isaacscript-common 2.0.16 → 2.0.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/itemPickup.lua +3 -3
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +9 -5
- package/dist/callbacks/subscriptions/postItemPickup.lua +2 -2
- package/dist/callbacks/subscriptions/preItemPickup.d.ts +9 -5
- package/dist/callbacks/subscriptions/preItemPickup.lua +2 -2
- package/dist/features/playerInventory.lua +5 -5
- package/dist/types/PickingUpItem.d.ts +2 -0
- package/dist/types/PickingUpItem.lua +10 -0
- package/package.json +1 -1
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@@ -3,7 +3,7 @@ local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local hasSubscriptions, postPEffectUpdateReordered, queueEmpty, queueNotEmpty, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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-
local
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local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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@@ -36,7 +36,7 @@ function postPEffectUpdateReordered(self, player)
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end
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end
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function queueEmpty(self, player, pickingUpItem)
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-
if pickingUpItem.
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if pickingUpItem.itemType == ItemType.NULL or pickingUpItem.subType == 0 then
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return
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end
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postItemPickupFire(nil, player, pickingUpItem)
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@@ -44,7 +44,7 @@ function queueEmpty(self, player, pickingUpItem)
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end
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function queueNotEmpty(self, player, pickingUpItem)
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local queuedItem = player.QueuedItem.Item
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if queuedItem == nil then
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if queuedItem == nil or queuedItem.Type == ItemType.NULL then
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return
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end
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if queuedItem.Type ~= pickingUpItem.itemType or queuedItem.ID ~= pickingUpItem.subType then
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@@ -1,7 +1,11 @@
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import { CollectibleType, ItemType, TrinketType } from "isaac-typescript-definitions";
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import { PickingUpItem } from "../../types/PickingUpItem";
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export declare type PostItemPickupRegisterParameters = [
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callback: (player: EntityPlayer, pickingUpItem:
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itemType
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import { PickingUpItem, PickingUpItemCollectible, PickingUpItemTrinket } from "../../types/PickingUpItem";
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export declare type PostItemPickupRegisterParameters = [callback: (player: EntityPlayer, pickingUpItem: PickingUpItem) => void] | [
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callback: (player: EntityPlayer, pickingUpItem: PickingUpItemCollectible) => void,
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itemType: ItemType.PASSIVE | ItemType.ACTIVE | ItemType.FAMILIAR,
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collectibleType?: CollectibleType
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] | [
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callback: (player: EntityPlayer, pickingUpItem: PickingUpItemTrinket) => void,
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itemType: ItemType.TRINKET,
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trinketType?: TrinketType
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];
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@@ -11,12 +11,12 @@ function ____exports.postItemPickupFire(self, player, pickingUpItem)
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local itemType = ____value[2]
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-
local
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local subType = ____value[3]
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do
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if itemType ~= nil and itemType ~= pickingUpItem.itemType then
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goto __continue5
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end
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-
if
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if subType ~= nil and subType ~= pickingUpItem.subType then
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goto __continue5
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end
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callback(nil, player, pickingUpItem)
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@@ -1,7 +1,11 @@
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import { CollectibleType, ItemType, TrinketType } from "isaac-typescript-definitions";
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import { PickingUpItem } from "../../types/PickingUpItem";
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export declare type PreItemPickupRegisterParameters = [
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callback: (player: EntityPlayer, pickingUpItem:
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itemType
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import { PickingUpItem, PickingUpItemCollectible, PickingUpItemTrinket } from "../../types/PickingUpItem";
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export declare type PreItemPickupRegisterParameters = [callback: (player: EntityPlayer, pickingUpItem: PickingUpItem) => void] | [
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callback: (player: EntityPlayer, pickingUpItem: PickingUpItemCollectible) => void,
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itemType: ItemType.PASSIVE | ItemType.ACTIVE | ItemType.FAMILIAR,
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collectibleType?: CollectibleType
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] | [
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callback: (player: EntityPlayer, pickingUpItem: PickingUpItemTrinket) => void,
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itemType: ItemType.TRINKET,
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trinketType?: TrinketType
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];
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@@ -11,12 +11,12 @@ function ____exports.preItemPickupFire(self, player, pickingUpItem)
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local itemType = ____value[2]
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-
local
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local subType = ____value[3]
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do
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if itemType ~= nil and itemType ~= pickingUpItem.itemType then
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goto __continue5
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end
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-
if
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if subType ~= nil and subType ~= pickingUpItem.subType then
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goto __continue5
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end
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callback(nil, player, pickingUpItem)
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@@ -1,13 +1,12 @@
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local ____lualib = require("lualib_bundle")
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-
local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local Set = ____lualib.Set
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, addCollectibleToInventory,
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local newPlayerInventory, useItemD4, postGameStarted, postItemPickup, addCollectibleToInventory, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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@@ -27,6 +26,8 @@ local getAllPlayers = ____playerIndex.getAllPlayers
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local getPlayerIndex = ____playerIndex.getPlayerIndex
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local ____utils = require("functions.utils")
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local ____repeat = ____utils["repeat"]
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local ____PickingUpItem = require("types.PickingUpItem")
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local pickingUpItemIsCollectible = ____PickingUpItem.pickingUpItemIsCollectible
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function newPlayerInventory(self, player)
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@@ -59,7 +60,7 @@ function postGameStarted(self)
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end
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end
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function postItemPickup(self, player, pickingUpItem)
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if not
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if not pickingUpItemIsCollectible(nil, pickingUpItem) then
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return
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end
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addCollectibleToInventory(nil, player, pickingUpItem.subType)
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@@ -83,7 +84,6 @@ function addCollectibleToInventory(self, player, collectibleType)
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end
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end
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local FEATURE_NAME = "player inventory tracker"
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COLLECTIBLE_ITEM_TYPES = __TS__New(Set, {ItemType.PASSIVE, ItemType.ACTIVE, ItemType.FAMILIAR})
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v = {run = {
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playersInventory = __TS__New(
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DefaultMap,
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@@ -20,3 +20,5 @@ export interface PickingUpItemTrinket {
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}
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export declare function newPickingUpItem(): PickingUpItem;
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export declare function resetPickingUpItem(pickingUpItem: PickingUpItem): void;
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export declare function pickingUpItemIsCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
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export declare function pickingUpItemIsTrinket(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemTrinket;
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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@@ -11,4 +14,11 @@ function ____exports.resetPickingUpItem(self, pickingUpItem)
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pickingUpItem.itemType = DEFAULT_ITEM_TYPE
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pickingUpItem.subType = DEFAULT_SUB_TYPE
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end
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local COLLECTIBLE_ITEM_TYPES = __TS__New(Set, {ItemType.PASSIVE, ItemType.ACTIVE, ItemType.FAMILIAR})
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function ____exports.pickingUpItemIsCollectible(self, pickingUpItem)
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return COLLECTIBLE_ITEM_TYPES:has(pickingUpItem.itemType)
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end
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function ____exports.pickingUpItemIsTrinket(self, pickingUpItem)
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return pickingUpItem.itemType == ItemType.TRINKET
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end
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return ____exports
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