isaacscript-common 13.0.0 → 13.1.1

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Files changed (83) hide show
  1. package/dist/index.d.ts +96 -26
  2. package/dist/isaacscript-common.lua +613 -168
  3. package/dist/src/features/customStage/backdrop.lua +4 -4
  4. package/dist/src/features/customStage/versusScreen.lua +2 -2
  5. package/dist/src/features/deployJSONRoom.d.ts +0 -11
  6. package/dist/src/features/deployJSONRoom.d.ts.map +1 -1
  7. package/dist/src/features/deployJSONRoom.lua +10 -74
  8. package/dist/src/features/extraConsoleCommands/listCommands.lua +2 -2
  9. package/dist/src/features/firstLast.lua +8 -8
  10. package/dist/src/features/setHotkey.d.ts +27 -8
  11. package/dist/src/features/setHotkey.d.ts.map +1 -1
  12. package/dist/src/features/setHotkey.lua +41 -30
  13. package/dist/src/functions/array.lua +2 -2
  14. package/dist/src/functions/cards.lua +2 -2
  15. package/dist/src/functions/collectibles.lua +2 -2
  16. package/dist/src/functions/dimensions.lua +2 -2
  17. package/dist/src/functions/emptyRoom.d.ts +8 -0
  18. package/dist/src/functions/emptyRoom.d.ts.map +1 -0
  19. package/dist/src/functions/emptyRoom.lua +79 -0
  20. package/dist/src/functions/enums.d.ts.map +1 -1
  21. package/dist/src/functions/enums.lua +3 -3
  22. package/dist/src/functions/gridEntities.lua +2 -2
  23. package/dist/src/functions/gridIndex.d.ts +10 -0
  24. package/dist/src/functions/gridIndex.d.ts.map +1 -0
  25. package/dist/src/functions/gridIndex.lua +32 -0
  26. package/dist/src/functions/log.d.ts.map +1 -1
  27. package/dist/src/functions/log.lua +9 -8
  28. package/dist/src/functions/logEntities.d.ts.map +1 -1
  29. package/dist/src/functions/logEntities.lua +17 -9
  30. package/dist/src/functions/pills.lua +4 -4
  31. package/dist/src/functions/roomShape.d.ts +6 -1
  32. package/dist/src/functions/roomShape.d.ts.map +1 -1
  33. package/dist/src/functions/roomShape.lua +3 -0
  34. package/dist/src/functions/roomShapeWalls.d.ts +11 -0
  35. package/dist/src/functions/roomShapeWalls.d.ts.map +1 -0
  36. package/dist/src/functions/roomShapeWalls.lua +273 -0
  37. package/dist/src/functions/rooms.d.ts +7 -0
  38. package/dist/src/functions/rooms.d.ts.map +1 -1
  39. package/dist/src/functions/rooms.lua +16 -5
  40. package/dist/src/functions/set.d.ts +7 -0
  41. package/dist/src/functions/set.d.ts.map +1 -1
  42. package/dist/src/functions/set.lua +10 -0
  43. package/dist/src/functions/sprites.lua +2 -2
  44. package/dist/src/functions/trinkets.lua +2 -2
  45. package/dist/src/functions/utils.d.ts +18 -12
  46. package/dist/src/functions/utils.d.ts.map +1 -1
  47. package/dist/src/functions/utils.lua +26 -14
  48. package/dist/src/index.d.ts +3 -0
  49. package/dist/src/index.d.ts.map +1 -1
  50. package/dist/src/index.lua +24 -0
  51. package/dist/src/interfaces/Corner.d.ts +8 -0
  52. package/dist/src/interfaces/Corner.d.ts.map +1 -1
  53. package/dist/src/objects/roomShapeCorners.d.ts +6 -1
  54. package/dist/src/objects/roomShapeCorners.d.ts.map +1 -1
  55. package/dist/src/objects/roomShapeCorners.lua +71 -14
  56. package/package.json +2 -2
  57. package/src/features/customStage/backdrop.ts +3 -3
  58. package/src/features/customStage/versusScreen.ts +2 -2
  59. package/src/features/deployJSONRoom.ts +8 -98
  60. package/src/features/extraConsoleCommands/listCommands.ts +2 -2
  61. package/src/features/firstLast.ts +8 -8
  62. package/src/features/setHotkey.ts +60 -40
  63. package/src/functions/array.ts +2 -2
  64. package/src/functions/cards.ts +2 -2
  65. package/src/functions/collectibles.ts +2 -2
  66. package/src/functions/dimensions.ts +2 -2
  67. package/src/functions/emptyRoom.ts +92 -0
  68. package/src/functions/enums.ts +4 -3
  69. package/src/functions/gridEntities.ts +2 -2
  70. package/src/functions/gridIndex.ts +40 -0
  71. package/src/functions/log.ts +9 -10
  72. package/src/functions/logEntities.ts +25 -9
  73. package/src/functions/pills.ts +4 -4
  74. package/src/functions/roomShape.ts +6 -1
  75. package/src/functions/roomShapeWalls.ts +342 -0
  76. package/src/functions/rooms.ts +22 -3
  77. package/src/functions/set.ts +12 -0
  78. package/src/functions/sprites.ts +2 -2
  79. package/src/functions/trinkets.ts +2 -2
  80. package/src/functions/utils.ts +20 -14
  81. package/src/index.ts +3 -0
  82. package/src/interfaces/Corner.ts +9 -0
  83. package/src/objects/roomShapeCorners.ts +74 -16
@@ -25,8 +25,8 @@ local ____string = require("src.functions.string")
25
25
  local removeCharactersBefore = ____string.removeCharactersBefore
26
26
  local trimPrefix = ____string.trimPrefix
27
27
  local ____utils = require("src.functions.utils")
28
- local erange = ____utils.erange
29
- local irange = ____utils.irange
28
+ local eRange = ____utils.eRange
29
+ local iRange = ____utils.iRange
30
30
  local ____constants = require("src.features.customStage.constants")
31
31
  local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____constants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
32
32
  function getBackdropPNGPath(self, customStage, backdropKind, rng)
@@ -58,7 +58,7 @@ function spawnWallEntity(self, customStage, rng, isExtraWall)
58
58
  local cornerPNGPath = getBackdropPNGPath(nil, customStage, BackdropKind.CORNER, rng)
59
59
  sprite:ReplaceSpritesheet(0, cornerPNGPath)
60
60
  end
61
- for ____, layerID in ipairs(irange(nil, 1, numWallLayers)) do
61
+ for ____, layerID in ipairs(iRange(nil, 1, numWallLayers)) do
62
62
  local wallPNGPath = getBackdropPNGPath(nil, customStage, BackdropKind.WALL, rng)
63
63
  sprite:ReplaceSpritesheet(layerID, wallPNGPath)
64
64
  end
@@ -97,7 +97,7 @@ function spawnFloorEntity(self, customStage, rng)
97
97
  sprite:Load(ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH .. "/floor-backdrop.anm2", false)
98
98
  local numFloorLayers = getNumFloorLayers(nil, roomShape)
99
99
  if numFloorLayers ~= nil then
100
- for ____, layerID in ipairs(erange(nil, 0, numFloorLayers)) do
100
+ for ____, layerID in ipairs(eRange(nil, 0, numFloorLayers)) do
101
101
  local wallPNGPath = getBackdropPNGPath(nil, customStage, BackdropKind.WALL, rng)
102
102
  sprite:ReplaceSpritesheet(layerID, wallPNGPath)
103
103
  end
@@ -21,7 +21,7 @@ local getRoomSubType = ____roomData.getRoomSubType
21
21
  local ____string = require("src.functions.string")
22
22
  local removeCharactersBefore = ____string.removeCharactersBefore
23
23
  local ____utils = require("src.functions.utils")
24
- local erange = ____utils.erange
24
+ local eRange = ____utils.eRange
25
25
  local ____bossNamePNGFileNames = require("src.objects.bossNamePNGFileNames")
26
26
  local BOSS_NAME_PNG_FILE_NAMES = ____bossNamePNGFileNames.BOSS_NAME_PNG_FILE_NAMES
27
27
  local ____bossPortraitPNGFileNames = require("src.objects.bossPortraitPNGFileNames")
@@ -127,7 +127,7 @@ local PLAYER_PORTRAIT_ALT_ANM2_LAYER = 12
127
127
  --- These are the non-special layers that we will render last.
128
128
  local OTHER_ANM2_LAYERS = arrayRemove(
129
129
  nil,
130
- erange(nil, NUM_VERSUS_SCREEN_ANM2_LAYERS),
130
+ eRange(nil, NUM_VERSUS_SCREEN_ANM2_LAYERS),
131
131
  BACKGROUND_ANM2_LAYER,
132
132
  BOSS_DIRT_SPOT_ANM2_LAYER,
133
133
  PLAYER_DIRT_SPOT_ANM2_LAYER,
@@ -63,15 +63,4 @@ export declare function deployJSONRoom(jsonRoom: JSONRoom | Readonly<JSONRoom>,
63
63
  * what the function is doing. Default is false.
64
64
  */
65
65
  export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seedOrRNG?: Seed | RNG, verbose?: boolean): void;
66
- /**
67
- * Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
68
- * this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
69
- * (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
70
- * effects (1000), doors, and walls.
71
- *
72
- * @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
73
- * decoration, which prevents vanilla entities in the room from
74
- * respawning the next time that the player enters. Default is false.
75
- */
76
- export declare function emptyRoom(fillWithDecorations: boolean): void;
77
66
  //# sourceMappingURL=deployJSONRoom.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"deployJSONRoom.d.ts","sourceRoot":"","sources":["../../../src/features/deployJSONRoom.ts"],"names":[],"mappings":";;AAqDA,OAAO,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAwLvD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAuBN;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,QAAQ,EAAE,EACrB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAaN;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,mBAAmB,EAAE,OAAO,GAAG,IAAI,CAa5D"}
1
+ {"version":3,"file":"deployJSONRoom.d.ts","sourceRoot":"","sources":["../../../src/features/deployJSONRoom.ts"],"names":[],"mappings":";;AAgDA,OAAO,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAwKvD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CA4BN;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,QAAQ,EAAE,EACrB,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAaN"}
@@ -4,11 +4,10 @@ local __TS__New = ____lualib.__TS__New
4
4
  local Map = ____lualib.Map
5
5
  local __TS__Iterator = ____lualib.__TS__Iterator
6
6
  local ____exports = {}
7
- local preUseItemWeNeedToGoDeeper, postNewRoomReordered, setDecorationsInvisible, respawnPersistentEntities, emptyRoomEntities, emptyRoomGridEntities, fillRoomWithDecorations, spawnAllEntities, spawnGridEntityForJSONRoom, spawnNormalEntityForJSONRoom, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME, PERSISTENT_ENTITY_TYPES, GRID_ENTITY_XML_TYPE_SET, EMPTY_ROOM_BLACKLIST_ENTITY_SET, EMPTY_ROOM_BLACKLIST_GRID_ENTITY_SET, v
7
+ local preUseItemWeNeedToGoDeeper, postNewRoomReordered, setDecorationsInvisible, respawnPersistentEntities, fillRoomWithDecorations, spawnAllEntities, spawnGridEntityForJSONRoom, spawnNormalEntityForJSONRoom, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, PERSISTENT_ENTITY_TYPES, GRID_ENTITY_XML_TYPE_SET, v
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
10
10
  local EntityCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityCollisionClass
11
- local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
12
11
  local EntityGridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.EntityGridCollisionClass
13
12
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
14
13
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
@@ -27,8 +26,9 @@ local ____featuresInitialized = require("src.featuresInitialized")
27
26
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
28
27
  local ____array = require("src.functions.array")
29
28
  local emptyArray = ____array.emptyArray
29
+ local ____emptyRoom = require("src.functions.emptyRoom")
30
+ local emptyRoom = ____emptyRoom.emptyRoom
30
31
  local ____entities = require("src.functions.entities")
31
- local getEntities = ____entities.getEntities
32
32
  local getEntityIDFromConstituents = ____entities.getEntityIDFromConstituents
33
33
  local spawn = ____entities.spawn
34
34
  local spawnWithSeed = ____entities.spawnWithSeed
@@ -55,7 +55,6 @@ local getRoomListIndex = ____roomData.getRoomListIndex
55
55
  local ____roomGrid = require("src.functions.roomGrid")
56
56
  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
57
57
  local ____rooms = require("src.functions.rooms")
58
- local roomUpdateSafe = ____rooms.roomUpdateSafe
59
58
  local setRoomCleared = ____rooms.setRoomCleared
60
59
  local setRoomUncleared = ____rooms.setRoomUncleared
61
60
  local ____spawnCollectible = require("src.functions.spawnCollectible")
@@ -138,62 +137,6 @@ function respawnPersistentEntities(self)
138
137
  )
139
138
  end
140
139
  end
141
- --- Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
142
- -- this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
143
- -- (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
144
- -- effects (1000), doors, and walls.
145
- --
146
- -- @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
147
- -- decoration, which prevents vanilla entities in the room from
148
- -- respawning the next time that the player enters. Default is false.
149
- function ____exports.emptyRoom(self, fillWithDecorations)
150
- errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
151
- local roomListIndex = getRoomListIndex(nil)
152
- v.level.deployedRoomListIndexes:add(roomListIndex)
153
- emptyRoomEntities(nil)
154
- emptyRoomGridEntities(nil)
155
- setRoomCleared(nil)
156
- if fillWithDecorations then
157
- fillRoomWithDecorations(nil)
158
- end
159
- end
160
- function emptyRoomEntities(self)
161
- local room = game:GetRoom()
162
- for ____, entity in ipairs(getEntities(nil)) do
163
- do
164
- if EMPTY_ROOM_BLACKLIST_ENTITY_SET:has(entity.Type) then
165
- goto __continue33
166
- end
167
- if entity:HasEntityFlags(EntityFlag.CHARM) or entity:HasEntityFlags(EntityFlag.FRIENDLY) or entity:HasEntityFlags(EntityFlag.PERSISTENT) then
168
- goto __continue33
169
- end
170
- entity:ClearEntityFlags(EntityFlag.APPEAR)
171
- entity:Remove()
172
- if entity.Type == EntityType.FIREPLACE then
173
- local gridIndex = room:GetGridIndex(entity.Position)
174
- room:SetGridPath(gridIndex, 0)
175
- end
176
- end
177
- ::__continue33::
178
- end
179
- end
180
- function emptyRoomGridEntities(self)
181
- local removedOneOrMoreGridEntities = false
182
- for ____, gridEntity in ipairs(getGridEntities(nil)) do
183
- do
184
- local gridEntityType = gridEntity:GetType()
185
- if EMPTY_ROOM_BLACKLIST_GRID_ENTITY_SET:has(gridEntityType) then
186
- goto __continue39
187
- end
188
- removeGridEntity(nil, gridEntity, false)
189
- removedOneOrMoreGridEntities = true
190
- end
191
- ::__continue39::
192
- end
193
- if removedOneOrMoreGridEntities then
194
- roomUpdateSafe(nil)
195
- end
196
- end
197
140
  function fillRoomWithDecorations(self)
198
141
  local room = game:GetRoom()
199
142
  local roomListIndex = getRoomListIndex(nil)
@@ -202,7 +145,7 @@ function fillRoomWithDecorations(self)
202
145
  do
203
146
  local existingGridEntity = room:GetGridEntity(gridIndex)
204
147
  if existingGridEntity ~= nil then
205
- goto __continue44
148
+ goto __continue31
206
149
  end
207
150
  local position = room:GetGridPosition(gridIndex)
208
151
  local decoration = Isaac.GridSpawn(GridEntityType.DECORATION, 0, position)
@@ -211,7 +154,7 @@ function fillRoomWithDecorations(self)
211
154
  end
212
155
  decorationGridIndexes[#decorationGridIndexes + 1] = gridIndex
213
156
  end
214
- ::__continue44::
157
+ ::__continue31::
215
158
  end
216
159
  end
217
160
  function spawnAllEntities(self, jsonRoom, rng, verbose)
@@ -468,20 +411,10 @@ function getPitFrame(self, L, R, U, D, UL, UR, DL, DR)
468
411
  end
469
412
  return F
470
413
  end
471
- FEATURE_NAME = "deployJSONRoom"
414
+ local FEATURE_NAME = "deployJSONRoom"
472
415
  PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.WALL_HUGGER})
473
416
  local gridEntityXMLTypes = getEnumValues(nil, GridEntityXMLType)
474
417
  GRID_ENTITY_XML_TYPE_SET = __TS__New(Set, gridEntityXMLTypes)
475
- EMPTY_ROOM_BLACKLIST_ENTITY_SET = __TS__New(Set, {
476
- EntityType.PLAYER,
477
- EntityType.TEAR,
478
- EntityType.FAMILIAR,
479
- EntityType.LASER,
480
- EntityType.KNIFE,
481
- EntityType.PROJECTILE,
482
- EntityType.DARK_ESAU
483
- })
484
- EMPTY_ROOM_BLACKLIST_GRID_ENTITY_SET = __TS__New(Set, {GridEntityType.WALL, GridEntityType.DOOR})
485
418
  v = {
486
419
  level = {
487
420
  deployedRoomListIndexes = __TS__New(Set),
@@ -538,13 +471,16 @@ function ____exports.deployJSONRoom(self, jsonRoom, seedOrRNG, verbose)
538
471
  end
539
472
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
540
473
  local rng = isRNG(nil, seedOrRNG) and seedOrRNG or newRNG(nil, seedOrRNG)
474
+ local roomListIndex = getRoomListIndex(nil)
475
+ v.level.deployedRoomListIndexes:add(roomListIndex)
541
476
  if verbose then
542
477
  log(nil, "Starting to empty the room of entities and grid entities.")
543
478
  end
544
- ____exports.emptyRoom(nil, false)
479
+ emptyRoom(nil)
545
480
  if verbose then
546
481
  log(nil, "Finished emptying the room of entities and grid entities.")
547
482
  end
483
+ setRoomCleared(nil)
548
484
  if verbose then
549
485
  log(nil, "Starting to spawn all of the new entities and grid entities.")
550
486
  end
@@ -107,7 +107,7 @@ local asCardType = ____types.asCardType
107
107
  local asCollectibleType = ____types.asCollectibleType
108
108
  local asTrinketType = ____types.asTrinketType
109
109
  local ____utils = require("src.functions.utils")
110
- local irange = ____utils.irange
110
+ local iRange = ____utils.iRange
111
111
  local printConsole = ____utils.printConsole
112
112
  local printEnabled = ____utils.printEnabled
113
113
  local ____cardNameToTypeMap = require("src.maps.cardNameToTypeMap")
@@ -875,7 +875,7 @@ end
875
875
  function ____exports.map(self)
876
876
  local level = game:GetLevel()
877
877
  local displayFlags = addFlag(nil, DisplayFlag.VISIBLE, DisplayFlag.SHADOW, DisplayFlag.SHOW_ICON)
878
- for ____, roomGridIndex in ipairs(irange(nil, MAX_LEVEL_GRID_INDEX)) do
878
+ for ____, roomGridIndex in ipairs(iRange(nil, MAX_LEVEL_GRID_INDEX)) do
879
879
  local roomDesc = level:GetRoomByIdx(roomGridIndex)
880
880
  roomDesc.DisplayFlags = displayFlags
881
881
  end
@@ -25,7 +25,7 @@ local asNumber = ____types.asNumber
25
25
  local asPillEffect = ____types.asPillEffect
26
26
  local asTrinketType = ____types.asTrinketType
27
27
  local ____utils = require("src.functions.utils")
28
- local irange = ____utils.irange
28
+ local iRange = ____utils.iRange
29
29
  function postNewRoomEarly(self)
30
30
  atLeastOneCallbackFired = true
31
31
  end
@@ -165,7 +165,7 @@ function ____exports.getModdedCollectibleTypes(self)
165
165
  return {}
166
166
  end
167
167
  local lastCollectibleType = ____exports.getLastCollectibleType(nil)
168
- return irange(nil, firstModdedCollectibleType, lastCollectibleType)
168
+ return iRange(nil, firstModdedCollectibleType, lastCollectibleType)
169
169
  end
170
170
  --- This function can only be called if at least one callback has been executed. This is because not
171
171
  -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
@@ -223,7 +223,7 @@ function ____exports.getModdedTrinketTypes(self)
223
223
  return {}
224
224
  end
225
225
  local lastTrinketType = ____exports.getLastTrinketType(nil)
226
- return irange(nil, firstModdedTrinketType, lastTrinketType)
226
+ return iRange(nil, firstModdedTrinketType, lastTrinketType)
227
227
  end
228
228
  --- This function can only be called if at least one callback has been executed. This is because not
229
229
  -- all trinkets will necessarily be present when a mod first loads (due to mod load order).
@@ -239,7 +239,7 @@ end
239
239
  -- all trinkets will necessarily be present when a mod first loads (due to mod load order).
240
240
  function ____exports.getTrinketTypes(self)
241
241
  local lastTrinketType = ____exports.getLastTrinketType(nil)
242
- return irange(nil, FIRST_TRINKET_TYPE, lastTrinketType)
242
+ return iRange(nil, FIRST_TRINKET_TYPE, lastTrinketType)
243
243
  end
244
244
  --- Helper function to get an array with every valid card sub-type. This includes modded cards.
245
245
  --
@@ -247,7 +247,7 @@ end
247
247
  -- all cards will necessarily be present when a mod first loads (due to mod load order).
248
248
  function ____exports.getAllCardTypes(self)
249
249
  local lastCardType = ____exports.getLastCardType(nil)
250
- return irange(nil, FIRST_CARD_TYPE, lastCardType)
250
+ return iRange(nil, FIRST_CARD_TYPE, lastCardType)
251
251
  end
252
252
  --- Returns the first modded card sub-type, or undefined if there are no modded cards.
253
253
  --
@@ -281,7 +281,7 @@ function ____exports.getModdedCardTypes(self)
281
281
  return {}
282
282
  end
283
283
  local lastCardType = ____exports.getLastCardType(nil)
284
- return irange(nil, firstModdedCardType, lastCardType)
284
+ return iRange(nil, firstModdedCardType, lastCardType)
285
285
  end
286
286
  --- This function can only be called if at least one callback has been executed. This is because not
287
287
  -- all trinkets will necessarily be present when a mod first loads (due to mod load order).
@@ -297,7 +297,7 @@ end
297
297
  -- all pill effects will necessarily be present when a mod first loads (due to mod load order).
298
298
  function ____exports.getAllPillEffects(self)
299
299
  local lastPillEffect = ____exports.getLastPillEffect(nil)
300
- return irange(nil, FIRST_PILL_EFFECT, lastPillEffect)
300
+ return iRange(nil, FIRST_PILL_EFFECT, lastPillEffect)
301
301
  end
302
302
  --- Returns the first modded pill effect, or undefined if there are no modded pill effects.
303
303
  --
@@ -331,7 +331,7 @@ function ____exports.getModdedPillEffects(self)
331
331
  return {}
332
332
  end
333
333
  local lastPillEffect = ____exports.getLastPillEffect(nil)
334
- return irange(nil, firstModdedPillEffect, lastPillEffect)
334
+ return iRange(nil, firstModdedPillEffect, lastPillEffect)
335
335
  end
336
336
  --- This function can only be called if at least one callback has been executed. This is because not
337
337
  -- all pill effects will necessarily be present when a mod first loads (due to mod load order).
@@ -5,19 +5,38 @@ import { Keyboard } from "isaac-typescript-definitions";
5
5
  * This can be used to easily set up custom hotkeys to facilitate custom game features or to assist
6
6
  * in debugging.
7
7
  *
8
- * @param keyboardOrFunc Either the key that you want to trigger the hotkey or a function that
9
- * returns the key that will trigger the hotkey. Normally, you would just
10
- * specify the key directly, but you can use a function for situations where
11
- * the key can change (like if end-users can specify a custom hotkey using Mod
12
- * Config Menu).
8
+ * This is different from the `setHotkey` function in that the keyboard activation key is not
9
+ * hardcoded and is instead the return value of a provided function. This is useful for situations
10
+ * where the key can change (like if end-users can specify a custom hotkey using Mod Config Menu).
11
+ *
12
+ * @param getKeyFunc The function that returns the key that will trigger the hotkey.
13
13
  * @param triggerFunc A function containing the arbitrary code that you want to execute when the
14
14
  * hotkey is triggered.
15
15
  */
16
- export declare function setHotkey(keyboardOrFunc: Keyboard | (() => Keyboard | undefined), triggerFunc: () => void): void;
16
+ export declare function setConditionalHotkey(getKeyFunc: () => Keyboard | undefined, triggerFunc: () => void): void;
17
+ /**
18
+ * Helper function to run arbitrary code when you press and release a specific keyboard key.
19
+ *
20
+ * This can be used to easily set up custom hotkeys to facilitate custom game features or to assist
21
+ * in debugging.
22
+ *
23
+ * @param keyboard The key that you want to trigger the hotkey.
24
+ * @param triggerFunc A function containing the arbitrary code that you want to execute when the
25
+ * hotkey is triggered.
26
+ */
27
+ export declare function setHotkey(keyboard: Keyboard, triggerFunc: () => void): void;
28
+ /**
29
+ * Helper function to remove a hotkey created with the `setConditionalHotkey` function.
30
+ *
31
+ * @param getKeyFunc Equal to the `getKeyFunc` that you passed when initially registering the
32
+ * hotkey.
33
+ */
34
+ export declare function unsetConditionalHotkey(getKeyFunc: () => Keyboard | undefined): void;
17
35
  /**
18
36
  * Helper function to remove a hotkey created with the `setHotkey` function.
19
37
  *
20
- * @param keyboardOrFunc Equal to the value that you passed when initially registering the hotkey.
38
+ * @param keyboard Equal to the keyboard value that you passed when initially registering the
39
+ * hotkey.
21
40
  */
22
- export declare function unsetHotkey(keyboardOrFunc: Keyboard | (() => Keyboard | undefined)): void;
41
+ export declare function unsetHotkey(keyboard: Keyboard): void;
23
42
  //# sourceMappingURL=setHotkey.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"setHotkey.d.ts","sourceRoot":"","sources":["../../../src/features/setHotkey.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAyDrE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,SAAS,CACvB,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,EACvD,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI,CAoBN;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CACzB,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,GACtD,IAAI,CAoBN"}
1
+ {"version":3,"file":"setHotkey.d.ts","sourceRoot":"","sources":["../../../src/features/setHotkey.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAwDrE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,oBAAoB,CAClC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,EACtC,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI,CAUN;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,IAAI,GAAG,IAAI,CAU3E;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,MAAM,QAAQ,GAAG,SAAS,GACrC,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAUpD"}
@@ -13,8 +13,6 @@ local ____featuresInitialized = require("src.featuresInitialized")
13
13
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
14
14
  local ____input = require("src.functions.input")
15
15
  local isKeyboardPressed = ____input.isKeyboardPressed
16
- local ____types = require("src.functions.types")
17
- local isFunction = ____types.isFunction
18
16
  function postRender(self)
19
17
  for ____, ____value in __TS__Iterator(staticHotkeyFunctionMap:entries()) do
20
18
  local keyboard = ____value[1]
@@ -52,42 +50,55 @@ end
52
50
  -- This can be used to easily set up custom hotkeys to facilitate custom game features or to assist
53
51
  -- in debugging.
54
52
  --
55
- -- @param keyboardOrFunc Either the key that you want to trigger the hotkey or a function that
56
- -- returns the key that will trigger the hotkey. Normally, you would just
57
- -- specify the key directly, but you can use a function for situations where
58
- -- the key can change (like if end-users can specify a custom hotkey using Mod
59
- -- Config Menu).
53
+ -- This is different from the `setHotkey` function in that the keyboard activation key is not
54
+ -- hardcoded and is instead the return value of a provided function. This is useful for situations
55
+ -- where the key can change (like if end-users can specify a custom hotkey using Mod Config Menu).
56
+ --
57
+ -- @param getKeyFunc The function that returns the key that will trigger the hotkey.
60
58
  -- @param triggerFunc A function containing the arbitrary code that you want to execute when the
61
59
  -- hotkey is triggered.
62
- function ____exports.setHotkey(self, keyboardOrFunc, triggerFunc)
60
+ function ____exports.setConditionalHotkey(self, getKeyFunc, triggerFunc)
63
61
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
64
- if isFunction(nil, keyboardOrFunc) then
65
- if dynamicHotkeyFunctionMap:has(keyboardOrFunc) then
66
- error("Failed to register a hotkey due to a custom hotkey already being defined for the submitted function.")
67
- end
68
- dynamicHotkeyFunctionMap:set(keyboardOrFunc, triggerFunc)
69
- else
70
- if staticHotkeyFunctionMap:has(keyboardOrFunc) then
71
- error(((("Failed to register a hotkey due to a hotkey already being defined for key: Keyboard." .. tostring(Keyboard[keyboardOrFunc])) .. " (") .. tostring(keyboardOrFunc)) .. ")")
72
- end
73
- staticHotkeyFunctionMap:set(keyboardOrFunc, triggerFunc)
62
+ if dynamicHotkeyFunctionMap:has(getKeyFunc) then
63
+ error("Failed to register a hotkey due to a custom hotkey already being defined for the submitted function.")
74
64
  end
65
+ dynamicHotkeyFunctionMap:set(getKeyFunc, triggerFunc)
66
+ end
67
+ --- Helper function to run arbitrary code when you press and release a specific keyboard key.
68
+ --
69
+ -- This can be used to easily set up custom hotkeys to facilitate custom game features or to assist
70
+ -- in debugging.
71
+ --
72
+ -- @param keyboard The key that you want to trigger the hotkey.
73
+ -- @param triggerFunc A function containing the arbitrary code that you want to execute when the
74
+ -- hotkey is triggered.
75
+ function ____exports.setHotkey(self, keyboard, triggerFunc)
76
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
77
+ if staticHotkeyFunctionMap:has(keyboard) then
78
+ error(((("Failed to register a hotkey due to a hotkey already being defined for: Keyboard." .. tostring(Keyboard[keyboard])) .. " (") .. tostring(keyboard)) .. ")")
79
+ end
80
+ staticHotkeyFunctionMap:set(keyboard, triggerFunc)
81
+ end
82
+ --- Helper function to remove a hotkey created with the `setConditionalHotkey` function.
83
+ --
84
+ -- @param getKeyFunc Equal to the `getKeyFunc` that you passed when initially registering the
85
+ -- hotkey.
86
+ function ____exports.unsetConditionalHotkey(self, getKeyFunc)
87
+ errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
88
+ if not dynamicHotkeyFunctionMap:has(getKeyFunc) then
89
+ error("Failed to unregister a hotkey since there is no existing hotkey defined for the submitted function.")
90
+ end
91
+ dynamicHotkeyFunctionMap:delete(getKeyFunc)
75
92
  end
76
93
  --- Helper function to remove a hotkey created with the `setHotkey` function.
77
94
  --
78
- -- @param keyboardOrFunc Equal to the value that you passed when initially registering the hotkey.
79
- function ____exports.unsetHotkey(self, keyboardOrFunc)
95
+ -- @param keyboard Equal to the keyboard value that you passed when initially registering the
96
+ -- hotkey.
97
+ function ____exports.unsetHotkey(self, keyboard)
80
98
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
81
- if isFunction(nil, keyboardOrFunc) then
82
- if not dynamicHotkeyFunctionMap:has(keyboardOrFunc) then
83
- error("Failed to unregister a hotkey since there is no existing hotkey defined for the submitted function.")
84
- end
85
- dynamicHotkeyFunctionMap:delete(keyboardOrFunc)
86
- else
87
- if not staticHotkeyFunctionMap:has(keyboardOrFunc) then
88
- error(((("Failed to unregister a hotkey since there is no existing hotkey defined for key: Keyboard." .. tostring(Keyboard[keyboardOrFunc])) .. " (") .. tostring(keyboardOrFunc)) .. ")")
89
- end
90
- staticHotkeyFunctionMap:delete(keyboardOrFunc)
99
+ if not staticHotkeyFunctionMap:has(keyboard) then
100
+ error(((("Failed to unregister a hotkey since there is no existing hotkey defined for: Keyboard." .. tostring(Keyboard[keyboard])) .. " (") .. tostring(keyboard)) .. ")")
91
101
  end
102
+ staticHotkeyFunctionMap:delete(keyboard)
92
103
  end
93
104
  return ____exports
@@ -25,7 +25,7 @@ local ____types = require("src.functions.types")
25
25
  local isNumber = ____types.isNumber
26
26
  local isTable = ____types.isTable
27
27
  local ____utils = require("src.functions.utils")
28
- local erange = ____utils.erange
28
+ local eRange = ____utils.eRange
29
29
  --- Removes all of the specified element(s) from the array. If the specified element(s) are not found
30
30
  -- in the array, this function will do nothing.
31
31
  --
@@ -343,7 +343,7 @@ end
343
343
  --
344
344
  -- For example, an array of `["Apple", "Banana"]` would return an array of `[0, 1]`.
345
345
  function ____exports.getArrayIndexes(self, array)
346
- return erange(nil, #array)
346
+ return eRange(nil, #array)
347
347
  end
348
348
  --- Helper function to return the last element of an array.
349
349
  --
@@ -30,7 +30,7 @@ local ____set = require("src.functions.set")
30
30
  local addSetsToSet = ____set.addSetsToSet
31
31
  local getRandomSetElement = ____set.getRandomSetElement
32
32
  local ____utils = require("src.functions.utils")
33
- local irange = ____utils.irange
33
+ local iRange = ____utils.iRange
34
34
  function lazyInitCardMapsSets(self)
35
35
  for ____, cardType in ipairs(getEnumValues(nil, ItemConfigCardType)) do
36
36
  ITEM_CONFIG_CARD_TYPE_TO_CARD_TYPE_MAP:set(
@@ -82,7 +82,7 @@ function ____exports.getItemConfigCardType(self, cardType)
82
82
  end
83
83
  --- Helper function to get an array with every valid vanilla card sub-type.
84
84
  function ____exports.getVanillaCardTypes(self)
85
- return irange(nil, FIRST_CARD_TYPE, LAST_VANILLA_CARD_TYPE)
85
+ return iRange(nil, FIRST_CARD_TYPE, LAST_VANILLA_CARD_TYPE)
86
86
  end
87
87
  --- Returns true for any vanilla card or rune.
88
88
  function ____exports.isVanillaCardType(self, cardType)
@@ -38,7 +38,7 @@ local ____sprites = require("src.functions.sprites")
38
38
  local clearSprite = ____sprites.clearSprite
39
39
  local spriteEquals = ____sprites.spriteEquals
40
40
  local ____utils = require("src.functions.utils")
41
- local irange = ____utils.irange
41
+ local iRange = ____utils.iRange
42
42
  function initQuestionMarkSprite(self)
43
43
  local sprite = Sprite()
44
44
  sprite:Load("gfx/005.100_collectible.anm2", false)
@@ -349,7 +349,7 @@ end
349
349
  -- should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
350
350
  -- instead.
351
351
  function ____exports.getVanillaCollectibleTypeRange(self)
352
- return irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE)
352
+ return iRange(nil, FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE)
353
353
  end
354
354
  --- Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`.
355
355
  function ____exports.isActiveCollectible(self, collectibleType)
@@ -8,10 +8,10 @@ local NUM_DIMENSIONS = ____constants.NUM_DIMENSIONS
8
8
  local ____roomData = require("src.functions.roomData")
9
9
  local getRoomGridIndex = ____roomData.getRoomGridIndex
10
10
  local ____utils = require("src.functions.utils")
11
- local erange = ____utils.erange
11
+ local eRange = ____utils.eRange
12
12
  --- Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
13
13
  function ____exports.getAllDimensions(self)
14
- return erange(nil, NUM_DIMENSIONS)
14
+ return eRange(nil, NUM_DIMENSIONS)
15
15
  end
16
16
  --- Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
17
17
  -- but it can change if e.g. the player is in the mirror world of Downpour/Dross.
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
3
+ * this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
4
+ * (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
5
+ * effects (1000), doors, and walls.
6
+ */
7
+ export declare function emptyRoom(): void;
8
+ //# sourceMappingURL=emptyRoom.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emptyRoom.d.ts","sourceRoot":"","sources":["../../../src/functions/emptyRoom.ts"],"names":[],"mappings":"AAqBA;;;;;GAKG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAGhC"}
@@ -0,0 +1,79 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local emptyRoomEntities, emptyRoomGridEntities, EMPTY_ROOM_BLACKLIST_ENTITY_SET
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
8
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
9
+ local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
10
+ local ____cachedClasses = require("src.core.cachedClasses")
11
+ local game = ____cachedClasses.game
12
+ local ____entities = require("src.functions.entities")
13
+ local getEntities = ____entities.getEntities
14
+ local ____gridEntities = require("src.functions.gridEntities")
15
+ local getGridEntities = ____gridEntities.getGridEntities
16
+ local removeGridEntity = ____gridEntities.removeGridEntity
17
+ local ____rooms = require("src.functions.rooms")
18
+ local roomUpdateSafe = ____rooms.roomUpdateSafe
19
+ local ____roomShapeWalls = require("src.functions.roomShapeWalls")
20
+ local isVanillaWallGridIndex = ____roomShapeWalls.isVanillaWallGridIndex
21
+ function emptyRoomEntities(self)
22
+ local room = game:GetRoom()
23
+ for ____, entity in ipairs(getEntities(nil)) do
24
+ do
25
+ if EMPTY_ROOM_BLACKLIST_ENTITY_SET:has(entity.Type) then
26
+ goto __continue4
27
+ end
28
+ if entity:HasEntityFlags(EntityFlag.CHARM) or entity:HasEntityFlags(EntityFlag.FRIENDLY) or entity:HasEntityFlags(EntityFlag.PERSISTENT) then
29
+ goto __continue4
30
+ end
31
+ entity:ClearEntityFlags(EntityFlag.APPEAR)
32
+ entity:Remove()
33
+ if entity.Type == EntityType.FIREPLACE then
34
+ local gridIndex = room:GetGridIndex(entity.Position)
35
+ room:SetGridPath(gridIndex, 0)
36
+ end
37
+ end
38
+ ::__continue4::
39
+ end
40
+ end
41
+ function emptyRoomGridEntities(self)
42
+ local removedOneOrMoreGridEntities = false
43
+ for ____, gridEntity in ipairs(getGridEntities(nil)) do
44
+ do
45
+ local gridEntityType = gridEntity:GetType()
46
+ local gridIndex = gridEntity:GetGridIndex()
47
+ if gridEntityType == GridEntityType.WALL and isVanillaWallGridIndex(nil, gridIndex) then
48
+ goto __continue10
49
+ end
50
+ if gridEntityType == GridEntityType.DOOR then
51
+ goto __continue10
52
+ end
53
+ removeGridEntity(nil, gridEntity, false)
54
+ removedOneOrMoreGridEntities = true
55
+ end
56
+ ::__continue10::
57
+ end
58
+ if removedOneOrMoreGridEntities then
59
+ roomUpdateSafe(nil)
60
+ end
61
+ end
62
+ EMPTY_ROOM_BLACKLIST_ENTITY_SET = __TS__New(Set, {
63
+ EntityType.PLAYER,
64
+ EntityType.TEAR,
65
+ EntityType.FAMILIAR,
66
+ EntityType.LASER,
67
+ EntityType.KNIFE,
68
+ EntityType.PROJECTILE,
69
+ EntityType.DARK_ESAU
70
+ })
71
+ --- Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
72
+ -- this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8), projectiles
73
+ -- (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent NPCs, most
74
+ -- effects (1000), doors, and walls.
75
+ function ____exports.emptyRoom(self)
76
+ emptyRoomEntities(nil)
77
+ emptyRoomGridEntities(nil)
78
+ end
79
+ return ____exports
@@ -1 +1 @@
1
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1
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