isaacscript-common 20.13.0 → 20.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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--[[
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isaacscript-common 20.13.
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isaacscript-common 20.13.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -41865,6 +41865,8 @@ local ____roomData = require("src.functions.roomData")
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local getRoomSubType = ____roomData.getRoomSubType
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local ____string = require("src.functions.string")
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local removeCharactersBefore = ____string.removeCharactersBefore
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local ____ui = require("src.functions.ui")
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local getScreenCenterPos = ____ui.getScreenCenterPos
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local ____utils = require("src.functions.utils")
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local eRange = ____utils.eRange
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local ____bossNamePNGFileNames = require("src.objects.bossNamePNGFileNames")
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@@ -42087,9 +42089,7 @@ function ____exports.versusScreenPostRender(self, v, pause, disableAllSound)
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finishVersusScreenAnimation(nil, v, pause, disableAllSound)
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return
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end
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local
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local centerPos = room:GetCenterPos()
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local position = Isaac.WorldToRenderPosition(centerPos)
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local position = getScreenCenterPos(nil)
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versusScreenBackgroundSprite:RenderLayer(VersusScreenLayer.BACKGROUND, position)
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versusScreenBackgroundSprite:Update()
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versusScreenSprite:RenderLayer(VersusScreenLayer.OVERLAY, position)
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@@ -1 +1 @@
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{"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/versusScreen.ts"],"names":[],"mappings":"
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{"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/versusScreen.ts"],"names":[],"mappings":"AAgBA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAOzE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAU/C,UAAU,gBAAgB;IACxB,GAAG,EAAE;QACH,uBAAuB,EAAE,OAAO,CAAC;KAClC,CAAC;CACH;AA8ED,wBAAgB,yBAAyB,CACvC,CAAC,EAAE,gBAAgB,EACnB,WAAW,EAAE,WAAW,EACxB,eAAe,EAAE,eAAe,EAChC,KAAK,EAAE,KAAK,EACZ,YAAY,EAAE,YAAY,GACzB,IAAI,CA0GN;AAiGD,wBAAgB,sBAAsB,CACpC,CAAC,EAAE,gBAAgB,EACnB,KAAK,EAAE,KAAK,EACZ,eAAe,EAAE,eAAe,GAC/B,IAAI,CAsCN"}
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@@ -20,6 +20,8 @@ local ____roomData = require("src.functions.roomData")
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local getRoomSubType = ____roomData.getRoomSubType
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local ____string = require("src.functions.string")
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local removeCharactersBefore = ____string.removeCharactersBefore
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local ____ui = require("src.functions.ui")
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local getScreenCenterPos = ____ui.getScreenCenterPos
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local ____utils = require("src.functions.utils")
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local eRange = ____utils.eRange
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local ____bossNamePNGFileNames = require("src.objects.bossNamePNGFileNames")
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@@ -254,9 +256,7 @@ function ____exports.versusScreenPostRender(self, v, pause, disableAllSound)
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finishVersusScreenAnimation(nil, v, pause, disableAllSound)
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return
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end
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local
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local centerPos = room:GetCenterPos()
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local position = Isaac.WorldToRenderPosition(centerPos)
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local position = getScreenCenterPos(nil)
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versusScreenBackgroundSprite:RenderLayer(VersusScreenLayer.BACKGROUND, position)
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versusScreenBackgroundSprite:Update()
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versusScreenSprite:RenderLayer(VersusScreenLayer.OVERLAY, position)
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package/package.json
CHANGED
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@@ -12,6 +12,7 @@ import { arrayRemove } from "../../../../functions/array";
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import { getBosses } from "../../../../functions/bosses";
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import { getRoomSubType } from "../../../../functions/roomData";
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import { removeCharactersBefore } from "../../../../functions/string";
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import { getScreenCenterPos } from "../../../../functions/ui";
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import { eRange } from "../../../../functions/utils";
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import { CustomStage } from "../../../../interfaces/private/CustomStage";
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import { BOSS_NAME_PNG_FILE_NAMES } from "../../../../objects/bossNamePNGFileNames";
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@@ -340,9 +341,7 @@ export function versusScreenPostRender(
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return;
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}
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const
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const centerPos = room.GetCenterPos();
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const position = Isaac.WorldToRenderPosition(centerPos);
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const position = getScreenCenterPos();
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// First, we render the background.
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versusScreenBackgroundSprite.RenderLayer(
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