isaacscript-common 20.14.1 → 20.14.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
--[[
|
|
2
2
|
|
|
3
|
-
isaacscript-common 20.14.
|
|
3
|
+
isaacscript-common 20.14.3
|
|
4
4
|
|
|
5
5
|
This is the "isaacscript-common" library, which was created with the IsaacScript tool.
|
|
6
6
|
|
|
@@ -42505,7 +42505,7 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
|
|
|
42505
42505
|
end
|
|
42506
42506
|
local music = customStage.music == nil and getMusicForStage(nil, baseStage, baseStageType) or Isaac.GetMusicIdByName(customStage.music)
|
|
42507
42507
|
self.runInNFrames:runNextGameFrame(function()
|
|
42508
|
-
musicManager:Play(music)
|
|
42508
|
+
musicManager:Play(music, 0.5)
|
|
42509
42509
|
end)
|
|
42510
42510
|
end
|
|
42511
42511
|
function CustomStages.prototype.disableCustomStage(self)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AAyCA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoChD,qBAAa,YAAa,SAAQ,OAAO;IA8BvC,oCAAoC;IACpC,OAAO,CAAC,eAAe,CAAkC;IAEzD,+BAA+B;IAC/B,OAAO,CAAC,yBAAyB,CAAwC;IAEzE,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,sBAAsB,CAAyB;IACvD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,YAAY,CAAe;IAqDnC,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,eAAe,CAarB;IAGF,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,aAAa,CAcnB;IAGF,OAAO,CAAC,eAAe,CAUrB;IAIF,OAAO,CAAC,2BAA2B,CAejC;IAGF,OAAO,CAAC,kBAAkB,CAqBxB;IAGF,OAAO,CAAC,oBAAoB,CAe1B;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IA+FzB;;;;;;;;;;;;;;;;OAgBG;IAEI,cAAc,CACnB,IAAI,EAAE,MAAM,EACZ,UAAU,UAAO,EACjB,UAAU,UAAO,EACjB,OAAO,UAAQ,GACd,IAAI;
|
|
1
|
+
{"version":3,"file":"CustomStages.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/CustomStages.ts"],"names":[],"mappings":"AAyCA,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAoChD,qBAAa,YAAa,SAAQ,OAAO;IA8BvC,oCAAoC;IACpC,OAAO,CAAC,eAAe,CAAkC;IAEzD,+BAA+B;IAC/B,OAAO,CAAC,yBAAyB,CAAwC;IAEzE,OAAO,CAAC,kBAAkB,CAAqB;IAC/C,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,sBAAsB,CAAyB;IACvD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,YAAY,CAAe;IAqDnC,OAAO,CAAC,uBAAuB;IAc/B,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,6BAA6B;IAOrC,OAAO,CAAC,eAAe,CAarB;IAGF,OAAO,CAAC,UAAU,CAQhB;IAGF,OAAO,CAAC,aAAa,CAcnB;IAGF,OAAO,CAAC,eAAe,CAUrB;IAIF,OAAO,CAAC,2BAA2B,CAejC;IAGF,OAAO,CAAC,kBAAkB,CAqBxB;IAGF,OAAO,CAAC,oBAAoB,CAe1B;IAEF,gDAAgD;IAChD,OAAO,CAAC,iBAAiB;IA+FzB;;;;;;;;;;;;;;;;OAgBG;IAEI,cAAc,CACnB,IAAI,EAAE,MAAM,EACZ,UAAU,UAAO,EACjB,UAAU,UAAO,EACjB,OAAO,UAAQ,GACd,IAAI;IAiFP;;;;;OAKG;IAEI,kBAAkB,IAAI,IAAI;CAGlC"}
|
|
@@ -342,7 +342,7 @@ function CustomStages.prototype.setCustomStage(self, name, firstFloor, streakTex
|
|
|
342
342
|
end
|
|
343
343
|
local music = customStage.music == nil and getMusicForStage(nil, baseStage, baseStageType) or Isaac.GetMusicIdByName(customStage.music)
|
|
344
344
|
self.runInNFrames:runNextGameFrame(function()
|
|
345
|
-
musicManager:Play(music)
|
|
345
|
+
musicManager:Play(music, 0.5)
|
|
346
346
|
end)
|
|
347
347
|
end
|
|
348
348
|
function CustomStages.prototype.disableCustomStage(self)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "20.14.
|
|
3
|
+
"version": "20.14.3",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -22,6 +22,6 @@
|
|
|
22
22
|
"main": "dist/src/index",
|
|
23
23
|
"types": "dist/src/index.d.ts",
|
|
24
24
|
"dependencies": {
|
|
25
|
-
"isaac-typescript-definitions": "^11.0.
|
|
25
|
+
"isaac-typescript-definitions": "^11.0.2"
|
|
26
26
|
}
|
|
27
27
|
}
|
|
@@ -504,7 +504,9 @@ export class CustomStages extends Feature {
|
|
|
504
504
|
? getMusicForStage(baseStage, baseStageType)
|
|
505
505
|
: Isaac.GetMusicIdByName(customStage.music);
|
|
506
506
|
this.runInNFrames.runNextGameFrame(() => {
|
|
507
|
-
|
|
507
|
+
// By default, the `MusicManager.Play` method will play the music at max volume (1.0), which
|
|
508
|
+
// is around twice as loud as the vanilla music plays.
|
|
509
|
+
musicManager.Play(music, 0.5);
|
|
508
510
|
});
|
|
509
511
|
|
|
510
512
|
// We must reload the current room in order for the `Level.SetStage` method to take effect.
|