isaacscript-common 2.3.2 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (269) hide show
  1. package/cachedClasses.lua +24 -0
  2. package/callbacks/customRevive.lua +2 -0
  3. package/callbacks/itemPickup.lua +2 -0
  4. package/callbacks/postBombInitLate.lua +2 -0
  5. package/callbacks/postBoneSwing.lua +2 -0
  6. package/callbacks/postCollectibleInitFirst.lua +2 -0
  7. package/callbacks/postCursedTeleport.lua +2 -0
  8. package/callbacks/postCustomDoorEnter.lua +44 -0
  9. package/callbacks/postDoorRender.lua +2 -0
  10. package/callbacks/postDoorUpdate.lua +2 -0
  11. package/callbacks/postEffectInitLate.lua +2 -0
  12. package/callbacks/postEffectStateChanged.lua +2 -0
  13. package/callbacks/postEsauJr.lua +2 -0
  14. package/callbacks/postFamiliarInitLate.lua +2 -0
  15. package/callbacks/postFamiliarStateChanged.lua +2 -0
  16. package/callbacks/postFlip.lua +2 -0
  17. package/callbacks/postGreedModeWave.lua +2 -0
  18. package/callbacks/postGridEntity.lua +2 -0
  19. package/callbacks/postGridEntityCollision.lua +2 -0
  20. package/callbacks/postGridEntityRender.lua +2 -0
  21. package/callbacks/postHolyMantleRemoved.lua +2 -0
  22. package/callbacks/postKnifeInitLate.lua +2 -0
  23. package/callbacks/postLaserInitLate.lua +2 -0
  24. package/callbacks/postNPCInitLate.lua +2 -0
  25. package/callbacks/postNPCStateChanged.lua +2 -0
  26. package/callbacks/postNewRoomEarly.lua +2 -0
  27. package/callbacks/postPickupCollect.lua +2 -0
  28. package/callbacks/postPickupInitLate.lua +2 -0
  29. package/callbacks/postPickupStateChanged.lua +2 -0
  30. package/callbacks/postPitRender.lua +2 -0
  31. package/callbacks/postPitUpdate.lua +2 -0
  32. package/callbacks/postPlayerChangeHealth.lua +2 -0
  33. package/callbacks/postPlayerChangeType.lua +2 -0
  34. package/callbacks/postPlayerFatalDamage.lua +2 -0
  35. package/callbacks/postPlayerInitLate.lua +2 -0
  36. package/callbacks/postPlayerReordered.lua +2 -0
  37. package/callbacks/postPoopRender.lua +2 -0
  38. package/callbacks/postPoopUpdate.lua +2 -0
  39. package/callbacks/postPressurePlateRender.lua +2 -0
  40. package/callbacks/postPressurePlateUpdate.lua +2 -0
  41. package/callbacks/postProjectileInitLate.lua +2 -0
  42. package/callbacks/postPurchase.lua +2 -0
  43. package/callbacks/postRockRender.lua +2 -0
  44. package/callbacks/postRockUpdate.lua +2 -0
  45. package/callbacks/postRoomClearChanged.lua +2 -0
  46. package/callbacks/postSacrifice.lua +2 -0
  47. package/callbacks/postSlotInitUpdate.lua +2 -0
  48. package/callbacks/postSlotRender.lua +2 -0
  49. package/callbacks/postSpikesRender.lua +2 -0
  50. package/callbacks/postSpikesUpdate.lua +2 -0
  51. package/callbacks/postTNTRender.lua +2 -0
  52. package/callbacks/postTNTUpdate.lua +2 -0
  53. package/callbacks/postTearInitLate.lua +2 -0
  54. package/callbacks/postTearInitVeryLate.lua +2 -0
  55. package/callbacks/postTransformation.lua +2 -0
  56. package/callbacks/postTrinketBreak.lua +2 -0
  57. package/callbacks/preBerserkDeath.lua +2 -0
  58. package/callbacks/preNewLevel.lua +2 -0
  59. package/callbacks/reorderedCallbacks.lua +16 -0
  60. package/callbacks/subscriptions/postBombInitLate.lua +6 -0
  61. package/callbacks/subscriptions/postBoneSwing.lua +6 -0
  62. package/callbacks/subscriptions/postCollectibleInitFirst.lua +6 -0
  63. package/callbacks/subscriptions/postCursedTeleport.lua +6 -0
  64. package/callbacks/subscriptions/postCustomDoorEnter.lua +6 -0
  65. package/callbacks/subscriptions/postCustomRevive.lua +6 -0
  66. package/callbacks/subscriptions/postDoorRender.lua +6 -0
  67. package/callbacks/subscriptions/postDoorUpdate.lua +6 -0
  68. package/callbacks/subscriptions/postEffectInitLate.lua +6 -0
  69. package/callbacks/subscriptions/postEffectStateChanged.lua +6 -0
  70. package/callbacks/subscriptions/postEsauJr.lua +6 -0
  71. package/callbacks/subscriptions/postFamiliarInitLate.lua +6 -0
  72. package/callbacks/subscriptions/postFamiliarStateChanged.lua +6 -0
  73. package/callbacks/subscriptions/postFirstEsauJr.lua +6 -0
  74. package/callbacks/subscriptions/postFirstFlip.lua +6 -0
  75. package/callbacks/subscriptions/postFlip.lua +6 -0
  76. package/callbacks/subscriptions/postGameStartedReordered.lua +6 -0
  77. package/callbacks/subscriptions/postGreedModeWave.lua +6 -0
  78. package/callbacks/subscriptions/postGridEntityBroken.lua +6 -0
  79. package/callbacks/subscriptions/postGridEntityCollision.lua +6 -0
  80. package/callbacks/subscriptions/postGridEntityInit.lua +6 -0
  81. package/callbacks/subscriptions/postGridEntityRemove.lua +6 -0
  82. package/callbacks/subscriptions/postGridEntityRender.lua +6 -0
  83. package/callbacks/subscriptions/postGridEntityStateChanged.lua +6 -0
  84. package/callbacks/subscriptions/postGridEntityUpdate.lua +6 -0
  85. package/callbacks/subscriptions/postHolyMantleRemoved.lua +6 -0
  86. package/callbacks/subscriptions/postItemDischarged.lua +6 -0
  87. package/callbacks/subscriptions/postItemPickup.lua +6 -0
  88. package/callbacks/subscriptions/postKnifeInitLate.lua +6 -0
  89. package/callbacks/subscriptions/postLaserInitLate.lua +6 -0
  90. package/callbacks/subscriptions/postNPCInitLate.lua +6 -0
  91. package/callbacks/subscriptions/postNPCStateChanged.lua +6 -0
  92. package/callbacks/subscriptions/postNewLevelReordered.lua +6 -0
  93. package/callbacks/subscriptions/postNewRoomEarly.lua +6 -0
  94. package/callbacks/subscriptions/postNewRoomReordered.lua +6 -0
  95. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +6 -0
  96. package/callbacks/subscriptions/postPickupCollect.lua +6 -0
  97. package/callbacks/subscriptions/postPickupInitLate.lua +6 -0
  98. package/callbacks/subscriptions/postPickupStateChanged.lua +6 -0
  99. package/callbacks/subscriptions/postPitRender.lua +6 -0
  100. package/callbacks/subscriptions/postPitUpdate.lua +6 -0
  101. package/callbacks/subscriptions/postPlayerChangeHealth.lua +6 -0
  102. package/callbacks/subscriptions/postPlayerChangeType.lua +6 -0
  103. package/callbacks/subscriptions/postPlayerFatalDamage.lua +6 -0
  104. package/callbacks/subscriptions/postPlayerInitLate.lua +6 -0
  105. package/callbacks/subscriptions/postPlayerInitReordered.lua +6 -0
  106. package/callbacks/subscriptions/postPlayerRenderReordered.lua +6 -0
  107. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +6 -0
  108. package/callbacks/subscriptions/postPoopRender.lua +6 -0
  109. package/callbacks/subscriptions/postPoopUpdate.lua +6 -0
  110. package/callbacks/subscriptions/postPressurePlateRender.lua +6 -0
  111. package/callbacks/subscriptions/postPressurePlateUpdate.lua +6 -0
  112. package/callbacks/subscriptions/postProjectileInitLate.lua +6 -0
  113. package/callbacks/subscriptions/postPurchase.lua +6 -0
  114. package/callbacks/subscriptions/postRockRender.lua +6 -0
  115. package/callbacks/subscriptions/postRockUpdate.lua +6 -0
  116. package/callbacks/subscriptions/postRoomClearChanged.lua +6 -0
  117. package/callbacks/subscriptions/postSacrifice.lua +6 -0
  118. package/callbacks/subscriptions/postSlotAnimationChanged.lua +6 -0
  119. package/callbacks/subscriptions/postSlotDestroyed.lua +6 -0
  120. package/callbacks/subscriptions/postSlotInit.lua +6 -0
  121. package/callbacks/subscriptions/postSlotRender.lua +6 -0
  122. package/callbacks/subscriptions/postSlotUpdate.lua +6 -0
  123. package/callbacks/subscriptions/postSpikesRender.lua +6 -0
  124. package/callbacks/subscriptions/postSpikesUpdate.lua +6 -0
  125. package/callbacks/subscriptions/postTNTRender.lua +6 -0
  126. package/callbacks/subscriptions/postTNTUpdate.lua +6 -0
  127. package/callbacks/subscriptions/postTearInitLate.lua +6 -0
  128. package/callbacks/subscriptions/postTearInitVeryLate.lua +6 -0
  129. package/callbacks/subscriptions/postTransformation.lua +6 -0
  130. package/callbacks/subscriptions/postTrinketBreak.lua +6 -0
  131. package/callbacks/subscriptions/preBerserkDeath.lua +6 -0
  132. package/callbacks/subscriptions/preCustomRevive.lua +6 -0
  133. package/callbacks/subscriptions/preItemPickup.lua +6 -0
  134. package/callbacks/subscriptions/preNewLevel.lua +6 -0
  135. package/classes/DefaultMap.d.ts +70 -39
  136. package/classes/DefaultMap.lua +94 -43
  137. package/classes/ModUpgraded.d.ts +3 -3
  138. package/classes/ModUpgraded.lua +5 -0
  139. package/constants.lua +41 -0
  140. package/constantsFirstLast.lua +63 -0
  141. package/enums/HealthType.lua +3 -0
  142. package/enums/ModCallbackCustom.d.ts +1 -1
  143. package/enums/ModCallbackCustom.lua +6 -0
  144. package/enums/private/CopyableIsaacAPIClassType.lua +1 -0
  145. package/enums/private/SerializationBrand.lua +5 -0
  146. package/features/characterHealthConversion.lua +6 -0
  147. package/features/characterStats.lua +17 -0
  148. package/features/debugDisplay/exports.lua +90 -0
  149. package/features/deployJSONRoom.lua +56 -0
  150. package/features/disableInputs.lua +45 -0
  151. package/features/disableSound.lua +14 -0
  152. package/features/extraConsoleCommands/commandsDisplay.lua +90 -0
  153. package/features/extraConsoleCommands/init.lua +16 -0
  154. package/features/extraConsoleCommands/listCommands.lua +172 -0
  155. package/features/fadeInRemover.lua +10 -0
  156. package/features/fastReset.lua +10 -0
  157. package/features/forgottenSwitch.lua +4 -0
  158. package/features/getCollectibleItemPoolType.lua +5 -0
  159. package/features/playerInventory.lua +18 -0
  160. package/features/ponyDetection.lua +4 -0
  161. package/features/preventCollectibleRotation.lua +9 -0
  162. package/features/runInNFrames.lua +50 -0
  163. package/features/saveDataManager/constants.lua +1 -0
  164. package/features/saveDataManager/exports.lua +115 -0
  165. package/features/saveDataManager/main.lua +6 -0
  166. package/features/saveDataManager/maps.lua +3 -0
  167. package/features/saveDataManager/merge.lua +20 -0
  168. package/features/sirenHelpers.lua +13 -0
  169. package/features/taintedLazarusPlayers.lua +11 -0
  170. package/featuresInitialized.lua +6 -0
  171. package/functions/array.lua +85 -0
  172. package/functions/benchmark.lua +6 -0
  173. package/functions/boss.lua +35 -0
  174. package/functions/cacheFlag.lua +4 -0
  175. package/functions/cards.lua +60 -0
  176. package/functions/challenges.lua +1 -0
  177. package/functions/character.lua +23 -0
  178. package/functions/charge.lua +39 -0
  179. package/functions/chargeBar.lua +4 -0
  180. package/functions/collectibleCacheFlag.lua +15 -0
  181. package/functions/collectibleSet.lua +3 -0
  182. package/functions/collectibleTag.lua +9 -0
  183. package/functions/collectibles.lua +131 -0
  184. package/functions/color.lua +18 -0
  185. package/functions/debug.lua +18 -0
  186. package/functions/deepCopy.lua +25 -0
  187. package/functions/doors.lua +53 -0
  188. package/functions/entity.lua +88 -0
  189. package/functions/entitySpecific.lua +182 -0
  190. package/functions/entityTypes.d.ts +1 -1
  191. package/functions/entityTypes.lua +1 -0
  192. package/functions/enums.lua +62 -0
  193. package/functions/familiars.lua +52 -0
  194. package/functions/flag.lua +77 -0
  195. package/functions/flying.lua +10 -0
  196. package/functions/globals.lua +6 -0
  197. package/functions/gridEntity.lua +105 -0
  198. package/functions/gridEntitySpecific.lua +8 -0
  199. package/functions/input.lua +11 -0
  200. package/functions/isaacAPIClass.lua +12 -0
  201. package/functions/jsonHelpers.lua +11 -0
  202. package/functions/jsonRoom.lua +5 -0
  203. package/functions/kColor.lua +9 -0
  204. package/functions/language.lua +5 -0
  205. package/functions/log.lua +28 -0
  206. package/functions/map.lua +18 -0
  207. package/functions/math.lua +26 -0
  208. package/functions/npc.lua +24 -0
  209. package/functions/pickupVariants.d.ts +11 -11
  210. package/functions/pickupVariants.lua +11 -0
  211. package/functions/pickups.lua +67 -0
  212. package/functions/pills.lua +45 -0
  213. package/functions/player.lua +166 -0
  214. package/functions/playerDataStructures.lua +65 -0
  215. package/functions/playerHealth.lua +10 -0
  216. package/functions/playerIndex.lua +47 -0
  217. package/functions/pocketItems.lua +18 -0
  218. package/functions/positionVelocity.lua +46 -0
  219. package/functions/random.lua +32 -0
  220. package/functions/revive.lua +15 -0
  221. package/functions/rng.lua +19 -0
  222. package/functions/roomData.lua +68 -0
  223. package/functions/roomGrid.lua +21 -0
  224. package/functions/roomShape.lua +22 -0
  225. package/functions/rooms.lua +100 -0
  226. package/functions/run.lua +5 -0
  227. package/functions/seeds.lua +4 -0
  228. package/functions/serialization.lua +4 -0
  229. package/functions/set.lua +22 -0
  230. package/functions/spawnCollectible.lua +24 -0
  231. package/functions/sprite.lua +25 -0
  232. package/functions/stage.lua +16 -0
  233. package/functions/string.lua +6 -0
  234. package/functions/table.lua +19 -0
  235. package/functions/tears.lua +12 -0
  236. package/functions/transformations.lua +18 -0
  237. package/functions/trinketCacheFlag.lua +3 -0
  238. package/functions/trinketGive.lua +24 -0
  239. package/functions/trinkets.lua +52 -0
  240. package/functions/tstlClass.lua +9 -0
  241. package/functions/ui.lua +16 -0
  242. package/functions/utils.d.ts +1 -0
  243. package/functions/utils.lua +88 -0
  244. package/functions/vector.lua +9 -0
  245. package/lualib_bundle.lua +21 -34
  246. package/maps/cardMap.lua +1 -0
  247. package/maps/characterMap.lua +1 -0
  248. package/maps/defaultPlayerStatMap.lua +1 -0
  249. package/maps/gridEntityXMLMap.lua +2 -0
  250. package/maps/pillEffectMap.lua +1 -0
  251. package/maps/roomShapeToTopLeftWallGridIndexMap.lua +2 -0
  252. package/maps/roomTypeMap.lua +1 -0
  253. package/objects/LRoomShapeToRectangles.lua +2 -0
  254. package/objects/colors.lua +4 -0
  255. package/objects/roomShapeBounds.lua +2 -0
  256. package/objects/roomShapeLayoutSizes.lua +4 -0
  257. package/objects/roomShapeToBottomRightPosition.lua +2 -0
  258. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +2 -0
  259. package/objects/roomShapeToTopLeftPosition.lua +2 -0
  260. package/objects/roomShapeVolumes.lua +3 -0
  261. package/package.json +2 -2
  262. package/patchErrorFunctions.lua +8 -0
  263. package/sets/bossSets.lua +23 -0
  264. package/sets/charactersWithNoRedHeartsSet.lua +2 -0
  265. package/sets/charactersWithNoSoulHeartsSet.lua +2 -0
  266. package/sets/lostStyleCharactersSet.lua +2 -0
  267. package/types/PickingUpItem.lua +7 -0
  268. package/upgradeMod.d.ts +4 -4
  269. package/upgradeMod.lua +18 -0
@@ -25,6 +25,7 @@ function initCacheFlagMap(self)
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  CACHE_FLAG_TO_TRINKETS_MAP:set(cacheFlag, trinketsSet)
26
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  end
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27
  end
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+ --- Returns a set containing every trinket type with the given cache flag, including modded trinkets.
28
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  function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
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  if CACHE_FLAG_TO_TRINKETS_MAP.size == 0 then
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  initCacheFlagMap(nil)
@@ -36,6 +37,8 @@ function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
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  return copySet(nil, trinketsSet)
37
38
  end
38
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  CACHE_FLAG_TO_TRINKETS_MAP = __TS__New(Map)
40
+ --- Returns a map containing every trinket type that the player has that matches the provided
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+ -- CacheFlag. The values of the map correspond to the multiplier for that trinket.
39
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  function ____exports.getPlayerTrinketsForCacheFlag(self, player, cacheFlag)
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  local trinketsForCacheFlag = ____exports.getTrinketsForCacheFlag(nil, cacheFlag)
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  local playerTrinkets = __TS__New(Map)
@@ -9,6 +9,11 @@ local ____trinkets = require("functions.trinkets")
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  local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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  local ____utils = require("functions.utils")
11
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  local ____repeat = ____utils["repeat"]
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+ --- Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
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+ -- smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
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+ -- give back trinkets on the same frame.
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+ --
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+ -- @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
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  function ____exports.temporarilyRemoveTrinkets(self, player)
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  local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
14
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  local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
@@ -23,6 +28,9 @@ function ____exports.temporarilyRemoveTrinkets(self, player)
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  end
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  return {trinketTypeRemoved = TrinketType.NULL, trinketType1 = trinketType1, trinketType2 = trinketType2, numSmeltedTrinkets = 0}
25
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  end
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+ --- Helper function to restore the player's trinkets back to the way they were before the
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+ -- `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
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+ -- removed.
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  function ____exports.giveTrinketsBack(self, player, trinketSituation)
27
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  if trinketSituation == nil then
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  return
@@ -50,6 +58,14 @@ function ____exports.giveTrinketsBack(self, player, trinketSituation)
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  player:AddTrinket(trinketSituation.trinketType2, false)
51
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  end
52
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  end
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+ --- Helper function to smelt a trinket. Before smelting, this function will automatically remove the
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+ -- trinkets that the player is holding, if any, and then give them back after the new trinket is
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+ -- smelted.
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+ --
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+ -- @param player The player to smelt the trinkets to.
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+ -- @param trinketType The trinket type to smelt.
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+ -- @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
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+ -- avoid calling this function multiple times. Default is 1.
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  function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
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  if numTrinkets == nil then
55
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  numTrinkets = 1
@@ -65,6 +81,14 @@ function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
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  )
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  ____exports.giveTrinketsBack(nil, player, trinketSituation)
67
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  end
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+ --- Helper function to temporarily remove a specific kind of trinket from the player. Use this in
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+ -- combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
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+ -- frame. This function correctly handles multiple trinket slots and ensures that all copies of the
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+ -- trinket are removed, including smelted trinkets.
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+ --
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+ -- Note that one smelted golden trinket is the same as two smelted normal trinkets.
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+ --
91
+ -- @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
68
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  function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
69
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  if not player:HasTrinket(trinketType) then
70
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  return nil
@@ -28,17 +28,41 @@ local ____sprite = require("functions.sprite")
28
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  local clearSprite = ____sprite.clearSprite
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  local ____utils = require("functions.utils")
30
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  local irange = ____utils.irange
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+ --- Add this to a `TrinketType` to get the corresponding golden trinket type.
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+ --
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+ -- Corresponds to the vanilla `PillColor.TRINKET_GOLDEN_FLAG` value.
34
+ --
35
+ -- 1 << 15
31
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  local GOLDEN_TRINKET_ADJUSTMENT = 32768
32
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  local TRINKET_SPRITE_LAYER = 0
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+ --- Helper function to get the corresponding golden trinket type from a normal trinket type.
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+ --
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+ -- For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
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+ -- corresponds to the golden trinket sub-type for Swallowed Penny.
33
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  function ____exports.getGoldenTrinketType(self, trinketType)
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  return trinketType + GOLDEN_TRINKET_ADJUSTMENT
35
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  end
45
+ --- Helper function to get an array that represents every modded trinket type.
46
+ --
47
+ -- Returns an empty array if there are no modded trinket types.
36
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  function ____exports.getModdedTrinketTypes(self)
37
49
  if LAST_VANILLA_TRINKET_TYPE == LAST_TRINKET_TYPE then
38
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  return {}
39
51
  end
40
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  return irange(nil, FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE)
41
53
  end
54
+ --- Returns the slot number corresponding to where a trinket can be safely inserted.
55
+ --
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+ -- For example:
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+ --
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+ -- ```ts
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+ -- const player = Isaac.GetPlayer();
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+ -- const trinketSlot = getOpenTrinketSlotNum(player);
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+ -- if (trinketSlot !== undefined) {
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+ -- // They have one or more open trinket slots
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+ -- player.AddTrinket(TrinketType.SWALLOWED_PENNY);
64
+ -- }
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+ -- ```
42
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  function ____exports.getOpenTrinketSlot(self, player)
43
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  local maxTrinkets = player:GetMaxTrinkets()
44
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  local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
@@ -54,6 +78,8 @@ function ____exports.getOpenTrinketSlot(self, player)
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  end
55
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  return error("The player has an unknown number of trinket slots: " .. tostring(maxTrinkets))
56
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  end
81
+ --- Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
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+ -- trinket type was not valid.
57
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  function ____exports.getTrinketDescription(self, trinketType)
58
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  local trinketDescription = TRINKET_DESCRIPTION_MAP:get(trinketType)
59
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  if trinketDescription ~= nil then
@@ -65,6 +91,15 @@ function ____exports.getTrinketDescription(self, trinketType)
65
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  end
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  return DEFAULT_TRINKET_DESCRIPTION
67
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  end
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+ --- Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
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+ -- not valid.
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+ --
97
+ -- For example:
98
+ --
99
+ -- ```ts
100
+ -- const trinketType = TrinketType.SWALLOWED_PENNY;
101
+ -- const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
102
+ -- ```
68
103
  function ____exports.getTrinketName(self, trinketType)
69
104
  local trinketName = TRINKET_NAME_MAP:get(trinketType)
70
105
  if trinketName ~= nil then
@@ -76,12 +111,19 @@ function ____exports.getTrinketName(self, trinketType)
76
111
  end
77
112
  return DEFAULT_TRINKET_NAME
78
113
  end
114
+ --- Helper function to get an array that contains every trinket type.
79
115
  function ____exports.getTrinketTypes(self)
80
116
  return irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
81
117
  end
118
+ --- Helper function to get an array that represents every vanilla trinket type.
82
119
  function ____exports.getVanillaTrinketTypes(self)
83
120
  return irange(nil, FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE)
84
121
  end
122
+ --- Returns whether or not the player can hold an additional trinket, beyond what they are currently
123
+ -- carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
124
+ --
125
+ -- If the player is the Tainted Soul, this always returns false, since that character cannot pick up
126
+ -- items. (Only Tainted Forgotten can pick up items.)
85
127
  function ____exports.hasOpenTrinketSlot(self, player)
86
128
  if isCharacter(nil, player, PlayerType.THE_SOUL_B) then
87
129
  return false
@@ -92,6 +134,16 @@ end
92
134
  function ____exports.isGoldenTrinket(self, trinketType)
93
135
  return trinketType > GOLDEN_TRINKET_ADJUSTMENT
94
136
  end
137
+ --- Helper function to change the sprite of a trinket entity.
138
+ --
139
+ -- For more information about removing the trinket sprite, see the documentation for the
140
+ -- "clearSprite" helper function.
141
+ --
142
+ -- @param trinket The trinket whose sprite you want to modify.
143
+ -- @param pngPath Equal to either the spritesheet path to load (e.g.
144
+ -- "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
145
+ -- the sprite will be removed, making it appear like the collectible has already been
146
+ -- taken by the player.
95
147
  function ____exports.setTrinketSprite(self, trinket, pngPath)
96
148
  if not isTrinket(nil, trinket) then
97
149
  local entityID = getEntityID(nil, trinket)
@@ -9,6 +9,8 @@ local ____exports = {}
9
9
  local newTSTLClassFromMetatable
10
10
  local ____DefaultMap = require("classes.DefaultMap")
11
11
  local DefaultMap = ____DefaultMap.DefaultMap
12
+ --- Returns whether or not this is a class that is provided as part of the TypeScriptToLua
13
+ -- transpiler, such as a `Map` or a `Set`.
12
14
  function ____exports.isVanillaTSTLClass(self, object)
13
15
  return __TS__InstanceOf(object, Map) or __TS__InstanceOf(object, Set) or __TS__InstanceOf(object, WeakMap) or __TS__InstanceOf(object, WeakSet)
14
16
  end
@@ -19,9 +21,12 @@ function newTSTLClassFromMetatable(self, metatable)
19
21
  return newClass
20
22
  end
21
23
  local TSTL_CLASS_METATABLE_KEYS = __TS__New(Set, {"____constructor", "__index", "constructor"})
24
+ --- Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
25
+ -- as a `DefaultMap`.
22
26
  function ____exports.isIsaacScriptCommonClass(self, object)
23
27
  return __TS__InstanceOf(object, DefaultMap)
24
28
  end
29
+ --- TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys.
25
30
  function ____exports.isUserDefinedTSTLClass(self, object)
26
31
  if ____exports.isVanillaTSTLClass(nil, object) or ____exports.isIsaacScriptCommonClass(nil, object) then
27
32
  return false
@@ -46,6 +51,10 @@ function ____exports.isUserDefinedTSTLClass(self, object)
46
51
  end
47
52
  return numKeys == TSTL_CLASS_METATABLE_KEYS.size
48
53
  end
54
+ --- Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
55
+ -- it is. This function requires that you provide an instantiated class of the same type, as it will
56
+ -- use the class constructor that is present on the other object's metatable to initialize the new
57
+ -- class.
49
58
  function ____exports.newTSTLClass(self, oldClass)
50
59
  local metatable = getmetatable(oldClass)
51
60
  if metatable == nil then
package/functions/ui.lua CHANGED
@@ -14,6 +14,14 @@ function ____exports.getScreenBottomRightPos(self)
14
14
  local screenHeight = Isaac.GetScreenHeight()
15
15
  return Vector(screenWidth, screenHeight)
16
16
  end
17
+ --- In the options menu, players have the ability to set a HUD offset. However, mods do not have
18
+ -- access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
19
+ -- on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
20
+ -- offset setting so that mods can render UI elements to the screen in the correct position.
21
+ --
22
+ -- @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
23
+ -- then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
24
+ -- represents a HUD offset that should be added to the position of a UI element.
17
25
  function ____exports.getHUDOffsetVector(self)
18
26
  local defaultVector = copyVector(nil, VectorZero)
19
27
  local hudOffset = math.floor(Options.HUDOffset * 10)
@@ -30,6 +38,8 @@ function ____exports.getHUDOffsetVector(self)
30
38
  end
31
39
  return Vector(x, y)
32
40
  end
41
+ --- Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
42
+ -- function will return 6.
33
43
  function ____exports.getHeartRowLength(self, player)
34
44
  local maxHearts = player:GetMaxHearts()
35
45
  local soulHearts = player:GetSoulHearts()
@@ -38,6 +48,9 @@ function ____exports.getHeartRowLength(self, player)
38
48
  local heartRowLength = combinedHearts / 2
39
49
  return math.min(heartRowLength, 6)
40
50
  end
51
+ --- Helper function to get the width of the first player's hearts on the UI. This is useful for
52
+ -- drawing UI elements to the right of where the player's hearts are. Make sure to use this in
53
+ -- combination with the the `getHUDOffsetVector` helper function.
41
54
  function ____exports.getHeartsUIWidth(self)
42
55
  local level = game:GetLevel()
43
56
  local curses = level:GetCurses()
@@ -81,6 +94,9 @@ function ____exports.getScreenTopRightPos(self)
81
94
  local bottomRight = ____exports.getScreenBottomRightPos(nil)
82
95
  return Vector(bottomRight.X, 0)
83
96
  end
97
+ --- Get how many hearts are currently being shown on the hearts UI.
98
+ --
99
+ -- This function is originally from piber20 Helper.
84
100
  function ____exports.getVisibleHearts(self, player)
85
101
  local effectiveMaxHearts = player:GetEffectiveMaxHearts()
86
102
  local soulHearts = player:GetSoulHearts()
@@ -65,6 +65,7 @@ export declare function hexToKColor(hexString: string, alpha: float): KColor;
65
65
  * If only one argument is specified, then it will assume that the start is 0.
66
66
  */
67
67
  export declare function irange(start: int, end?: int): int[];
68
+ export declare function isPrimitive(variable: unknown): boolean;
68
69
  /**
69
70
  * Since this is a UI element, we do not want to draw it in water reflections. `renderOffset` will
70
71
  * be a non-zero value in reflections.
@@ -1,13 +1,54 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__StringReplace = ____lualib.__TS__StringReplace
3
3
  local __TS__StringSubstr = ____lualib.__TS__StringSubstr
4
+ local __TS__TypeOf = ____lualib.__TS__TypeOf
4
5
  local ____exports = {}
5
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
7
  local RenderMode = ____isaac_2Dtypescript_2Ddefinitions.RenderMode
7
8
  local ____cachedClasses = require("cachedClasses")
8
9
  local game = ____cachedClasses.game
9
10
  local HEX_STRING_LENGTH = 6
11
+ --- Helper function to get type safety on a switch statement.
12
+ --
13
+ -- Very useful to be future-safe against people adding values to a type or an enum.
14
+ --
15
+ -- For example:
16
+ --
17
+ -- ```ts
18
+ -- enum Situation {
19
+ -- ONE,
20
+ -- TWO,
21
+ -- THREE,
22
+ -- // FOUR, // If we uncomment this line, the program will no longer compile
23
+ -- }
24
+ --
25
+ -- function handleSituation(situation: Situation) {
26
+ -- switch (situation) {
27
+ -- case Situation.ONE: {
28
+ -- return 41;
29
+ -- }
30
+ --
31
+ -- case Situation.TWO: {
32
+ -- return 68;
33
+ -- }
34
+ --
35
+ -- case Situation.THREE: {
36
+ -- return 12;
37
+ -- }
38
+ --
39
+ -- default: {
40
+ -- return ensureAllCases(situation);
41
+ -- }
42
+ -- }
43
+ -- }
44
+ -- ```
10
45
  ____exports.ensureAllCases = function(____, obj) return obj end
46
+ --- Helper function to return an array with the elements from start to end. It is inclusive at the
47
+ -- start and exclusive at the end. (The "e" stands for exclusive.)
48
+ --
49
+ -- For example, `erange(1, 3)` will return `[1, 2]`.
50
+ --
51
+ -- If only one argument is specified, then it will assume that the start is 0.
11
52
  function ____exports.erange(self, start, ____end)
12
53
  if ____end == nil then
13
54
  ____end = start
@@ -23,6 +64,8 @@ function ____exports.erange(self, start, ____end)
23
64
  end
24
65
  return array
25
66
  end
67
+ --- Helper function to log what is happening in functions that recursively move through nested data
68
+ -- structures.
26
69
  function ____exports.getTraversalDescription(self, key, traversalDescription)
27
70
  if traversalDescription ~= "" then
28
71
  traversalDescription = traversalDescription .. " --> "
@@ -30,6 +73,9 @@ function ____exports.getTraversalDescription(self, key, traversalDescription)
30
73
  traversalDescription = traversalDescription .. tostring(key)
31
74
  return traversalDescription
32
75
  end
76
+ --- Converts a hex string like "#33aa33" to a KColor object.
77
+ --
78
+ -- @param hexString A hex string like "#ffffff" or "ffffff". (The "#" character is optional.)
33
79
  function ____exports.hexToKColor(self, hexString, alpha)
34
80
  hexString = __TS__StringReplace(hexString, "#", "")
35
81
  if #hexString ~= HEX_STRING_LENGTH then
@@ -53,6 +99,12 @@ function ____exports.hexToKColor(self, hexString, alpha)
53
99
  local base = 255
54
100
  return KColor(R / base, G / base, B / base, alpha)
55
101
  end
102
+ --- Helper function to return an array with the elements from start to end, inclusive. (The "i"
103
+ -- stands for inclusive.)
104
+ --
105
+ -- For example, `irange(1, 3)` will return `[1, 2, 3]`.
106
+ --
107
+ -- If only one argument is specified, then it will assume that the start is 0.
56
108
  function ____exports.irange(self, start, ____end)
57
109
  if ____end == nil then
58
110
  ____end = start
@@ -68,18 +120,46 @@ function ____exports.irange(self, start, ____end)
68
120
  end
69
121
  return array
70
122
  end
123
+ function ____exports.isPrimitive(self, variable)
124
+ local ____type = __TS__TypeOf(variable)
125
+ return ____type == "boolean" or ____type == "number" or ____type == "string"
126
+ end
127
+ --- Since this is a UI element, we do not want to draw it in water reflections. `renderOffset` will
128
+ -- be a non-zero value in reflections.
71
129
  function ____exports.isReflectionRender(self)
72
130
  local room = game:GetRoom()
73
131
  local renderMode = room:GetRenderMode()
74
132
  return renderMode == RenderMode.WATER_REFLECT
75
133
  end
134
+ --- Helper function to print something to the in-game console. Use this instead of invoking the
135
+ -- `Isaac.ConsoleOutput` method directly because it will automatically insert a newline at the end
136
+ -- of the message (which `Isaac.ConsoleOutput` does not do by default).
76
137
  function ____exports.printConsole(self, msg)
77
138
  Isaac.ConsoleOutput(msg .. "\n")
78
139
  end
140
+ --- Helper function to print whether something was enabled or disabled to the in-game console.
79
141
  function ____exports.printEnabled(self, enabled, description)
80
142
  local enabledText = enabled and "Enabled" or "Disabled"
81
143
  ____exports.printConsole(nil, ((enabledText .. " ") .. description) .. ".")
82
144
  end
145
+ --- Helper function to repeat code N times. This is faster to type and cleaner than using a for loop.
146
+ --
147
+ -- For example:
148
+ --
149
+ -- ```ts
150
+ -- const player = Isaac.GetPlayer();
151
+ -- repeat(10, () => {
152
+ -- player.AddCollectible(CollectibleType.STEVEN);
153
+ -- });
154
+ -- ```
155
+ --
156
+ -- The repeated function is passed the index of the iteration, if needed:
157
+ --
158
+ -- ```ts
159
+ -- repeat(3, (i) => {
160
+ -- print(i); // Prints "0", "1", "2"
161
+ -- });
162
+ -- ```
83
163
  ____exports["repeat"] = function(self, n, func)
84
164
  do
85
165
  local i = 0
@@ -89,6 +169,14 @@ ____exports["repeat"] = function(self, n, func)
89
169
  end
90
170
  end
91
171
  end
172
+ --- Helper function to signify that the enclosing code block is not yet complete. Using this function
173
+ -- is similar to writing a "TODO" comment, but it has the benefit of preventing ESLint errors due to
174
+ -- early returns.
175
+ --
176
+ -- When you see this function, it simply means that the programmer intends to add in more code to
177
+ -- this spot later.
178
+ --
179
+ -- This function does not actually do anything. (It is an "empty" function.)
92
180
  function ____exports.todo(self)
93
181
  end
94
182
  return ____exports
@@ -15,11 +15,17 @@ local getNumbersFromTable = ____table.getNumbersFromTable
15
15
  local tableHasKeys = ____table.tableHasKeys
16
16
  local ____utils = require("functions.utils")
17
17
  local ensureAllCases = ____utils.ensureAllCases
18
+ --- Helper function to check if something is an instantiated Vector object.
18
19
  function ____exports.isVector(self, object)
19
20
  return isIsaacAPIClassOfType(nil, object, OBJECT_NAME)
20
21
  end
21
22
  local KEYS = {"X", "Y"}
22
23
  OBJECT_NAME = "Vector"
24
+ --- Helper function to copy a `Vector` object.
25
+ --
26
+ -- @param vector The vector to copy. In the case of deserialization, this will actually be a Lua
27
+ -- table instead of an instantiated Vector class.
28
+ -- @param serializationType Default is `SerializationType.NONE`.
23
29
  function ____exports.copyVector(self, vector, serializationType)
24
30
  if serializationType == nil then
25
31
  serializationType = SerializationType.NONE
@@ -76,6 +82,8 @@ function ____exports.copyVector(self, vector, serializationType)
76
82
  end
77
83
  until true
78
84
  end
85
+ --- Used to determine is the given table is a serialized `Vector` object created by the save data
86
+ -- manager and/or the `deepCopy` function.
79
87
  function ____exports.isSerializedVector(self, object)
80
88
  local objectType = type(object)
81
89
  if objectType ~= "table" then
@@ -91,6 +99,7 @@ end
91
99
  function ____exports.vectorEquals(self, vector1, vector2)
92
100
  return isaacAPIClassEquals(nil, vector1, vector2, KEYS)
93
101
  end
102
+ --- Helper function for finding out which way a vector is pointing.
94
103
  function ____exports.vectorToDirection(self, vector)
95
104
  local degrees = vector:GetAngleDegrees()
96
105
  if degrees > -45 and degrees < 45 then
package/lualib_bundle.lua CHANGED
@@ -753,7 +753,7 @@ local function __TS__AsyncAwaiter(generator)
753
753
  return __TS__New(
754
754
  __TS__Promise,
755
755
  function(____, resolve, reject)
756
- local adopt, fulfilled, rejected, step, asyncCoroutine
756
+ local adopt, fulfilled, step, resolved, asyncCoroutine
757
757
  function adopt(self, value)
758
758
  local ____temp_0
759
759
  if __TS__InstanceOf(value, __TS__Promise) then
@@ -764,57 +764,44 @@ local function __TS__AsyncAwaiter(generator)
764
764
  return ____temp_0
765
765
  end
766
766
  function fulfilled(self, value)
767
- local success, errorOrErrorHandler, resultOrError = coroutine.resume(asyncCoroutine, value)
767
+ local success, resultOrError = coroutine.resume(asyncCoroutine, value)
768
768
  if success then
769
- step(nil, resultOrError, errorOrErrorHandler)
769
+ step(nil, resultOrError)
770
770
  else
771
- reject(nil, errorOrErrorHandler)
771
+ reject(nil, resultOrError)
772
772
  end
773
773
  end
774
- function rejected(self, handler)
775
- if handler then
776
- return function(____, value)
777
- local success, hasReturnedOrError, returnedValue = pcall(handler, value)
778
- if success then
779
- if hasReturnedOrError then
780
- resolve(nil, returnedValue)
781
- else
782
- step(nil, hasReturnedOrError, handler)
783
- end
784
- else
785
- reject(nil, hasReturnedOrError)
786
- end
787
- end
788
- else
789
- return function(____, value)
790
- reject(nil, value)
791
- end
774
+ function step(self, result)
775
+ if resolved then
776
+ return
792
777
  end
793
- end
794
- function step(self, result, errorHandler)
795
778
  if coroutine.status(asyncCoroutine) == "dead" then
796
779
  resolve(nil, result)
797
780
  else
798
781
  local ____self_1 = adopt(nil, result)
799
- ____self_1["then"](
800
- ____self_1,
801
- fulfilled,
802
- rejected(nil, errorHandler)
803
- )
782
+ ____self_1["then"](____self_1, fulfilled, reject)
804
783
  end
805
784
  end
785
+ resolved = false
806
786
  asyncCoroutine = coroutine.create(generator)
807
- local success, errorOrErrorHandler, resultOrError = coroutine.resume(asyncCoroutine)
787
+ local success, resultOrError = coroutine.resume(
788
+ asyncCoroutine,
789
+ function(____, v)
790
+ resolved = true
791
+ local ____self_2 = adopt(nil, v)
792
+ ____self_2["then"](____self_2, resolve, reject)
793
+ end
794
+ )
808
795
  if success then
809
- step(nil, resultOrError, errorOrErrorHandler)
796
+ step(nil, resultOrError)
810
797
  else
811
- reject(nil, errorOrErrorHandler)
798
+ reject(nil, resultOrError)
812
799
  end
813
800
  end
814
801
  )
815
802
  end
816
- local function __TS__Await(errorHandler, thing)
817
- return coroutine.yield(errorHandler, thing)
803
+ local function __TS__Await(thing)
804
+ return coroutine.yield(thing)
818
805
  end
819
806
 
820
807
  local function __TS__ClassExtends(target, base)
package/maps/cardMap.lua CHANGED
@@ -4,6 +4,7 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local Card = ____isaac_2Dtypescript_2Ddefinitions.Card
7
+ --- Maps card names to card sub-types.
7
8
  ____exports.CARD_MAP = __TS__New(Map, {
8
9
  {"fool", Card.FOOL},
9
10
  {"magician", Card.MAGICIAN},
@@ -2,6 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
+ --- Maps character names to character sub-types.
5
6
  ____exports.CHARACTER_MAP = __TS__New(Map, {
6
7
  {"isaac", 0},
7
8
  {"magdalene", 1},
@@ -7,6 +7,7 @@ local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
7
7
  local ____tears = require("functions.tears")
8
8
  local getTearsStat = ____tears.getTearsStat
9
9
  local DEFAULT_MAX_FIRE_DELAY = 10
10
+ --- The default fire delay is represented in the tear stat, not the `MaxFireDelay` value.
10
11
  ____exports.DEFAULT_PLAYER_STAT_MAP = __TS__New(
11
12
  Map,
12
13
  {
@@ -12,6 +12,8 @@ local PressurePlateVariant = ____isaac_2Dtypescript_2Ddefinitions.PressurePlateV
12
12
  local RockVariant = ____isaac_2Dtypescript_2Ddefinitions.RockVariant
13
13
  local StatueVariant = ____isaac_2Dtypescript_2Ddefinitions.StatueVariant
14
14
  local TrapdoorVariant = ____isaac_2Dtypescript_2Ddefinitions.TrapdoorVariant
15
+ --- This maps the GridEntityXMLType (i.e. the type contained in the room XML/STB file) to the
16
+ -- GridEntityType and the variant used by the game.
15
17
  ____exports.GRID_ENTITY_XML_MAP = __TS__New(Map, {
16
18
  {GridEntityXMLType.ROCK, {GridEntityType.ROCK, RockVariant.NORMAL}},
17
19
  {GridEntityXMLType.ROCK_BOMB, {GridEntityType.ROCK_BOMB, 0}},
@@ -4,6 +4,7 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local PillEffect = ____isaac_2Dtypescript_2Ddefinitions.PillEffect
7
+ --- Maps pill effect names to the values of the `PillEffect` enum.
7
8
  ____exports.PILL_EFFECT_MAP = __TS__New(Map, {
8
9
  {"badGas", PillEffect.BAD_GAS},
9
10
  {"gas", PillEffect.BAD_GAS},
@@ -5,6 +5,8 @@ local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
7
7
  ____exports.DEFAULT_TOP_LEFT_WALL_GRID_INDEX = 0
8
+ --- Only used for special room shapes where the top left wall grid index is not equal to
9
+ -- `DEFAULT_TOP_LEFT_WALL_GRID_INDEX`.
8
10
  ____exports.ROOM_SHAPE_TO_TOP_LEFT_WALL_GRID_INDEX_MAP = __TS__New(Map, {
9
11
  {RoomShape.IH, 30},
10
12
  {RoomShape.IV, 4},
@@ -4,6 +4,7 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
7
+ --- Maps room type names to room types.
7
8
  ____exports.ROOM_TYPE_MAP = __TS__New(Map, {
8
9
  {"null", RoomType.NULL},
9
10
  {"default", RoomType.DEFAULT},
@@ -4,6 +4,8 @@ local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
4
4
  local ____constants = require("constants")
5
5
  local VectorZero = ____constants.VectorZero
6
6
  local TWO_BY_TWO_BOTTOM_RIGHT = Vector(25, 13)
7
+ --- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
8
+ -- wall would be at "Vector(-1, -1)".)
7
9
  ____exports.L_ROOM_SHAPE_TO_RECTANGLES = {
8
10
  [RoomShape.LTL] = {
9
11
  Vector(13, 0),
@@ -1,4 +1,8 @@
1
1
  local ____exports = {}
2
+ --- A collection of common colors that can be reused.
3
+ --
4
+ -- Note that if you want to further modify these colors, you should copy them first with the
5
+ -- `copyColor` function.
2
6
  ____exports.COLORS = {
3
7
  Black = Color(1, 1, 1),
4
8
  Red = Color(1, 0, 0),
@@ -7,6 +7,8 @@ local NARROW_CONTENTS_WIDTH = ____roomShapeVolumes.NARROW_CONTENTS_WIDTH
7
7
  local ONE_BY_ONE_CONTENTS_HEIGHT = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_HEIGHT
8
8
  local ONE_BY_ONE_CONTENTS_WIDTH = ____roomShapeVolumes.ONE_BY_ONE_CONTENTS_WIDTH
9
9
  local TWO_BY_TWO_BOUNDS = Vector(ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT * 2)
10
+ --- The size of a room shape's contents. This does not include the tiles that the walls are on. L
11
+ -- rooms use the same bounds as a 2x2 room.
10
12
  ____exports.ROOM_SHAPE_BOUNDS = {
11
13
  [RoomShape.SHAPE_1x1] = Vector(ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT),
12
14
  [RoomShape.IH] = Vector(ONE_BY_ONE_CONTENTS_WIDTH, NARROW_CONTENTS_HEIGHT),
@@ -8,6 +8,10 @@ local ONE_BY_ONE_LAYOUT_SIZE = Vector(ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONT
8
8
  local TWO_BY_ONE_VERTICAL_LAYOUT_SIZE = Vector(ONE_BY_ONE_CONTENTS_WIDTH, ONE_BY_ONE_CONTENTS_HEIGHT * 2)
9
9
  local TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE = Vector(ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT)
10
10
  local TWO_BY_TWO_LAYOUT_SIZE = Vector(ONE_BY_ONE_CONTENTS_WIDTH * 2, ONE_BY_ONE_CONTENTS_HEIGHT * 2)
11
+ --- The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
12
+ -- that, use `ROOM_SHAPE_BOUNDS`.
13
+ --
14
+ -- For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
11
15
  ____exports.ROOM_SHAPE_LAYOUT_SIZES = {
12
16
  [RoomShape.SHAPE_1x1] = ONE_BY_ONE_LAYOUT_SIZE,
13
17
  [RoomShape.IH] = ONE_BY_ONE_LAYOUT_SIZE,
@@ -3,6 +3,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
3
3
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
4
4
  local TWO_BY_TWO_BOTTOM_RIGHT_POSITION = Vector(25, 13)
5
5
  local ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = Vector(12, 13)
6
+ --- "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
7
+ -- wall would be at "Vector(-1, -1)".)
6
8
  ____exports.ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION = {
7
9
  [RoomShape.SHAPE_1x1] = Vector(12, 6),
8
10
  [RoomShape.IH] = Vector(12, 4),
@@ -11,6 +11,8 @@ local LEFT = -1
11
11
  local UP = -LEVEL_GRID_ROW_WIDTH
12
12
  local RIGHT = 1
13
13
  local DOWN = LEVEL_GRID_ROW_WIDTH
14
+ --- Deltas are considered to be from the safe grid index of the room (i.e. the top left corner, or
15
+ -- top right corner in the case of `RoomShape.LTL`).
14
16
  ____exports.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = {
15
17
  [RoomShape.SHAPE_1x1] = __TS__New(Map, {{DoorSlot.LEFT_0, LEFT}, {DoorSlot.UP_0, UP}, {DoorSlot.RIGHT_0, RIGHT}, {DoorSlot.DOWN_0, DOWN}}),
16
18
  [RoomShape.IH] = __TS__New(Map, {{DoorSlot.LEFT_0, LEFT}, {DoorSlot.RIGHT_0, RIGHT}}),