isaacscript-common 16.0.0 → 16.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts
CHANGED
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@@ -12271,6 +12271,15 @@ export declare function removeCharactersBefore(string: string, substring: string
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12271
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*/
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export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
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12273
12273
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12274
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/**
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12275
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* Helper function to remove one or more collectibles from all players. If any player has more than
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12276
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* one copy of the item, then all copies of it will be removed.
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12277
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*
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* This function is variadic, meaning that you can specify as many collectibles as you want to
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12279
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* remove.
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12280
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*/
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12281
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export declare function removeCollectibleFromAllPlayers(...collectibleTypes: CollectibleType[]): void;
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12282
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+
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/**
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* Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
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* should remove an item.
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
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3
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-
isaacscript-common 16.
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3
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+
isaacscript-common 16.1.0
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4
4
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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6
6
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@@ -21767,6 +21767,16 @@ function ____exports.removeCollectibleCostume(self, player, collectibleType)
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end
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player:RemoveCostume(itemConfigItem)
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end
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function ____exports.removeCollectibleFromAllPlayers(self, ...)
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local collectibleTypes = {...}
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for ____, player in ipairs(getAllPlayers(nil)) do
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for ____, collectibleType in ipairs(collectibleTypes) do
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while player:HasCollectible(collectibleType, true) do
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player:RemoveCollectible(collectibleType)
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end
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end
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end
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end
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function ____exports.removeDeadEyeMultiplier(self, player)
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____repeat(
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nil,
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@@ -21801,9 +21811,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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itemPool:RemoveCollectible(collectibleType)
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch113 = activeSlot
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local ____cond113 = ____switch113 == ActiveSlot.PRIMARY
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21816
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if ____cond113 then
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do
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if primaryCollectibleType ~= CollectibleType.NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -21812,8 +21822,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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____cond113 = ____cond113 or ____switch113 == ActiveSlot.SECONDARY
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if ____cond113 then
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do
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if primaryCollectibleType ~= CollectibleType.NULL then
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player:RemoveCollectible(primaryCollectibleType)
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@@ -21828,16 +21838,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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break
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end
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end
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-
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-
if
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21841
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____cond113 = ____cond113 or ____switch113 == ActiveSlot.POCKET
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21842
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if ____cond113 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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player:SetActiveCharge(charge, activeSlot)
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break
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end
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end
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-
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21840
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-
if
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21849
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____cond113 = ____cond113 or ____switch113 == ActiveSlot.POCKET_SINGLE_USE
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21850
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if ____cond113 then
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do
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player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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break
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@@ -238,6 +238,14 @@ export declare function removeAllPlayerTrinkets(player: EntityPlayer): void;
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* having to request the collectible from the item config.
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*/
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export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
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241
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/**
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* Helper function to remove one or more collectibles from all players. If any player has more than
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* one copy of the item, then all copies of it will be removed.
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244
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*
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* This function is variadic, meaning that you can specify as many collectibles as you want to
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* remove.
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*/
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export declare function removeCollectibleFromAllPlayers(...collectibleTypes: CollectibleType[]): void;
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/**
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* Helper function to remove the Dead Eye multiplier from a player.
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*
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@@ -1 +1 @@
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1
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-
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1
|
+
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,eAAe,EACf,eAAe,EAGf,UAAU,EAEV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AActC,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAGrE;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAIxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,GAAG,SAAS,CAMxB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAiB/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAS7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAe9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAK1B;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAO5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAKrD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAOhB;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,YAAY,EAAE,CAKhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAIT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAI3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAItD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAIpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAaD,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAalE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
|
|
@@ -540,6 +540,21 @@ function ____exports.removeCollectibleCostume(self, player, collectibleType)
|
|
|
540
540
|
end
|
|
541
541
|
player:RemoveCostume(itemConfigItem)
|
|
542
542
|
end
|
|
543
|
+
--- Helper function to remove one or more collectibles from all players. If any player has more than
|
|
544
|
+
-- one copy of the item, then all copies of it will be removed.
|
|
545
|
+
--
|
|
546
|
+
-- This function is variadic, meaning that you can specify as many collectibles as you want to
|
|
547
|
+
-- remove.
|
|
548
|
+
function ____exports.removeCollectibleFromAllPlayers(self, ...)
|
|
549
|
+
local collectibleTypes = {...}
|
|
550
|
+
for ____, player in ipairs(getAllPlayers(nil)) do
|
|
551
|
+
for ____, collectibleType in ipairs(collectibleTypes) do
|
|
552
|
+
while player:HasCollectible(collectibleType, true) do
|
|
553
|
+
player:RemoveCollectible(collectibleType)
|
|
554
|
+
end
|
|
555
|
+
end
|
|
556
|
+
end
|
|
557
|
+
end
|
|
543
558
|
--- Helper function to remove the Dead Eye multiplier from a player.
|
|
544
559
|
--
|
|
545
560
|
-- Note that each time the `EntityPlayer.ClearDeadEyeCharge` method is called, it only has a chance
|
|
@@ -594,9 +609,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
594
609
|
itemPool:RemoveCollectible(collectibleType)
|
|
595
610
|
end
|
|
596
611
|
repeat
|
|
597
|
-
local
|
|
598
|
-
local
|
|
599
|
-
if
|
|
612
|
+
local ____switch113 = activeSlot
|
|
613
|
+
local ____cond113 = ____switch113 == ActiveSlot.PRIMARY
|
|
614
|
+
if ____cond113 then
|
|
600
615
|
do
|
|
601
616
|
if primaryCollectibleType ~= CollectibleType.NULL then
|
|
602
617
|
player:RemoveCollectible(primaryCollectibleType)
|
|
@@ -605,8 +620,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
605
620
|
break
|
|
606
621
|
end
|
|
607
622
|
end
|
|
608
|
-
|
|
609
|
-
if
|
|
623
|
+
____cond113 = ____cond113 or ____switch113 == ActiveSlot.SECONDARY
|
|
624
|
+
if ____cond113 then
|
|
610
625
|
do
|
|
611
626
|
if primaryCollectibleType ~= CollectibleType.NULL then
|
|
612
627
|
player:RemoveCollectible(primaryCollectibleType)
|
|
@@ -621,16 +636,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
|
|
|
621
636
|
break
|
|
622
637
|
end
|
|
623
638
|
end
|
|
624
|
-
|
|
625
|
-
if
|
|
639
|
+
____cond113 = ____cond113 or ____switch113 == ActiveSlot.POCKET
|
|
640
|
+
if ____cond113 then
|
|
626
641
|
do
|
|
627
642
|
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
628
643
|
player:SetActiveCharge(charge, activeSlot)
|
|
629
644
|
break
|
|
630
645
|
end
|
|
631
646
|
end
|
|
632
|
-
|
|
633
|
-
if
|
|
647
|
+
____cond113 = ____cond113 or ____switch113 == ActiveSlot.POCKET_SINGLE_USE
|
|
648
|
+
if ____cond113 then
|
|
634
649
|
do
|
|
635
650
|
player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
|
|
636
651
|
break
|
package/package.json
CHANGED
package/src/functions/players.ts
CHANGED
|
@@ -677,6 +677,25 @@ export function removeCollectibleCostume(
|
|
|
677
677
|
player.RemoveCostume(itemConfigItem);
|
|
678
678
|
}
|
|
679
679
|
|
|
680
|
+
/**
|
|
681
|
+
* Helper function to remove one or more collectibles from all players. If any player has more than
|
|
682
|
+
* one copy of the item, then all copies of it will be removed.
|
|
683
|
+
*
|
|
684
|
+
* This function is variadic, meaning that you can specify as many collectibles as you want to
|
|
685
|
+
* remove.
|
|
686
|
+
*/
|
|
687
|
+
export function removeCollectibleFromAllPlayers(
|
|
688
|
+
...collectibleTypes: CollectibleType[]
|
|
689
|
+
): void {
|
|
690
|
+
for (const player of getAllPlayers()) {
|
|
691
|
+
for (const collectibleType of collectibleTypes) {
|
|
692
|
+
while (player.HasCollectible(collectibleType, true)) {
|
|
693
|
+
player.RemoveCollectible(collectibleType);
|
|
694
|
+
}
|
|
695
|
+
}
|
|
696
|
+
}
|
|
697
|
+
}
|
|
698
|
+
|
|
680
699
|
/**
|
|
681
700
|
* Helper function to remove the Dead Eye multiplier from a player.
|
|
682
701
|
*
|