isaacscript-common 19.1.1 → 20.0.0

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package/dist/index.d.ts CHANGED
@@ -11294,26 +11294,31 @@ declare class ModdedElementSets extends Feature {
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  export declare class ModFeature {
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  private mod;
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  /**
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- * An optional function that allows for conditional callback execution. If specified, any class
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+ * An optional method that allows for conditional callback execution. If specified, any class
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  * method that is annotated with a `@Callback` or `@CallbackCustom` decorator will only be fired
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  * if the executed conditional function returns true.
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  *
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  * This property is used to easily turn entire mod features on and off (rather than repeating
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  * conditional logic and early returning at the beginning of every callback function).
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  *
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- * By default, this is set to null. Override this property in your class if you need to use it.
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+ * Since the specific information for the firing callback is passed as arguments into the
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+ * conditional method, you can also write logic that would only apply to a specific type of
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+ * callback.
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+ *
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+ * By default, this is set to null, which means that all callback methods will fire
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+ * unconditionally. Override this property in your class if you need to use it.
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  *
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  * The function has the following signature:
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  *
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  * ```ts
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- * (
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- * vanilla: boolean, // Whether or not this is a vanilla or custom callback.
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- * modCallback: ModCallback | ModCallbackCustom,
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- * ...callbackArgs: unknown[]
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+ * <T extends boolean>(
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+ * vanilla: T, // Whether or not this is a vanilla or custom callback.
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+ * modCallback: T extends true ? ModCallback : ModCallbackCustom,
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+ * ...callbackArgs: unknown[] // This would be e.g. `pickup: EntityPickup` for the `POST_PICKUP_INIT` callback.
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  * ) => boolean;
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  * ```
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  */
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- protected callbackConditionalFunc: ((vanilla: boolean, modCallback: ModCallback | ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
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+ protected shouldCallbackMethodsFire: (<T extends boolean>(vanilla: T, modCallback: T extends true ? ModCallback : ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
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  /**
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  * Whether or not the feature has registered its callbacks yet (and submitted its variables to the
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  * save data manager, if any).
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 19.1.1
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+ isaacscript-common 20.0.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -49510,7 +49510,7 @@ function initDecoratedCallbacks(self, modFeature, constructor, tstlClassName, va
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  end
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  function addCallback(self, modFeature, modFeatureConstructor, mod, modCallback, callback, parameters, vanilla)
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  local function wrappedCallback(____, ...)
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- local conditionalFunc = modFeature.callbackConditionalFunc
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+ local conditionalFunc = modFeature.shouldCallbackMethodsFire
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  if conditionalFunc ~= nil then
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  local shouldRun = conditionalFunc(nil, vanilla, modCallback, ...)
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  if not shouldRun then
@@ -49605,7 +49605,7 @@ function ModFeature.prototype.____constructor(self, mod, init)
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  if init == nil then
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  init = true
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  end
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- self.callbackConditionalFunc = nil
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+ self.shouldCallbackMethodsFire = nil
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  self.initialized = false
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  self.mod = mod
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  if init then
@@ -39,26 +39,31 @@ export declare const MOD_FEATURE_CUSTOM_CALLBACKS_KEY = "__customCallbacks";
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  export declare class ModFeature {
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  private mod;
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  /**
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- * An optional function that allows for conditional callback execution. If specified, any class
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+ * An optional method that allows for conditional callback execution. If specified, any class
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  * method that is annotated with a `@Callback` or `@CallbackCustom` decorator will only be fired
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  * if the executed conditional function returns true.
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  *
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  * This property is used to easily turn entire mod features on and off (rather than repeating
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  * conditional logic and early returning at the beginning of every callback function).
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  *
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- * By default, this is set to null. Override this property in your class if you need to use it.
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+ * Since the specific information for the firing callback is passed as arguments into the
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+ * conditional method, you can also write logic that would only apply to a specific type of
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+ * callback.
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+ *
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+ * By default, this is set to null, which means that all callback methods will fire
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+ * unconditionally. Override this property in your class if you need to use it.
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  *
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  * The function has the following signature:
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  *
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  * ```ts
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- * (
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- * vanilla: boolean, // Whether or not this is a vanilla or custom callback.
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- * modCallback: ModCallback | ModCallbackCustom,
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- * ...callbackArgs: unknown[]
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+ * <T extends boolean>(
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+ * vanilla: T, // Whether or not this is a vanilla or custom callback.
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+ * modCallback: T extends true ? ModCallback : ModCallbackCustom,
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+ * ...callbackArgs: unknown[] // This would be e.g. `pickup: EntityPickup` for the `POST_PICKUP_INIT` callback.
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  * ) => boolean;
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  * ```
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  */
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- protected callbackConditionalFunc: ((vanilla: boolean, modCallback: ModCallback | ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
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+ protected shouldCallbackMethodsFire: (<T extends boolean>(vanilla: T, modCallback: T extends true ? ModCallback : ModCallbackCustom, ...callbackArgs: unknown[]) => boolean) | null;
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  /**
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  * Whether or not the feature has registered its callbacks yet (and submitted its variables to the
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  * save data manager, if any).
@@ -1 +1 @@
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- {"version":3,"file":"ModFeature.d.ts","sourceRoot":"","sources":["../../../src/classes/ModFeature.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAS/D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,eAAO,MAAM,yBAAyB,gBAAgB,CAAC;AACvD,eAAO,MAAM,gCAAgC,sBAAsB,CAAC;AAyBpE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAEH,qBAAa,UAAU;IACrB,OAAO,CAAC,GAAG,CAAkB;IAE7B;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAAS,CAAC,uBAAuB,EAC7B,CAAC,CACC,OAAO,EAAE,OAAO,EAChB,WAAW,EAAE,WAAW,GAAG,iBAAiB,EAC5C,GAAG,YAAY,EAAE,OAAO,EAAE,KACvB,OAAO,CAAC,GACb,IAAI,CAAQ;IAEhB;;;;;;OAMG;IACI,WAAW,UAAS;gBAEf,GAAG,EAAE,eAAe,EAAE,IAAI,UAAO;IAQ7C;;;;;OAKG;IACI,IAAI,CAAC,IAAI,UAAO,GAAG,IAAI;IAqB9B;;;;;;OAMG;IACI,MAAM,IAAI,IAAI;CAGtB"}
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+ {"version":3,"file":"ModFeature.d.ts","sourceRoot":"","sources":["../../../src/classes/ModFeature.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAS/D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,eAAO,MAAM,yBAAyB,gBAAgB,CAAC;AACvD,eAAO,MAAM,gCAAgC,sBAAsB,CAAC;AAyBpE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AAEH,qBAAa,UAAU;IACrB,OAAO,CAAC,GAAG,CAAkB;IAE7B;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAAS,CAAC,yBAAyB,EAC/B,CAAC,CAAC,CAAC,SAAS,OAAO,EACjB,OAAO,EAAE,CAAC,EACV,WAAW,EAAE,CAAC,SAAS,IAAI,GAAG,WAAW,GAAG,iBAAiB,EAC7D,GAAG,YAAY,EAAE,OAAO,EAAE,KACvB,OAAO,CAAC,GACb,IAAI,CAAQ;IAEhB;;;;;;OAMG;IACI,WAAW,UAAS;gBAEf,GAAG,EAAE,eAAe,EAAE,IAAI,UAAO;IAQ7C;;;;;OAKG;IACI,IAAI,CAAC,IAAI,UAAO,GAAG,IAAI;IAqB9B;;;;;;OAMG;IACI,MAAM,IAAI,IAAI;CAGtB"}
@@ -64,7 +64,7 @@ function initDecoratedCallbacks(self, modFeature, constructor, tstlClassName, va
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  end
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  function addCallback(self, modFeature, modFeatureConstructor, mod, modCallback, callback, parameters, vanilla)
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  local function wrappedCallback(____, ...)
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- local conditionalFunc = modFeature.callbackConditionalFunc
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+ local conditionalFunc = modFeature.shouldCallbackMethodsFire
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  if conditionalFunc ~= nil then
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  local shouldRun = conditionalFunc(nil, vanilla, modCallback, ...)
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  if not shouldRun then
@@ -190,7 +190,7 @@ function ModFeature.prototype.____constructor(self, mod, init)
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  if init == nil then
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  init = true
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  end
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- self.callbackConditionalFunc = nil
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+ self.shouldCallbackMethodsFire = nil
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  self.initialized = false
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  self.mod = mod
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  if init then
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "19.1.1",
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+ "version": "20.0.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -74,29 +74,34 @@ export class ModFeature {
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  private mod: ModUpgradedBase;
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  /**
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- * An optional function that allows for conditional callback execution. If specified, any class
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+ * An optional method that allows for conditional callback execution. If specified, any class
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  * method that is annotated with a `@Callback` or `@CallbackCustom` decorator will only be fired
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  * if the executed conditional function returns true.
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  *
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  * This property is used to easily turn entire mod features on and off (rather than repeating
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  * conditional logic and early returning at the beginning of every callback function).
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  *
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- * By default, this is set to null. Override this property in your class if you need to use it.
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+ * Since the specific information for the firing callback is passed as arguments into the
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+ * conditional method, you can also write logic that would only apply to a specific type of
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+ * callback.
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+ *
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+ * By default, this is set to null, which means that all callback methods will fire
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+ * unconditionally. Override this property in your class if you need to use it.
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  *
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  * The function has the following signature:
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  *
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  * ```ts
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- * (
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- * vanilla: boolean, // Whether or not this is a vanilla or custom callback.
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- * modCallback: ModCallback | ModCallbackCustom,
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- * ...callbackArgs: unknown[]
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+ * <T extends boolean>(
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+ * vanilla: T, // Whether or not this is a vanilla or custom callback.
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+ * modCallback: T extends true ? ModCallback : ModCallbackCustom,
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+ * ...callbackArgs: unknown[] // This would be e.g. `pickup: EntityPickup` for the `POST_PICKUP_INIT` callback.
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  * ) => boolean;
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  * ```
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  */
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- protected callbackConditionalFunc:
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- | ((
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- vanilla: boolean,
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- modCallback: ModCallback | ModCallbackCustom,
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+ protected shouldCallbackMethodsFire:
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+ | (<T extends boolean>(
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+ vanilla: T,
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+ modCallback: T extends true ? ModCallback : ModCallbackCustom,
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  ...callbackArgs: unknown[]
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  ) => boolean)
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  | null = null;
@@ -250,7 +255,7 @@ function addCallback(
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  // first argument. (Otherwise, the method will not be able to properly access `this`.
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  const wrappedCallback = (...callbackArgs: unknown[]) => {
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  // eslint-disable-next-line @typescript-eslint/dot-notation
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- const conditionalFunc = modFeature["callbackConditionalFunc"];
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+ const conditionalFunc = modFeature["shouldCallbackMethodsFire"];
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  if (conditionalFunc !== null) {
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  const shouldRun = conditionalFunc(vanilla, modCallback, ...callbackArgs);
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  if (!shouldRun) {