isaacscript-common 2.0.20 → 2.0.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,29 +1,29 @@
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import { BatterySubType, Card, CoinSubType, CollectibleType, HeartSubType, KeySubType, PillColor, SackSubType, TrinketType } from "isaac-typescript-definitions";
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/** Helper function to get all of the battery entities in the room. */
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export declare function getBatteries(matchingSubType?: number):
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export declare function getBatteries(matchingSubType?: number): EntityPickupBattery[];
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/** Helper function to get all of the card entities in the room. */
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export declare function getCards(matchingSubType?: number):
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export declare function getCards(matchingSubType?: number): EntityPickupCard[];
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/**
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* Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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* sub-types.
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*/
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export declare function getCoinValue(coinSubType: CoinSubType): int;
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/** Helper function to get all of the coin pickup entities in the room. */
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export declare function getCoins(matchingSubType?: number):
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export declare function getCoins(matchingSubType?: number): EntityPickupCoin[];
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/** Helper function to get all of the collectible entities in the room. */
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export declare function getCollectibles(matchingSubType?: number):
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export declare function getCollectibles(matchingSubType?: number): EntityPickupCollectible[];
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/** Helper function to get all of the heart pickup entities in the room. */
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export declare function getHearts(matchingSubType?: number):
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export declare function getHearts(matchingSubType?: number): EntityPickupHeart[];
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/** Helper function to get all of the key pickup entities in the room. */
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export declare function getKeys(matchingSubType?: number):
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export declare function getKeys(matchingSubType?: number): EntityPickupKey[];
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/** Helper function to get all of the pill entities in the room. */
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export declare function getPills(matchingSubType?: number):
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export declare function getPills(matchingSubType?: number): EntityPickupPill[];
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/** Helper function to get all of the red heart pickup entities in the room. */
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export declare function getRedHearts(): EntityPickup[];
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/** Helper function to get all of the sack (i.e. grab bag) entities in the room. */
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export declare function getSacks(matchingSubType?: number):
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export declare function getSacks(matchingSubType?: number): EntityPickupSack[];
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/** Helper function to get all of the trinket entities in the room. */
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export declare function getTrinkets(matchingSubType?: number):
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export declare function getTrinkets(matchingSubType?: number): EntityPickupTrinket[];
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export declare function isChest(pickup: EntityPickup): boolean;
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export declare function isRedHeart(pickup: EntityPickup): boolean;
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/**
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@@ -103,32 +103,30 @@ export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int):
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/**
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* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
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*/
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export declare function spawnBattery(subType: BatterySubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnBatteryWithSeed(subType: BatterySubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnBattery(subType: BatterySubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupBattery;
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export declare function spawnBatteryWithSeed(subType: BatterySubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupBattery;
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/**
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* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
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*/
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export declare function spawnCard(subType: Card, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnCardWithSeed(subType: Card, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnCard(subType: Card, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupCard;
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export declare function spawnCardWithSeed(subType: Card, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupCard;
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/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
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export declare function spawnCoin(subType: CoinSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnCoinWithSeed(subType: CoinSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnCoin(subType: CoinSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupCoin;
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export declare function spawnCoinWithSeed(subType: CoinSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupCoin;
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/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
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export declare function spawnHeart(subType: HeartSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnHeartWithSeed(subType: HeartSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnHeart(subType: HeartSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupHeart;
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export declare function spawnHeartWithSeed(subType: HeartSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupHeart;
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/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
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export declare function spawnKey(subType: KeySubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnKeyWithSeed(subType: KeySubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnKey(subType: KeySubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupKey;
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export declare function spawnKeyWithSeed(subType: KeySubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupKey;
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/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
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export declare function spawnPill(pillColor: PillColor, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnPillWithSeed(subType: PillColor, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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/**
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export declare function spawnSack(subType: SackSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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export declare function spawnSackWithSeed(subType: SackSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
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export declare function spawnPill(pillColor: PillColor, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupPill;
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export declare function spawnPillWithSeed(subType: PillColor, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupPill;
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/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
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export declare function spawnSack(subType: SackSubType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupSack;
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export declare function spawnSackWithSeed(subType: SackSubType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupSack;
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/**
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* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
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*/
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export declare function spawnTrinket(subType: TrinketType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined):
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export declare function spawnTrinketWithSeed(subType: TrinketType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined):
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export declare function spawnTrinket(subType: TrinketType, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickupTrinket;
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export declare function spawnTrinketWithSeed(subType: TrinketType, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickupTrinket;
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@@ -75,7 +75,7 @@ function ____exports.getSacks(self, matchingSubType)
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if matchingSubType == nil then
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matchingSubType = -1
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end
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return getPickups(nil, PickupVariant.
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return getPickups(nil, PickupVariant.SACK, matchingSubType)
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end
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function ____exports.getTrinkets(self, matchingSubType)
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if matchingSubType == nil then
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@@ -344,7 +344,7 @@ function ____exports.spawnSack(self, subType, position, velocity, spawner, seed)
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end
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return spawnPickup(
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nil,
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PickupVariant.
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PickupVariant.SACK,
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subType,
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position,
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velocity,
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package/package.json
CHANGED
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{
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"name": "isaacscript-common",
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"version": "2.0.
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"version": "2.0.21",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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"dist/**/*.d.ts"
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],
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"dependencies": {
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"isaac-typescript-definitions": "^2.0.
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"isaac-typescript-definitions": "^2.0.38"
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},
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"devDependencies": {
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"isaacscript-lint": "^1.0.157",
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