isaacscript-common 17.4.1 → 17.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts
CHANGED
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@@ -1363,8 +1363,10 @@ export declare function combineSets<T>(...sets: Array<Set<T> | ReadonlySet<T>>):
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/**
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* Helper function to get the enum name for the specified `Controller` value. Note that this will
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* trim off the "BUTTON_" prefix.
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1366
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*
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* Returns undefined if the submitted controller value was not valid.
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*/
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1367
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export declare function controllerToString(controller: Controller): string;
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export declare function controllerToString(controller: Controller): string | undefined;
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/**
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* This is the type that is fed to `registerCharacterHealthConversion` helper function to signify
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 17.4.
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isaacscript-common 17.4.2
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -34847,6 +34847,9 @@ local SHOOTING_ACTIONS = {ButtonAction.SHOOT_LEFT, ButtonAction.SHOOT_RIGHT, But
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____exports.SHOOTING_ACTIONS_SET = __TS__New(Set, SHOOTING_ACTIONS)
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function ____exports.controllerToString(self, controller)
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local key = Controller[controller]
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if key == nil then
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return nil
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34852
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end
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return trimPrefix(nil, key, "BUTTON_")
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end
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function ____exports.getMoveActions(self)
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@@ -4,8 +4,10 @@ export declare const SHOOTING_ACTIONS_SET: ReadonlySet<ButtonAction>;
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/**
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* Helper function to get the enum name for the specified `Controller` value. Note that this will
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* trim off the "BUTTON_" prefix.
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*
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* Returns undefined if the submitted controller value was not valid.
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*/
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export declare function controllerToString(controller: Controller): string;
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export declare function controllerToString(controller: Controller): string | undefined;
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export declare function getMoveActions(): ReadonlySet<ButtonAction>;
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export declare function getShootActions(): ReadonlySet<ButtonAction>;
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/** Iterates over all inputs to determine if a particular button is pressed (i.e. held down). */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EAEV,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF
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{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/functions/input.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EACZ,UAAU,EAEV,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAuBtC,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AASF,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,YAAY,CAE1D,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,GAAG,SAAS,CAQ7E;AAED,wBAAgB,cAAc,IAAI,WAAW,CAAC,YAAY,CAAC,CAE1D;AAED,wBAAgB,eAAe,IAAI,WAAW,CAAC,YAAY,CAAC,CAE3D;AAED,gGAAgG;AAChG,wBAAgB,yBAAyB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAK7E;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,CACzC,YAAY,EAAE,YAAY,GACzB,OAAO,CAKT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,IAAI,EAAE,QAAQ,EAAE,GAAG,OAAO,CAI9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAE9C;AAED,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEhE;AAED,wBAAgB,6BAA6B,IAAI,OAAO,CAIvD;AAED,wBAAgB,+BAA+B,IAAI,OAAO,CAIzD;AAED,wBAAgB,aAAa,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAEjE;AAED,wBAAgB,8BAA8B,IAAI,OAAO,CAIxD;AAED,wBAAgB,gCAAgC,IAAI,OAAO,CAI1D;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,OAAO,GACjB,MAAM,GAAG,SAAS,CAQpB"}
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@@ -30,8 +30,13 @@ local SHOOTING_ACTIONS = {ButtonAction.SHOOT_LEFT, ButtonAction.SHOOT_RIGHT, But
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____exports.SHOOTING_ACTIONS_SET = __TS__New(Set, SHOOTING_ACTIONS)
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--- Helper function to get the enum name for the specified `Controller` value. Note that this will
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-- trim off the "BUTTON_" prefix.
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--
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-- Returns undefined if the submitted controller value was not valid.
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function ____exports.controllerToString(self, controller)
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local key = Controller[controller]
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if key == nil then
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return nil
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end
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return trimPrefix(nil, key, "BUTTON_")
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end
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function ____exports.getMoveActions(self)
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package/package.json
CHANGED
package/src/functions/input.ts
CHANGED
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@@ -44,9 +44,16 @@ export const SHOOTING_ACTIONS_SET: ReadonlySet<ButtonAction> = new Set(
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/**
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* Helper function to get the enum name for the specified `Controller` value. Note that this will
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* trim off the "BUTTON_" prefix.
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*
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* Returns undefined if the submitted controller value was not valid.
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*/
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-
export function controllerToString(controller: Controller): string {
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export function controllerToString(controller: Controller): string | undefined {
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const key = Controller[controller];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (key === undefined) {
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return undefined;
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}
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return trimPrefix(key, "BUTTON_");
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}
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