isaacscript-common 17.4.3 → 17.6.0

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Files changed (146) hide show
  1. package/dist/index.d.ts +35 -8
  2. package/dist/isaacscript-common.lua +39 -21
  3. package/dist/src/callbacks.d.ts +1 -1
  4. package/dist/src/classes/features/other/customStages/backdrop.d.ts.map +1 -1
  5. package/dist/src/classes/features/other/customStages/shadows.d.ts.map +1 -1
  6. package/dist/src/classes/features/other/customStages/streakText.d.ts.map +1 -1
  7. package/dist/src/classes/features/other/customStages/versusScreen.d.ts.map +1 -1
  8. package/dist/src/classes/features/other/customStages/versusScreen.lua +6 -10
  9. package/dist/src/functions/input.d.ts +32 -7
  10. package/dist/src/functions/input.d.ts.map +1 -1
  11. package/dist/src/functions/input.lua +49 -8
  12. package/dist/src/functions/roomShape.lua +0 -2
  13. package/dist/src/objects/LRoomShapeToRectangles.d.ts +5 -5
  14. package/dist/src/objects/LRoomShapeToRectangles.d.ts.map +1 -1
  15. package/dist/src/objects/backdropTypeToRockAltType.d.ts +60 -2
  16. package/dist/src/objects/backdropTypeToRockAltType.d.ts.map +1 -1
  17. package/dist/src/objects/bossNamePNGFileNames.d.ts +101 -2
  18. package/dist/src/objects/bossNamePNGFileNames.d.ts.map +1 -1
  19. package/dist/src/objects/bossPortraitPNGFileNames.d.ts +101 -2
  20. package/dist/src/objects/bossPortraitPNGFileNames.d.ts.map +1 -1
  21. package/dist/src/objects/cardDescriptions.d.ts +98 -2
  22. package/dist/src/objects/cardDescriptions.d.ts.map +1 -1
  23. package/dist/src/objects/cardNames.d.ts +98 -2
  24. package/dist/src/objects/cardNames.d.ts.map +1 -1
  25. package/dist/src/objects/challengeNames.d.ts +46 -2
  26. package/dist/src/objects/challengeNames.d.ts.map +1 -1
  27. package/dist/src/objects/characterDamageMultipliers.d.ts +42 -2
  28. package/dist/src/objects/characterDamageMultipliers.d.ts.map +1 -1
  29. package/dist/src/objects/characterNames.d.ts +42 -2
  30. package/dist/src/objects/characterNames.d.ts.map +1 -1
  31. package/dist/src/objects/coinSubTypeToValue.d.ts +8 -2
  32. package/dist/src/objects/coinSubTypeToValue.d.ts.map +1 -1
  33. package/dist/src/objects/directionNames.d.ts +5 -2
  34. package/dist/src/objects/directionNames.d.ts.map +1 -1
  35. package/dist/src/objects/directionToDegrees.d.ts +5 -2
  36. package/dist/src/objects/directionToDegrees.d.ts.map +1 -1
  37. package/dist/src/objects/directionToVector.d.ts +1 -1
  38. package/dist/src/objects/directionToVector.d.ts.map +1 -1
  39. package/dist/src/objects/doorSlotFlagToDoorSlot.d.ts +2 -2
  40. package/dist/src/objects/doorSlotFlagToDoorSlot.d.ts.map +1 -1
  41. package/dist/src/objects/doorSlotToDirection.d.ts +10 -2
  42. package/dist/src/objects/doorSlotToDirection.d.ts.map +1 -1
  43. package/dist/src/objects/doorSlotToDoorSlotFlag.d.ts +45 -2
  44. package/dist/src/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  45. package/dist/src/objects/isaacAPIClassTypeToBrand.d.ts +5 -2
  46. package/dist/src/objects/isaacAPIClassTypeToBrand.d.ts.map +1 -1
  47. package/dist/src/objects/isaacAPIClassTypeToFunctions.d.ts +1 -1
  48. package/dist/src/objects/languageNames.d.ts +7 -2
  49. package/dist/src/objects/languageNames.d.ts.map +1 -1
  50. package/dist/src/objects/oppositeDoorSlots.d.ts +9 -1
  51. package/dist/src/objects/oppositeDoorSlots.d.ts.map +1 -1
  52. package/dist/src/objects/pillEffectClasses.d.ts +51 -2
  53. package/dist/src/objects/pillEffectClasses.d.ts.map +1 -1
  54. package/dist/src/objects/pillEffectNames.d.ts +50 -2
  55. package/dist/src/objects/pillEffectNames.d.ts.map +1 -1
  56. package/dist/src/objects/pillEffectTypes.d.ts +51 -2
  57. package/dist/src/objects/pillEffectTypes.d.ts.map +1 -1
  58. package/dist/src/objects/playerNamePNGFileNames.d.ts +42 -2
  59. package/dist/src/objects/playerNamePNGFileNames.d.ts.map +1 -1
  60. package/dist/src/objects/playerPortraitPNGFileNames.d.ts +42 -2
  61. package/dist/src/objects/playerPortraitPNGFileNames.d.ts.map +1 -1
  62. package/dist/src/objects/roomShapeBounds.d.ts +1 -1
  63. package/dist/src/objects/roomShapeBounds.d.ts.map +1 -1
  64. package/dist/src/objects/roomShapeCorners.d.ts +1 -1
  65. package/dist/src/objects/roomShapeCorners.d.ts.map +1 -1
  66. package/dist/src/objects/roomShapeLayoutSizes.d.ts +1 -1
  67. package/dist/src/objects/roomShapeLayoutSizes.d.ts.map +1 -1
  68. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts +1 -1
  69. package/dist/src/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  70. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts +1 -1
  71. package/dist/src/objects/roomShapeToDoorSlotCoordinates.d.ts.map +1 -1
  72. package/dist/src/objects/roomShapeToDoorSlots.d.ts +1 -1
  73. package/dist/src/objects/roomShapeToDoorSlots.d.ts.map +1 -1
  74. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +1 -1
  75. package/dist/src/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts.map +1 -1
  76. package/dist/src/objects/roomShapeToGridWidth.d.ts +12 -2
  77. package/dist/src/objects/roomShapeToGridWidth.d.ts.map +1 -1
  78. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts +1 -1
  79. package/dist/src/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  80. package/dist/src/objects/roomShapeVolumes.d.ts +12 -2
  81. package/dist/src/objects/roomShapeVolumes.d.ts.map +1 -1
  82. package/dist/src/objects/roomTypeGotoPrefixes.d.ts +29 -2
  83. package/dist/src/objects/roomTypeGotoPrefixes.d.ts.map +1 -1
  84. package/dist/src/objects/roomTypeNames.d.ts +29 -2
  85. package/dist/src/objects/roomTypeNames.d.ts.map +1 -1
  86. package/dist/src/objects/stageTypeSuffixes.d.ts +6 -2
  87. package/dist/src/objects/stageTypeSuffixes.d.ts.map +1 -1
  88. package/dist/src/objects/stageTypeToLetter.d.ts +6 -2
  89. package/dist/src/objects/stageTypeToLetter.d.ts.map +1 -1
  90. package/dist/src/objects/transformationNames.d.ts +14 -2
  91. package/dist/src/objects/transformationNames.d.ts.map +1 -1
  92. package/dist/src/objects/versusScreenBackgroundColors.d.ts +1 -1
  93. package/dist/src/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  94. package/dist/src/objects/versusScreenDirtSpotColors.d.ts +1 -1
  95. package/dist/src/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  96. package/dist/src/types/HasAllEnumKeys.d.ts +2 -2
  97. package/package.json +1 -1
  98. package/src/callbacks.ts +2 -2
  99. package/src/classes/features/other/customStages/backdrop.ts +4 -5
  100. package/src/classes/features/other/customStages/shadows.ts +3 -4
  101. package/src/classes/features/other/customStages/streakText.ts +3 -4
  102. package/src/classes/features/other/customStages/versusScreen.ts +4 -12
  103. package/src/functions/input.ts +51 -8
  104. package/src/objects/LRoomShapeToRectangles.ts +8 -6
  105. package/src/objects/backdropTypeToRockAltType.ts +3 -4
  106. package/src/objects/bossNamePNGFileNames.ts +3 -4
  107. package/src/objects/bossPortraitPNGFileNames.ts +3 -4
  108. package/src/objects/cardDescriptions.ts +3 -2
  109. package/src/objects/cardNames.ts +3 -2
  110. package/src/objects/challengeNames.ts +3 -2
  111. package/src/objects/characterDamageMultipliers.ts +3 -4
  112. package/src/objects/characterNames.ts +3 -2
  113. package/src/objects/coinSubTypeToValue.ts +3 -2
  114. package/src/objects/directionNames.ts +3 -4
  115. package/src/objects/directionToDegrees.ts +3 -4
  116. package/src/objects/directionToVector.ts +3 -1
  117. package/src/objects/doorSlotFlagToDoorSlot.ts +3 -4
  118. package/src/objects/doorSlotToDirection.ts +12 -12
  119. package/src/objects/doorSlotToDoorSlotFlag.ts +3 -4
  120. package/src/objects/isaacAPIClassTypeToBrand.ts +6 -4
  121. package/src/objects/isaacAPIClassTypeToFunctions.ts +3 -3
  122. package/src/objects/languageNames.ts +3 -4
  123. package/src/objects/oppositeDoorSlots.ts +3 -4
  124. package/src/objects/pillEffectClasses.ts +3 -4
  125. package/src/objects/pillEffectNames.ts +3 -2
  126. package/src/objects/pillEffectTypes.ts +3 -4
  127. package/src/objects/playerNamePNGFileNames.ts +3 -4
  128. package/src/objects/playerPortraitPNGFileNames.ts +3 -4
  129. package/src/objects/roomShapeBounds.ts +3 -1
  130. package/src/objects/roomShapeCorners.ts +3 -1
  131. package/src/objects/roomShapeLayoutSizes.ts +3 -1
  132. package/src/objects/roomShapeToBottomRightPosition.ts +8 -3
  133. package/src/objects/roomShapeToDoorSlotCoordinates.ts +3 -1
  134. package/src/objects/roomShapeToDoorSlots.ts +3 -1
  135. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +3 -1
  136. package/src/objects/roomShapeToGridWidth.ts +3 -4
  137. package/src/objects/roomShapeToTopLeftPosition.ts +5 -3
  138. package/src/objects/roomShapeVolumes.ts +3 -4
  139. package/src/objects/roomTypeGotoPrefixes.ts +3 -4
  140. package/src/objects/roomTypeNames.ts +3 -2
  141. package/src/objects/stageTypeSuffixes.ts +3 -4
  142. package/src/objects/stageTypeToLetter.ts +3 -2
  143. package/src/objects/transformationNames.ts +3 -2
  144. package/src/objects/versusScreenBackgroundColors.ts +4 -2
  145. package/src/objects/versusScreenDirtSpotColors.ts +4 -2
  146. package/src/types/HasAllEnumKeys.ts +2 -2
package/dist/index.d.ts CHANGED
@@ -6654,13 +6654,13 @@ export declare function gridPositionToWorldPosition(gridPosition: Vector): Vecto
6654
6654
  * [MyEnum.Value1]: "foo",
6655
6655
  * [MyEnum.Value2]: "bar",
6656
6656
  * [MyEnum.Value3]: "baz",
6657
- * } as const satisfies HasAllEnumKeys<MyEnum>;
6657
+ * } as const satisfies HasAllEnumKeys<MyEnum, string>;
6658
6658
  *
6659
6659
  * const value = MyEnumToString[MyEnum.Value2];
6660
6660
  * ```
6661
6661
  */
6662
6662
  export declare type HasAllEnumKeys<Enum extends string | number, T> = {
6663
- readonly [key in Enum]: T;
6663
+ readonly [Key in Enum]: T;
6664
6664
  };
6665
6665
 
6666
6666
  /**
@@ -6964,14 +6964,41 @@ declare interface IsaacAPIClassTypeToType {
6964
6964
  [CopyableIsaacAPIClassType.VECTOR]: Vector;
6965
6965
  }
6966
6966
 
6967
- /** Iterates over all inputs to determine if a particular button is pressed (i.e. held down). */
6968
- export declare function isActionPressedOnAnyInput(buttonAction: ButtonAction): boolean;
6967
+ /**
6968
+ * Helper function to check if a player is pressing a specific button (i.e. holding it down).
6969
+ *
6970
+ * This is a variadic version of `Input.IsActionPressed`, meaning that you can pass as many buttons
6971
+ * as you want to check for. This function will return true if any of the buttons are pressed.
6972
+ */
6973
+ export declare function isActionPressed(controllerIndex: ControllerIndex, ...buttonActions: ButtonAction[]): boolean;
6974
+
6975
+ /**
6976
+ * Helper function to iterate over all inputs to determine if a specific button is pressed (i.e.
6977
+ * being held down).
6978
+ *
6979
+ * This function is variadic, meaning you can pass as many buttons as you want to check for. This
6980
+ * function will return true if any of the buttons are pressed.
6981
+ */
6982
+ export declare function isActionPressedOnAnyInput(...buttonActions: ButtonAction[]): boolean;
6983
+
6984
+ /**
6985
+ * Helper function to check if a player is triggering a specific button (i.e. pressing and releasing
6986
+ * it).
6987
+ *
6988
+ * This is a variadic version of `Input.IsActionTriggered`, meaning that you can pass as many
6989
+ * buttons as you want to check for. This function will return true if any of the buttons are
6990
+ * triggered.
6991
+ */
6992
+ export declare function isActionTriggered(controllerIndex: ControllerIndex, ...buttonActions: ButtonAction[]): boolean;
6969
6993
 
6970
6994
  /**
6971
- * Iterates over all inputs to determine if a particular button is triggered (i.e. held down and
6972
- * then released).
6995
+ * Iterates over all inputs to determine if a specific button is triggered (i.e. held down and then
6996
+ * released).
6997
+ *
6998
+ * This function is variadic, meaning you can pass as many buttons as you want to check for. This
6999
+ * function will return true if any of the buttons are pressed.
6973
7000
  */
6974
- export declare function isActionTriggeredOnAnyInput(buttonAction: ButtonAction): boolean;
7001
+ export declare function isActionTriggeredOnAnyInput(...buttonActions: ButtonAction[]): boolean;
6975
7002
 
6976
7003
  /** Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`. */
6977
7004
  export declare function isActiveCollectible(collectibleType: CollectibleType): boolean;
@@ -7499,7 +7526,7 @@ export declare function isKeeper(player: EntityPlayer): boolean;
7499
7526
  export declare function isKey(pickup: EntityPickup): pickup is EntityPickupKey;
7500
7527
 
7501
7528
  /**
7502
- * Helper function to see if a particular keyboard key is being pressed down by the player.
7529
+ * Helper function to see if a specific keyboard key is being held down by the player.
7503
7530
  *
7504
7531
  * This function is variadic, meaning you can pass as many keyboard values as you want to check for.
7505
7532
  * This function will return true if any of the values are pressed.
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 17.4.3
3
+ isaacscript-common 17.6.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -16308,6 +16308,10 @@ function ____exports.serializeKColor(self, kColor)
16308
16308
  kColorTable[SerializationBrand.K_COLOR] = ""
16309
16309
  return kColorTable
16310
16310
  end
16311
+ return ____exports
16312
+ end,
16313
+ ["src.types.HasAllEnumKeys"] = function(...)
16314
+ local ____exports = {}
16311
16315
  return ____exports
16312
16316
  end,
16313
16317
  ["src.objects.directionNames"] = function(...)
@@ -24294,8 +24298,6 @@ ____exports.NARROW_ROOM_SHAPES_SET = __TS__New(Set, {RoomShape.IH, RoomShape.IV,
24294
24298
  return ____exports
24295
24299
  end,
24296
24300
  ["src.functions.roomShape"] = function(...)
24297
- local ____lualib = require("lualib_bundle")
24298
- local Map = ____lualib.Map
24299
24301
  local ____exports = {}
24300
24302
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
24301
24303
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
@@ -34861,18 +34863,42 @@ end
34861
34863
  function ____exports.getShootActions(self)
34862
34864
  return ____exports.SHOOTING_ACTIONS_SET
34863
34865
  end
34864
- function ____exports.isActionPressedOnAnyInput(self, buttonAction)
34866
+ function ____exports.isActionPressed(self, controllerIndex, ...)
34867
+ local buttonActions = {...}
34868
+ return __TS__ArraySome(
34869
+ buttonActions,
34870
+ function(____, buttonAction) return Input.IsActionPressed(buttonAction, controllerIndex) end
34871
+ )
34872
+ end
34873
+ function ____exports.isActionPressedOnAnyInput(self, ...)
34874
+ local buttonActions = {...}
34865
34875
  local controllerIndexes = getEnumValues(nil, ControllerIndex)
34866
34876
  return __TS__ArraySome(
34867
34877
  controllerIndexes,
34868
- function(____, controllerIndex) return Input.IsActionPressed(buttonAction, controllerIndex) end
34878
+ function(____, controllerIndex) return ____exports.isActionPressed(
34879
+ nil,
34880
+ controllerIndex,
34881
+ table.unpack(buttonActions)
34882
+ ) end
34883
+ )
34884
+ end
34885
+ function ____exports.isActionTriggered(self, controllerIndex, ...)
34886
+ local buttonActions = {...}
34887
+ return __TS__ArraySome(
34888
+ buttonActions,
34889
+ function(____, buttonAction) return Input.IsActionTriggered(buttonAction, controllerIndex) end
34869
34890
  )
34870
34891
  end
34871
- function ____exports.isActionTriggeredOnAnyInput(self, buttonAction)
34892
+ function ____exports.isActionTriggeredOnAnyInput(self, ...)
34893
+ local buttonActions = {...}
34872
34894
  local controllerIndexes = getEnumValues(nil, ControllerIndex)
34873
34895
  return __TS__ArraySome(
34874
34896
  controllerIndexes,
34875
- function(____, controllerIndex) return Input.IsActionTriggered(buttonAction, controllerIndex) end
34897
+ function(____, controllerIndex) return ____exports.isActionTriggered(
34898
+ nil,
34899
+ controllerIndex,
34900
+ table.unpack(buttonActions)
34901
+ ) end
34876
34902
  )
34877
34903
  end
34878
34904
  function ____exports.isKeyboardPressed(self, ...)
@@ -39244,7 +39270,7 @@ local ____lualib = require("lualib_bundle")
39244
39270
  local __TS__ArraySome = ____lualib.__TS__ArraySome
39245
39271
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
39246
39272
  local ____exports = {}
39247
- local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, getBossPNGPathsCustom, DEFAULT_CHARACTER, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
39273
+ local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, getBossPNGPathsCustom, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
39248
39274
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
39249
39275
  local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
39250
39276
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
@@ -39293,16 +39319,13 @@ end
39293
39319
  function getPlayerPNGPaths(self)
39294
39320
  local player = Isaac.GetPlayer()
39295
39321
  local character = player:GetPlayerType()
39296
- local namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character]
39297
- if namePNGFileName == nil then
39298
- namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[DEFAULT_CHARACTER]
39322
+ if character == PlayerType.POSSESSOR then
39323
+ error("Failed to get the player PNG paths since they are a possessor.")
39299
39324
  end
39300
- local namePNGPath = (PNG_PATH_PREFIX .. "/") .. tostring(namePNGFileName)
39325
+ local namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character]
39326
+ local namePNGPath = (PNG_PATH_PREFIX .. "/") .. namePNGFileName
39301
39327
  local portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[character]
39302
- if namePNGFileName == nil then
39303
- portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[DEFAULT_CHARACTER]
39304
- end
39305
- local portraitPNGPath = (PLAYER_PORTRAIT_PNG_PATH_PREFIX .. "/") .. tostring(portraitFileName)
39328
+ local portraitPNGPath = (PLAYER_PORTRAIT_PNG_PATH_PREFIX .. "/") .. portraitFileName
39306
39329
  return {namePNGPath = namePNGPath, portraitPNGPath = portraitPNGPath}
39307
39330
  end
39308
39331
  function getBossPNGPaths(self, customStage)
@@ -39339,7 +39362,6 @@ function getBossPNGPathsCustom(self, customStage)
39339
39362
  end
39340
39363
  return matchingBossEntry.versusScreen
39341
39364
  end
39342
- DEFAULT_CHARACTER = PlayerType.ISAAC
39343
39365
  local DEFAULT_STAGE_ID = StageID.BASEMENT
39344
39366
  local VERSUS_SCREEN_ANIMATION_NAME = "Scene"
39345
39367
  local NUM_VERSUS_SCREEN_ANM2_LAYERS = 14
@@ -50557,10 +50579,6 @@ return ____exports
50557
50579
  end,
50558
50580
  ["src.types.AllButLast"] = function(...)
50559
50581
  local ____exports = {}
50560
- return ____exports
50561
- end,
50562
- ["src.types.HasAllEnumKeys"] = function(...)
50563
- local ____exports = {}
50564
50582
  return ____exports
50565
50583
  end,
50566
50584
  ["src.types.HasFunction"] = function(...)
@@ -102,7 +102,7 @@ declare const MOD_CALLBACK_CUSTOM_TO_CLASS: {
102
102
  readonly 99: typeof cc.PreNPCUpdateFilter;
103
103
  };
104
104
  export type ModCallbackCustomToClass = {
105
- readonly [key in keyof typeof MOD_CALLBACK_CUSTOM_TO_CLASS]: InstanceType<typeof MOD_CALLBACK_CUSTOM_TO_CLASS[key]>;
105
+ readonly [Key in keyof typeof MOD_CALLBACK_CUSTOM_TO_CLASS]: InstanceType<typeof MOD_CALLBACK_CUSTOM_TO_CLASS[Key]>;
106
106
  };
107
107
  export declare function getCallbacks(): ModCallbackCustomToClass;
108
108
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"backdrop.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/backdrop.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AA2EzE,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAcrE"}
1
+ {"version":3,"file":"backdrop.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/backdrop.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AA0EzE,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAcrE"}
@@ -1 +1 @@
1
- {"version":3,"file":"shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/shadows.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAoCzE,wBAAgB,UAAU,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAqCzD"}
1
+ {"version":3,"file":"shadows.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/shadows.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAmCzE,wBAAgB,UAAU,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAqCzD"}
@@ -1 +1 @@
1
- {"version":3,"file":"streakText.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/streakText.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgB,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG7E,OAAO,EAAE,iBAAiB,EAAE,MAAM,6CAA6C,CAAC;AAMhF,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AA0EzE,UAAU,cAAc;IACtB,GAAG,EAAE;QACH,iDAAiD;QACjD,UAAU,EAAE,OAAO,CAAC;QAEpB,oFAAoF;QACpF,oCAAoC,EAAE,GAAG,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC;QAEhE,+BAA+B,EAAE,GAAG,GAAG,IAAI,CAAC;QAE5C,aAAa,EAAE;YACb,SAAS,EAAE,iBAAiB,CAAC;YAC7B,KAAK,EAAE,GAAG,CAAC;YACX,UAAU,EAAE,OAAO,CAAC;SACrB,CAAC;QAEF,gBAAgB,EAAE;YAChB,SAAS,EAAE,iBAAiB,CAAC;YAC7B,KAAK,EAAE,GAAG,CAAC;YACX,UAAU,EAAE,OAAO,CAAC;SACrB,CAAC;KACH,CAAC;CACH;AAGD,wBAAgB,oBAAoB,CAAC,CAAC,EAAE,cAAc,GAAG,IAAI,CAS5D;AA0FD,wBAAgB,yBAAyB,CACvC,CAAC,EAAE,cAAc,EACjB,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,MAAM,GACjB,IAAI,CAiBN;AA2ED,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,cAAc,GAAG,IAAI,CAW1D"}
1
+ {"version":3,"file":"streakText.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/streakText.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgB,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG7E,OAAO,EAAE,iBAAiB,EAAE,MAAM,6CAA6C,CAAC;AAMhF,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAyEzE,UAAU,cAAc;IACtB,GAAG,EAAE;QACH,iDAAiD;QACjD,UAAU,EAAE,OAAO,CAAC;QAEpB,oFAAoF;QACpF,oCAAoC,EAAE,GAAG,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC;QAEhE,+BAA+B,EAAE,GAAG,GAAG,IAAI,CAAC;QAE5C,aAAa,EAAE;YACb,SAAS,EAAE,iBAAiB,CAAC;YAC7B,KAAK,EAAE,GAAG,CAAC;YACX,UAAU,EAAE,OAAO,CAAC;SACrB,CAAC;QAEF,gBAAgB,EAAE;YAChB,SAAS,EAAE,iBAAiB,CAAC;YAC7B,KAAK,EAAE,GAAG,CAAC;YACX,UAAU,EAAE,OAAO,CAAC;SACrB,CAAC;KACH,CAAC;CACH;AAGD,wBAAgB,oBAAoB,CAAC,CAAC,EAAE,cAAc,GAAG,IAAI,CAS5D;AA0FD,wBAAgB,yBAAyB,CACvC,CAAC,EAAE,cAAc,EACjB,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,MAAM,GACjB,IAAI,CAiBN;AA2ED,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,cAAc,GAAG,IAAI,CAW1D"}
@@ -1 +1 @@
1
- {"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/versusScreen.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAOzE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAU/C,UAAU,gBAAgB;IACxB,GAAG,EAAE;QACH,uBAAuB,EAAE,OAAO,CAAC;KAClC,CAAC;CACH;AAgFD,wBAAgB,yBAAyB,CACvC,CAAC,EAAE,gBAAgB,EACnB,WAAW,EAAE,WAAW,EACxB,eAAe,EAAE,eAAe,EAChC,KAAK,EAAE,KAAK,EACZ,YAAY,EAAE,YAAY,GACzB,IAAI,CA0GN;AAuGD,wBAAgB,sBAAsB,CACpC,CAAC,EAAE,gBAAgB,EACnB,KAAK,EAAE,KAAK,EACZ,eAAe,EAAE,eAAe,GAC/B,IAAI,CAwCN"}
1
+ {"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/customStages/versusScreen.ts"],"names":[],"mappings":"AAeA,OAAO,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAOzE,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAU/C,UAAU,gBAAgB;IACxB,GAAG,EAAE;QACH,uBAAuB,EAAE,OAAO,CAAC;KAClC,CAAC;CACH;AA8ED,wBAAgB,yBAAyB,CACvC,CAAC,EAAE,gBAAgB,EACnB,WAAW,EAAE,WAAW,EACxB,eAAe,EAAE,eAAe,EAChC,KAAK,EAAE,KAAK,EACZ,YAAY,EAAE,YAAY,GACzB,IAAI,CA0GN;AAiGD,wBAAgB,sBAAsB,CACpC,CAAC,EAAE,gBAAgB,EACnB,KAAK,EAAE,KAAK,EACZ,eAAe,EAAE,eAAe,GAC/B,IAAI,CAwCN"}
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArraySome = ____lualib.__TS__ArraySome
3
3
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
4
4
  local ____exports = {}
5
- local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, getBossPNGPathsCustom, DEFAULT_CHARACTER, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
5
+ local willVanillaVersusScreenPlay, getPlayerPNGPaths, getBossPNGPaths, getBossPNGPathsCustom, PNG_PATH_PREFIX, PLAYER_PORTRAIT_PNG_PATH_PREFIX
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
8
8
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
@@ -51,16 +51,13 @@ end
51
51
  function getPlayerPNGPaths(self)
52
52
  local player = Isaac.GetPlayer()
53
53
  local character = player:GetPlayerType()
54
- local namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character]
55
- if namePNGFileName == nil then
56
- namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[DEFAULT_CHARACTER]
54
+ if character == PlayerType.POSSESSOR then
55
+ error("Failed to get the player PNG paths since they are a possessor.")
57
56
  end
58
- local namePNGPath = (PNG_PATH_PREFIX .. "/") .. tostring(namePNGFileName)
57
+ local namePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character]
58
+ local namePNGPath = (PNG_PATH_PREFIX .. "/") .. namePNGFileName
59
59
  local portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[character]
60
- if namePNGFileName == nil then
61
- portraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[DEFAULT_CHARACTER]
62
- end
63
- local portraitPNGPath = (PLAYER_PORTRAIT_PNG_PATH_PREFIX .. "/") .. tostring(portraitFileName)
60
+ local portraitPNGPath = (PLAYER_PORTRAIT_PNG_PATH_PREFIX .. "/") .. portraitFileName
64
61
  return {namePNGPath = namePNGPath, portraitPNGPath = portraitPNGPath}
65
62
  end
66
63
  function getBossPNGPaths(self, customStage)
@@ -97,7 +94,6 @@ function getBossPNGPathsCustom(self, customStage)
97
94
  end
98
95
  return matchingBossEntry.versusScreen
99
96
  end
100
- DEFAULT_CHARACTER = PlayerType.ISAAC
101
97
  local DEFAULT_STAGE_ID = StageID.BASEMENT
102
98
  local VERSUS_SCREEN_ANIMATION_NAME = "Scene"
103
99
  --- The layers range from 0 to 13.
@@ -1,4 +1,4 @@
1
- import { ButtonAction, Controller, Keyboard } from "isaac-typescript-definitions";
1
+ import { ButtonAction, Controller, ControllerIndex, Keyboard } from "isaac-typescript-definitions";
2
2
  export declare const MOVEMENT_ACTIONS_SET: ReadonlySet<ButtonAction>;
3
3
  export declare const SHOOTING_ACTIONS_SET: ReadonlySet<ButtonAction>;
4
4
  /**
@@ -10,15 +10,40 @@ export declare const SHOOTING_ACTIONS_SET: ReadonlySet<ButtonAction>;
10
10
  export declare function controllerToString(controller: Controller): string | undefined;
11
11
  export declare function getMoveActions(): ReadonlySet<ButtonAction>;
12
12
  export declare function getShootActions(): ReadonlySet<ButtonAction>;
13
- /** Iterates over all inputs to determine if a particular button is pressed (i.e. held down). */
14
- export declare function isActionPressedOnAnyInput(buttonAction: ButtonAction): boolean;
15
13
  /**
16
- * Iterates over all inputs to determine if a particular button is triggered (i.e. held down and
17
- * then released).
14
+ * Helper function to check if a player is pressing a specific button (i.e. holding it down).
15
+ *
16
+ * This is a variadic version of `Input.IsActionPressed`, meaning that you can pass as many buttons
17
+ * as you want to check for. This function will return true if any of the buttons are pressed.
18
+ */
19
+ export declare function isActionPressed(controllerIndex: ControllerIndex, ...buttonActions: ButtonAction[]): boolean;
20
+ /**
21
+ * Helper function to iterate over all inputs to determine if a specific button is pressed (i.e.
22
+ * being held down).
23
+ *
24
+ * This function is variadic, meaning you can pass as many buttons as you want to check for. This
25
+ * function will return true if any of the buttons are pressed.
26
+ */
27
+ export declare function isActionPressedOnAnyInput(...buttonActions: ButtonAction[]): boolean;
28
+ /**
29
+ * Helper function to check if a player is triggering a specific button (i.e. pressing and releasing
30
+ * it).
31
+ *
32
+ * This is a variadic version of `Input.IsActionTriggered`, meaning that you can pass as many
33
+ * buttons as you want to check for. This function will return true if any of the buttons are
34
+ * triggered.
35
+ */
36
+ export declare function isActionTriggered(controllerIndex: ControllerIndex, ...buttonActions: ButtonAction[]): boolean;
37
+ /**
38
+ * Iterates over all inputs to determine if a specific button is triggered (i.e. held down and then
39
+ * released).
40
+ *
41
+ * This function is variadic, meaning you can pass as many buttons as you want to check for. This
42
+ * function will return true if any of the buttons are pressed.
18
43
  */
19
- export declare function isActionTriggeredOnAnyInput(buttonAction: ButtonAction): boolean;
44
+ export declare function isActionTriggeredOnAnyInput(...buttonActions: ButtonAction[]): boolean;
20
45
  /**
21
- * Helper function to see if a particular keyboard key is being pressed down by the player.
46
+ * Helper function to see if a specific keyboard key is being held down by the player.
22
47
  *
23
48
  * This function is variadic, meaning you can pass as many keyboard values as you want to check for.
24
49
  * This function will return true if any of the values are pressed.
@@ -1 +1 @@
1
- {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EAEV,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,GAAG,SAAS,CAQ7E;AAED,wBAAgB,cAAc,IAAI,WAAW,CAAC,YAAY,CAAC,CAE1D;AAED,wBAAgB,eAAe,IAAI,WAAW,CAAC,YAAY,CAAC,CAE3D;AAED,gGAAgG;AAChG,wBAAgB,yBAAyB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAK7E;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,CACzC,YAAY,EAAE,YAAY,GACzB,OAAO,CAKT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAE9C;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEhE;AAED,wBAAgB,6BAA6B,IAAI,OAAO,CAIvD;AAED,wBAAgB,+BAA+B,IAAI,OAAO,CAIzD;AAED,wBAAgB,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEjE;AAED,wBAAgB,8BAA8B,IAAI,OAAO,CAIxD;AAED,wBAAgB,gCAAgC,IAAI,OAAO,CAI1D;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,OAAO,GACjB,MAAM,GAAG,SAAS,CAQpB"}
1
+ {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EACV,eAAe,EACf,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,GAAG,SAAS,CAQ7E;AAED,wBAAgB,cAAc,IAAI,WAAW,CAAC,YAAY,CAAC,CAE1D;AAED,wBAAgB,eAAe,IAAI,WAAW,CAAC,YAAY,CAAC,CAE3D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAC/B,eAAe,EAAE,eAAe,EAChC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAIT;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CACzC,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,OAAO,CAKT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAE9C;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEhE;AAED,wBAAgB,6BAA6B,IAAI,OAAO,CAIvD;AAED,wBAAgB,+BAA+B,IAAI,OAAO,CAIzD;AAED,wBAAgB,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEjE;AAED,wBAAgB,8BAA8B,IAAI,OAAO,CAIxD;AAED,wBAAgB,gCAAgC,IAAI,OAAO,CAI1D;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,OAAO,GACjB,MAAM,GAAG,SAAS,CAQpB"}
@@ -45,24 +45,65 @@ end
45
45
  function ____exports.getShootActions(self)
46
46
  return ____exports.SHOOTING_ACTIONS_SET
47
47
  end
48
- --- Iterates over all inputs to determine if a particular button is pressed (i.e. held down).
49
- function ____exports.isActionPressedOnAnyInput(self, buttonAction)
48
+ --- Helper function to check if a player is pressing a specific button (i.e. holding it down).
49
+ --
50
+ -- This is a variadic version of `Input.IsActionPressed`, meaning that you can pass as many buttons
51
+ -- as you want to check for. This function will return true if any of the buttons are pressed.
52
+ function ____exports.isActionPressed(self, controllerIndex, ...)
53
+ local buttonActions = {...}
54
+ return __TS__ArraySome(
55
+ buttonActions,
56
+ function(____, buttonAction) return Input.IsActionPressed(buttonAction, controllerIndex) end
57
+ )
58
+ end
59
+ --- Helper function to iterate over all inputs to determine if a specific button is pressed (i.e.
60
+ -- being held down).
61
+ --
62
+ -- This function is variadic, meaning you can pass as many buttons as you want to check for. This
63
+ -- function will return true if any of the buttons are pressed.
64
+ function ____exports.isActionPressedOnAnyInput(self, ...)
65
+ local buttonActions = {...}
50
66
  local controllerIndexes = getEnumValues(nil, ControllerIndex)
51
67
  return __TS__ArraySome(
52
68
  controllerIndexes,
53
- function(____, controllerIndex) return Input.IsActionPressed(buttonAction, controllerIndex) end
69
+ function(____, controllerIndex) return ____exports.isActionPressed(
70
+ nil,
71
+ controllerIndex,
72
+ table.unpack(buttonActions)
73
+ ) end
54
74
  )
55
75
  end
56
- --- Iterates over all inputs to determine if a particular button is triggered (i.e. held down and
57
- -- then released).
58
- function ____exports.isActionTriggeredOnAnyInput(self, buttonAction)
76
+ --- Helper function to check if a player is triggering a specific button (i.e. pressing and releasing
77
+ -- it).
78
+ --
79
+ -- This is a variadic version of `Input.IsActionTriggered`, meaning that you can pass as many
80
+ -- buttons as you want to check for. This function will return true if any of the buttons are
81
+ -- triggered.
82
+ function ____exports.isActionTriggered(self, controllerIndex, ...)
83
+ local buttonActions = {...}
84
+ return __TS__ArraySome(
85
+ buttonActions,
86
+ function(____, buttonAction) return Input.IsActionTriggered(buttonAction, controllerIndex) end
87
+ )
88
+ end
89
+ --- Iterates over all inputs to determine if a specific button is triggered (i.e. held down and then
90
+ -- released).
91
+ --
92
+ -- This function is variadic, meaning you can pass as many buttons as you want to check for. This
93
+ -- function will return true if any of the buttons are pressed.
94
+ function ____exports.isActionTriggeredOnAnyInput(self, ...)
95
+ local buttonActions = {...}
59
96
  local controllerIndexes = getEnumValues(nil, ControllerIndex)
60
97
  return __TS__ArraySome(
61
98
  controllerIndexes,
62
- function(____, controllerIndex) return Input.IsActionTriggered(buttonAction, controllerIndex) end
99
+ function(____, controllerIndex) return ____exports.isActionTriggered(
100
+ nil,
101
+ controllerIndex,
102
+ table.unpack(buttonActions)
103
+ ) end
63
104
  )
64
105
  end
65
- --- Helper function to see if a particular keyboard key is being pressed down by the player.
106
+ --- Helper function to see if a specific keyboard key is being held down by the player.
66
107
  --
67
108
  -- This function is variadic, meaning you can pass as many keyboard values as you want to check for.
68
109
  -- This function will return true if any of the values are pressed.
@@ -1,5 +1,3 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Map = ____lualib.Map
3
1
  local ____exports = {}
4
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
5
3
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
@@ -4,11 +4,11 @@ import { RoomShape } from "isaac-typescript-definitions";
4
4
  * wall would be at "Vector(-1, -1)".)
5
5
  */
6
6
  export declare const L_ROOM_SHAPE_TO_RECTANGLES: {
7
- readonly [key in RoomShape]?: readonly [
8
- verticalTopLeft: Vector,
9
- verticalBottomRight: Vector,
10
- horizontalTopLeft: Vector,
11
- horizontalBottomRight: Vector
7
+ readonly [Key in RoomShape]?: readonly [
8
+ verticalTopLeft: Readonly<Vector>,
9
+ verticalBottomRight: Readonly<Vector>,
10
+ horizontalTopLeft: Readonly<Vector>,
11
+ horizontalBottomRight: Readonly<Vector>
12
12
  ];
13
13
  };
14
14
  //# sourceMappingURL=LRoomShapeToRectangles.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"LRoomShapeToRectangles.d.ts","sourceRoot":"","sources":["../../../src/objects/LRoomShapeToRectangles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAKzD;;;GAGG;AACH,eAAO,MAAM,0BAA0B,EAAE;IACvC,QAAQ,EAAE,GAAG,IAAI,SAAS,CAAC,CAAC,EAAE,SAAS;QACrC,eAAe,EAAE,MAAM;QACvB,mBAAmB,EAAE,MAAM;QAC3B,iBAAiB,EAAE,MAAM;QACzB,qBAAqB,EAAE,MAAM;KAC9B;CA4BO,CAAC"}
1
+ {"version":3,"file":"LRoomShapeToRectangles.d.ts","sourceRoot":"","sources":["../../../src/objects/LRoomShapeToRectangles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAKzD;;;GAGG;AAGH,eAAO,MAAM,0BAA0B,EAAE;IACvC,QAAQ,EAAE,GAAG,IAAI,SAAS,CAAC,CAAC,EAAE,SAAS;QACrC,eAAe,EAAE,QAAQ,CAAC,MAAM,CAAC;QACjC,mBAAmB,EAAE,QAAQ,CAAC,MAAM,CAAC;QACrC,iBAAiB,EAAE,QAAQ,CAAC,MAAM,CAAC;QACnC,qBAAqB,EAAE,QAAQ,CAAC,MAAM,CAAC;KACxC;CA4BO,CAAC"}
@@ -1,7 +1,65 @@
1
- import { BackdropType } from "isaac-typescript-definitions";
2
1
  import { RockAltType } from "../enums/RockAltType";
3
2
  /** Used by the `getRockAltType` function. */
4
3
  export declare const BACKDROP_TYPE_TO_ROCK_ALT_TYPE: {
5
- readonly [key in BackdropType]: RockAltType;
4
+ readonly 1: RockAltType.URN;
5
+ readonly 2: RockAltType.URN;
6
+ readonly 3: RockAltType.URN;
7
+ readonly 4: RockAltType.MUSHROOM;
8
+ readonly 5: RockAltType.MUSHROOM;
9
+ readonly 6: RockAltType.MUSHROOM;
10
+ readonly 7: RockAltType.SKULL;
11
+ readonly 8: RockAltType.SKULL;
12
+ readonly 9: RockAltType.SKULL;
13
+ readonly 10: RockAltType.POLYP;
14
+ readonly 11: RockAltType.POLYP;
15
+ readonly 12: RockAltType.POLYP;
16
+ readonly 13: RockAltType.POLYP;
17
+ readonly 14: RockAltType.SKULL;
18
+ readonly 15: RockAltType.URN;
19
+ readonly 16: RockAltType.SKULL;
20
+ readonly 17: RockAltType.URN;
21
+ readonly 18: RockAltType.URN;
22
+ readonly 19: RockAltType.URN;
23
+ readonly 20: RockAltType.URN;
24
+ readonly 21: RockAltType.URN;
25
+ readonly 22: RockAltType.URN;
26
+ readonly 23: RockAltType.MUSHROOM;
27
+ readonly 24: RockAltType.URN;
28
+ readonly 25: RockAltType.URN;
29
+ readonly 26: RockAltType.URN;
30
+ readonly 27: RockAltType.POLYP;
31
+ readonly 28: RockAltType.URN;
32
+ readonly 29: RockAltType.URN;
33
+ readonly 30: RockAltType.SKULL;
34
+ readonly 31: RockAltType.BUCKET_DOWNPOUR;
35
+ readonly 32: RockAltType.MUSHROOM;
36
+ readonly 33: RockAltType.SKULL;
37
+ readonly 34: RockAltType.POLYP;
38
+ readonly 35: RockAltType.URN;
39
+ readonly 36: RockAltType.BUCKET_DOWNPOUR;
40
+ readonly 37: RockAltType.MUSHROOM;
41
+ readonly 38: RockAltType.SKULL;
42
+ readonly 39: RockAltType.SKULL;
43
+ readonly 40: RockAltType.SKULL;
44
+ readonly 41: RockAltType.SKULL;
45
+ readonly 42: RockAltType.SKULL;
46
+ readonly 43: RockAltType.POLYP;
47
+ readonly 44: RockAltType.POLYP;
48
+ readonly 45: RockAltType.BUCKET_DROSS;
49
+ readonly 46: RockAltType.MUSHROOM;
50
+ readonly 47: RockAltType.SKULL;
51
+ readonly 48: RockAltType.POLYP;
52
+ readonly 49: RockAltType.URN;
53
+ readonly 50: RockAltType.URN;
54
+ readonly 51: RockAltType.URN;
55
+ readonly 52: RockAltType.URN;
56
+ readonly 53: RockAltType.URN;
57
+ readonly 54: RockAltType.URN;
58
+ readonly 55: RockAltType.URN;
59
+ readonly 56: RockAltType.URN;
60
+ readonly 57: RockAltType.URN;
61
+ readonly 58: RockAltType.MUSHROOM;
62
+ readonly 59: RockAltType.MUSHROOM;
63
+ readonly 60: RockAltType.SKULL;
6
64
  };
7
65
  //# sourceMappingURL=backdropTypeToRockAltType.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"backdropTypeToRockAltType.d.ts","sourceRoot":"","sources":["../../../src/objects/backdropTypeToRockAltType.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAEnD,6CAA6C;AAC7C,eAAO,MAAM,8BAA8B,EAAE;IAC3C,QAAQ,EAAE,GAAG,IAAI,YAAY,GAAG,WAAW;CA8DnC,CAAC"}
1
+ {"version":3,"file":"backdropTypeToRockAltType.d.ts","sourceRoot":"","sources":["../../../src/objects/backdropTypeToRockAltType.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAGnD,6CAA6C;AAC7C,eAAO,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6DmB,CAAC"}
@@ -1,6 +1,105 @@
1
- import { BossID } from "isaac-typescript-definitions";
2
1
  /** Used when rendering the "versusscreen.anm2" sprite. */
3
2
  export declare const BOSS_NAME_PNG_FILE_NAMES: {
4
- readonly [key in BossID]: string;
3
+ readonly 1: "bossname_20.0_monstro.png";
4
+ readonly 2: "bossname_19.0_larryjr.png";
5
+ readonly 3: "bossname_28.0_chub.png";
6
+ readonly 4: "bossname_36.0_gurdy.png";
7
+ readonly 5: "bossname_43.0_monstro2.png";
8
+ readonly 6: "bossname_45.0_mom.png";
9
+ readonly 7: "bossname_62.1_scolex.png";
10
+ readonly 8: "bossname_78.0_momsheart.png";
11
+ readonly 9: "bossname_63.0_famine.png";
12
+ readonly 10: "bossname_64.0_pestilence.png";
13
+ readonly 11: "bossname_65.0_war.png";
14
+ readonly 12: "bossname_66.0_death.png";
15
+ readonly 13: "bossname_67.0_dukeofflies.png";
16
+ readonly 14: "bossname_68.0_peep.png";
17
+ readonly 15: "bossname_69.0_loki.png";
18
+ readonly 16: "bossname_74.0_blastocyst.png";
19
+ readonly 17: "bossname_79.0_gemini.png";
20
+ readonly 18: "bossname_71.0_fistula.png";
21
+ readonly 19: "bossname_43.1_gish.png";
22
+ readonly 20: "bossname_79.1_steven.png";
23
+ readonly 21: "bossname_28.1_chad.png";
24
+ readonly 22: "bossname_82.0_headlesshorseman.png";
25
+ readonly 23: "bossname_81.0_thefallen.png";
26
+ readonly 24: "bossname_84.0_satan.png";
27
+ readonly 25: "bossname_78.1_itlives.png";
28
+ readonly 26: "bossname_19.1_thehollow.png";
29
+ readonly 27: "bossname_28.2_carrionqueen.png";
30
+ readonly 28: "bossname_99.0_gurdyjr.png";
31
+ readonly 29: "bossname_67.1_thehusk.png";
32
+ readonly 30: "bossname_68.1_bloat.png";
33
+ readonly 31: "bossname_69.1_lokii.png";
34
+ readonly 32: "bossname_79.2_blightedovum.png";
35
+ readonly 33: "bossname_71.1_teratoma.png";
36
+ readonly 34: "bossname_100.0_widow.png";
37
+ readonly 35: "bossname_97.0_maskofinfamy.png";
38
+ readonly 36: "bossname_100.1_thewretched.png";
39
+ readonly 37: "bossname_62.0_pin.png";
40
+ readonly 38: "bossname_65.1_conquest.png";
41
+ readonly 39: "playername_01_isaac.png";
42
+ readonly 40: "bossname_102.1_bluebaby.png";
43
+ readonly 41: "bossname_101.0_daddylonglegs.png";
44
+ readonly 42: "bossname_101.1_triachnid.png";
45
+ readonly 43: "bossname_260.0_thehaunt.png";
46
+ readonly 44: "bossname_261.0_dingle.png";
47
+ readonly 45: "bossname_262.0_megamaw.png";
48
+ readonly 46: "bossname_263.0_megamaw2.png";
49
+ readonly 47: "bossname_264.0_megafatty.png";
50
+ readonly 48: "bossname_265.0_fatty2.png";
51
+ readonly 49: "bossname_266.0_mamagurdy.png";
52
+ readonly 50: "bossname_267.0_darkone.png";
53
+ readonly 51: "bossname_268.0_darkone2.png";
54
+ readonly 52: "bossname_269.0_polycephalus.png";
55
+ readonly 53: "bossname_270.0_megafred.png";
56
+ readonly 54: "bossname_273.0_thelamb.png";
57
+ readonly 55: "bossname_274.0_megasatan.png";
58
+ readonly 56: "bossname_276.0_gurglings.png";
59
+ readonly 57: "bossname_401.0_thestain.png";
60
+ readonly 58: "bossname_402.0_brownie.png";
61
+ readonly 59: "bossname_403.0_theforsaken.png";
62
+ readonly 60: "bossname_404.0_littlehorn.png";
63
+ readonly 61: "bossname_405.0_ragman.png";
64
+ readonly 62: "bossname_406.0_ultragreed.png";
65
+ readonly 63: "bossname_407.0_hush.png";
66
+ readonly 64: "bossname_dangle.png";
67
+ readonly 65: "bossname_turdlings.png";
68
+ readonly 66: "bossname_thefrail.png";
69
+ readonly 67: "bossname_ragmega.png";
70
+ readonly 68: "bossname_sisterssvis.png";
71
+ readonly 69: "bossname_bighorn.png";
72
+ readonly 70: "bossname_delirium.png";
73
+ readonly 72: "bossname_matriarch.png";
74
+ readonly 73: "bossname_polycephalus2.png";
75
+ readonly 74: "bossname_reapcreep.png";
76
+ readonly 75: "bossname_beelzeblub.png";
77
+ readonly 76: "bossname_wormwood.png";
78
+ readonly 77: "bossname_rainmaker.png";
79
+ readonly 78: "bossname_visage.png";
80
+ readonly 79: "bossname_siren.png";
81
+ readonly 80: "bossname_tufftwins.png";
82
+ readonly 81: "bossname_heretic.png";
83
+ readonly 82: "bossname_hornfel.png";
84
+ readonly 83: "bossname_gideon.png";
85
+ readonly 84: "bossname_babyplum.png";
86
+ readonly 85: "bossname_scourge.png";
87
+ readonly 86: "bossname_chimera.png";
88
+ readonly 87: "bossname_rotgut.png";
89
+ readonly 88: "bossname_mother.png";
90
+ readonly 89: "bossname_45.0_mom.png";
91
+ readonly 90: "bossname_78.0_momsheart.png";
92
+ readonly 91: "bossname_minmin.png";
93
+ readonly 92: "bossname_clog.png";
94
+ readonly 93: "bossname_singe.png";
95
+ readonly 94: "bossname_bumbino.png";
96
+ readonly 95: "bossname_colostomia.png";
97
+ readonly 96: "bossname_shell.png";
98
+ readonly 97: "bossname_turdlet.png";
99
+ readonly 98: "bossname_raglich.png";
100
+ readonly 99: "bossname_dogma.png";
101
+ readonly 100: "bossname_dogma.png";
102
+ readonly 101: "bossname_hornyboys.png";
103
+ readonly 102: "bossname_clutch.png";
5
104
  };
6
105
  //# sourceMappingURL=bossNamePNGFileNames.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"bossNamePNGFileNames.d.ts","sourceRoot":"","sources":["../../../src/objects/bossNamePNGFileNames.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AAEtD,0DAA0D;AAC1D,eAAO,MAAM,wBAAwB,EAAE;IACrC,QAAQ,EAAE,GAAG,IAAI,MAAM,GAAG,MAAM;CA4GxB,CAAC"}
1
+ {"version":3,"file":"bossNamePNGFileNames.d.ts","sourceRoot":"","sources":["../../../src/objects/bossNamePNGFileNames.ts"],"names":[],"mappings":"AAKA,0DAA0D;AAC1D,eAAO,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Gc,CAAC"}