isaacscript-common 18.3.1 → 18.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/isaacscript-common.lua +39 -1
- package/dist/src/functions/direction.d.ts +3 -1
- package/dist/src/functions/direction.d.ts.map +1 -1
- package/dist/src/functions/direction.lua +10 -0
- package/dist/src/objects/directionToMoveAction.d.ts +9 -0
- package/dist/src/objects/directionToMoveAction.d.ts.map +1 -0
- package/dist/src/objects/directionToMoveAction.lua +12 -0
- package/dist/src/objects/directionToShootAction.d.ts +9 -0
- package/dist/src/objects/directionToShootAction.d.ts.map +1 -0
- package/dist/src/objects/directionToShootAction.lua +12 -0
- package/package.json +1 -1
- package/src/functions/direction.ts +15 -1
- package/src/objects/directionToMoveAction.ts +10 -0
- package/src/objects/directionToShootAction.ts +10 -0
package/dist/index.d.ts
CHANGED
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@@ -3088,6 +3088,10 @@ export declare const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
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export declare function directionToDegrees(direction: Direction): int;
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export declare function directionToMoveAction(direction: Direction): ButtonAction | undefined;
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export declare function directionToShootAction(direction: Direction): ButtonAction | undefined;
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export declare function directionToVector(direction: Direction): Readonly<Vector>;
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declare class DisableAllSound extends Feature {
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 18.3.
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isaacscript-common 18.3.2
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -16352,6 +16352,34 @@ ____exports.DIRECTION_TO_DEGREES = {
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[Direction.RIGHT] = 0,
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[Direction.DOWN] = 90
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}
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return ____exports
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end,
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16357
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["src.objects.directionToMoveAction"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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____exports.DIRECTION_TO_MOVE_ACTION = {
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[Direction.NO_DIRECTION] = nil,
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[Direction.LEFT] = ButtonAction.LEFT,
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[Direction.UP] = ButtonAction.UP,
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[Direction.RIGHT] = ButtonAction.RIGHT,
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[Direction.DOWN] = ButtonAction.DOWN
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}
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return ____exports
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end,
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["src.objects.directionToShootAction"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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____exports.DIRECTION_TO_SHOOT_ACTION = {
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[Direction.NO_DIRECTION] = nil,
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[Direction.LEFT] = ButtonAction.SHOOT_LEFT,
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[Direction.UP] = ButtonAction.SHOOT_UP,
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[Direction.RIGHT] = ButtonAction.SHOOT_RIGHT,
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[Direction.DOWN] = ButtonAction.SHOOT_DOWN
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}
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return ____exports
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end,
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["src.functions.array"] = function(...)
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@@ -16995,6 +17023,10 @@ local ____directionNames = require("src.objects.directionNames")
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local DIRECTION_NAMES = ____directionNames.DIRECTION_NAMES
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local ____directionToDegrees = require("src.objects.directionToDegrees")
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local DIRECTION_TO_DEGREES = ____directionToDegrees.DIRECTION_TO_DEGREES
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local ____directionToMoveAction = require("src.objects.directionToMoveAction")
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local DIRECTION_TO_MOVE_ACTION = ____directionToMoveAction.DIRECTION_TO_MOVE_ACTION
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local ____directionToShootAction = require("src.objects.directionToShootAction")
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local DIRECTION_TO_SHOOT_ACTION = ____directionToShootAction.DIRECTION_TO_SHOOT_ACTION
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local ____directionToVector = require("src.objects.directionToVector")
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local DIRECTION_TO_VECTOR = ____directionToVector.DIRECTION_TO_VECTOR
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function ____exports.angleToDirection(self, angleDegrees)
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@@ -17020,6 +17052,12 @@ end
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function ____exports.directionToDegrees(self, direction)
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return DIRECTION_TO_DEGREES[direction]
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end
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function ____exports.directionToMoveAction(self, direction)
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return DIRECTION_TO_MOVE_ACTION[direction]
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end
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function ____exports.directionToShootAction(self, direction)
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return DIRECTION_TO_SHOOT_ACTION[direction]
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end
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function ____exports.directionToVector(self, direction)
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return DIRECTION_TO_VECTOR[direction]
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end
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@@ -1,4 +1,4 @@
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-
import { Direction } from "isaac-typescript-definitions";
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import { ButtonAction, Direction } from "isaac-typescript-definitions";
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/**
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* Helper function to convert the degrees of an angle to the `Direction` enum.
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*
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@@ -8,6 +8,8 @@ import { Direction } from "isaac-typescript-definitions";
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*/
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export declare function angleToDirection(angleDegrees: int): Direction;
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export declare function directionToDegrees(direction: Direction): int;
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export declare function directionToMoveAction(direction: Direction): ButtonAction | undefined;
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export declare function directionToShootAction(direction: Direction): ButtonAction | undefined;
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export declare function directionToVector(direction: Direction): Readonly<Vector>;
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export declare function getDirectionName(direction: Direction): string | undefined;
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//# sourceMappingURL=direction.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"direction.d.ts","sourceRoot":"","sources":["../../../src/functions/direction.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"direction.d.ts","sourceRoot":"","sources":["../../../src/functions/direction.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAOvE;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,CAwB7D;AAED,wBAAgB,kBAAkB,CAAC,SAAS,EAAE,SAAS,GAAG,GAAG,CAE5D;AAED,wBAAgB,qBAAqB,CACnC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED,wBAAgB,sBAAsB,CACpC,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAE1B;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,CAExE;AAED,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAEzE"}
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@@ -5,6 +5,10 @@ local ____directionNames = require("src.objects.directionNames")
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local DIRECTION_NAMES = ____directionNames.DIRECTION_NAMES
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local ____directionToDegrees = require("src.objects.directionToDegrees")
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local DIRECTION_TO_DEGREES = ____directionToDegrees.DIRECTION_TO_DEGREES
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local ____directionToMoveAction = require("src.objects.directionToMoveAction")
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local DIRECTION_TO_MOVE_ACTION = ____directionToMoveAction.DIRECTION_TO_MOVE_ACTION
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local ____directionToShootAction = require("src.objects.directionToShootAction")
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local DIRECTION_TO_SHOOT_ACTION = ____directionToShootAction.DIRECTION_TO_SHOOT_ACTION
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local ____directionToVector = require("src.objects.directionToVector")
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local DIRECTION_TO_VECTOR = ____directionToVector.DIRECTION_TO_VECTOR
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--- Helper function to convert the degrees of an angle to the `Direction` enum.
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@@ -35,6 +39,12 @@ end
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function ____exports.directionToDegrees(self, direction)
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return DIRECTION_TO_DEGREES[direction]
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end
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function ____exports.directionToMoveAction(self, direction)
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return DIRECTION_TO_MOVE_ACTION[direction]
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end
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function ____exports.directionToShootAction(self, direction)
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return DIRECTION_TO_SHOOT_ACTION[direction]
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end
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function ____exports.directionToVector(self, direction)
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return DIRECTION_TO_VECTOR[direction]
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end
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@@ -0,0 +1,9 @@
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import { ButtonAction } from "isaac-typescript-definitions";
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export declare const DIRECTION_TO_MOVE_ACTION: {
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readonly [-1]: undefined;
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readonly 0: ButtonAction.LEFT;
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readonly 1: ButtonAction.UP;
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readonly 2: ButtonAction.RIGHT;
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readonly 3: ButtonAction.DOWN;
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};
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//# sourceMappingURL=directionToMoveAction.d.ts.map
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{"version":3,"file":"directionToMoveAction.d.ts","sourceRoot":"","sources":["../../../src/objects/directionToMoveAction.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAa,MAAM,8BAA8B,CAAC;AAGvE,eAAO,MAAM,wBAAwB;;;;;;CAMmC,CAAC"}
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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____exports.DIRECTION_TO_MOVE_ACTION = {
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[Direction.NO_DIRECTION] = nil,
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[Direction.LEFT] = ButtonAction.LEFT,
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[Direction.UP] = ButtonAction.UP,
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[Direction.RIGHT] = ButtonAction.RIGHT,
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[Direction.DOWN] = ButtonAction.DOWN
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}
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return ____exports
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import { ButtonAction } from "isaac-typescript-definitions";
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export declare const DIRECTION_TO_SHOOT_ACTION: {
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readonly [-1]: undefined;
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readonly 0: ButtonAction.SHOOT_LEFT;
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readonly 1: ButtonAction.SHOOT_UP;
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readonly 2: ButtonAction.SHOOT_RIGHT;
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readonly 3: ButtonAction.SHOOT_DOWN;
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};
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//# sourceMappingURL=directionToShootAction.d.ts.map
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{"version":3,"file":"directionToShootAction.d.ts","sourceRoot":"","sources":["../../../src/objects/directionToShootAction.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAa,MAAM,8BAA8B,CAAC;AAGvE,eAAO,MAAM,yBAAyB;;;;;;CAMkC,CAAC"}
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
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local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
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____exports.DIRECTION_TO_SHOOT_ACTION = {
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[Direction.NO_DIRECTION] = nil,
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[Direction.LEFT] = ButtonAction.SHOOT_LEFT,
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[Direction.UP] = ButtonAction.SHOOT_UP,
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[Direction.RIGHT] = ButtonAction.SHOOT_RIGHT,
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[Direction.DOWN] = ButtonAction.SHOOT_DOWN
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}
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return ____exports
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package/package.json
CHANGED
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-
import { Direction } from "isaac-typescript-definitions";
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import { ButtonAction, Direction } from "isaac-typescript-definitions";
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import { DIRECTION_NAMES } from "../objects/directionNames";
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import { DIRECTION_TO_DEGREES } from "../objects/directionToDegrees";
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import { DIRECTION_TO_MOVE_ACTION } from "../objects/directionToMoveAction";
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import { DIRECTION_TO_SHOOT_ACTION } from "../objects/directionToShootAction";
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import { DIRECTION_TO_VECTOR } from "../objects/directionToVector";
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/**
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return DIRECTION_TO_DEGREES[direction];
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}
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export function directionToMoveAction(
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direction: Direction,
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): ButtonAction | undefined {
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return DIRECTION_TO_MOVE_ACTION[direction];
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}
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export function directionToShootAction(
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direction: Direction,
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): ButtonAction | undefined {
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return DIRECTION_TO_SHOOT_ACTION[direction];
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}
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export function directionToVector(direction: Direction): Readonly<Vector> {
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return DIRECTION_TO_VECTOR[direction];
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}
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import { ButtonAction, Direction } from "isaac-typescript-definitions";
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import { HasAllEnumKeys } from "../types/HasAllEnumKeys";
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export const DIRECTION_TO_MOVE_ACTION = {
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[Direction.NO_DIRECTION]: undefined, // -1
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[Direction.LEFT]: ButtonAction.LEFT, // 0
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[Direction.UP]: ButtonAction.UP, // 1
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[Direction.RIGHT]: ButtonAction.RIGHT, // 2
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[Direction.DOWN]: ButtonAction.DOWN, // 3
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} as const satisfies HasAllEnumKeys<Direction, ButtonAction | undefined>;
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import { ButtonAction, Direction } from "isaac-typescript-definitions";
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import { HasAllEnumKeys } from "../types/HasAllEnumKeys";
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export const DIRECTION_TO_SHOOT_ACTION = {
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[Direction.NO_DIRECTION]: undefined, // -1
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[Direction.LEFT]: ButtonAction.SHOOT_LEFT, // 0
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[Direction.UP]: ButtonAction.SHOOT_UP, // 1
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[Direction.RIGHT]: ButtonAction.SHOOT_RIGHT, // 2
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[Direction.DOWN]: ButtonAction.SHOOT_DOWN, // 3
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} as const satisfies HasAllEnumKeys<Direction, ButtonAction | undefined>;
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