isaacscript-common 2.0.11 → 2.0.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +1 -1
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +2 -2
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +2 -2
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +1 -1
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +2 -2
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPlayerChangeType.d.ts +1 -1
- package/dist/callbacks/subscriptions/postProjectileInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPurchase.d.ts +1 -1
- package/dist/callbacks/subscriptions/postTearInitLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postTearInitVeryLate.d.ts +1 -1
- package/dist/callbacks/subscriptions/postTrinketBreak.d.ts +2 -2
- package/dist/callbacks/subscriptions/preItemPickup.d.ts +1 -1
- package/dist/classes/DefaultMap.d.ts +2 -1
- package/dist/constants.d.ts +16 -7
- package/dist/constants.lua +2 -2
- package/dist/enums/ModCallbackCustom.d.ts +0 -3
- package/dist/features/characterHealthConversion.d.ts +1 -1
- package/dist/features/characterStats.d.ts +1 -1
- package/dist/features/deployJSONRoom.d.ts +16 -9
- package/dist/features/deployJSONRoom.lua +2 -2
- package/dist/features/disableInputs.d.ts +6 -6
- package/dist/features/disableSound.d.ts +2 -2
- package/dist/features/extraConsoleCommands/commands.d.ts +12 -9
- package/dist/features/extraConsoleCommands/commands.lua +14 -0
- package/dist/features/extraConsoleCommands/init.lua +1 -0
- package/dist/features/preventCollectibleRotate.d.ts +1 -1
- package/dist/features/runInNFrames.d.ts +2 -1
- package/dist/features/saveDataManager/exports.d.ts +8 -6
- package/dist/features/sirenHelpers.d.ts +2 -2
- package/dist/functions/array.d.ts +10 -9
- package/dist/functions/benchmark.d.ts +1 -1
- package/dist/functions/boss.d.ts +3 -3
- package/dist/functions/cards.d.ts +10 -8
- package/dist/functions/character.d.ts +10 -10
- package/dist/functions/charge.d.ts +6 -3
- package/dist/functions/collectibleCacheFlag.d.ts +2 -2
- package/dist/functions/collectibleSet.d.ts +1 -1
- package/dist/functions/collectibleTag.d.ts +3 -3
- package/dist/functions/collectibles.d.ts +22 -19
- package/dist/functions/collectibles.lua +2 -1
- package/dist/functions/color.d.ts +1 -1
- package/dist/functions/deepCopy.d.ts +2 -1
- package/dist/functions/entity.d.ts +16 -13
- package/dist/functions/entity.lua +1 -1
- package/dist/functions/entitySpecific.d.ts +58 -49
- package/dist/functions/enums.d.ts +6 -5
- package/dist/functions/enums.lua +1 -1
- package/dist/functions/familiars.d.ts +5 -5
- package/dist/functions/familiars.lua +1 -1
- package/dist/functions/flag.d.ts +6 -2
- package/dist/functions/flying.d.ts +4 -4
- package/dist/functions/gridEntity.d.ts +15 -10
- package/dist/functions/gridEntity.lua +0 -4
- package/dist/functions/kColor.d.ts +1 -1
- package/dist/functions/level.d.ts +1 -0
- package/dist/functions/level.lua +29 -0
- package/dist/functions/log.d.ts +2 -2
- package/dist/functions/map.d.ts +2 -1
- package/dist/functions/math.d.ts +8 -1
- package/dist/functions/math.lua +6 -0
- package/dist/functions/npc.d.ts +3 -3
- package/dist/functions/pickups.d.ts +26 -26
- package/dist/functions/pills.d.ts +5 -4
- package/dist/functions/player.d.ts +19 -19
- package/dist/functions/playerIndex.d.ts +2 -1
- package/dist/functions/positionVelocity.d.ts +9 -5
- package/dist/functions/random.d.ts +7 -5
- package/dist/functions/rng.d.ts +1 -1
- package/dist/functions/rooms.d.ts +29 -5
- package/dist/functions/rooms.lua +56 -21
- package/dist/functions/run.d.ts +1 -1
- package/dist/functions/set.d.ts +1 -1
- package/dist/functions/spawnCollectible.d.ts +5 -5
- package/dist/functions/transformations.d.ts +4 -3
- package/dist/functions/trinketCacheFlag.d.ts +2 -2
- package/dist/functions/trinketGive.d.ts +3 -3
- package/dist/functions/trinketSet.d.ts +1 -1
- package/dist/functions/trinkets.d.ts +12 -9
- package/dist/functions/trinkets.lua +2 -2
- package/dist/functions/ui.d.ts +2 -2
- package/dist/functions/utils.d.ts +4 -2
- package/dist/functions/vector.d.ts +1 -1
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/dist/objects/roomShapeToDoorSlots.d.ts +1 -1
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +3 -3
- package/dist/sets/mineShaftRoomSubTypesSet.d.ts +2 -0
- package/dist/sets/mineShaftRoomSubTypesSet.lua +14 -0
- package/dist/types/CollectibleIndex.d.ts +2 -1
- package/dist/types/PickingUpItem.d.ts +1 -1
- package/dist/types/PlayerIndex.d.ts +2 -1
- package/dist/types/TrinketSituation.d.ts +3 -3
- package/dist/upgradeMod.d.ts +2 -4
- package/package.json +4 -3
package/dist/functions/set.d.ts
CHANGED
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@@ -26,7 +26,7 @@ export declare function deleteSetsFromSet<T>(mainSet: Set<T>, ...setsToRemove: A
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*
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* @param set The set to get an element from.
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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*
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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* @param exceptions Optional. An array of elements to skip over if selected.
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*/
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export declare function getRandomSetElement<T>(set: Set<T> | ReadonlySet<T>, seedOrRNG?: Seed | RNG, exceptions?: T[] | readonly T[]): T;
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@@ -8,13 +8,13 @@ import { CollectibleType } from "isaac-typescript-definitions";
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* @param collectibleType The collectible type to spawn.
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* @param position The position to spawn the collectible at.
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* @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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*
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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* @param options Optional. Set to true to make the collectible a "There's Options" style
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*
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* collectible. Default is false.
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* @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
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*
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* Tainted Keeper. Default is false.
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*/
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export declare function spawnCollectible(collectibleType: CollectibleType
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export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean): EntityPickup;
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/**
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* Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
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* with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
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@@ -25,6 +25,6 @@ export declare function spawnCollectible(collectibleType: CollectibleType | int,
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*
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* @param position The position to spawn the empty collectible at.
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* @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
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*
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* `RNG.Next` method will be called. Default is `getRandomSeed()`.
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*/
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export declare function spawnEmptyCollectible(position: Vector, seedOrRNG?: Seed | RNG): EntityPickup;
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@@ -9,7 +9,7 @@ import { CollectibleType, PlayerForm } from "isaac-typescript-definitions";
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* const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
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* ```
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*/
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-
export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): Set<CollectibleType
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export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): Set<CollectibleType>;
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/** Returns the number of items that a player has towards a particular transformation. */
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export declare function getPlayerNumCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): int;
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/** Returns a set of the player's current transformations. */
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@@ -17,13 +17,14 @@ export declare function getPlayerTransformations(player: EntityPlayer): Set<Play
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/**
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* Helper function to get a transformation name from a PlayerForm enum.
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*
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*
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* For example:
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*
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* ```ts
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* const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
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* // transformationName is "Beelzebub"
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* ```
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*/
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export declare function getTransformationName(playerForm: PlayerForm): string;
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-
export declare function getTransformationsForCollectibleType(collectibleType: CollectibleType
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export declare function getTransformationsForCollectibleType(collectibleType: CollectibleType): Set<PlayerForm>;
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export declare function hasFlyingTransformation(player: EntityPlayer): boolean;
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export declare function isTransformationFlying(playerForm: PlayerForm): boolean;
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@@ -3,8 +3,8 @@ import { CacheFlag, TrinketType } from "isaac-typescript-definitions";
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* Returns a map containing every trinket type that the player has that matches the provided
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* CacheFlag. The values of the map correspond to the multiplier for that trinket.
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*/
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export declare function getPlayerTrinketsForCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType
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export declare function getPlayerTrinketsForCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
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/**
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* Returns a set containing every trinket type with the given cache flag, including modded trinkets.
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*/
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export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): Set<TrinketType
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export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): Set<TrinketType>;
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@@ -14,9 +14,9 @@ export declare function giveTrinketsBack(player: EntityPlayer, trinketSituation:
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* @param player The player to smelt the trinkets to.
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* @param trinketType The trinket type to smelt.
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* @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
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*
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* avoid calling this function multiple times. Default is 1.
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*/
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export declare function smeltTrinket(player: EntityPlayer, trinketType: TrinketType
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export declare function smeltTrinket(player: EntityPlayer, trinketType: TrinketType, numTrinkets?: number): void;
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/**
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* Helper function to temporarily remove a specific kind of trinket from the player. Use this in
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* combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
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*
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* @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
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*/
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export declare function temporarilyRemoveTrinket(player: EntityPlayer, trinketType: TrinketType
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export declare function temporarilyRemoveTrinket(player: EntityPlayer, trinketType: TrinketType): TrinketSituation | undefined;
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/**
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* Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
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* smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
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@@ -1,3 +1,3 @@
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import { TrinketType } from "isaac-typescript-definitions";
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/** Returns a set containing every valid trinket type in the game, including modded items. */
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export declare function getTrinketSet(): Set<TrinketType
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export declare function getTrinketSet(): Set<TrinketType>;
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* For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
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* corresponds to the golden trinket sub-type for Swallowed Penny.
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*/
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export declare function getGoldenTrinketType(trinketType: TrinketType
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export declare function getGoldenTrinketType(trinketType: TrinketType): TrinketType;
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/**
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* Returns the slot number corresponding to where a trinket can be safely inserted.
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*
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*
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* For example:
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*
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* ```ts
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* const player = Isaac.GetPlayer();
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* const trinketSlot = getOpenTrinketSlotNum(player);
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@@ -24,18 +25,19 @@ export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefine
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* Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
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* trinket type was not valid.
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*/
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export declare function getTrinketDescription(trinketType: TrinketType
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export declare function getTrinketDescription(trinketType: TrinketType): string;
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/**
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* Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
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* not valid.
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*
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*
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* For example:
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*
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* ```ts
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* const trinketType = TrinketType.SWALLOWED_PENNY;
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* const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
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* ```
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*/
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export declare function getTrinketName(trinketType: TrinketType
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export declare function getTrinketName(trinketType: TrinketType): string;
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/**
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* Returns whether or not the player can hold an additional trinket, beyond what they are currently
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* carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
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@@ -44,7 +46,7 @@ export declare function getTrinketName(trinketType: TrinketType | int): string;
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* items. (Only Tainted Forgotten can pick up items.)
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*/
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export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
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export declare function isGoldenTrinket(trinketType: TrinketType
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export declare function isGoldenTrinket(trinketType: TrinketType): boolean;
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/**
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* Helper function to change the sprite of a trinket entity.
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*
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*
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* @param trinket The trinket whose sprite you want to modify.
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* @param pngPath Equal to either the spritesheet path to load (e.g.
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*
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* will be removed, making it appear like the collectible has
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* "gfx/items/collectibles/collectibles_001_thesadonion.png") or undefined. If
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* undefined, the sprite will be removed, making it appear like the collectible has
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* already been taken by the player.
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*/
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export declare function setTrinketSprite(trinket: EntityPickup, pngPath: string | undefined): void;
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export declare function trinketHasCacheFlag(trinketType: TrinketType
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export declare function trinketHasCacheFlag(trinketType: TrinketType, cacheFlag: CacheFlag): boolean;
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if trinketDescription ~= nil then
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return trinketDescription
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end
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local itemConfigItem = itemConfig:
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local itemConfigItem = itemConfig:GetTrinket(trinketType)
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if itemConfigItem ~= nil then
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return itemConfigItem.Description
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end
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if trinketName ~= nil then
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return trinketName
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end
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local itemConfigItem = itemConfig:
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local itemConfigItem = itemConfig:GetTrinket(trinketType)
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if itemConfigItem ~= nil then
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return itemConfigItem.Name
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end
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package/dist/functions/ui.d.ts
CHANGED
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* offset setting so that mods can render UI elements to the screen in the correct position.
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*
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* @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
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* a HUD offset that should be added to the position of a UI element.
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* then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
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* represents a HUD offset that should be added to the position of a UI element.
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export declare function getHUDOffsetVector(): Vector;
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/**
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*
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* Very useful to be future-safe against people adding values to a type or an enum.
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*
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* ```ts
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* enum Situation {
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* ONE,
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@@ -80,7 +81,8 @@ export declare function printEnabled(enabled: boolean, description: string): voi
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80
81
|
/**
|
|
81
82
|
* Helper function to repeat code N times. This is faster to type and cleaner than using a for loop.
|
|
82
83
|
*
|
|
83
|
-
*
|
|
84
|
+
* For example:
|
|
85
|
+
*
|
|
84
86
|
* ```ts
|
|
85
87
|
* const player = Isaac.GetPlayer();
|
|
86
88
|
* repeat(10, () => {
|
|
@@ -13,7 +13,7 @@ interface CopyVectorReturn {
|
|
|
13
13
|
* Helper function to copy a `Vector` object.
|
|
14
14
|
*
|
|
15
15
|
* @param vector The vector to copy. In the case of deserialization, this will actually be a Lua
|
|
16
|
-
*
|
|
16
|
+
* table instead of an instantiated Vector class.
|
|
17
17
|
* @param serializationType Default is `SerializationType.NONE`.
|
|
18
18
|
*/
|
|
19
19
|
export declare function copyVector<V extends Vector | SerializedVector, S extends SerializationType>(vector: V, serializationType: S): CopyVectorReturn[S];
|
package/dist/index.d.ts
CHANGED
|
@@ -62,6 +62,7 @@ export * from "./functions/jsonHelpers";
|
|
|
62
62
|
export * from "./functions/jsonRoom";
|
|
63
63
|
export * from "./functions/kColor";
|
|
64
64
|
export * from "./functions/language";
|
|
65
|
+
export * from "./functions/level";
|
|
65
66
|
export * from "./functions/log";
|
|
66
67
|
export * from "./functions/map";
|
|
67
68
|
export * from "./functions/math";
|
package/dist/index.lua
CHANGED
|
@@ -509,6 +509,14 @@ do
|
|
|
509
509
|
end
|
|
510
510
|
end
|
|
511
511
|
end
|
|
512
|
+
do
|
|
513
|
+
local ____export = require("functions.level")
|
|
514
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
515
|
+
if ____exportKey ~= "default" then
|
|
516
|
+
____exports[____exportKey] = ____exportValue
|
|
517
|
+
end
|
|
518
|
+
end
|
|
519
|
+
end
|
|
512
520
|
do
|
|
513
521
|
local ____export = require("functions.log")
|
|
514
522
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -6,11 +6,11 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
|
|
|
6
6
|
local DoorSlot = ____isaac_2Dtypescript_2Ddefinitions.DoorSlot
|
|
7
7
|
local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
|
|
8
8
|
local ____constants = require("constants")
|
|
9
|
-
local
|
|
9
|
+
local LEVEL_GRID_ROW_WIDTH = ____constants.LEVEL_GRID_ROW_WIDTH
|
|
10
10
|
local LEFT = -1
|
|
11
|
-
local UP = -
|
|
11
|
+
local UP = -LEVEL_GRID_ROW_WIDTH
|
|
12
12
|
local RIGHT = 1
|
|
13
|
-
local DOWN =
|
|
13
|
+
local DOWN = LEVEL_GRID_ROW_WIDTH
|
|
14
14
|
____exports.ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA = {
|
|
15
15
|
[RoomShape.SHAPE_1x1] = __TS__New(Map, {{DoorSlot.LEFT_0, LEFT}, {DoorSlot.UP_0, UP}, {DoorSlot.RIGHT_0, RIGHT}, {DoorSlot.DOWN_0, DOWN}}),
|
|
16
16
|
[RoomShape.IH] = __TS__New(Map, {{DoorSlot.LEFT_0, LEFT}, {DoorSlot.RIGHT_0, RIGHT}}),
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Set = ____lualib.Set
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
|
+
local MinesRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.MinesRoomSubType
|
|
7
|
+
____exports.MINE_SHAFT_ROOM_SUB_TYPE_SET = __TS__New(Set, {
|
|
8
|
+
MinesRoomSubType.MINESHAFT_ENTRANCE,
|
|
9
|
+
MinesRoomSubType.MINESHAFT_LOBBY,
|
|
10
|
+
MinesRoomSubType.MINESHAFT_KNIFE_PIECE,
|
|
11
|
+
MinesRoomSubType.MINESHAFT_ROOM_PRE_CHASE,
|
|
12
|
+
MinesRoomSubType.MINESHAFT_ROOM_POST_CHASE
|
|
13
|
+
})
|
|
14
|
+
return ____exports
|
|
@@ -3,7 +3,7 @@ export interface PickingUpItem {
|
|
|
3
3
|
/** Needed so that we can distinguish between picking up a collectible and a trinket. */
|
|
4
4
|
itemType: ItemType;
|
|
5
5
|
/** Equal to either the collectible type or the trinket type. */
|
|
6
|
-
subType: CollectibleType | TrinketType
|
|
6
|
+
subType: CollectibleType | TrinketType;
|
|
7
7
|
}
|
|
8
8
|
export declare function newPickingUpItem(): PickingUpItem;
|
|
9
9
|
export declare function resetPickingUpItem(pickingUpItem: PickingUpItem): void;
|
|
@@ -3,7 +3,8 @@
|
|
|
3
3
|
* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
|
|
4
4
|
* function. Mods can signify that data structures handle `EntityPlayer` by using this type.
|
|
5
5
|
*
|
|
6
|
-
*
|
|
6
|
+
* For example:
|
|
7
|
+
*
|
|
7
8
|
* ```ts
|
|
8
9
|
* const playersNameMap = new Map<PlayerIndex, string>();
|
|
9
10
|
* ```
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { TrinketType } from "isaac-typescript-definitions";
|
|
2
2
|
export interface TrinketSituation {
|
|
3
|
-
trinketTypeRemoved: TrinketType
|
|
4
|
-
trinketType1: TrinketType
|
|
5
|
-
trinketType2: TrinketType
|
|
3
|
+
trinketTypeRemoved: TrinketType;
|
|
4
|
+
trinketType1: TrinketType;
|
|
5
|
+
trinketType2: TrinketType;
|
|
6
6
|
numSmeltedTrinkets: int;
|
|
7
7
|
}
|
package/dist/upgradeMod.d.ts
CHANGED
|
@@ -3,7 +3,8 @@ import { ModUpgraded } from "./classes/ModUpgraded";
|
|
|
3
3
|
/**
|
|
4
4
|
* Use this function to enable the custom features and callbacks provided by `isaacscript-common`.
|
|
5
5
|
*
|
|
6
|
-
*
|
|
6
|
+
* For example:
|
|
7
|
+
*
|
|
7
8
|
* ```ts
|
|
8
9
|
* const modVanilla = RegisterMod("My Mod", 1);
|
|
9
10
|
* const mod = upgradeMod(modVanilla);
|
|
@@ -15,9 +16,6 @@ import { ModUpgraded } from "./classes/ModUpgraded";
|
|
|
15
16
|
* mod.AddCallbackCustom(ModCallbackCustom.POST_ITEM_PICKUP, postItemPickup);
|
|
16
17
|
* ```
|
|
17
18
|
*
|
|
18
|
-
* For a list of all custom callbacks, check out the
|
|
19
|
-
* [Function Signatures](https://isaacscript.github.io/docs/function-signatures#custom-callbacks).
|
|
20
|
-
*
|
|
21
19
|
* @param modVanilla The mod object returned by the `RegisterMod` function.
|
|
22
20
|
* @returns The upgraded mod object.
|
|
23
21
|
*/
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.14",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,12 +25,13 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"dependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^2.0.
|
|
28
|
+
"isaac-typescript-definitions": "^2.0.19"
|
|
29
29
|
},
|
|
30
30
|
"devDependencies": {
|
|
31
|
-
"isaacscript-lint": "^1.0.
|
|
31
|
+
"isaacscript-lint": "^1.0.150",
|
|
32
32
|
"isaacscript-spell": "^1.0.3",
|
|
33
33
|
"isaacscript-tsconfig": "^1.1.16",
|
|
34
|
+
"npm-check-updates": "^13.0.1",
|
|
34
35
|
"ts-node": "^10.7.0",
|
|
35
36
|
"typedoc": "^0.22.15",
|
|
36
37
|
"typescript": "^4.6.4",
|