isaacscript-common 15.1.0 → 15.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +21 -1
- package/dist/isaacscript-common.lua +51 -8
- package/dist/src/classes/ModFeature.d.ts +10 -0
- package/dist/src/classes/ModFeature.d.ts.map +1 -1
- package/dist/src/classes/ModFeature.lua +53 -7
- package/dist/src/functions/arrayLua.d.ts +1 -1
- package/dist/src/functions/arrayLua.lua +1 -1
- package/dist/src/functions/decorators.d.ts.map +1 -1
- package/dist/src/functions/decorators.lua +10 -0
- package/dist/src/functions/tears.d.ts +10 -0
- package/dist/src/functions/tears.d.ts.map +1 -1
- package/dist/src/functions/tears.lua +10 -0
- package/dist/src/indexLua.d.ts +169 -0
- package/dist/src/indexLua.d.ts.map +1 -0
- package/dist/src/indexLua.lua +1042 -0
- package/package.json +1 -1
- package/src/classes/ModFeature.ts +74 -6
- package/src/functions/arrayLua.ts +1 -1
- package/src/functions/decorators.ts +23 -8
- package/src/functions/tears.ts +10 -0
package/dist/index.d.ts
CHANGED
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@@ -641,6 +641,16 @@ export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set
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641
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* adds it to the player.
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* - This function should only be used inside the `EVALUATE_CACHE` callback.
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* - In this context, the "tears stat" represents what is shown on the in-game stat UI.
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644
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+
*
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645
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+
* For example:
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646
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*
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647
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* ```ts
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648
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* function evaluateCacheTears(player: EntityPlayer) {
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649
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* const numFoo = player.GetNumCollectible(CollectibleTypeCustom.FOO);
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650
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* const tearsStat = numFoo * FOO_TEARS_STAT;
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* addTearsStat(player, tearsStat);
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* }
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* ```
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*/
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export declare function addTearsStat(player: EntityPlayer, tearsStat: float): void;
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646
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@@ -6701,7 +6711,7 @@ export declare function inBossRoomOf(bossID: BossID): boolean;
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/**
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* Helper function for non-TypeScript users to check if an element is in an array.
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*
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-
* Since this takes O(N) time, using this function is usually a mistake, since you can use a `
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* Since this takes O(N) time, using this function is usually a mistake, since you can use a `Set`
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* data structure to get O(1) lookups.
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*
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* Internally, this just calls `array.includes`.
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@@ -10647,10 +10657,20 @@ declare class ModdedElementSets extends Feature {
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* mod features from this class in order to enable the `@Callback` and `@CustomCallback` decorators
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* that automatically subscribe to callbacks.
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*
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+
* If your feature has variables that are managed by the save data manager, put them as a `v` class
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* member and they will automatically be registered with the save data manager when the class is
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* instantiated.
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+
*
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* For example:
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*
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* ```ts
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* export class MyFeature extends ModFeature {
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* v = {
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* run: {
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* foo: 123,
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* }
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* }
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+
*
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* @Callback(ModCallback.POST_GAME_STARTED)
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* postGameStarted(isContinued: boolean): void {
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* Isaac.DebugString(`Callback fired: POST_GAME_STARTED`);
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
2
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3
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-
isaacscript-common 15.1.
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3
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+
isaacscript-common 15.1.1
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4
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5
5
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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6
6
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@@ -48279,7 +48279,6 @@ return ____exports
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48279
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["src.classes.ModFeature"] = function(...)
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48280
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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48282
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-
local __TS__Spread = ____lualib.__TS__Spread
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48283
48282
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local ____exports = {}
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48284
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local checkAddDecoratedCallbacks, checkAddDecoratedCallbacksCustom, checkRegisterSaveDataManager
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48285
48284
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local ____tstlClass = require("src.functions.tstlClass")
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@@ -48287,22 +48286,56 @@ local getTSTLClassConstructor = ____tstlClass.getTSTLClassConstructor
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local getTSTLClassName = ____tstlClass.getTSTLClassName
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48288
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local ____types = require("src.functions.types")
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local isTable = ____types.isTable
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48290
|
-
function checkAddDecoratedCallbacks(self, mod, modFeatureConstructor)
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48289
|
+
function checkAddDecoratedCallbacks(self, mod, modFeatureConstructor, modFeature)
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local addCallbackArgs = modFeatureConstructor[____exports.ADD_CALLBACK_ARGS_KEY]
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48292
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if addCallbackArgs == nil then
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48293
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return
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48294
48293
|
end
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48294
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+
local tstlClassName = getTSTLClassName(nil, modFeatureConstructor) or "Unknown"
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48295
48295
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for ____, args in ipairs(addCallbackArgs) do
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-
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48296
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+
local parameters = args
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48297
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+
local modCallback = table.remove(parameters, 1)
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48298
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+
if modCallback == nil then
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48299
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+
error("Failed to get the ModCallback from the parameters for class: " .. tstlClassName)
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48300
|
+
end
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48301
|
+
local callback = table.remove(parameters, 1)
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48302
|
+
if callback == nil then
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48303
|
+
error("Failed to get the callback from the parameters for class: " .. tstlClassName)
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48304
|
+
end
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48305
|
+
local function newCallback(____, ...)
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48306
|
+
callback(modFeature, ...)
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48307
|
+
end
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48308
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+
mod:AddCallback(
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48309
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modCallback,
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48310
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+
newCallback,
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48311
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+
table.unpack(parameters)
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48312
|
+
)
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48297
48313
|
end
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48298
48314
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end
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48299
|
-
function checkAddDecoratedCallbacksCustom(self, mod, modFeatureConstructor)
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48315
|
+
function checkAddDecoratedCallbacksCustom(self, mod, modFeatureConstructor, modFeature)
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48300
48316
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local addCallbackCustomArgs = modFeatureConstructor[____exports.ADD_CALLBACK_CUSTOM_ARGS_KEY]
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48317
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if addCallbackCustomArgs == nil then
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48302
48318
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return
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48303
48319
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end
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48320
|
+
local tstlClassName = getTSTLClassName(nil, modFeatureConstructor) or "Unknown"
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48304
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for ____, args in ipairs(addCallbackCustomArgs) do
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48305
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-
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48322
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+
local parameters = args
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48323
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+
local modCallbackCustom = table.remove(parameters, 1)
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48324
|
+
if modCallbackCustom == nil then
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48325
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+
error("Failed to get the ModCallbackCustom from the parameters for class: " .. tstlClassName)
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48326
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+
end
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48327
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+
local callback = table.remove(parameters, 1)
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48328
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+
if callback == nil then
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48329
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+
error("Failed to get the callback from the parameters for class: " .. tstlClassName)
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48330
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+
end
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48331
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+
local function newCallback(____, ...)
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48332
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+
callback(modFeature, ...)
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48333
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+
end
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48334
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+
mod:AddCallbackCustom(
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48335
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+
modCallbackCustom,
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48336
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+
newCallback,
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48337
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+
table.unpack(parameters)
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48338
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+
)
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48306
48339
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end
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48307
48340
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end
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48308
48341
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function checkRegisterSaveDataManager(self, mod, modFeature)
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@@ -48333,8 +48366,8 @@ function ModFeature.prototype.____constructor(self, mod)
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48333
48366
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error("Failed to get the TSTL class constructor for a mod feature.")
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48334
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end
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48335
48368
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local modFeatureConstructor = constructor
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48336
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-
checkAddDecoratedCallbacks(nil, mod, modFeatureConstructor)
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48337
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-
checkAddDecoratedCallbacksCustom(nil, mod, modFeatureConstructor)
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48369
|
+
checkAddDecoratedCallbacks(nil, mod, modFeatureConstructor, self)
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48370
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+
checkAddDecoratedCallbacksCustom(nil, mod, modFeatureConstructor, self)
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48338
48371
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checkRegisterSaveDataManager(nil, mod, self)
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48339
48372
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end
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48340
48373
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return ____exports
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@@ -48712,6 +48745,8 @@ local ____exports = {}
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48712
48745
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local ____ModFeature = require("src.classes.ModFeature")
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48713
48746
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local ADD_CALLBACK_ARGS_KEY = ____ModFeature.ADD_CALLBACK_ARGS_KEY
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48714
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local ADD_CALLBACK_CUSTOM_ARGS_KEY = ____ModFeature.ADD_CALLBACK_CUSTOM_ARGS_KEY
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48748
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+
local ____tstlClass = require("src.functions.tstlClass")
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48749
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+
local getTSTLClassName = ____tstlClass.getTSTLClassName
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48715
48750
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function ____exports.Callback(self, modCallback, ...)
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48716
48751
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local optionalArgs = {...}
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48717
48752
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return function(____, target, propertyKey, _descriptor)
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@@ -48723,6 +48758,10 @@ function ____exports.Callback(self, modCallback, ...)
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48723
48758
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__TS__Spread(optionalArgs)
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48724
48759
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}
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48725
48760
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local constructor = target.constructor
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48761
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+
if constructor == nil then
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48762
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+
local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
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48763
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+
error(("Failed to get the constructor for class \"" .. tstlClassName) .. "\". Did you decorate a static method? You can only decorate non-static class methods, because the \"Mod\" object is not present before the class is instantiated.")
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48764
|
+
end
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48726
48765
|
if not (constructor[ADD_CALLBACK_ARGS_KEY] ~= nil) then
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48727
48766
|
constructor[ADD_CALLBACK_ARGS_KEY] = {}
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48728
48767
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end
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@@ -48741,6 +48780,10 @@ function ____exports.CallbackCustom(self, modCallbackCustom, ...)
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|
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48741
48780
|
__TS__Spread(optionalArgs)
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48742
48781
|
}
|
|
48743
48782
|
local constructor = target.constructor
|
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48783
|
+
if constructor == nil then
|
|
48784
|
+
local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
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48785
|
+
error(("Failed to get the constructor for class \"" .. tstlClassName) .. "\". Did you decorate a static method? You can only decorate non-static class methods, because the \"Mod\" object is not present before the class is instantiated.")
|
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48786
|
+
end
|
|
48744
48787
|
if not (constructor[ADD_CALLBACK_CUSTOM_ARGS_KEY] ~= nil) then
|
|
48745
48788
|
constructor[ADD_CALLBACK_CUSTOM_ARGS_KEY] = {}
|
|
48746
48789
|
end
|
|
@@ -6,10 +6,20 @@ export declare const ADD_CALLBACK_CUSTOM_ARGS_KEY = "__addCallbackCustomArgs";
|
|
|
6
6
|
* mod features from this class in order to enable the `@Callback` and `@CustomCallback` decorators
|
|
7
7
|
* that automatically subscribe to callbacks.
|
|
8
8
|
*
|
|
9
|
+
* If your feature has variables that are managed by the save data manager, put them as a `v` class
|
|
10
|
+
* member and they will automatically be registered with the save data manager when the class is
|
|
11
|
+
* instantiated.
|
|
12
|
+
*
|
|
9
13
|
* For example:
|
|
10
14
|
*
|
|
11
15
|
* ```ts
|
|
12
16
|
* export class MyFeature extends ModFeature {
|
|
17
|
+
* v = {
|
|
18
|
+
* run: {
|
|
19
|
+
* foo: 123,
|
|
20
|
+
* }
|
|
21
|
+
* }
|
|
22
|
+
*
|
|
13
23
|
* @Callback(ModCallback.POST_GAME_STARTED)
|
|
14
24
|
* postGameStarted(isContinued: boolean): void {
|
|
15
25
|
* Isaac.DebugString(`Callback fired: POST_GAME_STARTED`);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ModFeature.d.ts","sourceRoot":"","sources":["../../../src/classes/ModFeature.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ModFeature.d.ts","sourceRoot":"","sources":["../../../src/classes/ModFeature.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,eAAO,MAAM,qBAAqB,sBAAsB,CAAC;AACzD,eAAO,MAAM,4BAA4B,4BAA4B,CAAC;AAOtE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH,qBAAa,UAAU;gBACT,GAAG,EAAE,eAAe;CAWjC"}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
-
local __TS__Spread = ____lualib.__TS__Spread
|
|
4
3
|
local ____exports = {}
|
|
5
4
|
local checkAddDecoratedCallbacks, checkAddDecoratedCallbacksCustom, checkRegisterSaveDataManager
|
|
6
5
|
local ____tstlClass = require("src.functions.tstlClass")
|
|
@@ -8,22 +7,60 @@ local getTSTLClassConstructor = ____tstlClass.getTSTLClassConstructor
|
|
|
8
7
|
local getTSTLClassName = ____tstlClass.getTSTLClassName
|
|
9
8
|
local ____types = require("src.functions.types")
|
|
10
9
|
local isTable = ____types.isTable
|
|
11
|
-
function checkAddDecoratedCallbacks(self, mod, modFeatureConstructor)
|
|
10
|
+
function checkAddDecoratedCallbacks(self, mod, modFeatureConstructor, modFeature)
|
|
12
11
|
local addCallbackArgs = modFeatureConstructor[____exports.ADD_CALLBACK_ARGS_KEY]
|
|
13
12
|
if addCallbackArgs == nil then
|
|
14
13
|
return
|
|
15
14
|
end
|
|
15
|
+
local tstlClassName = getTSTLClassName(nil, modFeatureConstructor) or "Unknown"
|
|
16
16
|
for ____, args in ipairs(addCallbackArgs) do
|
|
17
|
-
|
|
17
|
+
local parameters = args
|
|
18
|
+
local modCallback = table.remove(parameters, 1)
|
|
19
|
+
if modCallback == nil then
|
|
20
|
+
error("Failed to get the ModCallback from the parameters for class: " .. tstlClassName)
|
|
21
|
+
end
|
|
22
|
+
local callback = table.remove(parameters, 1)
|
|
23
|
+
if callback == nil then
|
|
24
|
+
error("Failed to get the callback from the parameters for class: " .. tstlClassName)
|
|
25
|
+
end
|
|
26
|
+
--- We need to wrap the callback in a new function so that we can explicitly pass the class as
|
|
27
|
+
-- the first argument. (Otherwise, the method will not be able to properly access `this`.
|
|
28
|
+
local function newCallback(____, ...)
|
|
29
|
+
callback(modFeature, ...)
|
|
30
|
+
end
|
|
31
|
+
mod:AddCallback(
|
|
32
|
+
modCallback,
|
|
33
|
+
newCallback,
|
|
34
|
+
table.unpack(parameters)
|
|
35
|
+
)
|
|
18
36
|
end
|
|
19
37
|
end
|
|
20
|
-
function checkAddDecoratedCallbacksCustom(self, mod, modFeatureConstructor)
|
|
38
|
+
function checkAddDecoratedCallbacksCustom(self, mod, modFeatureConstructor, modFeature)
|
|
21
39
|
local addCallbackCustomArgs = modFeatureConstructor[____exports.ADD_CALLBACK_CUSTOM_ARGS_KEY]
|
|
22
40
|
if addCallbackCustomArgs == nil then
|
|
23
41
|
return
|
|
24
42
|
end
|
|
43
|
+
local tstlClassName = getTSTLClassName(nil, modFeatureConstructor) or "Unknown"
|
|
25
44
|
for ____, args in ipairs(addCallbackCustomArgs) do
|
|
26
|
-
|
|
45
|
+
local parameters = args
|
|
46
|
+
local modCallbackCustom = table.remove(parameters, 1)
|
|
47
|
+
if modCallbackCustom == nil then
|
|
48
|
+
error("Failed to get the ModCallbackCustom from the parameters for class: " .. tstlClassName)
|
|
49
|
+
end
|
|
50
|
+
local callback = table.remove(parameters, 1)
|
|
51
|
+
if callback == nil then
|
|
52
|
+
error("Failed to get the callback from the parameters for class: " .. tstlClassName)
|
|
53
|
+
end
|
|
54
|
+
--- We need to wrap the callback in a new function so that we can explicitly pass the class as
|
|
55
|
+
-- the first argument. (Otherwise, the method will not be able to properly access `this`.
|
|
56
|
+
local function newCallback(____, ...)
|
|
57
|
+
callback(modFeature, ...)
|
|
58
|
+
end
|
|
59
|
+
mod:AddCallbackCustom(
|
|
60
|
+
modCallbackCustom,
|
|
61
|
+
newCallback,
|
|
62
|
+
table.unpack(parameters)
|
|
63
|
+
)
|
|
27
64
|
end
|
|
28
65
|
end
|
|
29
66
|
function checkRegisterSaveDataManager(self, mod, modFeature)
|
|
@@ -49,10 +86,19 @@ ____exports.ADD_CALLBACK_CUSTOM_ARGS_KEY = "__addCallbackCustomArgs"
|
|
|
49
86
|
-- mod features from this class in order to enable the `@Callback` and `@CustomCallback` decorators
|
|
50
87
|
-- that automatically subscribe to callbacks.
|
|
51
88
|
--
|
|
89
|
+
-- If your feature has variables that are managed by the save data manager, put them as a `v` class
|
|
90
|
+
-- member and they will automatically be registered with the save data manager when the class is
|
|
91
|
+
-- instantiated.
|
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+
--
|
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52
93
|
-- For example:
|
|
53
94
|
--
|
|
54
95
|
-- ```ts
|
|
55
96
|
-- export class MyFeature extends ModFeature {
|
|
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|
+
-- v = {
|
|
98
|
+
-- run: {
|
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|
+
-- foo: 123,
|
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|
+
-- }
|
|
101
|
+
-- }
|
|
56
102
|
--
|
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57
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|
-- @Callback (ModCallback.POST_GAME_STARTED)
|
|
58
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|
-- postGameStarted(isContinued: boolean): void {
|
|
@@ -69,8 +115,8 @@ function ModFeature.prototype.____constructor(self, mod)
|
|
|
69
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|
error("Failed to get the TSTL class constructor for a mod feature.")
|
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|
end
|
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|
local modFeatureConstructor = constructor
|
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-
checkAddDecoratedCallbacks(nil, mod, modFeatureConstructor)
|
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-
checkAddDecoratedCallbacksCustom(nil, mod, modFeatureConstructor)
|
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|
+
checkAddDecoratedCallbacks(nil, mod, modFeatureConstructor, self)
|
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checkAddDecoratedCallbacksCustom(nil, mod, modFeatureConstructor, self)
|
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|
checkRegisterSaveDataManager(nil, mod, self)
|
|
75
121
|
end
|
|
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|
return ____exports
|
|
@@ -36,7 +36,7 @@ export declare function forEach<T>(array: T[], func: (value: T, index: number, a
|
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|
/**
|
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37
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|
* Helper function for non-TypeScript users to check if an element is in an array.
|
|
38
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|
*
|
|
39
|
-
* Since this takes O(N) time, using this function is usually a mistake, since you can use a `
|
|
39
|
+
* Since this takes O(N) time, using this function is usually a mistake, since you can use a `Set`
|
|
40
40
|
* data structure to get O(1) lookups.
|
|
41
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*
|
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42
42
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* Internally, this just calls `array.includes`.
|
|
@@ -36,7 +36,7 @@ function ____exports.forEach(self, array, func)
|
|
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36
36
|
end
|
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37
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|
--- Helper function for non-TypeScript users to check if an element is in an array.
|
|
38
38
|
--
|
|
39
|
-
-- Since this takes O(N) time, using this function is usually a mistake, since you can use a `
|
|
39
|
+
-- Since this takes O(N) time, using this function is usually a mistake, since you can use a `Set`
|
|
40
40
|
-- data structure to get O(1) lookups.
|
|
41
41
|
--
|
|
42
42
|
-- Internally, this just calls `array.includes`.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decorators.d.ts","sourceRoot":"","sources":["../../../src/functions/decorators.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAGL,UAAU,EACX,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,mDAAmD,CAAC;AAChG,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;
|
|
1
|
+
{"version":3,"file":"decorators.d.ts","sourceRoot":"","sources":["../../../src/functions/decorators.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAGL,UAAU,EACX,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,2BAA2B,EAAE,MAAM,mDAAmD,CAAC;AAChG,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAGnD;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,CAAC,SAAS,WAAW,EAC5C,WAAW,EAAE,CAAC,EACd,GAAG,YAAY,EAAE,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,kGAIvC,MAAM,+CAElB,IAAI,CA+BR;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,iBAAiB,EACxD,iBAAiB,EAAE,CAAC,EACpB,GAAG,YAAY,EAAE,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC,wGAO7C,MAAM,+CAElB,IAAI,CAiCR"}
|
|
@@ -4,6 +4,8 @@ local ____exports = {}
|
|
|
4
4
|
local ____ModFeature = require("src.classes.ModFeature")
|
|
5
5
|
local ADD_CALLBACK_ARGS_KEY = ____ModFeature.ADD_CALLBACK_ARGS_KEY
|
|
6
6
|
local ADD_CALLBACK_CUSTOM_ARGS_KEY = ____ModFeature.ADD_CALLBACK_CUSTOM_ARGS_KEY
|
|
7
|
+
local ____tstlClass = require("src.functions.tstlClass")
|
|
8
|
+
local getTSTLClassName = ____tstlClass.getTSTLClassName
|
|
7
9
|
--- A decorator function that signifies that the decorated class method should be automatically
|
|
8
10
|
-- registered with `Mod.AddCallback`.
|
|
9
11
|
--
|
|
@@ -19,6 +21,10 @@ function ____exports.Callback(self, modCallback, ...)
|
|
|
19
21
|
__TS__Spread(optionalArgs)
|
|
20
22
|
}
|
|
21
23
|
local constructor = target.constructor
|
|
24
|
+
if constructor == nil then
|
|
25
|
+
local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
|
|
26
|
+
error(("Failed to get the constructor for class \"" .. tstlClassName) .. "\". Did you decorate a static method? You can only decorate non-static class methods, because the \"Mod\" object is not present before the class is instantiated.")
|
|
27
|
+
end
|
|
22
28
|
if not (constructor[ADD_CALLBACK_ARGS_KEY] ~= nil) then
|
|
23
29
|
constructor[ADD_CALLBACK_ARGS_KEY] = {}
|
|
24
30
|
end
|
|
@@ -41,6 +47,10 @@ function ____exports.CallbackCustom(self, modCallbackCustom, ...)
|
|
|
41
47
|
__TS__Spread(optionalArgs)
|
|
42
48
|
}
|
|
43
49
|
local constructor = target.constructor
|
|
50
|
+
if constructor == nil then
|
|
51
|
+
local tstlClassName = getTSTLClassName(nil, target) or "Unknown"
|
|
52
|
+
error(("Failed to get the constructor for class \"" .. tstlClassName) .. "\". Did you decorate a static method? You can only decorate non-static class methods, because the \"Mod\" object is not present before the class is instantiated.")
|
|
53
|
+
end
|
|
44
54
|
if not (constructor[ADD_CALLBACK_CUSTOM_ARGS_KEY] ~= nil) then
|
|
45
55
|
constructor[ADD_CALLBACK_CUSTOM_ARGS_KEY] = {}
|
|
46
56
|
end
|
|
@@ -6,6 +6,16 @@
|
|
|
6
6
|
* adds it to the player.
|
|
7
7
|
* - This function should only be used inside the `EVALUATE_CACHE` callback.
|
|
8
8
|
* - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
9
|
+
*
|
|
10
|
+
* For example:
|
|
11
|
+
*
|
|
12
|
+
* ```ts
|
|
13
|
+
* function evaluateCacheTears(player: EntityPlayer) {
|
|
14
|
+
* const numFoo = player.GetNumCollectible(CollectibleTypeCustom.FOO);
|
|
15
|
+
* const tearsStat = numFoo * FOO_TEARS_STAT;
|
|
16
|
+
* addTearsStat(player, tearsStat);
|
|
17
|
+
* }
|
|
18
|
+
* ```
|
|
9
19
|
*/
|
|
10
20
|
export declare function addTearsStat(player: EntityPlayer, tearsStat: float): void;
|
|
11
21
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tears.d.ts","sourceRoot":"","sources":["../../../src/functions/tears.ts"],"names":[],"mappings":";;;AAAA
|
|
1
|
+
{"version":3,"file":"tears.d.ts","sourceRoot":"","sources":["../../../src/functions/tears.ts"],"names":[],"mappings":";;;AAAA;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,KAAK,GAAG,IAAI,CAKzE;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,KAAK,GAAG,KAAK,CAEpD;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAgB5D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAgB1D"}
|
|
@@ -18,6 +18,16 @@ end
|
|
|
18
18
|
-- adds it to the player.
|
|
19
19
|
-- - This function should only be used inside the `EVALUATE_CACHE` callback.
|
|
20
20
|
-- - In this context, the "tears stat" represents what is shown on the in-game stat UI.
|
|
21
|
+
--
|
|
22
|
+
-- For example:
|
|
23
|
+
--
|
|
24
|
+
-- ```ts
|
|
25
|
+
-- function evaluateCacheTears(player: EntityPlayer) {
|
|
26
|
+
-- const numFoo = player.GetNumCollectible(CollectibleTypeCustom.FOO);
|
|
27
|
+
-- const tearsStat = numFoo * FOO_TEARS_STAT;
|
|
28
|
+
-- addTearsStat(player, tearsStat);
|
|
29
|
+
-- }
|
|
30
|
+
-- ```
|
|
21
31
|
function ____exports.addTearsStat(self, player, tearsStat)
|
|
22
32
|
local existingTearsStat = ____exports.getTearsStat(nil, player.MaxFireDelay)
|
|
23
33
|
local newTearsStat = existingTearsStat + tearsStat
|
|
@@ -0,0 +1,169 @@
|
|
|
1
|
+
export * from "./classes/DefaultMap";
|
|
2
|
+
export * from "./classes/ModFeature";
|
|
3
|
+
export * from "./classes/ModUpgradedBase";
|
|
4
|
+
export * from "./core/cachedClasses";
|
|
5
|
+
export * from "./core/constants";
|
|
6
|
+
export * from "./core/constantsFirstLast";
|
|
7
|
+
export * from "./core/upgradeMod";
|
|
8
|
+
export * from "./enums/AmbushType";
|
|
9
|
+
export * from "./enums/CornerType";
|
|
10
|
+
export * from "./enums/HealthType";
|
|
11
|
+
export * from "./enums/ISCFeature";
|
|
12
|
+
export * from "./enums/LadderSubTypeCustom";
|
|
13
|
+
export * from "./enums/ModCallbackCustom";
|
|
14
|
+
export * from "./enums/PocketItemType";
|
|
15
|
+
export * from "./enums/RockAltType";
|
|
16
|
+
export * from "./enums/SaveDataKey";
|
|
17
|
+
export * from "./enums/SerializationBrand";
|
|
18
|
+
export * from "./enums/SerializationType";
|
|
19
|
+
export * from "./enums/SlotDestructionType";
|
|
20
|
+
export * from "./enums/StatType";
|
|
21
|
+
export * from "./functions/ambush";
|
|
22
|
+
export * from "./functions/array";
|
|
23
|
+
export * from "./functions/arrayLua";
|
|
24
|
+
export * from "./functions/benchmark";
|
|
25
|
+
export * from "./functions/bitSet128";
|
|
26
|
+
export * from "./functions/bitwise";
|
|
27
|
+
export * from "./functions/bombs";
|
|
28
|
+
export * from "./functions/bosses";
|
|
29
|
+
export * from "./functions/cards";
|
|
30
|
+
export * from "./functions/challenges";
|
|
31
|
+
export * from "./functions/characters";
|
|
32
|
+
export * from "./functions/charge";
|
|
33
|
+
export * from "./functions/chargeBar";
|
|
34
|
+
export * from "./functions/collectibles";
|
|
35
|
+
export * from "./functions/collectibleTag";
|
|
36
|
+
export * from "./functions/color";
|
|
37
|
+
export * from "./functions/curses";
|
|
38
|
+
export * from "./functions/debugFunctions";
|
|
39
|
+
export * from "./functions/decorators";
|
|
40
|
+
export * from "./functions/deepCopy";
|
|
41
|
+
export * from "./functions/deepCopyTests";
|
|
42
|
+
export * from "./functions/dimensions";
|
|
43
|
+
export * from "./functions/direction";
|
|
44
|
+
export * from "./functions/doors";
|
|
45
|
+
export * from "./functions/easing";
|
|
46
|
+
export * from "./functions/effects";
|
|
47
|
+
export * from "./functions/emptyRoom";
|
|
48
|
+
export * from "./functions/entities";
|
|
49
|
+
export * from "./functions/entitiesSpecific";
|
|
50
|
+
export * from "./functions/entityTypes";
|
|
51
|
+
export * from "./functions/enums";
|
|
52
|
+
export * from "./functions/familiars";
|
|
53
|
+
export * from "./functions/flag";
|
|
54
|
+
export * from "./functions/globals";
|
|
55
|
+
export * from "./functions/gridEntities";
|
|
56
|
+
export * from "./functions/gridEntitiesSpecific";
|
|
57
|
+
export * from "./functions/gridIndex";
|
|
58
|
+
export * from "./functions/hex";
|
|
59
|
+
export * from "./functions/initArray";
|
|
60
|
+
export * from "./functions/input";
|
|
61
|
+
export * from "./functions/isaacAPIClass";
|
|
62
|
+
export * from "./functions/jsonHelpers";
|
|
63
|
+
export * from "./functions/jsonRoom";
|
|
64
|
+
export * from "./functions/kColor";
|
|
65
|
+
export * from "./functions/language";
|
|
66
|
+
export * from "./functions/level";
|
|
67
|
+
export * from "./functions/levelGrid";
|
|
68
|
+
export * from "./functions/log";
|
|
69
|
+
export * from "./functions/logEntities";
|
|
70
|
+
export * from "./functions/logMisc";
|
|
71
|
+
export * from "./functions/map";
|
|
72
|
+
export * from "./functions/math";
|
|
73
|
+
export * from "./functions/merge";
|
|
74
|
+
export * from "./functions/mergeTests";
|
|
75
|
+
export * from "./functions/minimap";
|
|
76
|
+
export * from "./functions/nextStage";
|
|
77
|
+
export * from "./functions/npcs";
|
|
78
|
+
export * from "./functions/pickups";
|
|
79
|
+
export * from "./functions/pickupsSpecific";
|
|
80
|
+
export * from "./functions/pickupVariants";
|
|
81
|
+
export * from "./functions/pills";
|
|
82
|
+
export * from "./functions/playerCenter";
|
|
83
|
+
export * from "./functions/playerDataStructures";
|
|
84
|
+
export * from "./functions/playerHealth";
|
|
85
|
+
export * from "./functions/playerIndex";
|
|
86
|
+
export * from "./functions/players";
|
|
87
|
+
export * from "./functions/playerStats";
|
|
88
|
+
export * from "./functions/pocketItems";
|
|
89
|
+
export * from "./functions/positionVelocity";
|
|
90
|
+
export * from "./functions/pressurePlate";
|
|
91
|
+
export * from "./functions/projectiles";
|
|
92
|
+
export * from "./functions/random";
|
|
93
|
+
export * from "./functions/revive";
|
|
94
|
+
export * from "./functions/rng";
|
|
95
|
+
export * from "./functions/rockAlt";
|
|
96
|
+
export * from "./functions/roomData";
|
|
97
|
+
export * from "./functions/roomGrid";
|
|
98
|
+
export * from "./functions/rooms";
|
|
99
|
+
export * from "./functions/roomShape";
|
|
100
|
+
export * from "./functions/roomShapeWalls";
|
|
101
|
+
export * from "./functions/roomTransition";
|
|
102
|
+
export * from "./functions/run";
|
|
103
|
+
export * from "./functions/seeds";
|
|
104
|
+
export * from "./functions/serialization";
|
|
105
|
+
export * from "./functions/set";
|
|
106
|
+
export * from "./functions/sound";
|
|
107
|
+
export * from "./functions/spawnCollectible";
|
|
108
|
+
export * from "./functions/sprites";
|
|
109
|
+
export * from "./functions/stage";
|
|
110
|
+
export * from "./functions/string";
|
|
111
|
+
export * from "./functions/table";
|
|
112
|
+
export * from "./functions/tears";
|
|
113
|
+
export * from "./functions/transformations";
|
|
114
|
+
export * from "./functions/trinketGive";
|
|
115
|
+
export * from "./functions/trinkets";
|
|
116
|
+
export * from "./functions/tstlClass";
|
|
117
|
+
export * from "./functions/types";
|
|
118
|
+
export * from "./functions/ui";
|
|
119
|
+
export * from "./functions/utils";
|
|
120
|
+
export * from "./functions/vector";
|
|
121
|
+
export * from "./functions/weighted";
|
|
122
|
+
export * from "./interfaces/ChargeBarSprites";
|
|
123
|
+
export * from "./interfaces/Corner";
|
|
124
|
+
export * from "./interfaces/CustomStageTSConfig";
|
|
125
|
+
export * from "./interfaces/GridEntityCustomData";
|
|
126
|
+
export * from "./interfaces/JSONRoomsFile";
|
|
127
|
+
export * from "./interfaces/PlayerHealth";
|
|
128
|
+
export * from "./interfaces/PocketItemDescription";
|
|
129
|
+
export * from "./interfaces/RoomDescription";
|
|
130
|
+
export * from "./interfaces/SaveData";
|
|
131
|
+
export * from "./interfaces/StatTypeType";
|
|
132
|
+
export * from "./interfaces/TrinketSituation";
|
|
133
|
+
export * from "./maps/cardNameToTypeMap";
|
|
134
|
+
export * from "./maps/characterNameToTypeMap";
|
|
135
|
+
export * from "./maps/pillNameToEffectMap";
|
|
136
|
+
export * from "./maps/roomNameToTypeMap";
|
|
137
|
+
export * from "./maps/transformationNameToPlayerFormMap";
|
|
138
|
+
export * from "./objects/colors";
|
|
139
|
+
export * from "./objects/kColors";
|
|
140
|
+
export * from "./types/AllButFirst";
|
|
141
|
+
export * from "./types/AllButLast";
|
|
142
|
+
export * from "./types/AnyClass";
|
|
143
|
+
export * from "./types/AnyEntity";
|
|
144
|
+
export * from "./types/AnyFunction";
|
|
145
|
+
export * from "./types/AnyGridEntity";
|
|
146
|
+
export * from "./types/CollectibleIndex";
|
|
147
|
+
export * from "./types/ConversionHeartSubType";
|
|
148
|
+
export * from "./types/FunctionTuple";
|
|
149
|
+
export * from "./types/HasAllEnumKeys";
|
|
150
|
+
export * from "./types/HasFunction";
|
|
151
|
+
export * from "./types/Immutable";
|
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152
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+
export * from "./types/LowercaseKeys";
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153
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+
export * from "./types/ModUpgraded";
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154
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+
export * from "./types/PickingUpItem";
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155
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+
export * from "./types/PickupIndex";
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156
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+
export * from "./types/PlayerIndex";
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157
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+
export * from "./types/PossibleStatType";
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158
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+
export * from "./types/PublicInterface";
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159
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+
export * from "./types/StartsWithLowercase";
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160
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+
export * from "./types/StartsWithUppercase";
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161
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+
export * from "./types/TSTLClass";
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162
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+
export * from "./types/TupleToIntersection";
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163
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+
export * from "./types/TupleToUnion";
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164
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+
export * from "./types/UnionToIntersection";
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165
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+
export * from "./types/UppercaseKeys";
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166
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+
export * from "./types/WeightedArray";
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167
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+
export * from "./types/Writable";
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168
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+
export * from "isaac-typescript-definitions";
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169
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+
//# sourceMappingURL=indexLua.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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