isaacscript-common 2.0.22 → 2.0.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constantsMax.d.ts +2 -0
- package/dist/constantsMax.lua +2 -0
- package/dist/functions/pickupVariants.d.ts +10 -0
- package/dist/functions/pickupVariants.lua +15 -0
- package/dist/functions/pills.d.ts +13 -0
- package/dist/functions/pills.lua +27 -0
- package/dist/functions/spawnCollectible.d.ts +2 -1
- package/dist/functions/spawnCollectible.lua +6 -2
- package/package.json +2 -2
package/dist/constantsMax.d.ts
CHANGED
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@@ -23,3 +23,5 @@ export declare const FIRST_CHARACTER = PlayerType.ISAAC;
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export declare const MAX_VANILLA_CHARACTER: PlayerType;
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export declare const FIRST_PILL_COLOR = PillColor.BLUE_BLUE;
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export declare const MAX_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW;
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export declare const FIRST_HORSE_PILL_COLOR = PillColor.HORSE_BLUE_BLUE;
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export declare const MAX_HORSE_PILL_COLOR = PillColor.HORSE_WHITE_YELLOW;
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package/dist/constantsMax.lua
CHANGED
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@@ -35,4 +35,6 @@ ____exports.FIRST_CHARACTER = PlayerType.ISAAC
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____exports.MAX_VANILLA_CHARACTER = getLastEnumValue(nil, PlayerType)
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____exports.FIRST_PILL_COLOR = PillColor.BLUE_BLUE
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____exports.MAX_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW
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____exports.FIRST_HORSE_PILL_COLOR = PillColor.HORSE_BLUE_BLUE
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____exports.MAX_HORSE_PILL_COLOR = PillColor.HORSE_WHITE_YELLOW
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return ____exports
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@@ -7,7 +7,17 @@ export declare function isCoin(pickup: EntityPickup): pickup is EntityPickupCoin
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export declare function isKey(pickup: EntityPickup): pickup is EntityPickupKey;
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/** For PickupVariant.BOMB (40) */
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export declare function isBomb(pickup: EntityPickup): pickup is EntityPickupBomb;
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/** For PickupVariant.POOP (42) */
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export declare function isPoop(pickup: EntityPickup): pickup is EntityPickupPoop;
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/** For PickupVariant.POOP (42) */
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export declare function isSack(pickup: EntityPickup): pickup is EntityPickupSack;
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/** For PickupVariant.PILL (70) */
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export declare function isPill(pickup: EntityPickup): pickup is EntityPickupPill;
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/** For PickupVariant.LIL_BATTERY (90) */
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export declare function isBattery(pickup: EntityPickup): pickup is EntityPickupBattery;
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/** For PickupVariant.COLLECTIBLE (100) */
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export declare function isCollectible(pickup: EntityPickup): pickup is EntityPickupCollectible;
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/** For PickupVariant.TAROT_CARD (300) */
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export declare function isCardPickup(pickup: EntityPickup): pickup is EntityPickupCard;
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/** For PickupVariant.TRINKET (350) */
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export declare function isTrinket(pickup: EntityPickup): pickup is EntityPickupTrinket;
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@@ -13,9 +13,24 @@ end
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function ____exports.isBomb(self, pickup)
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return pickup.Variant == PickupVariant.BOMB
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end
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function ____exports.isPoop(self, pickup)
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return pickup.Variant == PickupVariant.POOP
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end
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function ____exports.isSack(self, pickup)
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return pickup.Variant == PickupVariant.SACK
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end
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function ____exports.isPill(self, pickup)
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return pickup.Variant == PickupVariant.PILL
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end
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function ____exports.isBattery(self, pickup)
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return pickup.Variant == PickupVariant.LIL_BATTERY
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end
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function ____exports.isCollectible(self, pickup)
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return pickup.Variant == PickupVariant.COLLECTIBLE
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end
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function ____exports.isCardPickup(self, pickup)
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return pickup.Variant == PickupVariant.TAROT_CARD
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end
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function ____exports.isTrinket(self, pickup)
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return pickup.Variant == PickupVariant.TRINKET
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end
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@@ -1,4 +1,17 @@
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import { ItemConfigPillEffectClass, ItemConfigPillEffectType, PillColor, PillEffect } from "isaac-typescript-definitions";
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/** Helper function to get an array with every non-gold horse pill color. */
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export declare function getAllHorsePillColors(): PillColor[];
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/** Helper function to get an array with every non-gold and non-horse pill color. */
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export declare function getAllNormalPillColors(): PillColor[];
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/**
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* Helper function to get an array with every non-null pill color. This includes all gold colors and
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* all horse colors.
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*/
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export declare function getAllPillColors(): PillColor[];
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/**
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* Helper function to get an array with every valid pill effect. This includes modded pill effects.
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*/
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export declare function getAllPillEffects(): PillEffect[];
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/**
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* Helper function to get the corresponding horse pill color from a normal pill color.
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*
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package/dist/functions/pills.lua
CHANGED
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@@ -1,8 +1,17 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ArraySlice = ____lualib.__TS__ArraySlice
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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local ____cachedClasses = require("cachedClasses")
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local itemConfig = ____cachedClasses.itemConfig
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local ____constantsMax = require("constantsMax")
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local FIRST_HORSE_PILL_COLOR = ____constantsMax.FIRST_HORSE_PILL_COLOR
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local FIRST_PILL_COLOR = ____constantsMax.FIRST_PILL_COLOR
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local FIRST_PILL_EFFECT = ____constantsMax.FIRST_PILL_EFFECT
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local MAX_HORSE_PILL_COLOR = ____constantsMax.MAX_HORSE_PILL_COLOR
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local MAX_NORMAL_PILL_COLOR = ____constantsMax.MAX_NORMAL_PILL_COLOR
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local MAX_PILL_EFFECT = ____constantsMax.MAX_PILL_EFFECT
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local ____pillEffectClasses = require("objects.pillEffectClasses")
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local DEFAULT_PILL_EFFECT_CLASS = ____pillEffectClasses.DEFAULT_PILL_EFFECT_CLASS
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local PILL_EFFECT_CLASSES = ____pillEffectClasses.PILL_EFFECT_CLASSES
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@@ -12,10 +21,28 @@ local PILL_EFFECT_NAMES = ____pillEffectNames.PILL_EFFECT_NAMES
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local ____pillEffectTypes = require("objects.pillEffectTypes")
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local DEFAULT_PILL_EFFECT_TYPE = ____pillEffectTypes.DEFAULT_PILL_EFFECT_TYPE
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local PILL_EFFECT_TYPES = ____pillEffectTypes.PILL_EFFECT_TYPES
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____utils = require("functions.utils")
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local irange = ____utils.irange
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local HORSE_PILL_FLAG = 2047
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local HORSE_PILL_ADJUSTMENT = 2048
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function ____exports.getAllHorsePillColors(self)
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return irange(nil, FIRST_HORSE_PILL_COLOR, MAX_HORSE_PILL_COLOR)
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end
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function ____exports.getAllNormalPillColors(self)
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return irange(nil, FIRST_PILL_COLOR, MAX_NORMAL_PILL_COLOR)
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end
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function ____exports.getAllPillColors(self)
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local pillColors = getEnumValues(nil, PillColor)
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__TS__ArraySlice(pillColors)
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return pillColors
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end
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function ____exports.getAllPillEffects(self)
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return irange(nil, FIRST_PILL_EFFECT, MAX_PILL_EFFECT)
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end
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function ____exports.getHorsePillColor(self, pillColor)
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return pillColor + HORSE_PILL_ADJUSTMENT
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end
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@@ -13,8 +13,9 @@ import { CollectibleType } from "isaac-typescript-definitions";
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* collectible. Default is false.
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* @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
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* Tainted Keeper. Default is false.
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* @param spawner Optional.
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*/
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-
export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean):
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export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
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/**
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* Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
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* with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
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@@ -3,6 +3,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local ____constants = require("constants")
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local VectorZero = ____constants.VectorZero
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local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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local preventCollectibleRotate = ____preventCollectibleRotate.preventCollectibleRotate
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local ____featuresInitialized = require("featuresInitialized")
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@@ -18,7 +20,7 @@ local anyPlayerIs = ____player.anyPlayerIs
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local ____rng = require("functions.rng")
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local getRandomSeed = ____rng.getRandomSeed
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local isRNG = ____rng.isRNG
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function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem)
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function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
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if seedOrRNG == nil then
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seedOrRNG = getRandomSeed(nil)
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end
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@@ -34,7 +36,9 @@ function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG
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PickupVariant.COLLECTIBLE,
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collectibleType,
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position,
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seed
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seed,
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VectorZero,
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spawner
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)
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if options then
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collectible.OptionsPickupIndex = 1
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "2.0.
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"version": "2.0.25",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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"dist/**/*.d.ts"
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],
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"dependencies": {
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"isaac-typescript-definitions": "^2.0.
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"isaac-typescript-definitions": "^2.0.45"
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},
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"devDependencies": {
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"isaacscript-lint": "^1.0.157",
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