isaacscript-common 19.0.0 → 19.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts
CHANGED
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@@ -4563,7 +4563,7 @@ export declare function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntity
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* the third level of the run, but the game considers it to have a stage of 2. This function will
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* consider Downpour 2 to have a stage of 3.
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*/
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-
export declare function getEffectiveStage():
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4566
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export declare function getEffectiveStage(): LevelStage;
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/**
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* Helper function to get all of the effects in the room.
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
2
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3
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-
isaacscript-common 19.0.
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3
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+
isaacscript-common 19.0.2
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -25540,7 +25540,7 @@ end
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function ____exports.onFirstFloor(self)
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local effectiveStage = ____exports.getEffectiveStage(nil)
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local isOnAscent = ____exports.onAscent(nil)
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return effectiveStage ==
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return effectiveStage == LevelStage.BASEMENT_1 and not isOnAscent
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end
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function ____exports.onSheol(self)
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local level = game:GetLevel()
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@@ -25550,7 +25550,7 @@ function ____exports.onSheol(self)
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end
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function ____exports.onStageWithNaturalDevilRoom(self)
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local effectiveStage = ____exports.getEffectiveStage(nil)
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25553
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return inRange(nil, effectiveStage, 2, 8)
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25553
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return inRange(nil, effectiveStage, 2, 8) and effectiveStage ~= LevelStage.BLUE_WOMB
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end
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function ____exports.setStage(self, stage, stageType, reseed)
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if reseed == nil then
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@@ -14,7 +14,7 @@ export declare function calculateStageTypeRepentance(stage: LevelStage): StageTy
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* the third level of the run, but the game considers it to have a stage of 2. This function will
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* consider Downpour 2 to have a stage of 3.
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*/
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export declare function getEffectiveStage():
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export declare function getEffectiveStage(): LevelStage;
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/**
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* Helper function to get the English name of the level. For example, "Caves 1".
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*
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@@ -1 +1 @@
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1
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{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAStC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,
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1
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{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAStC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,UAAU,CAS9C;AAGD;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,KAAK,CAAC,EAAE,UAAU,EAClB,SAAS,CAAC,EAAE,SAAS,GACpB,MAAM,CAaR;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,GAAG,MAAM,CAG3E;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,OAAO,CAKrD;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
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@@ -160,7 +160,7 @@ end
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function ____exports.onFirstFloor(self)
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local effectiveStage = ____exports.getEffectiveStage(nil)
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local isOnAscent = ____exports.onAscent(nil)
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-
return effectiveStage ==
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return effectiveStage == LevelStage.BASEMENT_1 and not isOnAscent
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end
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function ____exports.onSheol(self)
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local level = game:GetLevel()
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@@ -172,7 +172,7 @@ end
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-- Devil Room or Angel Room after killing the boss.
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function ____exports.onStageWithNaturalDevilRoom(self)
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local effectiveStage = ____exports.getEffectiveStage(nil)
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-
return inRange(nil, effectiveStage, 2, 8)
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return inRange(nil, effectiveStage, 2, 8) and effectiveStage ~= LevelStage.BLUE_WOMB
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end
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--- Helper function to warp to a new stage/level.
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--
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package/package.json
CHANGED
package/src/functions/stage.ts
CHANGED
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@@ -77,7 +77,7 @@ export function calculateStageTypeRepentance(stage: LevelStage): StageType {
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* the third level of the run, but the game considers it to have a stage of 2. This function will
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* consider Downpour 2 to have a stage of 3.
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*/
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-
export function getEffectiveStage():
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export function getEffectiveStage(): LevelStage {
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const level = game.GetLevel();
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const stage = level.GetStage();
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@@ -224,7 +224,7 @@ export function onFirstFloor(): boolean {
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const effectiveStage = getEffectiveStage();
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const isOnAscent = onAscent();
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return effectiveStage ===
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return effectiveStage === LevelStage.BASEMENT_1 && !isOnAscent;
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}
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/**
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@@ -254,7 +254,9 @@ export function onSheol(): boolean {
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*/
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export function onStageWithNaturalDevilRoom(): boolean {
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const effectiveStage = getEffectiveStage();
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return
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return (
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inRange(effectiveStage, 2, 8) && effectiveStage !== LevelStage.BLUE_WOMB
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);
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}
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/**
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