isaacscript-common 2.3.2 → 3.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (337) hide show
  1. package/cachedClasses.d.ts +6 -4
  2. package/cachedClasses.lua +24 -0
  3. package/callbacks/customRevive.lua +2 -0
  4. package/callbacks/itemPickup.lua +2 -0
  5. package/callbacks/postBombInitLate.lua +2 -0
  6. package/callbacks/postBoneSwing.lua +2 -0
  7. package/callbacks/postCollectibleInitFirst.lua +2 -0
  8. package/callbacks/postCursedTeleport.lua +2 -0
  9. package/callbacks/postCustomDoorEnter.lua +44 -0
  10. package/callbacks/postDoorRender.lua +2 -0
  11. package/callbacks/postDoorUpdate.lua +2 -0
  12. package/callbacks/postEffectInitLate.lua +2 -0
  13. package/callbacks/postEffectStateChanged.lua +2 -0
  14. package/callbacks/postEsauJr.lua +2 -0
  15. package/callbacks/postFamiliarInitLate.lua +2 -0
  16. package/callbacks/postFamiliarStateChanged.lua +2 -0
  17. package/callbacks/postFlip.lua +2 -0
  18. package/callbacks/postGreedModeWave.lua +2 -0
  19. package/callbacks/postGridEntity.lua +2 -0
  20. package/callbacks/postGridEntityCollision.lua +2 -0
  21. package/callbacks/postGridEntityRender.lua +2 -0
  22. package/callbacks/postHolyMantleRemoved.lua +2 -0
  23. package/callbacks/postKnifeInitLate.lua +2 -0
  24. package/callbacks/postLaserInitLate.lua +2 -0
  25. package/callbacks/postNPCInitLate.lua +2 -0
  26. package/callbacks/postNPCStateChanged.lua +2 -0
  27. package/callbacks/postNewRoomEarly.lua +2 -0
  28. package/callbacks/postPickupCollect.lua +2 -0
  29. package/callbacks/postPickupInitFirst.d.ts +1 -0
  30. package/callbacks/postPickupInitFirst.lua +55 -0
  31. package/callbacks/postPickupInitLate.lua +2 -0
  32. package/callbacks/postPickupStateChanged.lua +2 -0
  33. package/callbacks/postPitRender.lua +2 -0
  34. package/callbacks/postPitUpdate.lua +2 -0
  35. package/callbacks/postPlayerChangeHealth.lua +2 -0
  36. package/callbacks/postPlayerChangeType.lua +2 -0
  37. package/callbacks/postPlayerFatalDamage.lua +2 -0
  38. package/callbacks/postPlayerInitLate.lua +2 -0
  39. package/callbacks/postPlayerReordered.lua +2 -0
  40. package/callbacks/postPoopRender.lua +2 -0
  41. package/callbacks/postPoopUpdate.lua +2 -0
  42. package/callbacks/postPressurePlateRender.lua +2 -0
  43. package/callbacks/postPressurePlateUpdate.lua +2 -0
  44. package/callbacks/postProjectileInitLate.lua +2 -0
  45. package/callbacks/postPurchase.lua +2 -0
  46. package/callbacks/postRockRender.lua +2 -0
  47. package/callbacks/postRockUpdate.lua +2 -0
  48. package/callbacks/postRoomClearChanged.lua +2 -0
  49. package/callbacks/postSacrifice.lua +2 -0
  50. package/callbacks/postSlotDestroyed.d.ts +1 -0
  51. package/callbacks/postSlotDestroyed.lua +66 -0
  52. package/callbacks/postSlotInitUpdate.lua +2 -0
  53. package/callbacks/postSlotRender.lua +5 -21
  54. package/callbacks/postSpikesRender.lua +2 -0
  55. package/callbacks/postSpikesUpdate.lua +2 -0
  56. package/callbacks/postTNTRender.lua +2 -0
  57. package/callbacks/postTNTUpdate.lua +2 -0
  58. package/callbacks/postTearInitLate.lua +2 -0
  59. package/callbacks/postTearInitVeryLate.lua +2 -0
  60. package/callbacks/postTransformation.lua +2 -0
  61. package/callbacks/postTrinketBreak.lua +2 -0
  62. package/callbacks/preBerserkDeath.lua +2 -0
  63. package/callbacks/preNewLevel.lua +2 -0
  64. package/callbacks/reorderedCallbacks.lua +16 -0
  65. package/callbacks/subscriptions/postBombInitLate.lua +6 -0
  66. package/callbacks/subscriptions/postBoneSwing.lua +6 -0
  67. package/callbacks/subscriptions/postCollectibleInitFirst.lua +6 -0
  68. package/callbacks/subscriptions/postCursedTeleport.lua +6 -0
  69. package/callbacks/subscriptions/postCustomDoorEnter.lua +6 -0
  70. package/callbacks/subscriptions/postCustomRevive.d.ts +1 -0
  71. package/callbacks/subscriptions/postCustomRevive.lua +6 -0
  72. package/callbacks/subscriptions/postDoorRender.d.ts +1 -0
  73. package/callbacks/subscriptions/postDoorRender.lua +6 -0
  74. package/callbacks/subscriptions/postDoorUpdate.d.ts +1 -0
  75. package/callbacks/subscriptions/postDoorUpdate.lua +6 -0
  76. package/callbacks/subscriptions/postEffectInitLate.lua +6 -0
  77. package/callbacks/subscriptions/postEffectStateChanged.lua +6 -0
  78. package/callbacks/subscriptions/postEsauJr.lua +6 -0
  79. package/callbacks/subscriptions/postFamiliarInitLate.lua +6 -0
  80. package/callbacks/subscriptions/postFamiliarStateChanged.lua +6 -0
  81. package/callbacks/subscriptions/postFirstEsauJr.lua +6 -0
  82. package/callbacks/subscriptions/postFirstFlip.lua +6 -0
  83. package/callbacks/subscriptions/postFlip.lua +6 -0
  84. package/callbacks/subscriptions/postGameStartedReordered.lua +6 -0
  85. package/callbacks/subscriptions/postGreedModeWave.lua +6 -0
  86. package/callbacks/subscriptions/postGridEntityBroken.lua +6 -0
  87. package/callbacks/subscriptions/postGridEntityCollision.lua +6 -0
  88. package/callbacks/subscriptions/postGridEntityInit.lua +6 -0
  89. package/callbacks/subscriptions/postGridEntityRemove.lua +6 -0
  90. package/callbacks/subscriptions/postGridEntityRender.lua +6 -0
  91. package/callbacks/subscriptions/postGridEntityStateChanged.lua +6 -0
  92. package/callbacks/subscriptions/postGridEntityUpdate.lua +6 -0
  93. package/callbacks/subscriptions/postHolyMantleRemoved.lua +6 -0
  94. package/callbacks/subscriptions/postItemDischarged.lua +6 -0
  95. package/callbacks/subscriptions/postItemPickup.lua +6 -0
  96. package/callbacks/subscriptions/postKnifeInitLate.lua +6 -0
  97. package/callbacks/subscriptions/postLaserInitLate.lua +6 -0
  98. package/callbacks/subscriptions/postNPCInitLate.lua +6 -0
  99. package/callbacks/subscriptions/postNPCStateChanged.lua +6 -0
  100. package/callbacks/subscriptions/postNewLevelReordered.lua +6 -0
  101. package/callbacks/subscriptions/postNewRoomEarly.lua +6 -0
  102. package/callbacks/subscriptions/postNewRoomReordered.lua +6 -0
  103. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +6 -0
  104. package/callbacks/subscriptions/postPickupCollect.d.ts +1 -0
  105. package/callbacks/subscriptions/postPickupCollect.lua +6 -0
  106. package/callbacks/subscriptions/postPickupInitFirst.d.ts +3 -0
  107. package/callbacks/subscriptions/postPickupInitFirst.lua +29 -0
  108. package/callbacks/subscriptions/postPickupInitLate.lua +6 -0
  109. package/callbacks/subscriptions/postPickupStateChanged.d.ts +1 -0
  110. package/callbacks/subscriptions/postPickupStateChanged.lua +6 -0
  111. package/callbacks/subscriptions/postPitRender.d.ts +1 -0
  112. package/callbacks/subscriptions/postPitRender.lua +6 -0
  113. package/callbacks/subscriptions/postPitUpdate.d.ts +1 -0
  114. package/callbacks/subscriptions/postPitUpdate.lua +6 -0
  115. package/callbacks/subscriptions/postPlayerChangeHealth.lua +6 -0
  116. package/callbacks/subscriptions/postPlayerChangeType.lua +6 -0
  117. package/callbacks/subscriptions/postPlayerFatalDamage.lua +6 -0
  118. package/callbacks/subscriptions/postPlayerInitLate.lua +6 -0
  119. package/callbacks/subscriptions/postPlayerInitReordered.lua +6 -0
  120. package/callbacks/subscriptions/postPlayerRenderReordered.lua +6 -0
  121. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +6 -0
  122. package/callbacks/subscriptions/postPoopRender.d.ts +1 -0
  123. package/callbacks/subscriptions/postPoopRender.lua +6 -0
  124. package/callbacks/subscriptions/postPoopUpdate.d.ts +1 -0
  125. package/callbacks/subscriptions/postPoopUpdate.lua +6 -0
  126. package/callbacks/subscriptions/postPressurePlateRender.d.ts +1 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.lua +6 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +1 -0
  129. package/callbacks/subscriptions/postPressurePlateUpdate.lua +6 -0
  130. package/callbacks/subscriptions/postProjectileInitLate.lua +6 -0
  131. package/callbacks/subscriptions/postPurchase.lua +6 -0
  132. package/callbacks/subscriptions/postRockRender.d.ts +1 -0
  133. package/callbacks/subscriptions/postRockRender.lua +6 -0
  134. package/callbacks/subscriptions/postRockUpdate.d.ts +1 -0
  135. package/callbacks/subscriptions/postRockUpdate.lua +6 -0
  136. package/callbacks/subscriptions/postRoomClearChanged.lua +6 -0
  137. package/callbacks/subscriptions/postSacrifice.lua +6 -0
  138. package/callbacks/subscriptions/postSlotAnimationChanged.lua +6 -0
  139. package/callbacks/subscriptions/postSlotDestroyed.lua +6 -0
  140. package/callbacks/subscriptions/postSlotInit.lua +6 -0
  141. package/callbacks/subscriptions/postSlotRender.lua +6 -0
  142. package/callbacks/subscriptions/postSlotUpdate.lua +6 -0
  143. package/callbacks/subscriptions/postSpikesRender.d.ts +1 -0
  144. package/callbacks/subscriptions/postSpikesRender.lua +6 -0
  145. package/callbacks/subscriptions/postSpikesUpdate.d.ts +1 -0
  146. package/callbacks/subscriptions/postSpikesUpdate.lua +6 -0
  147. package/callbacks/subscriptions/postTNTRender.d.ts +1 -0
  148. package/callbacks/subscriptions/postTNTRender.lua +6 -0
  149. package/callbacks/subscriptions/postTNTUpdate.d.ts +1 -0
  150. package/callbacks/subscriptions/postTNTUpdate.lua +6 -0
  151. package/callbacks/subscriptions/postTearInitLate.lua +6 -0
  152. package/callbacks/subscriptions/postTearInitVeryLate.lua +6 -0
  153. package/callbacks/subscriptions/postTransformation.lua +6 -0
  154. package/callbacks/subscriptions/postTrinketBreak.lua +6 -0
  155. package/callbacks/subscriptions/preBerserkDeath.lua +6 -0
  156. package/callbacks/subscriptions/preCustomRevive.lua +6 -0
  157. package/callbacks/subscriptions/preItemPickup.lua +6 -0
  158. package/callbacks/subscriptions/preNewLevel.lua +6 -0
  159. package/classes/DefaultMap.d.ts +70 -39
  160. package/classes/DefaultMap.lua +94 -43
  161. package/classes/ModUpgraded.d.ts +3 -3
  162. package/classes/ModUpgraded.lua +5 -0
  163. package/constants.lua +41 -0
  164. package/constantsFirstLast.lua +63 -0
  165. package/enums/HealthType.lua +3 -0
  166. package/enums/ModCallbackCustom.d.ts +62 -40
  167. package/enums/ModCallbackCustom.lua +46 -38
  168. package/enums/private/CopyableIsaacAPIClassType.lua +1 -0
  169. package/enums/private/SerializationBrand.lua +5 -0
  170. package/features/characterHealthConversion.lua +6 -0
  171. package/features/characterStats.lua +17 -0
  172. package/features/debugDisplay/exports.d.ts +17 -0
  173. package/features/debugDisplay/exports.lua +90 -0
  174. package/features/debugDisplay/v.d.ts +17 -0
  175. package/features/deployJSONRoom.d.ts +1 -0
  176. package/features/deployJSONRoom.lua +56 -0
  177. package/features/disableInputs.lua +45 -0
  178. package/features/disableSound.lua +14 -0
  179. package/features/extraConsoleCommands/commandsDisplay.lua +90 -0
  180. package/features/extraConsoleCommands/init.lua +16 -0
  181. package/features/extraConsoleCommands/listCommands.lua +172 -0
  182. package/features/fadeInRemover.lua +10 -0
  183. package/features/fastReset.lua +10 -0
  184. package/features/forgottenSwitch.lua +4 -0
  185. package/features/getCollectibleItemPoolType.lua +5 -0
  186. package/features/playerInventory.lua +18 -0
  187. package/features/ponyDetection.lua +4 -0
  188. package/features/preventCollectibleRotation.lua +9 -0
  189. package/features/runInNFrames.lua +50 -0
  190. package/features/saveDataManager/constants.lua +1 -0
  191. package/features/saveDataManager/exports.lua +115 -0
  192. package/features/saveDataManager/load.lua +12 -8
  193. package/features/saveDataManager/main.lua +16 -3
  194. package/features/saveDataManager/maps.lua +3 -0
  195. package/features/saveDataManager/merge.lua +53 -21
  196. package/features/saveDataManager/save.lua +12 -7
  197. package/features/sirenHelpers.lua +13 -0
  198. package/features/taintedLazarusPlayers.lua +11 -0
  199. package/featuresInitialized.lua +6 -0
  200. package/functions/array.d.ts +2 -0
  201. package/functions/array.lua +85 -0
  202. package/functions/benchmark.lua +6 -0
  203. package/functions/bombs.d.ts +3 -0
  204. package/functions/bombs.lua +12 -0
  205. package/functions/boss.lua +35 -0
  206. package/functions/cacheFlag.lua +4 -0
  207. package/functions/cards.lua +60 -0
  208. package/functions/challenges.lua +1 -0
  209. package/functions/character.lua +23 -0
  210. package/functions/charge.lua +39 -0
  211. package/functions/chargeBar.d.ts +1 -0
  212. package/functions/chargeBar.lua +4 -0
  213. package/functions/collectibleCacheFlag.lua +15 -0
  214. package/functions/collectibleSet.lua +3 -0
  215. package/functions/collectibleTag.lua +9 -0
  216. package/functions/collectibles.d.ts +13 -8
  217. package/functions/collectibles.lua +147 -3
  218. package/functions/color.lua +18 -0
  219. package/functions/debug.lua +18 -0
  220. package/functions/deepCopy.lua +60 -26
  221. package/functions/deepCopyTests.lua +8 -5
  222. package/functions/direction.d.ts +8 -0
  223. package/functions/direction.lua +27 -0
  224. package/functions/doors.d.ts +1 -0
  225. package/functions/doors.lua +58 -0
  226. package/functions/entity.d.ts +4 -4
  227. package/functions/entity.lua +94 -6
  228. package/functions/entitySpecific.d.ts +20 -20
  229. package/functions/entitySpecific.lua +182 -0
  230. package/functions/entityTypes.d.ts +1 -1
  231. package/functions/entityTypes.lua +1 -0
  232. package/functions/enums.d.ts +2 -0
  233. package/functions/enums.lua +62 -0
  234. package/functions/familiars.lua +52 -0
  235. package/functions/flag.lua +77 -0
  236. package/functions/flying.lua +10 -0
  237. package/functions/globals.lua +8 -10
  238. package/functions/gridEntity.lua +105 -0
  239. package/functions/gridEntitySpecific.d.ts +5 -0
  240. package/functions/gridEntitySpecific.lua +8 -0
  241. package/functions/input.lua +11 -0
  242. package/functions/isaacAPIClass.d.ts +4 -4
  243. package/functions/isaacAPIClass.lua +15 -3
  244. package/functions/jsonHelpers.lua +11 -0
  245. package/functions/jsonRoom.d.ts +2 -0
  246. package/functions/jsonRoom.lua +5 -0
  247. package/functions/kColor.lua +9 -0
  248. package/functions/language.lua +5 -0
  249. package/functions/log.lua +31 -3
  250. package/functions/map.lua +18 -0
  251. package/functions/math.lua +26 -0
  252. package/functions/npc.lua +24 -0
  253. package/functions/pickupVariants.d.ts +11 -11
  254. package/functions/pickupVariants.lua +11 -0
  255. package/functions/pickups.d.ts +9 -9
  256. package/functions/pickups.lua +67 -0
  257. package/functions/pills.lua +45 -0
  258. package/functions/player.d.ts +7 -0
  259. package/functions/player.lua +210 -9
  260. package/functions/playerDataStructures.lua +65 -0
  261. package/functions/playerHealth.d.ts +3 -0
  262. package/functions/playerHealth.lua +92 -63
  263. package/functions/playerIndex.d.ts +2 -0
  264. package/functions/playerIndex.lua +47 -0
  265. package/functions/pocketItems.lua +18 -0
  266. package/functions/positionVelocity.d.ts +3 -0
  267. package/functions/positionVelocity.lua +46 -0
  268. package/functions/random.d.ts +2 -0
  269. package/functions/random.lua +32 -0
  270. package/functions/revive.d.ts +2 -0
  271. package/functions/revive.lua +15 -0
  272. package/functions/rng.d.ts +1 -0
  273. package/functions/rng.lua +19 -0
  274. package/functions/roomData.lua +68 -0
  275. package/functions/roomGrid.lua +21 -0
  276. package/functions/roomShape.lua +22 -0
  277. package/functions/rooms.lua +100 -0
  278. package/functions/run.lua +5 -0
  279. package/functions/seeds.lua +4 -0
  280. package/functions/serialization.lua +6 -2
  281. package/functions/set.d.ts +1 -0
  282. package/functions/set.lua +22 -0
  283. package/functions/spawnCollectible.lua +24 -0
  284. package/functions/sprite.d.ts +2 -0
  285. package/functions/sprite.lua +25 -0
  286. package/functions/stage.lua +16 -0
  287. package/functions/string.lua +6 -0
  288. package/functions/table.d.ts +12 -0
  289. package/functions/table.lua +53 -0
  290. package/functions/tears.d.ts +1 -0
  291. package/functions/tears.lua +12 -0
  292. package/functions/transformations.lua +18 -0
  293. package/functions/trinketCacheFlag.lua +3 -0
  294. package/functions/trinketGive.lua +24 -0
  295. package/functions/trinkets.lua +52 -0
  296. package/functions/tstlClass.d.ts +34 -0
  297. package/functions/tstlClass.lua +63 -9
  298. package/functions/ui.d.ts +2 -0
  299. package/functions/ui.lua +16 -0
  300. package/functions/utils.d.ts +16 -0
  301. package/functions/utils.lua +108 -0
  302. package/functions/vector.lua +13 -16
  303. package/index.d.ts +1 -0
  304. package/index.lua +8 -0
  305. package/initCustomCallbacks.lua +6 -0
  306. package/interfaces/AddCallbackParameterCustom.d.ts +2 -0
  307. package/interfaces/ChargeBarSprites.d.ts +1 -0
  308. package/interfaces/private/TSTLClassMetatable.d.ts +2 -0
  309. package/lualib_bundle.lua +21 -34
  310. package/maps/cardMap.lua +1 -0
  311. package/maps/characterMap.lua +1 -0
  312. package/maps/defaultPlayerStatMap.lua +1 -0
  313. package/maps/gridEntityXMLMap.lua +2 -0
  314. package/maps/pillEffectMap.lua +1 -0
  315. package/maps/roomShapeToTopLeftWallGridIndexMap.lua +2 -0
  316. package/maps/roomTypeMap.lua +1 -0
  317. package/objects/LRoomShapeToRectangles.lua +2 -0
  318. package/objects/callbackRegisterFunctions.lua +3 -0
  319. package/objects/colors.lua +4 -0
  320. package/objects/oppositeDoorSlots.d.ts +4 -0
  321. package/objects/oppositeDoorSlots.lua +15 -0
  322. package/objects/roomShapeBounds.lua +2 -0
  323. package/objects/roomShapeLayoutSizes.lua +4 -0
  324. package/objects/roomShapeToBottomRightPosition.lua +2 -0
  325. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +2 -0
  326. package/objects/roomShapeToTopLeftPosition.lua +2 -0
  327. package/objects/roomShapeVolumes.lua +3 -0
  328. package/package.json +2 -2
  329. package/patchErrorFunctions.lua +8 -0
  330. package/sets/bossSets.lua +23 -0
  331. package/sets/charactersWithNoRedHeartsSet.lua +2 -0
  332. package/sets/charactersWithNoSoulHeartsSet.lua +2 -0
  333. package/sets/lostStyleCharactersSet.lua +2 -0
  334. package/types/AnyEntity.d.ts +10 -0
  335. package/types/PickingUpItem.lua +7 -0
  336. package/upgradeMod.d.ts +4 -4
  337. package/upgradeMod.lua +18 -0
@@ -20,6 +20,20 @@ local anyPlayerIs = ____player.anyPlayerIs
20
20
  local ____rng = require("functions.rng")
21
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  local getRandomSeed = ____rng.getRandomSeed
22
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  local isRNG = ____rng.isRNG
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+ --- Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
24
+ -- handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
25
+ -- being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
26
+ -- upgraded mods.)
27
+ --
28
+ -- @param collectibleType The collectible type to spawn.
29
+ -- @param position The position to spawn the collectible at.
30
+ -- @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
31
+ -- `RNG.Next` method will be called. Default is `getRandomSeed()`.
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+ -- @param options Optional. Set to true to make the collectible a "There's Options" style
33
+ -- collectible. Default is false.
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+ -- @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
35
+ -- Tainted Keeper. Default is false.
36
+ -- @param spawner Optional.
23
37
  function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
24
38
  if seedOrRNG == nil then
25
39
  seedOrRNG = getRandomSeed(nil)
@@ -52,6 +66,16 @@ function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG
52
66
  end
53
67
  return collectible
54
68
  end
69
+ --- Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
70
+ -- with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
71
+ -- current room's item pool.
72
+ --
73
+ -- Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
74
+ -- then converts it to an empty pedestal afterward.
75
+ --
76
+ -- @param position The position to spawn the empty collectible at.
77
+ -- @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
78
+ -- `RNG.Next` method will be called. Default is `getRandomSeed()`.
55
79
  function ____exports.spawnEmptyCollectible(self, position, seedOrRNG)
56
80
  if seedOrRNG == nil then
57
81
  seedOrRNG = getRandomSeed(nil)
@@ -1,4 +1,6 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
3
+ /// <reference types="isaac-typescript-definitions" />
2
4
  /**
3
5
  * Helper function to clear a specific layer from a sprite.
4
6
  *
@@ -6,11 +6,22 @@ local ____kColor = require("functions.kColor")
6
6
  local kColorEquals = ____kColor.kColorEquals
7
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  local ____utils = require("functions.utils")
8
8
  local erange = ____utils.erange
9
+ --- Helper function to check if two texels on a sprite are equivalent to each other.
9
10
  function ____exports.texelEquals(self, sprite1, sprite2, position, layerID)
10
11
  local kColor1 = sprite1:GetTexel(position, VectorZero, 1, layerID)
11
12
  local kColor2 = sprite2:GetTexel(position, VectorZero, 1, layerID)
12
13
  return kColorEquals(nil, kColor1, kColor2)
13
14
  end
15
+ --- Helper function to clear a specific layer from a sprite.
16
+ --
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+ -- This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
18
+ -- are passed, it will clear every layer.
19
+ --
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+ -- Since there is no official API method to "clear" a sprite, we can work around it by setting the
21
+ -- spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
22
+ -- not exist, then this function might cause spurious errors to appear in the "log.txt file". To
23
+ -- silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
24
+ -- path corresponding to the "EMPTY_PNG_PATH" constant.
14
25
  function ____exports.clearSprite(self, sprite, ...)
15
26
  local layerIDs = {...}
16
27
  if #layerIDs == 0 then
@@ -22,6 +33,15 @@ function ____exports.clearSprite(self, sprite, ...)
22
33
  end
23
34
  sprite:LoadGraphics()
24
35
  end
36
+ --- Helper function that returns the number of the final frame in a particular animation for a
37
+ -- sprite. By default, it will use the currently playing animation, but you can also specify a
38
+ -- specific animation to check.
39
+ --
40
+ -- Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
41
+ -- `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
42
+ -- of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
43
+ -- to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
44
+ -- as player animations.
25
45
  function ____exports.getLastFrameOfAnimation(self, sprite, animation)
26
46
  local currentAnimation = sprite:GetAnimation()
27
47
  local currentFrame = sprite:GetFrame()
@@ -36,6 +56,11 @@ function ____exports.getLastFrameOfAnimation(self, sprite, animation)
36
56
  sprite:SetFrame(currentFrame)
37
57
  return finalFrame
38
58
  end
59
+ --- Helper function to check if two sprite layers have the same sprite sheet by using the
60
+ -- `Sprite.GetTexel` method.
61
+ --
62
+ -- Since checking every single texel in the entire sprite is very expensive, this function requires
63
+ -- that you provide a range of specific texels to check.
39
64
  function ____exports.spriteEquals(self, sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement)
40
65
  do
41
66
  local x = xStart
@@ -14,9 +14,16 @@ function ____exports.onRepentanceStage(self)
14
14
  local stageType = level:GetStageType()
15
15
  return ____exports.isRepentanceStage(nil, stageType)
16
16
  end
17
+ --- Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
18
+ -- console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
19
+ -- console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
20
+ -- to "c".
17
21
  function ____exports.stageTypeToLetter(self, stageType)
18
22
  return STAGE_TYPE_TO_LETTER[stageType]
19
23
  end
24
+ --- Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
25
+ -- the third level of the run, but the game considers it to have a stage of 2. This function will
26
+ -- consider Downpour 2 to have a stage of 3.
20
27
  function ____exports.getEffectiveStage(self)
21
28
  local level = game:GetLevel()
22
29
  local stage = level:GetStage()
@@ -25,14 +32,17 @@ function ____exports.getEffectiveStage(self)
25
32
  end
26
33
  return stage
27
34
  end
35
+ --- Alias for the `Level.GetStage` method.
28
36
  function ____exports.getStage(self)
29
37
  local level = game:GetLevel()
30
38
  return level:GetStage()
31
39
  end
40
+ --- Alias for the `Level.GetStageType` method.
32
41
  function ____exports.getStageType(self)
33
42
  local level = game:GetLevel()
34
43
  return level:GetStageType()
35
44
  end
45
+ --- Helper function to directly warp to a specific stage using the "stage" console command.
36
46
  function ____exports.goToStage(self, stage, stageType)
37
47
  local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
38
48
  local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
@@ -56,6 +66,12 @@ function ____exports.onDarkRoom(self)
56
66
  local stageType = level:GetStageType()
57
67
  return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.ORIGINAL
58
68
  end
69
+ --- Returns whether or not the player is on the "final floor" of the particular run. The final floor
70
+ -- is defined as one that prevents the player from entering the I AM ERROR room on.
71
+ --
72
+ -- For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
73
+ -- the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
74
+ -- I AM ERROR room is never entered into the list of possibilities.
59
75
  function ____exports.onFinalFloor(self)
60
76
  local level = game:GetLevel()
61
77
  local stage = level:GetStage()
@@ -13,6 +13,10 @@ end
13
13
  function ____exports.removeAllCharacters(self, ____string, character)
14
14
  return __TS__StringReplaceAll(____string, character, "")
15
15
  end
16
+ --- Helper function to remove one or more substrings from a string, if they exist. Returns the
17
+ -- modified string.
18
+ --
19
+ -- This function is variadic, meaning that you can pass as many substrings as you want to remove.
16
20
  function ____exports.removeSubstring(self, ____string, ...)
17
21
  local substrings = {...}
18
22
  for ____, substring in ipairs(substrings) do
@@ -20,12 +24,14 @@ function ____exports.removeSubstring(self, ____string, ...)
20
24
  end
21
25
  return ____string
22
26
  end
27
+ --- Helper function to trim a prefix from a string, if it exists. Returns the trimmed string.
23
28
  function ____exports.trimPrefix(self, ____string, prefix)
24
29
  if not __TS__StringStartsWith(____string, prefix) then
25
30
  return ____string
26
31
  end
27
32
  return __TS__StringSlice(____string, #prefix)
28
33
  end
34
+ --- Helper function to trim a suffix from a string, if it exists. Returns the trimmed string.
29
35
  function ____exports.trimSuffix(self, ____string, prefix)
30
36
  if not __TS__StringEndsWith(____string, prefix) then
31
37
  return ____string
@@ -27,6 +27,18 @@ export declare function getNumbersFromTable(table: LuaTable<string, unknown>, ob
27
27
  * This function is variadic, meaning that you can specify N arguments to get N values.
28
28
  */
29
29
  export declare function getStringsFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): string[];
30
+ /**
31
+ * Helper function to iterate over a table deterministically. This is useful because by default, the
32
+ * `pairs` function will return the keys of a Lua table in a random order.
33
+ *
34
+ * This function will sort the table entries based on the value of the key.
35
+ *
36
+ * @param table The table to iterate over.
37
+ * @param func The function to run for each iteration.
38
+ * @param deterministic Optional. Whether to iterate deterministically. True by default. You can
39
+ * dynamically set to false in situations where you need extra performance.
40
+ */
41
+ export declare function iterateTableDeterministically<K, V>(table: LuaTable<K, V>, func: (key: K, value: V) => void, deterministic?: boolean): void;
30
42
  /**
31
43
  * Helper function to check if a Lua table has all of the provided keys.
32
44
  *
@@ -1,12 +1,18 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__TypeOf = ____lualib.__TS__TypeOf
3
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
3
4
  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
4
5
  local ____exports = {}
6
+ local ____utils = require("functions.utils")
7
+ local twoDimensionalSort = ____utils.twoDimensionalSort
8
+ --- In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
9
+ -- `clear` method does not exist. Use this helper function as a drop-in replacement for this.
5
10
  function ____exports.clearTable(self, ____table)
6
11
  for key in pairs(____table) do
7
12
  ____table[key] = nil
8
13
  end
9
14
  end
15
+ --- Helper function to copy specific values from a object to a table.
10
16
  function ____exports.copyValuesToTable(self, object, keys, ____table)
11
17
  local otherTable = object
12
18
  for ____, key in ipairs(keys) do
@@ -14,6 +20,10 @@ function ____exports.copyValuesToTable(self, object, keys, ____table)
14
20
  ____table[key] = value
15
21
  end
16
22
  end
23
+ --- Helper function to safely get boolean values from a Lua table. Will throw an error if the
24
+ -- specific value does not exist on the table.
25
+ --
26
+ -- This function is variadic, meaning that you can specify N arguments to get N values.
17
27
  function ____exports.getBooleansFromTable(self, ____table, objectName, ...)
18
28
  local keys = {...}
19
29
  local booleans = {}
@@ -30,6 +40,10 @@ function ____exports.getBooleansFromTable(self, ____table, objectName, ...)
30
40
  end
31
41
  return booleans
32
42
  end
43
+ --- Helper function to safely get number values from a Lua table. Will throw an error if the specific
44
+ -- value does not exist on the table or if it cannot be converted to a number.
45
+ --
46
+ -- This function is variadic, meaning that you can specify N arguments to get N values.
33
47
  function ____exports.getNumbersFromTable(self, ____table, objectName, ...)
34
48
  local keys = {...}
35
49
  local numbers = {}
@@ -52,6 +66,10 @@ function ____exports.getNumbersFromTable(self, ____table, objectName, ...)
52
66
  end
53
67
  return numbers
54
68
  end
69
+ --- Helper function to safely get string values from a Lua table. Will throw an error if the specific
70
+ -- value does not exist on the table.
71
+ --
72
+ -- This function is variadic, meaning that you can specify N arguments to get N values.
55
73
  function ____exports.getStringsFromTable(self, ____table, objectName, ...)
56
74
  local keys = {...}
57
75
  local strings = {}
@@ -69,6 +87,41 @@ function ____exports.getStringsFromTable(self, ____table, objectName, ...)
69
87
  end
70
88
  return strings
71
89
  end
90
+ --- Helper function to iterate over a table deterministically. This is useful because by default, the
91
+ -- `pairs` function will return the keys of a Lua table in a random order.
92
+ --
93
+ -- This function will sort the table entries based on the value of the key.
94
+ --
95
+ -- @param table The table to iterate over.
96
+ -- @param func The function to run for each iteration.
97
+ -- @param deterministic Optional. Whether to iterate deterministically. True by default. You can
98
+ -- dynamically set to false in situations where you need extra performance.
99
+ function ____exports.iterateTableDeterministically(self, ____table, func, deterministic)
100
+ if deterministic == nil then
101
+ deterministic = true
102
+ end
103
+ if not deterministic then
104
+ for key, value in pairs(____table) do
105
+ func(nil, key, value)
106
+ end
107
+ return
108
+ end
109
+ local entriesArray = {}
110
+ for key, value in pairs(____table) do
111
+ local entry = {key, value}
112
+ entriesArray[#entriesArray + 1] = entry
113
+ end
114
+ __TS__ArraySort(entriesArray, twoDimensionalSort)
115
+ for ____, ____value in ipairs(entriesArray) do
116
+ local key = ____value[1]
117
+ local value = ____value[2]
118
+ func(nil, key, value)
119
+ end
120
+ end
121
+ --- Helper function to check if a Lua table has all of the provided keys.
122
+ --
123
+ -- This function is variadic, meaning that you can specify as many arguments as you want to check
124
+ -- for.
72
125
  function ____exports.tableHasKeys(self, ____table, ...)
73
126
  local keys = {...}
74
127
  return __TS__ArrayEvery(
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
2
3
  /**
3
4
  * - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
4
5
  * - This function should only be used inside the EvaluateCache callback.
@@ -1,10 +1,22 @@
1
1
  local ____exports = {}
2
+ --- - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
3
+ -- equivalent to how many tears the player can shoot per frame.
4
+ -- - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
5
+ -- this function.
6
+ -- - In this context, the "tears stat" represents what is shown on the in-game stat UI.
2
7
  function ____exports.getFireDelay(self, tearsStat)
3
8
  return math.max(30 / tearsStat - 1, -0.9999)
4
9
  end
10
+ --- - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
11
+ -- equivalent to how many tears the player can shoot per frame.
12
+ -- - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
13
+ -- this function.
5
14
  function ____exports.getTearsStat(self, fireDelay)
6
15
  return 30 / (fireDelay + 1)
7
16
  end
17
+ --- - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
18
+ -- - This function should only be used inside the EvaluateCache callback.
19
+ -- - In this context, the "tears stat" represents what is shown on the in-game stat UI.
8
20
  function ____exports.addTearsStat(self, player, tearsStat)
9
21
  local existingTearsStat = ____exports.getTearsStat(nil, player.MaxFireDelay)
10
22
  local newTearsStat = existingTearsStat + tearsStat
@@ -36,6 +36,14 @@ local TRANSFORMATION_TO_TAG_MAP = __TS__New(Map, {
36
36
  {PlayerForm.SPIDER_BABY, ItemConfigTag.SPIDER}
37
37
  })
38
38
  local TRANSFORMATIONS_THAT_GRANT_FLYING = __TS__New(Set, {PlayerForm.GUPPY, PlayerForm.BEELZEBUB, PlayerForm.SERAPHIM, PlayerForm.LEVIATHAN})
39
+ --- Helper function to get all of the collectible types in the game that count towards a particular
40
+ -- transformation.
41
+ --
42
+ -- For example, to get all of the collectible types that count towards Guppy:
43
+ --
44
+ -- ```ts
45
+ -- const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
46
+ -- ```
39
47
  function ____exports.getCollectibleTypesForTransformation(self, playerForm)
40
48
  local itemConfigTag = TRANSFORMATION_TO_TAG_MAP:get(playerForm)
41
49
  if itemConfigTag == nil then
@@ -43,6 +51,7 @@ function ____exports.getCollectibleTypesForTransformation(self, playerForm)
43
51
  end
44
52
  return getCollectibleTypesWithTag(nil, itemConfigTag)
45
53
  end
54
+ --- Returns the number of items that a player has towards a particular transformation.
46
55
  function ____exports.getPlayerNumCollectiblesForTransformation(self, player, playerForm)
47
56
  local collectibleTypes = ____exports.getCollectibleTypesForTransformation(nil, playerForm)
48
57
  return getPlayerCollectibleCount(
@@ -51,6 +60,7 @@ function ____exports.getPlayerNumCollectiblesForTransformation(self, player, pla
51
60
  __TS__Spread(collectibleTypes:values())
52
61
  )
53
62
  end
63
+ --- Returns a set of the player's current transformations.
54
64
  function ____exports.getPlayerTransformations(self, player)
55
65
  local transformations = __TS__New(Set)
56
66
  for ____, playerForm in ipairs(getEnumValues(nil, PlayerForm)) do
@@ -60,6 +70,14 @@ function ____exports.getPlayerTransformations(self, player)
60
70
  end
61
71
  return transformations
62
72
  end
73
+ --- Helper function to get a transformation name from a PlayerForm enum.
74
+ --
75
+ -- For example:
76
+ --
77
+ -- ```ts
78
+ -- const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
79
+ -- // transformationName is "Beelzebub"
80
+ -- ```
63
81
  function ____exports.getTransformationName(self, playerForm)
64
82
  local transformationName = TRANSFORMATION_NAMES[playerForm]
65
83
  return transformationName == nil and DEFAULT_TRANSFORMATION_NAME or transformationName
@@ -25,6 +25,7 @@ function initCacheFlagMap(self)
25
25
  CACHE_FLAG_TO_TRINKETS_MAP:set(cacheFlag, trinketsSet)
26
26
  end
27
27
  end
28
+ --- Returns a set containing every trinket type with the given cache flag, including modded trinkets.
28
29
  function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
29
30
  if CACHE_FLAG_TO_TRINKETS_MAP.size == 0 then
30
31
  initCacheFlagMap(nil)
@@ -36,6 +37,8 @@ function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
36
37
  return copySet(nil, trinketsSet)
37
38
  end
38
39
  CACHE_FLAG_TO_TRINKETS_MAP = __TS__New(Map)
40
+ --- Returns a map containing every trinket type that the player has that matches the provided
41
+ -- CacheFlag. The values of the map correspond to the multiplier for that trinket.
39
42
  function ____exports.getPlayerTrinketsForCacheFlag(self, player, cacheFlag)
40
43
  local trinketsForCacheFlag = ____exports.getTrinketsForCacheFlag(nil, cacheFlag)
41
44
  local playerTrinkets = __TS__New(Map)
@@ -9,6 +9,11 @@ local ____trinkets = require("functions.trinkets")
9
9
  local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
10
10
  local ____utils = require("functions.utils")
11
11
  local ____repeat = ____utils["repeat"]
12
+ --- Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
13
+ -- smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
14
+ -- give back trinkets on the same frame.
15
+ --
16
+ -- @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
12
17
  function ____exports.temporarilyRemoveTrinkets(self, player)
13
18
  local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
14
19
  local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
@@ -23,6 +28,9 @@ function ____exports.temporarilyRemoveTrinkets(self, player)
23
28
  end
24
29
  return {trinketTypeRemoved = TrinketType.NULL, trinketType1 = trinketType1, trinketType2 = trinketType2, numSmeltedTrinkets = 0}
25
30
  end
31
+ --- Helper function to restore the player's trinkets back to the way they were before the
32
+ -- `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
33
+ -- removed.
26
34
  function ____exports.giveTrinketsBack(self, player, trinketSituation)
27
35
  if trinketSituation == nil then
28
36
  return
@@ -50,6 +58,14 @@ function ____exports.giveTrinketsBack(self, player, trinketSituation)
50
58
  player:AddTrinket(trinketSituation.trinketType2, false)
51
59
  end
52
60
  end
61
+ --- Helper function to smelt a trinket. Before smelting, this function will automatically remove the
62
+ -- trinkets that the player is holding, if any, and then give them back after the new trinket is
63
+ -- smelted.
64
+ --
65
+ -- @param player The player to smelt the trinkets to.
66
+ -- @param trinketType The trinket type to smelt.
67
+ -- @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
68
+ -- avoid calling this function multiple times. Default is 1.
53
69
  function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
54
70
  if numTrinkets == nil then
55
71
  numTrinkets = 1
@@ -65,6 +81,14 @@ function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
65
81
  )
66
82
  ____exports.giveTrinketsBack(nil, player, trinketSituation)
67
83
  end
84
+ --- Helper function to temporarily remove a specific kind of trinket from the player. Use this in
85
+ -- combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
86
+ -- frame. This function correctly handles multiple trinket slots and ensures that all copies of the
87
+ -- trinket are removed, including smelted trinkets.
88
+ --
89
+ -- Note that one smelted golden trinket is the same as two smelted normal trinkets.
90
+ --
91
+ -- @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
68
92
  function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
69
93
  if not player:HasTrinket(trinketType) then
70
94
  return nil
@@ -28,17 +28,41 @@ local ____sprite = require("functions.sprite")
28
28
  local clearSprite = ____sprite.clearSprite
29
29
  local ____utils = require("functions.utils")
30
30
  local irange = ____utils.irange
31
+ --- Add this to a `TrinketType` to get the corresponding golden trinket type.
32
+ --
33
+ -- Corresponds to the vanilla `PillColor.TRINKET_GOLDEN_FLAG` value.
34
+ --
35
+ -- 1 << 15
31
36
  local GOLDEN_TRINKET_ADJUSTMENT = 32768
32
37
  local TRINKET_SPRITE_LAYER = 0
38
+ --- Helper function to get the corresponding golden trinket type from a normal trinket type.
39
+ --
40
+ -- For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
41
+ -- corresponds to the golden trinket sub-type for Swallowed Penny.
33
42
  function ____exports.getGoldenTrinketType(self, trinketType)
34
43
  return trinketType + GOLDEN_TRINKET_ADJUSTMENT
35
44
  end
45
+ --- Helper function to get an array that represents every modded trinket type.
46
+ --
47
+ -- Returns an empty array if there are no modded trinket types.
36
48
  function ____exports.getModdedTrinketTypes(self)
37
49
  if LAST_VANILLA_TRINKET_TYPE == LAST_TRINKET_TYPE then
38
50
  return {}
39
51
  end
40
52
  return irange(nil, FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE)
41
53
  end
54
+ --- Returns the slot number corresponding to where a trinket can be safely inserted.
55
+ --
56
+ -- For example:
57
+ --
58
+ -- ```ts
59
+ -- const player = Isaac.GetPlayer();
60
+ -- const trinketSlot = getOpenTrinketSlotNum(player);
61
+ -- if (trinketSlot !== undefined) {
62
+ -- // They have one or more open trinket slots
63
+ -- player.AddTrinket(TrinketType.SWALLOWED_PENNY);
64
+ -- }
65
+ -- ```
42
66
  function ____exports.getOpenTrinketSlot(self, player)
43
67
  local maxTrinkets = player:GetMaxTrinkets()
44
68
  local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
@@ -54,6 +78,8 @@ function ____exports.getOpenTrinketSlot(self, player)
54
78
  end
55
79
  return error("The player has an unknown number of trinket slots: " .. tostring(maxTrinkets))
56
80
  end
81
+ --- Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
82
+ -- trinket type was not valid.
57
83
  function ____exports.getTrinketDescription(self, trinketType)
58
84
  local trinketDescription = TRINKET_DESCRIPTION_MAP:get(trinketType)
59
85
  if trinketDescription ~= nil then
@@ -65,6 +91,15 @@ function ____exports.getTrinketDescription(self, trinketType)
65
91
  end
66
92
  return DEFAULT_TRINKET_DESCRIPTION
67
93
  end
94
+ --- Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
95
+ -- not valid.
96
+ --
97
+ -- For example:
98
+ --
99
+ -- ```ts
100
+ -- const trinketType = TrinketType.SWALLOWED_PENNY;
101
+ -- const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
102
+ -- ```
68
103
  function ____exports.getTrinketName(self, trinketType)
69
104
  local trinketName = TRINKET_NAME_MAP:get(trinketType)
70
105
  if trinketName ~= nil then
@@ -76,12 +111,19 @@ function ____exports.getTrinketName(self, trinketType)
76
111
  end
77
112
  return DEFAULT_TRINKET_NAME
78
113
  end
114
+ --- Helper function to get an array that contains every trinket type.
79
115
  function ____exports.getTrinketTypes(self)
80
116
  return irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
81
117
  end
118
+ --- Helper function to get an array that represents every vanilla trinket type.
82
119
  function ____exports.getVanillaTrinketTypes(self)
83
120
  return irange(nil, FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE)
84
121
  end
122
+ --- Returns whether or not the player can hold an additional trinket, beyond what they are currently
123
+ -- carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
124
+ --
125
+ -- If the player is the Tainted Soul, this always returns false, since that character cannot pick up
126
+ -- items. (Only Tainted Forgotten can pick up items.)
85
127
  function ____exports.hasOpenTrinketSlot(self, player)
86
128
  if isCharacter(nil, player, PlayerType.THE_SOUL_B) then
87
129
  return false
@@ -92,6 +134,16 @@ end
92
134
  function ____exports.isGoldenTrinket(self, trinketType)
93
135
  return trinketType > GOLDEN_TRINKET_ADJUSTMENT
94
136
  end
137
+ --- Helper function to change the sprite of a trinket entity.
138
+ --
139
+ -- For more information about removing the trinket sprite, see the documentation for the
140
+ -- "clearSprite" helper function.
141
+ --
142
+ -- @param trinket The trinket whose sprite you want to modify.
143
+ -- @param pngPath Equal to either the spritesheet path to load (e.g.
144
+ -- "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
145
+ -- the sprite will be removed, making it appear like the collectible has already been
146
+ -- taken by the player.
95
147
  function ____exports.setTrinketSprite(self, trinket, pngPath)
96
148
  if not isTrinket(nil, trinket) then
97
149
  local entityID = getEntityID(nil, trinket)
@@ -1,9 +1,43 @@
1
+ /// <reference types="typescript-to-lua/language-extensions" />
2
+ import { DefaultMap } from "../classes/DefaultMap";
1
3
  import { TSTLClass } from "../types/private/TSTLClass";
4
+ /**
5
+ * Helper function to get the name of a TypeScriptToLua class. TSTL classes are Lua tables created
6
+ * with the `__TS__Class` Lua function from the TSTL lualib. Their name is contained within
7
+ * "constructor.name" metatable key.
8
+ *
9
+ * For example, a `Map` class is has a name of "Map".
10
+ *
11
+ * Returns undefined if the object is not a table or if the aforementioned metatable key does not
12
+ * exist.
13
+ */
14
+ export declare function getTSTLClassName(object: unknown): string | undefined;
15
+ /**
16
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
17
+ *
18
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
19
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
20
+ */
21
+ export declare function isDefaultMap(object: unknown): object is DefaultMap<AnyNotNil, unknown>;
2
22
  /**
3
23
  * Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
4
24
  * as a `DefaultMap`.
5
25
  */
6
26
  export declare function isIsaacScriptCommonClass(object: unknown): boolean;
27
+ /**
28
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
29
+ *
30
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
31
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
32
+ */
33
+ export declare function isTSTLMap(object: unknown): object is Map<AnyNotNil, unknown>;
34
+ /**
35
+ * Helper function to determine if a given object is a TypeScriptToLua `Set`.
36
+ *
37
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
38
+ * their own copies of the entire lualib and thus their own instantiated version of a `Set`.
39
+ */
40
+ export declare function isTSTLSet(object: unknown): object is Set<AnyNotNil>;
7
41
  /** TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys. */
8
42
  export declare function isUserDefinedTSTLClass(object: unknown): object is TSTLClass;
9
43
  /**