isaacscript-common 20.16.0 → 20.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +25 -18
- package/dist/isaacscript-common.lua +76 -34
- package/dist/src/functions/collectibles.d.ts +24 -18
- package/dist/src/functions/collectibles.d.ts.map +1 -1
- package/dist/src/functions/collectibles.lua +68 -24
- package/dist/src/functions/pickupVariants.d.ts.map +1 -1
- package/dist/src/functions/pickupVariants.lua +12 -11
- package/package.json +1 -1
- package/src/functions/collectibles.ts +149 -24
- package/src/functions/pickupVariants.ts +38 -12
package/dist/index.d.ts
CHANGED
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@@ -1318,7 +1318,7 @@ export declare function closeDoorFast(door: GridEntityDoor): void;
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export declare const COLLECTIBLE_INITIAL_WAIT = 20;
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/** Helper function to check in the item config if a given collectible has a given cache flag. */
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-
export declare function collectibleHasCacheFlag(
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+
export declare function collectibleHasCacheFlag(collectibleOrCollectibleType: EntityPickup | CollectibleType, cacheFlag: CacheFlag): boolean;
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export declare function collectibleHasTag(collectibleType: CollectibleType, tag: ItemConfigTag): boolean;
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@@ -4356,7 +4356,7 @@ export declare function getCoinValue(coinSubType: CoinSubType): int;
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* Helper function to get the charge type that a collectible has. Returns
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* `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
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*/
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-
export declare function getCollectibleChargeType(
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export declare function getCollectibleChargeType(collectibleOrCollectibleType: EntityPickup | CollectibleType): ItemConfigChargeType;
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/**
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* Helper function to get the in-game description for a collectible. Returns "Unknown" if the
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@@ -4364,19 +4364,19 @@ export declare function getCollectibleChargeType(collectibleType: CollectibleTyp
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*
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* This function works for both vanilla and modded collectibles.
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*/
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-
export declare function getCollectibleDescription(
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export declare function getCollectibleDescription(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
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/**
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* Helper function to get the coin cost that a collectible item would be if it were being offered in
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* a Devil Room deal. Returns 0 if passed `CollectibleType.NULL`.
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*/
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-
export declare function getCollectibleDevilCoinPrice(
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export declare function getCollectibleDevilCoinPrice(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
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/**
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* Helper function to get the heart cost that a collectible item would be if it were being offered
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* in a Devil Room deal. Returns 0 if passed `CollectibleType.NULL`.
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*/
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-
export declare function getCollectibleDevilHeartPrice(
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export declare function getCollectibleDevilHeartPrice(collectibleOrCollectibleType: EntityPickup | CollectibleType, player: EntityPlayer): PickupPrice;
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/**
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* Helper function to get the path to a collectible PNG file. Returns the path to the question mark
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@@ -4386,7 +4386,7 @@ export declare function getCollectibleDevilHeartPrice(collectibleType: Collectib
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* The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
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* field.
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*/
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-
export declare function getCollectibleGfxFilename(
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export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
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/**
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* Mods may have to keep track of data relating to a collectible. Finding an index for these kinds
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@@ -4444,19 +4444,19 @@ export declare function getCollectibleIndex(collectible: EntityPickup): Collecti
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* Helper function to get the initial amount of charges that a collectible has. Returns 0 if the
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* provided collectible type was not valid.
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*/
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-
export declare function getCollectibleInitCharge(
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export declare function getCollectibleInitCharge(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
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/**
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* Helper function to get the `ItemType` of a collectible. Returns `ItemType.ITEM_NULL` if the
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* provided collectible type was not valid.
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*/
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-
export declare function getCollectibleItemType(
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export declare function getCollectibleItemType(collectibleOrCollectibleType: EntityPickup | CollectibleType): ItemType;
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/**
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* Helper function to get the maximum amount of charges that a collectible has. Returns 0 if the
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* provided collectible type was not valid.
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*/
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-
export declare function getCollectibleMaxCharges(
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export declare function getCollectibleMaxCharges(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
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/**
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* Helper function to get the name of a collectible. Returns "Unknown" if the provided collectible
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@@ -4466,7 +4466,7 @@ export declare function getCollectibleMaxCharges(collectibleType: CollectibleTyp
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*
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* This function works for both vanilla and modded collectibles.
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*/
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-
export declare function getCollectibleName(
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export declare function getCollectibleName(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
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/**
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* Helper function to get the "pedestal type" of a collectible. For example, it might be sitting on
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@@ -4478,7 +4478,7 @@ export declare function getCollectiblePedestalType(collectible: EntityPickup): C
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* Helper function to get a collectible's quality. For example, Mom's Knife has a quality of 4.
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* Returns 0 if the provided collectible type was not valid.
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*/
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-
export declare function getCollectibleQuality(
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export declare function getCollectibleQuality(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
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/**
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* Helper function to get all of the collectible entities in the room.
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@@ -4499,7 +4499,7 @@ export declare function getCollectibles(collectibleType?: CollectibleType): Enti
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* const itemConfigTags = getCollectibleTags(collectibleType); // itemConfigTags is "18350080"
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* ```
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*/
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-
export declare function getCollectibleTags(
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export declare function getCollectibleTags(collectibleOrCollectibleType: EntityPickup | CollectibleType): BitFlags<ItemConfigTag>;
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/**
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* Gets the entities that have a hitbox that overlaps with any part of the square that the grid
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@@ -7617,7 +7617,7 @@ export declare function isFunction(variable: unknown): variable is Function;
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* glitched items once a player has TMTRAINER. However, glitched items can also "naturally" appear
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* in secret rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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*/
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export declare function isGlitchedCollectible(
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export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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export declare function isGoldenTrinketType(trinketType: TrinketType): boolean;
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@@ -7654,7 +7654,7 @@ export declare function isHeart(pickup: EntityPickup): pickup is EntityPickupHea
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*
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* Hidden collectibles will not show up in any pools and Eden will not start with them.
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*/
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-
export declare function isHiddenCollectible(
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export declare function isHiddenCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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export declare function isHiddenSecretRoomDoor(door: GridEntityDoor): boolean;
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@@ -7766,7 +7766,7 @@ export declare function isOdd(num: int): boolean;
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* Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
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* `ItemType.ITEM_FAMILIAR`.
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*/
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-
export declare function isPassiveCollectible(
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export declare function isPassiveCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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/** Helper function to narrow the type of `PickingUpItem`. */
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export declare function isPickingUpItemCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
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@@ -7822,7 +7822,7 @@ export declare function isPrimitive(variable: unknown): variable is boolean | nu
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export declare function isProjectile(variable: unknown): variable is EntityProjectile;
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/** Helper function to check if a collectible type is a particular quality. */
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export declare function isQuality(
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export declare function isQuality(collectibleOrCollectibleType: EntityPickup | CollectibleType, quality: int): boolean;
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export declare function isQuestCollectible(collectibleType: CollectibleType): boolean;
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@@ -7969,8 +7969,8 @@ export declare function isSin(npc: EntityNPC): boolean;
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/**
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* Helper function to determine if a particular collectible will disappear from the player's
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* inventory upon use. Note that this will not work will modded
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* dynamically know if a modded
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* inventory upon use. Note that this will not work will modded collectibles, as there is no way to
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* dynamically know if a modded collectible will disappear.
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*/
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export declare function isSingleUseCollectible(collectibleType: CollectibleType): boolean;
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@@ -14007,6 +14007,13 @@ export declare function setCollectibleEmpty(collectible: EntityPickup): void;
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*/
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export declare function setCollectibleGlitched(collectible: EntityPickup): void;
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/**
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* Helper function to set the "pedestal type" of a collectible. For example, it might be sitting on
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* top of a broken Blood Donation Machine and you want to change it to be sitting on top of an
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* opened Spiked Chest.
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*/
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export declare function setCollectiblePedestalType(collectible: EntityPickup, collectiblePedestalType: CollectiblePedestalType): void;
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/**
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* Helper function to change the sprite of a collectible pedestal entity.
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*
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 20.
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isaacscript-common 20.17.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -20112,39 +20112,40 @@ return ____exports
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["src.functions.pickupVariants"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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function ____exports.isHeart(self, pickup)
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return pickup.Variant == PickupVariant.HEART
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.HEART
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end
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function ____exports.isCoin(self, pickup)
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return pickup.Variant == PickupVariant.COIN
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.COIN
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end
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function ____exports.isKey(self, pickup)
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return pickup.Variant == PickupVariant.KEY
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.KEY
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end
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function ____exports.isBombPickup(self, pickup)
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return pickup.Variant == PickupVariant.BOMB
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.BOMB
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end
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function ____exports.isPoopPickup(self, pickup)
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return pickup.Variant == PickupVariant.POOP
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.POOP
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end
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function ____exports.isSack(self, pickup)
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return pickup.Variant == PickupVariant.SACK
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.SACK
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end
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function ____exports.isPill(self, pickup)
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return pickup.Variant == PickupVariant.PILL
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.PILL
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end
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function ____exports.isBattery(self, pickup)
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return pickup.Variant == PickupVariant.LIL_BATTERY
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.LIL_BATTERY
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end
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function ____exports.isCollectible(self, pickup)
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return pickup.Variant == PickupVariant.COLLECTIBLE
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.COLLECTIBLE
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end
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function ____exports.isCardPickup(self, pickup)
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return pickup.Variant == PickupVariant.TAROT_CARD
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.TAROT_CARD
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end
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function ____exports.isTrinket(self, pickup)
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return pickup.Variant == PickupVariant.TRINKET
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return pickup.Type == EntityType.PICKUP and pickup.Variant == PickupVariant.TRINKET
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end
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return ____exports
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end,
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end,
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["src.functions.collectibles"] = function(...)
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local ____exports = {}
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-
local initQuestionMarkSprite
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local initQuestionMarkSprite, getCollectibleTypeFromArg
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local CollectibleSpriteLayer = ____isaac_2Dtypescript_2Ddefinitions.CollectibleSpriteLayer
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____sprites = require("src.functions.sprites")
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local clearSprite = ____sprites.clearSprite
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local spriteEquals = ____sprites.spriteEquals
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local ____types = require("src.functions.types")
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local isNumber = ____types.isNumber
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local ____utils = require("src.functions.utils")
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local iRange = ____utils.iRange
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function initQuestionMarkSprite(self)
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return sprite
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end
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function ____exports.clearCollectibleSprite(self, collectible)
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if not isCollectible(nil, collectible) then
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local entityID = getEntityID(nil, collectible)
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error("The \"clearCollectibleSprite\" function was given a non-collectible: " .. entityID)
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end
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____exports.setCollectibleSprite(nil, collectible, nil)
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end
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function ____exports.isVanillaCollectibleType(self, collectibleType)
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@@ -21079,10 +21086,24 @@ function ____exports.setCollectibleSubType(self, collectible, newCollectibleType
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true
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)
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end
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function getCollectibleTypeFromArg(self, collectibleOrCollectibleType, functionName)
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if isNumber(nil, collectibleOrCollectibleType) then
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local collectibleType = collectibleOrCollectibleType
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return collectibleType
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end
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local collectible = collectibleOrCollectibleType
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if not isCollectible(nil, collectible) then
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local entityID = getEntityID(nil, collectible)
|
|
21097
|
+
error((("The \"" .. functionName) .. "\" function was given a non-collectible: ") .. entityID)
|
|
21098
|
+
end
|
|
21099
|
+
return collectible.SubType
|
|
21100
|
+
end
|
|
21082
21101
|
local COLLECTIBLE_ANM2_PATH = "gfx/005.100_collectible.anm2"
|
|
21102
|
+
local DEFAULT_COLLECTIBLE_PRICE = 15
|
|
21083
21103
|
local GLITCHED_ITEM_THRESHOLD = 4000000000
|
|
21084
21104
|
local questionMarkSprite = initQuestionMarkSprite(nil)
|
|
21085
|
-
function ____exports.collectibleHasCacheFlag(self,
|
|
21105
|
+
function ____exports.collectibleHasCacheFlag(self, collectibleOrCollectibleType, cacheFlag)
|
|
21106
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "collectibleHasCacheFlag")
|
|
21086
21107
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21087
21108
|
if itemConfigItem == nil then
|
|
21088
21109
|
return false
|
|
@@ -21109,14 +21130,16 @@ function ____exports.collectibleSpriteEquals(self, sprite1, sprite2)
|
|
|
21109
21130
|
yIncrement
|
|
21110
21131
|
)
|
|
21111
21132
|
end
|
|
21112
|
-
function ____exports.getCollectibleChargeType(self,
|
|
21133
|
+
function ____exports.getCollectibleChargeType(self, collectibleOrCollectibleType)
|
|
21134
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleChargeType")
|
|
21113
21135
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21114
21136
|
if itemConfigItem == nil then
|
|
21115
21137
|
return ItemConfigChargeType.NORMAL
|
|
21116
21138
|
end
|
|
21117
21139
|
return itemConfigItem.ChargeType
|
|
21118
21140
|
end
|
|
21119
|
-
function ____exports.getCollectibleDescription(self,
|
|
21141
|
+
function ____exports.getCollectibleDescription(self, collectibleOrCollectibleType)
|
|
21142
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleDescription")
|
|
21120
21143
|
local collectibleDescription = COLLECTIBLE_DESCRIPTION_MAP:get(collectibleType)
|
|
21121
21144
|
if collectibleDescription ~= nil then
|
|
21122
21145
|
return collectibleDescription
|
|
@@ -21127,18 +21150,19 @@ function ____exports.getCollectibleDescription(self, collectibleType)
|
|
|
21127
21150
|
end
|
|
21128
21151
|
return DEFAULT_COLLECTIBLE_DESCRIPTION
|
|
21129
21152
|
end
|
|
21130
|
-
function ____exports.getCollectibleDevilCoinPrice(self,
|
|
21153
|
+
function ____exports.getCollectibleDevilCoinPrice(self, collectibleOrCollectibleType)
|
|
21154
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleDescription")
|
|
21131
21155
|
if collectibleType == CollectibleType.NULL then
|
|
21132
21156
|
return 0
|
|
21133
21157
|
end
|
|
21134
|
-
local defaultCollectiblePrice = 15
|
|
21135
21158
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21136
21159
|
if itemConfigItem == nil then
|
|
21137
|
-
return
|
|
21160
|
+
return DEFAULT_COLLECTIBLE_PRICE
|
|
21138
21161
|
end
|
|
21139
|
-
return itemConfigItem.DevilPrice *
|
|
21162
|
+
return itemConfigItem.DevilPrice * DEFAULT_COLLECTIBLE_PRICE
|
|
21140
21163
|
end
|
|
21141
|
-
function ____exports.getCollectibleDevilHeartPrice(self,
|
|
21164
|
+
function ____exports.getCollectibleDevilHeartPrice(self, collectibleOrCollectibleType, player)
|
|
21165
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleDevilHeartPrice")
|
|
21142
21166
|
local maxHearts = player:GetMaxHearts()
|
|
21143
21167
|
if collectibleType == CollectibleType.NULL then
|
|
21144
21168
|
return 0
|
|
@@ -21154,7 +21178,8 @@ function ____exports.getCollectibleDevilHeartPrice(self, collectibleType, player
|
|
|
21154
21178
|
local twoHeartPrice = maxHearts == 2 and PickupPrice.ONE_HEART_AND_TWO_SOUL_HEARTS or PickupPrice.TWO_HEARTS
|
|
21155
21179
|
return itemConfigItem.DevilPrice == 2 and twoHeartPrice or PickupPrice.ONE_HEART
|
|
21156
21180
|
end
|
|
21157
|
-
function ____exports.getCollectibleGfxFilename(self,
|
|
21181
|
+
function ____exports.getCollectibleGfxFilename(self, collectibleOrCollectibleType)
|
|
21182
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleGfxFilename")
|
|
21158
21183
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21159
21184
|
if itemConfigItem == nil then
|
|
21160
21185
|
return BLIND_ITEM_PNG_PATH
|
|
@@ -21178,28 +21203,32 @@ function ____exports.getCollectibleIndex(self, collectible)
|
|
|
21178
21203
|
end
|
|
21179
21204
|
return (((((tostring(roomListIndex) .. ",") .. tostring(gridIndex)) .. ",") .. tostring(collectible.SubType)) .. ",") .. tostring(collectible.InitSeed)
|
|
21180
21205
|
end
|
|
21181
|
-
function ____exports.getCollectibleInitCharge(self,
|
|
21206
|
+
function ____exports.getCollectibleInitCharge(self, collectibleOrCollectibleType)
|
|
21207
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleInitCharge")
|
|
21182
21208
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21183
21209
|
if itemConfigItem == nil then
|
|
21184
21210
|
return 0
|
|
21185
21211
|
end
|
|
21186
21212
|
return itemConfigItem.InitCharge
|
|
21187
21213
|
end
|
|
21188
|
-
function ____exports.getCollectibleItemType(self,
|
|
21214
|
+
function ____exports.getCollectibleItemType(self, collectibleOrCollectibleType)
|
|
21215
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleItemType")
|
|
21189
21216
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21190
21217
|
if itemConfigItem == nil then
|
|
21191
21218
|
return ItemType.NULL
|
|
21192
21219
|
end
|
|
21193
21220
|
return itemConfigItem.Type
|
|
21194
21221
|
end
|
|
21195
|
-
function ____exports.getCollectibleMaxCharges(self,
|
|
21222
|
+
function ____exports.getCollectibleMaxCharges(self, collectibleOrCollectibleType)
|
|
21223
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleMaxCharges")
|
|
21196
21224
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21197
21225
|
if itemConfigItem == nil then
|
|
21198
21226
|
return 0
|
|
21199
21227
|
end
|
|
21200
21228
|
return itemConfigItem.MaxCharges
|
|
21201
21229
|
end
|
|
21202
|
-
function ____exports.getCollectibleName(self,
|
|
21230
|
+
function ____exports.getCollectibleName(self, collectibleOrCollectibleType)
|
|
21231
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleName")
|
|
21203
21232
|
local collectibleName = COLLECTIBLE_TYPE_TO_NAME_MAP:get(collectibleType)
|
|
21204
21233
|
if collectibleName ~= nil then
|
|
21205
21234
|
return collectibleName
|
|
@@ -21218,14 +21247,16 @@ function ____exports.getCollectiblePedestalType(self, collectible)
|
|
|
21218
21247
|
local sprite = collectible:GetSprite()
|
|
21219
21248
|
return sprite:GetOverlayFrame()
|
|
21220
21249
|
end
|
|
21221
|
-
function ____exports.getCollectibleQuality(self,
|
|
21250
|
+
function ____exports.getCollectibleQuality(self, collectibleOrCollectibleType)
|
|
21251
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleQuality")
|
|
21222
21252
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21223
21253
|
if itemConfigItem == nil then
|
|
21224
21254
|
return 0
|
|
21225
21255
|
end
|
|
21226
21256
|
return itemConfigItem.Quality
|
|
21227
21257
|
end
|
|
21228
|
-
function ____exports.getCollectibleTags(self,
|
|
21258
|
+
function ____exports.getCollectibleTags(self, collectibleOrCollectibleType)
|
|
21259
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "getCollectibleTags")
|
|
21229
21260
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21230
21261
|
return itemConfigItem == nil and ItemConfigTagZero or itemConfigItem.Tags
|
|
21231
21262
|
end
|
|
@@ -21252,22 +21283,24 @@ function ____exports.isBlindCollectible(self, collectible)
|
|
|
21252
21283
|
questionMarkSprite:SetFrame(animation, frame)
|
|
21253
21284
|
return ____exports.collectibleSpriteEquals(nil, sprite, questionMarkSprite)
|
|
21254
21285
|
end
|
|
21255
|
-
function ____exports.isGlitchedCollectible(self,
|
|
21256
|
-
return
|
|
21286
|
+
function ____exports.isGlitchedCollectible(self, collectible)
|
|
21287
|
+
return collectible.Variant == PickupVariant.COLLECTIBLE and collectible.SubType > GLITCHED_ITEM_THRESHOLD
|
|
21257
21288
|
end
|
|
21258
|
-
function ____exports.isHiddenCollectible(self,
|
|
21289
|
+
function ____exports.isHiddenCollectible(self, collectibleOrCollectibleType)
|
|
21290
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "isHiddenCollectible")
|
|
21259
21291
|
local itemConfigItem = itemConfig:GetCollectible(collectibleType)
|
|
21260
21292
|
return itemConfigItem ~= nil and itemConfigItem.Hidden
|
|
21261
21293
|
end
|
|
21262
21294
|
function ____exports.isModdedCollectibleType(self, collectibleType)
|
|
21263
21295
|
return not ____exports.isVanillaCollectibleType(nil, collectibleType)
|
|
21264
21296
|
end
|
|
21265
|
-
function ____exports.isPassiveCollectible(self,
|
|
21297
|
+
function ____exports.isPassiveCollectible(self, collectibleOrCollectibleType)
|
|
21298
|
+
local collectibleType = getCollectibleTypeFromArg(nil, collectibleOrCollectibleType, "isPassiveCollectible")
|
|
21266
21299
|
local itemType = ____exports.getCollectibleItemType(nil, collectibleType)
|
|
21267
21300
|
return itemType == ItemType.PASSIVE or itemType == ItemType.FAMILIAR
|
|
21268
21301
|
end
|
|
21269
|
-
function ____exports.isQuality(self,
|
|
21270
|
-
local actualQuality = ____exports.getCollectibleQuality(nil,
|
|
21302
|
+
function ____exports.isQuality(self, collectibleOrCollectibleType, quality)
|
|
21303
|
+
local actualQuality = ____exports.getCollectibleQuality(nil, collectibleOrCollectibleType)
|
|
21271
21304
|
return quality == actualQuality
|
|
21272
21305
|
end
|
|
21273
21306
|
function ____exports.isSingleUseCollectible(self, collectibleType)
|
|
@@ -21323,6 +21356,15 @@ function ____exports.setCollectibleGlitched(self, collectible)
|
|
|
21323
21356
|
player:RemoveCollectible(CollectibleType.TMTRAINER)
|
|
21324
21357
|
end
|
|
21325
21358
|
end
|
|
21359
|
+
function ____exports.setCollectiblePedestalType(self, collectible, collectiblePedestalType)
|
|
21360
|
+
if not isCollectible(nil, collectible) then
|
|
21361
|
+
local entityID = getEntityID(nil, collectible)
|
|
21362
|
+
error("The \"setCollectiblePedestalType\" function was given a non-collectible: " .. entityID)
|
|
21363
|
+
end
|
|
21364
|
+
local sprite = collectible:GetSprite()
|
|
21365
|
+
local overlayAnimation = sprite:GetOverlayAnimation()
|
|
21366
|
+
sprite:SetOverlayFrame(overlayAnimation, collectiblePedestalType)
|
|
21367
|
+
end
|
|
21326
21368
|
function ____exports.setCollectiblesRerolledForItemTracker(self)
|
|
21327
21369
|
Isaac.DebugString("Added 3 Collectibles")
|
|
21328
21370
|
end
|
|
@@ -2,31 +2,31 @@ import { CacheFlag, CollectiblePedestalType, CollectibleType, ItemConfigChargeTy
|
|
|
2
2
|
import { CollectibleIndex } from "../types/CollectibleIndex";
|
|
3
3
|
export declare function clearCollectibleSprite(collectible: EntityPickup): void;
|
|
4
4
|
/** Helper function to check in the item config if a given collectible has a given cache flag. */
|
|
5
|
-
export declare function collectibleHasCacheFlag(
|
|
5
|
+
export declare function collectibleHasCacheFlag(collectibleOrCollectibleType: EntityPickup | CollectibleType, cacheFlag: CacheFlag): boolean;
|
|
6
6
|
/** Helper function to check if two collectible sprites have the same sprite sheet loaded. */
|
|
7
7
|
export declare function collectibleSpriteEquals(sprite1: Sprite, sprite2: Sprite): boolean;
|
|
8
8
|
/**
|
|
9
9
|
* Helper function to get the charge type that a collectible has. Returns
|
|
10
10
|
* `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
|
|
11
11
|
*/
|
|
12
|
-
export declare function getCollectibleChargeType(
|
|
12
|
+
export declare function getCollectibleChargeType(collectibleOrCollectibleType: EntityPickup | CollectibleType): ItemConfigChargeType;
|
|
13
13
|
/**
|
|
14
14
|
* Helper function to get the in-game description for a collectible. Returns "Unknown" if the
|
|
15
15
|
* provided collectible type was not valid.
|
|
16
16
|
*
|
|
17
17
|
* This function works for both vanilla and modded collectibles.
|
|
18
18
|
*/
|
|
19
|
-
export declare function getCollectibleDescription(
|
|
19
|
+
export declare function getCollectibleDescription(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
|
|
20
20
|
/**
|
|
21
21
|
* Helper function to get the coin cost that a collectible item would be if it were being offered in
|
|
22
22
|
* a Devil Room deal. Returns 0 if passed `CollectibleType.NULL`.
|
|
23
23
|
*/
|
|
24
|
-
export declare function getCollectibleDevilCoinPrice(
|
|
24
|
+
export declare function getCollectibleDevilCoinPrice(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
|
|
25
25
|
/**
|
|
26
26
|
* Helper function to get the heart cost that a collectible item would be if it were being offered
|
|
27
27
|
* in a Devil Room deal. Returns 0 if passed `CollectibleType.NULL`.
|
|
28
28
|
*/
|
|
29
|
-
export declare function getCollectibleDevilHeartPrice(
|
|
29
|
+
export declare function getCollectibleDevilHeartPrice(collectibleOrCollectibleType: EntityPickup | CollectibleType, player: EntityPlayer): PickupPrice;
|
|
30
30
|
/**
|
|
31
31
|
* Helper function to get the path to a collectible PNG file. Returns the path to the question mark
|
|
32
32
|
* sprite (i.e. from Curse of the Blind) if the provided collectible type was not valid.
|
|
@@ -35,7 +35,7 @@ export declare function getCollectibleDevilHeartPrice(collectibleType: Collectib
|
|
|
35
35
|
* The function is named "GfxFilename" to correspond to the associated `ItemConfigItem.GfxFileName`
|
|
36
36
|
* field.
|
|
37
37
|
*/
|
|
38
|
-
export declare function getCollectibleGfxFilename(
|
|
38
|
+
export declare function getCollectibleGfxFilename(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
|
|
39
39
|
/**
|
|
40
40
|
* Mods may have to keep track of data relating to a collectible. Finding an index for these kinds
|
|
41
41
|
* of data structures is difficult, since collectibles are respawned every time a player re-enters a
|
|
@@ -91,17 +91,17 @@ export declare function getCollectibleIndex(collectible: EntityPickup): Collecti
|
|
|
91
91
|
* Helper function to get the initial amount of charges that a collectible has. Returns 0 if the
|
|
92
92
|
* provided collectible type was not valid.
|
|
93
93
|
*/
|
|
94
|
-
export declare function getCollectibleInitCharge(
|
|
94
|
+
export declare function getCollectibleInitCharge(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
|
|
95
95
|
/**
|
|
96
96
|
* Helper function to get the `ItemType` of a collectible. Returns `ItemType.ITEM_NULL` if the
|
|
97
97
|
* provided collectible type was not valid.
|
|
98
98
|
*/
|
|
99
|
-
export declare function getCollectibleItemType(
|
|
99
|
+
export declare function getCollectibleItemType(collectibleOrCollectibleType: EntityPickup | CollectibleType): ItemType;
|
|
100
100
|
/**
|
|
101
101
|
* Helper function to get the maximum amount of charges that a collectible has. Returns 0 if the
|
|
102
102
|
* provided collectible type was not valid.
|
|
103
103
|
*/
|
|
104
|
-
export declare function getCollectibleMaxCharges(
|
|
104
|
+
export declare function getCollectibleMaxCharges(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
|
|
105
105
|
/**
|
|
106
106
|
* Helper function to get the name of a collectible. Returns "Unknown" if the provided collectible
|
|
107
107
|
* type is not valid.
|
|
@@ -110,7 +110,7 @@ export declare function getCollectibleMaxCharges(collectibleType: CollectibleTyp
|
|
|
110
110
|
*
|
|
111
111
|
* This function works for both vanilla and modded collectibles.
|
|
112
112
|
*/
|
|
113
|
-
export declare function getCollectibleName(
|
|
113
|
+
export declare function getCollectibleName(collectibleOrCollectibleType: EntityPickup | CollectibleType): string;
|
|
114
114
|
/**
|
|
115
115
|
* Helper function to get the "pedestal type" of a collectible. For example, it might be sitting on
|
|
116
116
|
* top of a broken Blood Donation Machine, or it might be sitting on top of an opened Spiked Chest.
|
|
@@ -120,7 +120,7 @@ export declare function getCollectiblePedestalType(collectible: EntityPickup): C
|
|
|
120
120
|
* Helper function to get a collectible's quality. For example, Mom's Knife has a quality of 4.
|
|
121
121
|
* Returns 0 if the provided collectible type was not valid.
|
|
122
122
|
*/
|
|
123
|
-
export declare function getCollectibleQuality(
|
|
123
|
+
export declare function getCollectibleQuality(collectibleOrCollectibleType: EntityPickup | CollectibleType): int;
|
|
124
124
|
/**
|
|
125
125
|
* Helper function to get the tags of a collectible (which is the composition of zero or more
|
|
126
126
|
* `ItemConfigTag`). Returns 0 if the provided collectible type is not valid.
|
|
@@ -132,7 +132,7 @@ export declare function getCollectibleQuality(collectibleType: CollectibleType):
|
|
|
132
132
|
* const itemConfigTags = getCollectibleTags(collectibleType); // itemConfigTags is "18350080"
|
|
133
133
|
* ```
|
|
134
134
|
*/
|
|
135
|
-
export declare function getCollectibleTags(
|
|
135
|
+
export declare function getCollectibleTags(collectibleOrCollectibleType: EntityPickup | CollectibleType): BitFlags<ItemConfigTag>;
|
|
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/**
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* Helper function to get an array that represents the range from the first collectible type to the
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* last vanilla collectible type. This will include integers that do not represent any valid
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@@ -157,25 +157,25 @@ export declare function isBlindCollectible(collectible: EntityPickup): boolean;
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* glitched items once a player has TMTRAINER. However, glitched items can also "naturally" appear
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* in secret rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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*/
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160
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-
export declare function isGlitchedCollectible(
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160
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+
export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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/**
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* Returns true if the collectible has the "Hidden" attribute in the item config.
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*
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* Hidden collectibles will not show up in any pools and Eden will not start with them.
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*/
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166
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-
export declare function isHiddenCollectible(
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166
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+
export declare function isHiddenCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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export declare function isModdedCollectibleType(collectibleType: CollectibleType): boolean;
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/**
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* Returns true if the item type in the item config is equal to `ItemType.ITEM_PASSIVE` or
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170
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* `ItemType.ITEM_FAMILIAR`.
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*/
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172
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-
export declare function isPassiveCollectible(
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+
export declare function isPassiveCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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173
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/** Helper function to check if a collectible type is a particular quality. */
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174
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-
export declare function isQuality(
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174
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+
export declare function isQuality(collectibleOrCollectibleType: EntityPickup | CollectibleType, quality: int): boolean;
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175
175
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/**
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176
176
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* Helper function to determine if a particular collectible will disappear from the player's
|
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177
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-
* inventory upon use. Note that this will not work will modded
|
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178
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-
* dynamically know if a modded
|
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177
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+
* inventory upon use. Note that this will not work will modded collectibles, as there is no way to
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178
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+
* dynamically know if a modded collectible will disappear.
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*/
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180
|
export declare function isSingleUseCollectible(collectibleType: CollectibleType): boolean;
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181
181
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export declare function isValidCollectibleType(collectibleType: CollectibleType): boolean;
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@@ -221,6 +221,12 @@ export declare function setCollectibleEmpty(collectible: EntityPickup): void;
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221
221
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* the player has TMTRAINER).
|
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222
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*/
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223
223
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export declare function setCollectibleGlitched(collectible: EntityPickup): void;
|
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224
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+
/**
|
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225
|
+
* Helper function to set the "pedestal type" of a collectible. For example, it might be sitting on
|
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226
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+
* top of a broken Blood Donation Machine and you want to change it to be sitting on top of an
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227
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+
* opened Spiked Chest.
|
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228
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+
*/
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+
export declare function setCollectiblePedestalType(collectible: EntityPickup, collectiblePedestalType: CollectiblePedestalType): void;
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/**
|
|
225
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* Helper function to change the sprite of a collectible pedestal entity.
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*
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@@ -1 +1 @@
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1
|
-
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|
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1
|
+
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|