isaacscript-common 12.3.8 → 12.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1937,6 +1937,8 @@ export declare function doesPlayerHaveAllBlackHearts(player: EntityPlayer): bool
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  */
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  export declare function doesPlayerHaveAllSoulHearts(player: EntityPlayer): boolean;
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+ export declare const DOGMA_ROOM_GRID_INDEX = 109;
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+
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  export declare const DOOR_HITBOX_RADIUS = 11;
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  export declare function doorSlotFlagsToDoorSlots(doorSlotFlags: BitFlags<DoorSlotFlag>): DoorSlot[];
@@ -3416,14 +3418,13 @@ export declare function getHorsePillColor(pillColor: PillColor): PillColor;
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  export declare function getHorsePillColors(): PillColor[];
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  /**
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- * In the options menu, players have the ability to set a HUD offset. However, mods do not have
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- * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
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- * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
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- * offset setting so that mods can render UI elements to the screen in the correct position.
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+ * In the options menu, players have the ability to set a HUD offset. This uses the current HUD
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+ * offset to generate a vector that should be added to the corresponding position that you want to
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+ * draw a UI element.
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  *
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- * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
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- * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
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- * represents a HUD offset that should be added to the position of a UI element.
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+ * For example:
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+ * - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
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+ * - If the user has a HUD offset of 1.0 configured, this function will return `Vector(20, 12)`.
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  */
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  export declare function getHUDOffsetVector(): Vector;
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@@ -5408,6 +5409,14 @@ export declare function gridIndexToGridPosition(gridIndex: int, roomShape: RoomS
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  */
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  export declare function gridPositionToWorldPosition(gridPosition: Vector): Vector;
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+ /**
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+ * Helper function to see if a particular entity has armor. In this context, armor refers to the
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+ * damage scaling mechanic. For example, Ultra Greed has armor, but a Gaper does not.
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+ *
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+ * For more on armor, see the wiki: https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling
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+ */
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+ export declare function hasArmor(entity: Entity): boolean;
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+
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  export declare function hasCurse(curse: LevelCurse): boolean;
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  /**
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 12.3.8
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+ isaacscript-common 12.5.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -19152,6 +19152,7 @@ ____exports.BOMB_EXPLODE_FRAME = 45
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  ____exports.COLLECTIBLE_INITIAL_WAIT = 20
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  ____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
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  ____exports.DISTANCE_OF_GRID_TILE = 40
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+ ____exports.DOGMA_ROOM_GRID_INDEX = 109
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  ____exports.DOOR_HITBOX_RADIUS = 11
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  ____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
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  ____exports.EMPTY_PNG_PATH = "gfx/none.png"
@@ -19288,6 +19289,81 @@ return ____exports
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  end,
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  ["src.types.AnyGridEntity"] = function(...)
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  local ____exports = {}
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+ return ____exports
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+ end,
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+ ["src.sets.entitiesWithArmorSet"] = function(...)
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+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__New = ____lualib.__TS__New
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+ local ____exports = {}
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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+ local BeastVariant = ____isaac_2Dtypescript_2Ddefinitions.BeastVariant
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+ local BloodPuppyVariant = ____isaac_2Dtypescript_2Ddefinitions.BloodPuppyVariant
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+ local BoomFlyVariant = ____isaac_2Dtypescript_2Ddefinitions.BoomFlyVariant
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+ local Charger2Variant = ____isaac_2Dtypescript_2Ddefinitions.Charger2Variant
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+ local DogmaVariant = ____isaac_2Dtypescript_2Ddefinitions.DogmaVariant
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+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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+ local FacelessVariant = ____isaac_2Dtypescript_2Ddefinitions.FacelessVariant
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+ local Gaper2Variant = ____isaac_2Dtypescript_2Ddefinitions.Gaper2Variant
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+ local GuttyFattyVariant = ____isaac_2Dtypescript_2Ddefinitions.GuttyFattyVariant
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+ local HiveVariant = ____isaac_2Dtypescript_2Ddefinitions.HiveVariant
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+ local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
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+ local IsaacVariant = ____isaac_2Dtypescript_2Ddefinitions.IsaacVariant
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+ local MegaSatanVariant = ____isaac_2Dtypescript_2Ddefinitions.MegaSatanVariant
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+ local MoleVariant = ____isaac_2Dtypescript_2Ddefinitions.MoleVariant
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+ local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
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+ local PooterVariant = ____isaac_2Dtypescript_2Ddefinitions.PooterVariant
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+ local RoundWormVariant = ____isaac_2Dtypescript_2Ddefinitions.RoundWormVariant
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+ local SubHorfVariant = ____isaac_2Dtypescript_2Ddefinitions.SubHorfVariant
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+ local SuckerVariant = ____isaac_2Dtypescript_2Ddefinitions.SuckerVariant
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+ local UltraGreedVariant = ____isaac_2Dtypescript_2Ddefinitions.UltraGreedVariant
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+ local WallCreepVariant = ____isaac_2Dtypescript_2Ddefinitions.WallCreepVariant
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+ ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
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+ Set,
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+ {
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+ (tostring(EntityType.POOTER) .. ".") .. tostring(PooterVariant.TAINTED_POOTER),
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+ (tostring(EntityType.HIVE) .. ".") .. tostring(HiveVariant.TAINTED_MULLIGAN),
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+ (tostring(EntityType.BOOM_FLY) .. ".") .. tostring(BoomFlyVariant.TAINTED_BOOM_FLY),
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+ (tostring(EntityType.HOPPER) .. ".") .. tostring(HopperVariant.TAINTED_HOPPER),
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+ tostring(EntityType.SPITTY),
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+ (tostring(EntityType.SUCKER) .. ".") .. tostring(SuckerVariant.TAINTED_SUCKER),
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+ (tostring(EntityType.ISAAC) .. ".") .. tostring(IsaacVariant.BLUE_BABY_HUSH),
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+ (tostring(EntityType.WALL_CREEP) .. ".") .. tostring(WallCreepVariant.TAINTED_SOY_CREEP),
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+ (tostring(EntityType.ROUND_WORM) .. ".") .. tostring(RoundWormVariant.TAINTED_ROUND_WORM),
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+ (tostring(EntityType.ROUND_WORM) .. ".") .. tostring(RoundWormVariant.TAINTED_TUBE_WORM),
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+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN),
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+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_RIGHT_HAND),
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+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_LEFT_HAND),
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+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN),
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+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_RIGHT_HAND),
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+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_LEFT_HAND),
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+ (tostring(EntityType.ULTRA_GREED) .. ".") .. tostring(UltraGreedVariant.ULTRA_GREED),
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+ (tostring(EntityType.ULTRA_GREED) .. ".") .. tostring(UltraGreedVariant.ULTRA_GREEDIER),
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+ tostring(EntityType.HUSH) .. ".0",
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+ tostring(EntityType.DELIRIUM) .. ".0",
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+ (tostring(EntityType.BLOOD_PUPPY) .. ".") .. tostring(BloodPuppyVariant.SMALL),
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+ (tostring(EntityType.BLOOD_PUPPY) .. ".") .. tostring(BloodPuppyVariant.LARGE),
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+ (tostring(EntityType.SUB_HORF) .. ".") .. tostring(SubHorfVariant.TAINTED_SUB_HORF),
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+ (tostring(EntityType.FACELESS) .. ".") .. tostring(FacelessVariant.TAINTED_FACELESS),
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+ (tostring(EntityType.MOLE) .. ".") .. tostring(MoleVariant.TAINTED_MOLE),
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+ (tostring(EntityType.GUTTED_FATTY) .. ".") .. tostring(GuttyFattyVariant.GUTTED_FATTY),
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+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GAPER),
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+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.HORF),
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+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GUSHER),
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+ (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.CHARGER),
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+ (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.ELLEECH),
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+ tostring(EntityType.SHADY) .. ".0",
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+ (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
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+ (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
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+ (tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.TV),
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+ (tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.ANGEL_PHASE_2),
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+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.BEAST),
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+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_FAMINE),
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+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_PESTILENCE),
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+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_WAR),
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+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_DEATH)
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+ }
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+ )
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  return ____exports
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  end,
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  ["src.sets.storyBossesSet"] = function(...)
@@ -19498,8 +19574,8 @@ return ____exports
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  end,
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  ["src.functions.entities"] = function(...)
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  local ____lualib = require("lualib_bundle")
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- local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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  local Set = ____lualib.Set
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+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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  local __TS__New = ____lualib.__TS__New
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local __TS__StringSplit = ____lualib.__TS__StringSplit
@@ -19509,6 +19585,8 @@ local ____cachedClasses = require("src.core.cachedClasses")
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  local game = ____cachedClasses.game
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  local ____constants = require("src.core.constants")
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  local VectorZero = ____constants.VectorZero
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+ local ____entitiesWithArmorSet = require("src.sets.entitiesWithArmorSet")
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+ local ENTITIES_WITH_ARMOR_SET = ____entitiesWithArmorSet.ENTITIES_WITH_ARMOR_SET
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  local ____storyBossesSet = require("src.sets.storyBossesSet")
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  local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
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  local ____isaacAPIClass = require("src.functions.isaacAPIClass")
@@ -19684,6 +19762,10 @@ function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
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  end
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  )
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  end
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+ function ____exports.hasArmor(self, entity)
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+ local typeVariantString = (tostring(entity.Type) .. ".") .. tostring(entity.Variant)
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+ return ENTITIES_WITH_ARMOR_SET:has(typeVariantString)
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+ end
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  function ____exports.isEntityMoving(self, entity, threshold)
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  if threshold == nil then
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  threshold = 0.01
@@ -37547,10 +37629,9 @@ function ____exports.getScreenBottomRightPos(self)
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  return Vector(screenWidth, screenHeight)
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  end
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  function ____exports.getHUDOffsetVector(self)
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- local defaultVector = copyVector(nil, VectorZero)
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  local hudOffset = math.floor(Options.HUDOffset * 10)
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  if hudOffset < 1 or hudOffset > 10 then
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- return defaultVector
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+ return copyVector(nil, VectorZero)
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  end
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  local x = hudOffset * 2
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  local y = hudOffset
@@ -46113,6 +46194,7 @@ local ____cachedClasses = require("src.core.cachedClasses")
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  local game = ____cachedClasses.game
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  local sfxManager = ____cachedClasses.sfxManager
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  local ____constants = require("src.core.constants")
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+ local DOGMA_ROOM_GRID_INDEX = ____constants.DOGMA_ROOM_GRID_INDEX
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  local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
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  local ____constantsFirstLast = require("src.core.constantsFirstLast")
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  local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
@@ -46628,6 +46710,10 @@ function ____exports.disableCurses(self)
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  v.persistent.disableCurses = not v.persistent.disableCurses
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46711
  printEnabled(nil, not v.persistent.disableCurses, "curses")
46630
46712
  end
46713
+ function ____exports.dogma(self)
46714
+ setStage(nil, LevelStage.HOME, StageType.WRATH_OF_THE_LAMB)
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+ changeRoom(nil, DOGMA_ROOM_GRID_INDEX)
46716
+ end
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46717
  function ____exports.down(self, params)
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46718
  movePlayer(nil, params, Direction.DOWN)
46633
46719
  end
@@ -27,6 +27,7 @@ export declare const COLLECTIBLE_INITIAL_WAIT = 20;
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27
  export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
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  /** This is also the distance that a player spawns from the door that they enter a room from. */
29
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  export declare const DISTANCE_OF_GRID_TILE = 40;
30
+ export declare const DOGMA_ROOM_GRID_INDEX = 109;
30
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  export declare const DOOR_HITBOX_RADIUS = 11;
31
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  /**
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33
  * When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
@@ -1 +1 @@
1
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1
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@@ -30,6 +30,7 @@ ____exports.COLLECTIBLE_INITIAL_WAIT = 20
30
30
  ____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE
31
31
  --- This is also the distance that a player spawns from the door that they enter a room from.
32
32
  ____exports.DISTANCE_OF_GRID_TILE = 40
33
+ ____exports.DOGMA_ROOM_GRID_INDEX = 109
33
34
  ____exports.DOOR_HITBOX_RADIUS = 11
34
35
  --- When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
35
36
  -- while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
@@ -125,6 +125,8 @@ export declare function devilRoom(): void;
125
125
  export declare function dirtyBedroom(): void;
126
126
  /** Toggles whether or not curses can appear. */
127
127
  export declare function disableCurses(): void;
128
+ /** Warps to the Dogma Boss Room. */
129
+ export declare function dogma(): void;
128
130
  /** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
129
131
  export declare function down(params: string): void;
130
132
  /** Warps to the Dungeon (i.e. the crawl space room) for the floor. */
@@ -1 +1 @@
1
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@@ -24,6 +24,7 @@ local ____cachedClasses = require("src.core.cachedClasses")
24
24
  local game = ____cachedClasses.game
25
25
  local sfxManager = ____cachedClasses.sfxManager
26
26
  local ____constants = require("src.core.constants")
27
+ local DOGMA_ROOM_GRID_INDEX = ____constants.DOGMA_ROOM_GRID_INDEX
27
28
  local MAX_LEVEL_GRID_INDEX = ____constants.MAX_LEVEL_GRID_INDEX
28
29
  local ____constantsFirstLast = require("src.core.constantsFirstLast")
29
30
  local FIRST_CARD_TYPE = ____constantsFirstLast.FIRST_CARD_TYPE
@@ -619,6 +620,11 @@ function ____exports.disableCurses(self)
619
620
  v.persistent.disableCurses = not v.persistent.disableCurses
620
621
  printEnabled(nil, not v.persistent.disableCurses, "curses")
621
622
  end
623
+ --- Warps to the Dogma Boss Room.
624
+ function ____exports.dogma(self)
625
+ setStage(nil, LevelStage.HOME, StageType.WRATH_OF_THE_LAMB)
626
+ changeRoom(nil, DOGMA_ROOM_GRID_INDEX)
627
+ end
622
628
  --- Moves the player 0.5 units down. Provide a number to move a custom amount of units.
623
629
  function ____exports.down(self, params)
624
630
  movePlayer(nil, params, Direction.DOWN)
@@ -88,6 +88,13 @@ export declare function getEntityIDFromConstituents(entityType: EntityType, vari
88
88
  * second array but not in the first array.
89
89
  */
90
90
  export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
91
+ /**
92
+ * Helper function to see if a particular entity has armor. In this context, armor refers to the
93
+ * damage scaling mechanic. For example, Ultra Greed has armor, but a Gaper does not.
94
+ *
95
+ * For more on armor, see the wiki: https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling
96
+ */
97
+ export declare function hasArmor(entity: Entity): boolean;
91
98
  /**
92
99
  * Helper function to measure an entity's velocity to see if it is moving.
93
100
  *
@@ -1 +1 @@
1
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+ {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAK1D,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAkB/C;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CAcL;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,CAAC,EAAE,GACZ,CAAC,GAAG,SAAS,CAaf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,MAAM,EAAE,CAMV;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA8B3C;AA0BD;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAGzE;AAED,2FAA2F;AAC3F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;GAEG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,MAAM,CAER;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,CAAC,EAAE,EAChB,WAAW,EAAE,CAAC,EAAE,GACf,CAAC,EAAE,CAWL;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGhD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAwBlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAmBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,MAAM,EAAE,CAGV;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,CAAC,EAAE,EACb,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAgBL;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzD;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CASzD;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAsCR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
@@ -1,6 +1,6 @@
1
1
  local ____lualib = require("lualib_bundle")
2
- local __TS__ArrayFind = ____lualib.__TS__ArrayFind
3
2
  local Set = ____lualib.Set
3
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
6
6
  local __TS__StringSplit = ____lualib.__TS__StringSplit
@@ -10,6 +10,8 @@ local ____cachedClasses = require("src.core.cachedClasses")
10
10
  local game = ____cachedClasses.game
11
11
  local ____constants = require("src.core.constants")
12
12
  local VectorZero = ____constants.VectorZero
13
+ local ____entitiesWithArmorSet = require("src.sets.entitiesWithArmorSet")
14
+ local ENTITIES_WITH_ARMOR_SET = ____entitiesWithArmorSet.ENTITIES_WITH_ARMOR_SET
13
15
  local ____storyBossesSet = require("src.sets.storyBossesSet")
14
16
  local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
15
17
  local ____isaacAPIClass = require("src.functions.isaacAPIClass")
@@ -253,6 +255,14 @@ function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
253
255
  end
254
256
  )
255
257
  end
258
+ --- Helper function to see if a particular entity has armor. In this context, armor refers to the
259
+ -- damage scaling mechanic. For example, Ultra Greed has armor, but a Gaper does not.
260
+ --
261
+ -- For more on armor, see the wiki: https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling
262
+ function ____exports.hasArmor(self, entity)
263
+ local typeVariantString = (tostring(entity.Type) .. ".") .. tostring(entity.Variant)
264
+ return ENTITIES_WITH_ARMOR_SET:has(typeVariantString)
265
+ end
256
266
  --- Helper function to measure an entity's velocity to see if it is moving.
257
267
  --
258
268
  -- Use this helper function over checking if the velocity length is equal to 0 because entities can
@@ -2,14 +2,13 @@
2
2
  /// <reference types="isaac-typescript-definitions" />
3
3
  /// <reference types="isaac-typescript-definitions" />
4
4
  /**
5
- * In the options menu, players have the ability to set a HUD offset. However, mods do not have
6
- * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
7
- * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
8
- * offset setting so that mods can render UI elements to the screen in the correct position.
5
+ * In the options menu, players have the ability to set a HUD offset. This uses the current HUD
6
+ * offset to generate a vector that should be added to the corresponding position that you want to
7
+ * draw a UI element.
9
8
  *
10
- * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
11
- * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
12
- * represents a HUD offset that should be added to the position of a UI element.
9
+ * For example:
10
+ * - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
11
+ * - If the user has a HUD offset of 1.0 configured, this function will return `Vector(20, 12)`.
13
12
  */
14
13
  export declare function getHUDOffsetVector(): Vector;
15
14
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,IAAI,MAAM,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,MAAM,CAGjD;AAED,wBAAgB,sBAAsB,IAAI,MAAM,CAG/C;AAED,wBAAgB,uBAAuB,IAAI,MAAM,CAKhD;AAED,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED,wBAAgB,qBAAqB,IAAI,MAAM,CAG9C;AAED,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C;AAED,wBAAgB,oBAAoB,IAAI,MAAM,CAG7C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
1
+ {"version":3,"file":"ui.d.ts","sourceRoot":"","sources":["../../../src/functions/ui.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,IAAI,MAAM,CAmB3C;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAU3D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAgCtC;AAED,wBAAgB,wBAAwB,IAAI,MAAM,CAGjD;AAED,wBAAgB,sBAAsB,IAAI,MAAM,CAG/C;AAED,wBAAgB,uBAAuB,IAAI,MAAM,CAKhD;AAED,wBAAgB,kBAAkB,IAAI,MAAM,CAG3C;AAED,wBAAgB,qBAAqB,IAAI,MAAM,CAG9C;AAED,wBAAgB,mBAAmB,IAAI,MAAM,CAE5C;AAED,wBAAgB,oBAAoB,IAAI,MAAM,CAG7C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAa1D"}
@@ -14,19 +14,17 @@ function ____exports.getScreenBottomRightPos(self)
14
14
  local screenHeight = Isaac.GetScreenHeight()
15
15
  return Vector(screenWidth, screenHeight)
16
16
  end
17
- --- In the options menu, players have the ability to set a HUD offset. However, mods do not have
18
- -- access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
19
- -- on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
20
- -- offset setting so that mods can render UI elements to the screen in the correct position.
17
+ --- In the options menu, players have the ability to set a HUD offset. This uses the current HUD
18
+ -- offset to generate a vector that should be added to the corresponding position that you want to
19
+ -- draw a UI element.
21
20
  --
22
- -- @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
23
- -- then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
24
- -- represents a HUD offset that should be added to the position of a UI element.
21
+ -- For example:
22
+ -- - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
23
+ -- - If the user has a HUD offset of 1.0 configured, this function will return `Vector(20, 12)`.
25
24
  function ____exports.getHUDOffsetVector(self)
26
- local defaultVector = copyVector(nil, VectorZero)
27
25
  local hudOffset = math.floor(Options.HUDOffset * 10)
28
26
  if hudOffset < 1 or hudOffset > 10 then
29
- return defaultVector
27
+ return copyVector(nil, VectorZero)
30
28
  end
31
29
  local x = hudOffset * 2
32
30
  local y = hudOffset
@@ -0,0 +1,13 @@
1
+ /**
2
+ * "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities
3
+ * that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions.
4
+ * (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium
5
+ * all have damage scaling, but do not have a corresponding "shieldStrength" field.)
6
+ *
7
+ * Also see:
8
+ * https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
9
+ *
10
+ * We use strings instead of a type + variant tuple so that we can have O(1) lookups.
11
+ */
12
+ export declare const ENTITIES_WITH_ARMOR_SET: Set<string>;
13
+ //# sourceMappingURL=entitiesWithArmorSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"entitiesWithArmorSet.d.ts","sourceRoot":"","sources":["../../../src/sets/entitiesWithArmorSet.ts"],"names":[],"mappings":"AAwBA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,aA0ClC,CAAC"}
@@ -0,0 +1,82 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local BeastVariant = ____isaac_2Dtypescript_2Ddefinitions.BeastVariant
7
+ local BloodPuppyVariant = ____isaac_2Dtypescript_2Ddefinitions.BloodPuppyVariant
8
+ local BoomFlyVariant = ____isaac_2Dtypescript_2Ddefinitions.BoomFlyVariant
9
+ local Charger2Variant = ____isaac_2Dtypescript_2Ddefinitions.Charger2Variant
10
+ local DogmaVariant = ____isaac_2Dtypescript_2Ddefinitions.DogmaVariant
11
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
12
+ local FacelessVariant = ____isaac_2Dtypescript_2Ddefinitions.FacelessVariant
13
+ local Gaper2Variant = ____isaac_2Dtypescript_2Ddefinitions.Gaper2Variant
14
+ local GuttyFattyVariant = ____isaac_2Dtypescript_2Ddefinitions.GuttyFattyVariant
15
+ local HiveVariant = ____isaac_2Dtypescript_2Ddefinitions.HiveVariant
16
+ local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
17
+ local IsaacVariant = ____isaac_2Dtypescript_2Ddefinitions.IsaacVariant
18
+ local MegaSatanVariant = ____isaac_2Dtypescript_2Ddefinitions.MegaSatanVariant
19
+ local MoleVariant = ____isaac_2Dtypescript_2Ddefinitions.MoleVariant
20
+ local MotherVariant = ____isaac_2Dtypescript_2Ddefinitions.MotherVariant
21
+ local PooterVariant = ____isaac_2Dtypescript_2Ddefinitions.PooterVariant
22
+ local RoundWormVariant = ____isaac_2Dtypescript_2Ddefinitions.RoundWormVariant
23
+ local SubHorfVariant = ____isaac_2Dtypescript_2Ddefinitions.SubHorfVariant
24
+ local SuckerVariant = ____isaac_2Dtypescript_2Ddefinitions.SuckerVariant
25
+ local UltraGreedVariant = ____isaac_2Dtypescript_2Ddefinitions.UltraGreedVariant
26
+ local WallCreepVariant = ____isaac_2Dtypescript_2Ddefinitions.WallCreepVariant
27
+ --- "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities
28
+ -- that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions.
29
+ -- (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium
30
+ -- all have damage scaling, but do not have a corresponding "shieldStrength" field.)
31
+ --
32
+ -- Also see:
33
+ -- https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
34
+ --
35
+ -- We use strings instead of a type + variant tuple so that we can have O(1) lookups.
36
+ ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
37
+ Set,
38
+ {
39
+ (tostring(EntityType.POOTER) .. ".") .. tostring(PooterVariant.TAINTED_POOTER),
40
+ (tostring(EntityType.HIVE) .. ".") .. tostring(HiveVariant.TAINTED_MULLIGAN),
41
+ (tostring(EntityType.BOOM_FLY) .. ".") .. tostring(BoomFlyVariant.TAINTED_BOOM_FLY),
42
+ (tostring(EntityType.HOPPER) .. ".") .. tostring(HopperVariant.TAINTED_HOPPER),
43
+ tostring(EntityType.SPITTY),
44
+ (tostring(EntityType.SUCKER) .. ".") .. tostring(SuckerVariant.TAINTED_SUCKER),
45
+ (tostring(EntityType.ISAAC) .. ".") .. tostring(IsaacVariant.BLUE_BABY_HUSH),
46
+ (tostring(EntityType.WALL_CREEP) .. ".") .. tostring(WallCreepVariant.TAINTED_SOY_CREEP),
47
+ (tostring(EntityType.ROUND_WORM) .. ".") .. tostring(RoundWormVariant.TAINTED_ROUND_WORM),
48
+ (tostring(EntityType.ROUND_WORM) .. ".") .. tostring(RoundWormVariant.TAINTED_TUBE_WORM),
49
+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN),
50
+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_RIGHT_HAND),
51
+ (tostring(EntityType.MEGA_SATAN) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_LEFT_HAND),
52
+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN),
53
+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_RIGHT_HAND),
54
+ (tostring(EntityType.MEGA_SATAN_2) .. ".") .. tostring(MegaSatanVariant.MEGA_SATAN_LEFT_HAND),
55
+ (tostring(EntityType.ULTRA_GREED) .. ".") .. tostring(UltraGreedVariant.ULTRA_GREED),
56
+ (tostring(EntityType.ULTRA_GREED) .. ".") .. tostring(UltraGreedVariant.ULTRA_GREEDIER),
57
+ tostring(EntityType.HUSH) .. ".0",
58
+ tostring(EntityType.DELIRIUM) .. ".0",
59
+ (tostring(EntityType.BLOOD_PUPPY) .. ".") .. tostring(BloodPuppyVariant.SMALL),
60
+ (tostring(EntityType.BLOOD_PUPPY) .. ".") .. tostring(BloodPuppyVariant.LARGE),
61
+ (tostring(EntityType.SUB_HORF) .. ".") .. tostring(SubHorfVariant.TAINTED_SUB_HORF),
62
+ (tostring(EntityType.FACELESS) .. ".") .. tostring(FacelessVariant.TAINTED_FACELESS),
63
+ (tostring(EntityType.MOLE) .. ".") .. tostring(MoleVariant.TAINTED_MOLE),
64
+ (tostring(EntityType.GUTTED_FATTY) .. ".") .. tostring(GuttyFattyVariant.GUTTED_FATTY),
65
+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GAPER),
66
+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.HORF),
67
+ (tostring(EntityType.GAPER_L2) .. ".") .. tostring(Gaper2Variant.GUSHER),
68
+ (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.CHARGER),
69
+ (tostring(EntityType.CHARGER_L2) .. ".") .. tostring(Charger2Variant.ELLEECH),
70
+ tostring(EntityType.SHADY) .. ".0",
71
+ (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_1),
72
+ (tostring(EntityType.MOTHER) .. ".") .. tostring(MotherVariant.MOTHER_2),
73
+ (tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.TV),
74
+ (tostring(EntityType.DOGMA) .. ".") .. tostring(DogmaVariant.ANGEL_PHASE_2),
75
+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.BEAST),
76
+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_FAMINE),
77
+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_PESTILENCE),
78
+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_WAR),
79
+ (tostring(EntityType.BEAST) .. ".") .. tostring(BeastVariant.ULTRA_DEATH)
80
+ }
81
+ )
82
+ return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "12.3.8",
3
+ "version": "12.5.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -44,6 +44,8 @@ export const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
44
44
  /** This is also the distance that a player spawns from the door that they enter a room from. */
45
45
  export const DISTANCE_OF_GRID_TILE = 40;
46
46
 
47
+ export const DOGMA_ROOM_GRID_INDEX = 109;
48
+
47
49
  export const DOOR_HITBOX_RADIUS = 11;
48
50
 
49
51
  /**
@@ -53,7 +53,10 @@ import {
53
53
  TrinketType,
54
54
  } from "isaac-typescript-definitions";
55
55
  import { game, sfxManager } from "../../core/cachedClasses";
56
- import { MAX_LEVEL_GRID_INDEX } from "../../core/constants";
56
+ import {
57
+ DOGMA_ROOM_GRID_INDEX,
58
+ MAX_LEVEL_GRID_INDEX,
59
+ } from "../../core/constants";
57
60
  import {
58
61
  FIRST_CARD_TYPE,
59
62
  FIRST_CHARACTER,
@@ -583,6 +586,12 @@ export function disableCurses(): void {
583
586
  printEnabled(!v.persistent.disableCurses, "curses");
584
587
  }
585
588
 
589
+ /** Warps to the Dogma Boss Room. */
590
+ export function dogma(): void {
591
+ setStage(LevelStage.HOME, StageType.WRATH_OF_THE_LAMB);
592
+ changeRoom(DOGMA_ROOM_GRID_INDEX);
593
+ }
594
+
586
595
  /** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
587
596
  export function down(params: string): void {
588
597
  movePlayer(params, Direction.DOWN);
@@ -1,6 +1,7 @@
1
1
  import { EntityType } from "isaac-typescript-definitions";
2
2
  import { game } from "../core/cachedClasses";
3
3
  import { VectorZero } from "../core/constants";
4
+ import { ENTITIES_WITH_ARMOR_SET } from "../sets/entitiesWithArmorSet";
4
5
  import { STORY_BOSSES_SET } from "../sets/storyBossesSet";
5
6
  import { AnyEntity } from "../types/AnyEntity";
6
7
  import { getIsaacAPIClassName } from "./isaacAPIClass";
@@ -251,6 +252,17 @@ export function getFilteredNewEntities<T extends AnyEntity>(
251
252
  });
252
253
  }
253
254
 
255
+ /**
256
+ * Helper function to see if a particular entity has armor. In this context, armor refers to the
257
+ * damage scaling mechanic. For example, Ultra Greed has armor, but a Gaper does not.
258
+ *
259
+ * For more on armor, see the wiki: https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling
260
+ */
261
+ export function hasArmor(entity: Entity): boolean {
262
+ const typeVariantString = `${entity.Type}.${entity.Variant}`;
263
+ return ENTITIES_WITH_ARMOR_SET.has(typeVariantString);
264
+ }
265
+
254
266
  /**
255
267
  * Helper function to measure an entity's velocity to see if it is moving.
256
268
  *
@@ -4,24 +4,21 @@ import { UI_HEART_WIDTH, VectorZero } from "../core/constants";
4
4
  import { copyVector } from "./vector";
5
5
 
6
6
  /**
7
- * In the options menu, players have the ability to set a HUD offset. However, mods do not have
8
- * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
9
- * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
10
- * offset setting so that mods can render UI elements to the screen in the correct position.
7
+ * In the options menu, players have the ability to set a HUD offset. This uses the current HUD
8
+ * offset to generate a vector that should be added to the corresponding position that you want to
9
+ * draw a UI element.
11
10
  *
12
- * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
13
- * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
14
- * represents a HUD offset that should be added to the position of a UI element.
11
+ * For example:
12
+ * - If the user does not have a HUD offset configured, this function will return `Vector(0, 0)`.
13
+ * - If the user has a HUD offset of 1.0 configured, this function will return `Vector(20, 12)`.
15
14
  */
16
15
  export function getHUDOffsetVector(): Vector {
17
- const defaultVector = copyVector(VectorZero);
18
-
19
16
  // Convert e.g. 0.4 to 4.
20
17
  const hudOffset = math.floor(Options.HUDOffset * 10);
21
18
 
22
19
  // Expected values are integers between 1 and 10.
23
20
  if (hudOffset < 1 || hudOffset > 10) {
24
- return defaultVector;
21
+ return copyVector(VectorZero);
25
22
  }
26
23
 
27
24
  const x = hudOffset * 2;
@@ -0,0 +1,78 @@
1
+ import {
2
+ BeastVariant,
3
+ BloodPuppyVariant,
4
+ BoomFlyVariant,
5
+ Charger2Variant,
6
+ DogmaVariant,
7
+ EntityType,
8
+ FacelessVariant,
9
+ Gaper2Variant,
10
+ GuttyFattyVariant,
11
+ HiveVariant,
12
+ HopperVariant,
13
+ IsaacVariant,
14
+ MegaSatanVariant,
15
+ MoleVariant,
16
+ MotherVariant,
17
+ PooterVariant,
18
+ RoundWormVariant,
19
+ SubHorfVariant,
20
+ SuckerVariant,
21
+ UltraGreedVariant,
22
+ WallCreepVariant,
23
+ } from "isaac-typescript-definitions";
24
+
25
+ /**
26
+ * "Armor" refers to the damage scaling mechanic. The following list corresponds to the entities
27
+ * that have the "shieldStrength" field in the "entities2.xml" file, with some exceptions.
28
+ * (Invulnerable enemies are not included. Furthermore, Ultra Greed, Ultra Greedier, and Delirium
29
+ * all have damage scaling, but do not have a corresponding "shieldStrength" field.)
30
+ *
31
+ * Also see:
32
+ * https://bindingofisaacrebirth.fandom.com/wiki/Damage_Scaling#Entities_with_Armor_Values
33
+ *
34
+ * We use strings instead of a type + variant tuple so that we can have O(1) lookups.
35
+ */
36
+ export const ENTITIES_WITH_ARMOR_SET = new Set([
37
+ `${EntityType.POOTER}.${PooterVariant.TAINTED_POOTER}`, // 14.2
38
+ `${EntityType.HIVE}.${HiveVariant.TAINTED_MULLIGAN}`, // 22.3
39
+ `${EntityType.BOOM_FLY}.${BoomFlyVariant.TAINTED_BOOM_FLY}`, // 25.6
40
+ `${EntityType.HOPPER}.${HopperVariant.TAINTED_HOPPER}`, // 29.3
41
+ `${EntityType.SPITTY}`, // 31.1
42
+ `${EntityType.SUCKER}.${SuckerVariant.TAINTED_SUCKER}`, // 61.7
43
+ `${EntityType.ISAAC}.${IsaacVariant.BLUE_BABY_HUSH}`, // 102.2
44
+ `${EntityType.WALL_CREEP}.${WallCreepVariant.TAINTED_SOY_CREEP}`, // 240.3
45
+ `${EntityType.ROUND_WORM}.${RoundWormVariant.TAINTED_ROUND_WORM}`, // 244.2
46
+ `${EntityType.ROUND_WORM}.${RoundWormVariant.TAINTED_TUBE_WORM}`, // 244.3
47
+ `${EntityType.MEGA_SATAN}.${MegaSatanVariant.MEGA_SATAN}`, // 274.0
48
+ `${EntityType.MEGA_SATAN}.${MegaSatanVariant.MEGA_SATAN_RIGHT_HAND}`, // 274.1
49
+ `${EntityType.MEGA_SATAN}.${MegaSatanVariant.MEGA_SATAN_LEFT_HAND}`, // 274.2
50
+ `${EntityType.MEGA_SATAN_2}.${MegaSatanVariant.MEGA_SATAN}`, // 275.0
51
+ `${EntityType.MEGA_SATAN_2}.${MegaSatanVariant.MEGA_SATAN_RIGHT_HAND}`, // 275.1
52
+ `${EntityType.MEGA_SATAN_2}.${MegaSatanVariant.MEGA_SATAN_LEFT_HAND}`, // 275.2
53
+ `${EntityType.ULTRA_GREED}.${UltraGreedVariant.ULTRA_GREED}`, // 406.0
54
+ `${EntityType.ULTRA_GREED}.${UltraGreedVariant.ULTRA_GREEDIER}`, // 406.1
55
+ `${EntityType.HUSH}.0`, // 407.0
56
+ `${EntityType.DELIRIUM}.0`, // 412.0
57
+ `${EntityType.BLOOD_PUPPY}.${BloodPuppyVariant.SMALL}`, // 802.0
58
+ `${EntityType.BLOOD_PUPPY}.${BloodPuppyVariant.LARGE}`, // 802.1
59
+ `${EntityType.SUB_HORF}.${SubHorfVariant.TAINTED_SUB_HORF}`, // 812.1
60
+ `${EntityType.FACELESS}.${FacelessVariant.TAINTED_FACELESS}`, // 827.1
61
+ `${EntityType.MOLE}.${MoleVariant.TAINTED_MOLE}`, // 829.1
62
+ `${EntityType.GUTTED_FATTY}.${GuttyFattyVariant.GUTTED_FATTY}`, // 831.0
63
+ `${EntityType.GAPER_L2}.${Gaper2Variant.GAPER}`, // 850.0
64
+ `${EntityType.GAPER_L2}.${Gaper2Variant.HORF}`, // 850.1
65
+ `${EntityType.GAPER_L2}.${Gaper2Variant.GUSHER}`, // 850.2
66
+ `${EntityType.CHARGER_L2}.${Charger2Variant.CHARGER}`, // 855.0
67
+ `${EntityType.CHARGER_L2}.${Charger2Variant.ELLEECH}`, // 855.1
68
+ `${EntityType.SHADY}.0`, // 888.0
69
+ `${EntityType.MOTHER}.${MotherVariant.MOTHER_1}`, // 912.0
70
+ `${EntityType.MOTHER}.${MotherVariant.MOTHER_2}`, // 912.10
71
+ `${EntityType.DOGMA}.${DogmaVariant.TV}`, // 950.1
72
+ `${EntityType.DOGMA}.${DogmaVariant.ANGEL_PHASE_2}`, // 950.2
73
+ `${EntityType.BEAST}.${BeastVariant.BEAST}`, // 951.0
74
+ `${EntityType.BEAST}.${BeastVariant.ULTRA_FAMINE}`, // 951.10
75
+ `${EntityType.BEAST}.${BeastVariant.ULTRA_PESTILENCE}`, // 951.20
76
+ `${EntityType.BEAST}.${BeastVariant.ULTRA_WAR}`, // 951.30
77
+ `${EntityType.BEAST}.${BeastVariant.ULTRA_DEATH}`, // 951.40
78
+ ]);