@
1
- {"version":3,"file":"charactersThatStartWithAnActiveItemSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersThatStartWithAnActiveItemSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,eAAO,MAAM,6CAA6C,EAAE,WAAW,CAAC,UAAU,CAa9E,CAAC"}
1
+ {"version":3,"file":"charactersThatStartWithAnActiveItemSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersThatStartWithAnActiveItemSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D,eAAO,MAAM,6CAA6C,yBAatD,CAAC"}
@@ -1,10 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
- ____exports.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = __TS__New(Set, {
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
8
+ ____exports.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = __TS__New(ReadonlySet, {
8
9
  PlayerType.ISAAC,
9
10
  PlayerType.MAGDALENE,
10
11
  PlayerType.JUDAS,
@@ -1 +1 @@
1
- {"version":3,"file":"charactersWithBlackHeartFromEternalHeartSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithBlackHeartFromEternalHeartSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,eAAO,MAAM,kDAAkD,EAAE,WAAW,CAAC,UAAU,CAInF,CAAC"}
1
+ {"version":3,"file":"charactersWithBlackHeartFromEternalHeartSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithBlackHeartFromEternalHeartSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D,eAAO,MAAM,kDAAkD,yBAI3D,CAAC"}
@@ -1,8 +1,9 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
- ____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = __TS__New(Set, {PlayerType.DARK_JUDAS, PlayerType.JUDAS_B})
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
8
+ ____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = __TS__New(ReadonlySet, {PlayerType.DARK_JUDAS, PlayerType.JUDAS_B})
8
9
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"charactersWithFreeDevilDealsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithFreeDevilDealsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,eAAO,MAAM,oCAAoC,EAAE,WAAW,CAAC,UAAU,CACJ,CAAC"}
1
+ {"version":3,"file":"charactersWithFreeDevilDealsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithFreeDevilDealsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D,eAAO,MAAM,oCAAoC,yBAEhD,CAAC"}
@@ -1,8 +1,9 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
- ____exports.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = __TS__New(Set, {PlayerType.LOST, PlayerType.LOST_B, PlayerType.JACOB_2_B})
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
8
+ ____exports.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = __TS__New(ReadonlySet, {PlayerType.LOST, PlayerType.LOST_B, PlayerType.JACOB_2_B})
8
9
  return ____exports
@@ -1 +1 @@
1
- {"version":3,"file":"charactersWithNoRedHeartsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithNoRedHeartsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D;;;GAGG;AACH,eAAO,MAAM,iCAAiC,EAAE,WAAW,CAAC,UAAU,CAUlE,CAAC"}
1
+ {"version":3,"file":"charactersWithNoRedHeartsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithNoRedHeartsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D;;;GAGG;AACH,eAAO,MAAM,iCAAiC,yBAS5C,CAAC"}
@@ -1,12 +1,13 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
7
8
  --- The set of characters where red heart containers will be turned into soul hearts (e.g. Blue
8
9
  -- Baby). This includes The Lost and Tainted Lost. This does not include Keeper or Tainted Keeper.
9
- ____exports.CHARACTERS_WITH_NO_RED_HEARTS_SET = __TS__New(Set, {
10
+ ____exports.CHARACTERS_WITH_NO_RED_HEARTS_SET = __TS__New(ReadonlySet, {
10
11
  PlayerType.BLUE_BABY,
11
12
  PlayerType.LOST,
12
13
  PlayerType.DARK_JUDAS,
@@ -1 +1 @@
1
- {"version":3,"file":"charactersWithNoSoulHeartsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithNoSoulHeartsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D;;;GAGG;AACH,eAAO,MAAM,kCAAkC,EAAE,WAAW,CAAC,UAAU,CAOnE,CAAC"}
1
+ {"version":3,"file":"charactersWithNoSoulHeartsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/charactersWithNoSoulHeartsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D;;;GAGG;AACH,eAAO,MAAM,kCAAkC,yBAM7C,CAAC"}
@@ -1,12 +1,13 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
7
8
  --- The set of characters where soul hearts will be automatically stripped away (e.g. Bethany). This
8
9
  -- includes The Lost and Tainted Lost.
9
- ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS_SET = __TS__New(Set, {
10
+ ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS_SET = __TS__New(ReadonlySet, {
10
11
  PlayerType.LOST,
11
12
  PlayerType.KEEPER,
12
13
  PlayerType.BETHANY,
@@ -1 +1 @@
1
- {"version":3,"file":"chestPickupVariantsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/chestPickupVariantsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAE7D,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,aAAa,CAa3D,CAAC"}
1
+ {"version":3,"file":"chestPickupVariantsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/chestPickupVariantsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAG7D,eAAO,MAAM,qBAAqB,4BAahC,CAAC"}
@@ -1,10 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
5
  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
7
- ____exports.CHEST_PICKUP_VARIANTS = __TS__New(Set, {
6
+ local ____ReadonlySet = require("src.types.ReadonlySet")
7
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
8
+ ____exports.CHEST_PICKUP_VARIANTS = __TS__New(ReadonlySet, {
8
9
  PickupVariant.CHEST,
9
10
  PickupVariant.BOMB_CHEST,
10
11
  PickupVariant.SPIKED_CHEST,
@@ -1 +1 @@
1
- {"version":3,"file":"consoleCommandsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/consoleCommandsSet.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,MAAM,CAwDnD,CAAC"}
1
+ {"version":3,"file":"consoleCommandsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/consoleCommandsSet.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,eAAO,MAAM,oBAAoB,qBAwD/B,CAAC"}
@@ -1,10 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
4
+ local ____ReadonlySet = require("src.types.ReadonlySet")
5
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
5
6
  --- The set of vanilla console commands, as documented here:
6
7
  -- https://bindingofisaacrebirth.fandom.com/wiki/Debug_Console
7
- ____exports.CONSOLE_COMMANDS_SET = __TS__New(Set, {
8
+ ____exports.CONSOLE_COMMANDS_SET = __TS__New(ReadonlySet, {
8
9
  "achievement",
9
10
  "challenge",
10
11
  "clear",
@@ -1 +1 @@
1
- {"version":3,"file":"entitiesWithArmorSet.d.ts","sourceRoot":"","sources":["../../../src/sets/entitiesWithArmorSet.ts"],"names":[],"mappings":"AAwBA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,EAAE,WAAW,CAAC,MAAM,CA0CtD,CAAC"}
1
+ {"version":3,"file":"entitiesWithArmorSet.d.ts","sourceRoot":"","sources":["../../../src/sets/entitiesWithArmorSet.ts"],"names":[],"mappings":"AAyBA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,qBA0ClC,CAAC"}
@@ -1,5 +1,4 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
2
  local __TS__New = ____lualib.__TS__New
4
3
  local ____exports = {}
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -24,6 +23,8 @@ local SubHorfVariant = ____isaac_2Dtypescript_2Ddefinitions.SubHorfVariant
24
23
  local SuckerVariant = ____isaac_2Dtypescript_2Ddefinitions.SuckerVariant
25
24
  local UltraGreedVariant = ____isaac_2Dtypescript_2Ddefinitions.UltraGreedVariant
26
25
  local WallCreepVariant = ____isaac_2Dtypescript_2Ddefinitions.WallCreepVariant
26
+ local ____ReadonlySet = require("src.types.ReadonlySet")
27
+ local ReadonlySet = ____ReadonlySet.ReadonlySet
27
28
  --- "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities
28
29
  -- that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions.
29
30
  -- (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium
@@ -34,7 +35,7 @@ local WallCreepVariant = ____isaac_2Dtypescript_2Ddefinitions.WallCreepVariant
34
35
  --
35
36
  -- We use strings instead of a type + variant tuple so that we can have O(1) lookups.
36
37
  ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
37
- Set,
38
+ ReadonlySet,
38
39
  {
39
40
  (tostring(EntityType.POOTER) .. ".") .. tostring(PooterVariant.TAINTED_POOTER),
40
41
  (tostring(EntityType.HIVE) .. ".") .. tostring(HiveVariant.TAINTED_MULLIGAN),
@@ -1 +1 @@
1
- {"version":3,"file":"familiarsThatShootPlayerTearsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/familiarsThatShootPlayerTearsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,eAAO,MAAM,qCAAqC,EAAE,WAAW,CAAC,eAAe,CAU3E,CAAC"}
1
+ {"version":3,"file":"familiarsThatShootPlayerTearsSet.d.ts","sourceRoot":"","sources":["../../../src/sets/familiarsThatShootPlayerTearsSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG/D,eAAO,MAAM,qCAAqC,8BAU9C,CAAC"}