isaacscript-common 19.1.0 → 19.1.1

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package/dist/index.d.ts CHANGED
@@ -11451,8 +11451,10 @@ export declare const MOVEMENT_ACTIONS_SET: ReadonlySet<ButtonAction>;
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  * If there is more than one player, they will be distributed around the center in a circle.
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  *
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  * This function emulates what happens in the vanilla game when you travel to a new floor.
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+ *
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+ * @param radius Optional. The radius of the circle. Default is 10.
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  */
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- export declare function movePlayersToCenter(): void;
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+ export declare function movePlayersToCenter(radius?: float): void;
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  /**
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  * A cached version of the class returned from the `MusicManager()` constructor.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 19.1.0
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+ isaacscript-common 19.1.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -38046,8 +38046,10 @@ function movePlayerAndTheirFamiliars(self, player, position)
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  familiar.Position = position
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  end
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  end
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- local CIRCLE_RADIUS_BETWEEN_PLAYERS = 50
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- function ____exports.movePlayersToCenter(self)
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+ function ____exports.movePlayersToCenter(self, radius)
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+ if radius == nil then
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+ radius = 10
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+ end
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  local isGreedMode = game:IsGreedMode()
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  local startingPosition = isGreedMode and NEW_FLOOR_STARTING_POSITION_GREED_MODE or NEW_FLOOR_STARTING_POSITION_NORMAL_MODE
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  local players = getAllPlayers(nil)
@@ -38062,7 +38064,7 @@ function ____exports.movePlayersToCenter(self)
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  local circlePoints = getCircleDiscretizedPoints(
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  nil,
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  startingPosition,
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- CIRCLE_RADIUS_BETWEEN_PLAYERS,
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+ radius,
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  #players,
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  1,
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  1,
@@ -1,3 +1,4 @@
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+ /// <reference types="isaac-typescript-definitions" />
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  /**
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  * Helper function to move all of the players to where they would normally go when arriving at a new
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  * floor. (In normal mode, this is the center of the room. In Greed Mode, this is below the top
@@ -6,6 +7,8 @@
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  * If there is more than one player, they will be distributed around the center in a circle.
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  *
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  * This function emulates what happens in the vanilla game when you travel to a new floor.
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+ *
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+ * @param radius Optional. The radius of the circle. Default is 10.
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  */
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- export declare function movePlayersToCenter(): void;
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+ export declare function movePlayersToCenter(radius?: float): void;
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  //# sourceMappingURL=playerCenter.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"playerCenter.d.ts","sourceRoot":"","sources":["../../../src/functions/playerCenter.ts"],"names":[],"mappings":"AAYA;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAqC1C"}
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+ {"version":3,"file":"playerCenter.d.ts","sourceRoot":"","sources":["../../../src/functions/playerCenter.ts"],"names":[],"mappings":";AAUA;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,GAAE,KAAU,GAAG,IAAI,CAqC5D"}
@@ -20,7 +20,6 @@ function movePlayerAndTheirFamiliars(self, player, position)
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  familiar.Position = position
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  end
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  end
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- local CIRCLE_RADIUS_BETWEEN_PLAYERS = 50
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  --- Helper function to move all of the players to where they would normally go when arriving at a new
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  -- floor. (In normal mode, this is the center of the room. In Greed Mode, this is below the top
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  -- door.)
@@ -28,7 +27,12 @@ local CIRCLE_RADIUS_BETWEEN_PLAYERS = 50
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  -- If there is more than one player, they will be distributed around the center in a circle.
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  --
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  -- This function emulates what happens in the vanilla game when you travel to a new floor.
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- function ____exports.movePlayersToCenter(self)
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+ --
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+ -- @param radius Optional. The radius of the circle. Default is 10.
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+ function ____exports.movePlayersToCenter(self, radius)
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+ if radius == nil then
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+ radius = 10
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+ end
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  local isGreedMode = game:IsGreedMode()
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  local startingPosition = isGreedMode and NEW_FLOOR_STARTING_POSITION_GREED_MODE or NEW_FLOOR_STARTING_POSITION_NORMAL_MODE
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  local players = getAllPlayers(nil)
@@ -43,7 +47,7 @@ function ____exports.movePlayersToCenter(self)
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  local circlePoints = getCircleDiscretizedPoints(
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  nil,
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  startingPosition,
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- CIRCLE_RADIUS_BETWEEN_PLAYERS,
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+ radius,
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  #players,
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  1,
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  1,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "19.1.0",
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+ "version": "19.1.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -8,8 +8,6 @@ import { getPlayerFamiliars } from "./familiars";
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  import { getCircleDiscretizedPoints } from "./math";
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  import { getAllPlayers } from "./playerIndex";
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- const CIRCLE_RADIUS_BETWEEN_PLAYERS = 50;
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-
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  /**
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  * Helper function to move all of the players to where they would normally go when arriving at a new
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  * floor. (In normal mode, this is the center of the room. In Greed Mode, this is below the top
@@ -18,8 +16,10 @@ const CIRCLE_RADIUS_BETWEEN_PLAYERS = 50;
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  * If there is more than one player, they will be distributed around the center in a circle.
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  *
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  * This function emulates what happens in the vanilla game when you travel to a new floor.
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+ *
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+ * @param radius Optional. The radius of the circle. Default is 10.
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  */
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- export function movePlayersToCenter(): void {
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+ export function movePlayersToCenter(radius: float = 10): void {
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  const isGreedMode = game.IsGreedMode();
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  const startingPosition = isGreedMode
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  ? NEW_FLOOR_STARTING_POSITION_GREED_MODE
@@ -41,7 +41,7 @@ export function movePlayersToCenter(): void {
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  // (This is what happens in vanilla.)
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  const circlePoints = getCircleDiscretizedPoints(
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  startingPosition,
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- CIRCLE_RADIUS_BETWEEN_PLAYERS,
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+ radius,
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  players.length,
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  1,
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  1,