isaacscript-common 12.3.7 → 12.3.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -10415,7 +10415,7 @@ export declare enum SaveDataKey {
10415
10415
  *
10416
10416
  * Some features may have variables that need to be automatically reset per run/level, but not saved
10417
10417
  * to disk on game exit. (For example, if they contain functions or other non-serializable data.)
10418
- * For these cases, set the second argument to `() => false`.
10418
+ * For these cases, set the second argument to `false`.
10419
10419
  *
10420
10420
  * Note that when the player uses Glowing Hour Glass, the save data manager will automatically
10421
10421
  * restore any variables on a "run" or "level" object with a backup that was created when the room
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 12.3.7
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+ isaacscript-common 12.3.8
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4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -29185,15 +29185,22 @@ function makeGlowingHourGlassBackup(self)
29185
29185
  nil,
29186
29186
  saveDataMap,
29187
29187
  function(____, subscriberName, saveData)
29188
+ local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
29189
+ if conditionalFunc ~= nil then
29190
+ local shouldSave = conditionalFunc(nil)
29191
+ if not shouldSave then
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+ return
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+ end
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+ end
29188
29195
  for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
29189
29196
  do
29190
29197
  local childTable = saveData[saveDataKey]
29191
29198
  if childTable == nil then
29192
- goto __continue18
29199
+ goto __continue20
29193
29200
  end
29194
29201
  local childTableLuaMap = childTable
29195
29202
  if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
29196
- goto __continue18
29203
+ goto __continue20
29197
29204
  end
29198
29205
  local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
29199
29206
  if saveDataGlowingHourGlass == nil then
@@ -29203,7 +29210,7 @@ function makeGlowingHourGlassBackup(self)
29203
29210
  local copiedChildTable = deepCopy(nil, childTable, SerializationType.SERIALIZE)
29204
29211
  saveDataGlowingHourGlass[saveDataKey] = copiedChildTable
29205
29212
  end
29206
- ::__continue18::
29213
+ ::__continue20::
29207
29214
  end
29208
29215
  end,
29209
29216
  SAVE_DATA_MANAGER_DEBUG
@@ -29214,27 +29221,34 @@ function restoreGlowingHourGlassBackup(self)
29214
29221
  nil,
29215
29222
  saveDataMap,
29216
29223
  function(____, subscriberName, saveData)
29224
+ local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
29225
+ if conditionalFunc ~= nil then
29226
+ local shouldSave = conditionalFunc(nil)
29227
+ if not shouldSave then
29228
+ return
29229
+ end
29230
+ end
29217
29231
  for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
29218
29232
  do
29219
29233
  local childTable = saveData[saveDataKey]
29220
29234
  if childTable == nil then
29221
- goto __continue25
29235
+ goto __continue29
29222
29236
  end
29223
29237
  local childTableLuaMap = childTable
29224
29238
  if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
29225
- goto __continue25
29239
+ goto __continue29
29226
29240
  end
29227
29241
  local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
29228
29242
  if saveDataGlowingHourGlass == nil then
29229
- goto __continue25
29243
+ goto __continue29
29230
29244
  end
29231
29245
  local childTableBackup = saveDataGlowingHourGlass[saveDataKey]
29232
29246
  if childTableBackup == nil then
29233
- goto __continue25
29247
+ goto __continue29
29234
29248
  end
29235
29249
  merge(nil, childTable, childTableBackup, subscriberName .. "__glowingHourGlass")
29236
29250
  end
29237
- ::__continue25::
29251
+ ::__continue29::
29238
29252
  end
29239
29253
  end,
29240
29254
  SAVE_DATA_MANAGER_DEBUG
@@ -41701,12 +41715,7 @@ FADE_IN_SPEED = 1
41701
41715
  enabled = false
41702
41716
  v = {run = {removedFadeIn = false}}
41703
41717
  function ____exports.fadeInRemoverInit(self, mod)
41704
- saveDataManager(
41705
- nil,
41706
- FEATURE_NAME,
41707
- v,
41708
- function() return false end
41709
- )
41718
+ saveDataManager(nil, FEATURE_NAME, v, false)
41710
41719
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
41711
41720
  end
41712
41721
  function ____exports.removeFadeIn(self)
@@ -28,12 +28,7 @@ v = {run = {removedFadeIn = false}}
28
28
  ---
29
29
  -- @internal
30
30
  function ____exports.fadeInRemoverInit(self, mod)
31
- saveDataManager(
32
- nil,
33
- FEATURE_NAME,
34
- v,
35
- function() return false end
36
- )
31
+ saveDataManager(nil, FEATURE_NAME, v, false)
37
32
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
38
33
  end
39
34
  --- Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
@@ -74,7 +74,7 @@ import { SaveData } from "../../interfaces/SaveData";
74
74
  *
75
75
  * Some features may have variables that need to be automatically reset per run/level, but not saved
76
76
  * to disk on game exit. (For example, if they contain functions or other non-serializable data.)
77
- * For these cases, set the second argument to `() => false`.
77
+ * For these cases, set the second argument to `false`.
78
78
  *
79
79
  * Note that when the player uses Glowing Hour Glass, the save data manager will automatically
80
80
  * restore any variables on a "run" or "level" object with a backup that was created when the room
@@ -93,7 +93,7 @@ local saveDataMap = ____maps.saveDataMap
93
93
  --
94
94
  -- Some features may have variables that need to be automatically reset per run/level, but not saved
95
95
  -- to disk on game exit. (For example, if they contain functions or other non-serializable data.)
96
- -- For these cases, set the second argument to `() => false`.
96
+ -- For these cases, set the second argument to `false`.
97
97
  --
98
98
  -- Note that when the player uses Glowing Hour Glass, the save data manager will automatically
99
99
  -- restore any variables on a "run" or "level" object with a backup that was created when the room
@@ -1 +1 @@
1
- {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/features/saveDataManager/main.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAMtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AA2BrD,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAelE;AA0LD,wBAAgB,sBAAsB,CACpC,cAAc,EAAE,MAAM,EACtB,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,WAAW,GACvB,IAAI,CA4CN;AAiBD,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C;AAED,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C"}
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../src/features/saveDataManager/main.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAGxD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAMtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AA2BrD,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAelE;AAkND,wBAAgB,sBAAsB,CACpC,cAAc,EAAE,MAAM,EACtB,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,WAAW,GACvB,IAAI,CA4CN;AAiBD,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C;AAED,wBAAgB,wBAAwB,IAAI,IAAI,CAM/C"}
@@ -89,15 +89,22 @@ function makeGlowingHourGlassBackup(self)
89
89
  nil,
90
90
  saveDataMap,
91
91
  function(____, subscriberName, saveData)
92
+ local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
93
+ if conditionalFunc ~= nil then
94
+ local shouldSave = conditionalFunc(nil)
95
+ if not shouldSave then
96
+ return
97
+ end
98
+ end
92
99
  for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
93
100
  do
94
101
  local childTable = saveData[saveDataKey]
95
102
  if childTable == nil then
96
- goto __continue18
103
+ goto __continue20
97
104
  end
98
105
  local childTableLuaMap = childTable
99
106
  if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
100
- goto __continue18
107
+ goto __continue20
101
108
  end
102
109
  local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
103
110
  if saveDataGlowingHourGlass == nil then
@@ -107,7 +114,7 @@ function makeGlowingHourGlassBackup(self)
107
114
  local copiedChildTable = deepCopy(nil, childTable, SerializationType.SERIALIZE)
108
115
  saveDataGlowingHourGlass[saveDataKey] = copiedChildTable
109
116
  end
110
- ::__continue18::
117
+ ::__continue20::
111
118
  end
112
119
  end,
113
120
  SAVE_DATA_MANAGER_DEBUG
@@ -118,27 +125,34 @@ function restoreGlowingHourGlassBackup(self)
118
125
  nil,
119
126
  saveDataMap,
120
127
  function(____, subscriberName, saveData)
128
+ local conditionalFunc = saveDataConditionalFuncMap[subscriberName]
129
+ if conditionalFunc ~= nil then
130
+ local shouldSave = conditionalFunc(nil)
131
+ if not shouldSave then
132
+ return
133
+ end
134
+ end
121
135
  for ____, saveDataKey in ipairs(SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) do
122
136
  do
123
137
  local childTable = saveData[saveDataKey]
124
138
  if childTable == nil then
125
- goto __continue25
139
+ goto __continue29
126
140
  end
127
141
  local childTableLuaMap = childTable
128
142
  if childTableLuaMap[SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_IGNORE_KEY] ~= nil then
129
- goto __continue25
143
+ goto __continue29
130
144
  end
131
145
  local saveDataGlowingHourGlass = saveDataGlowingHourGlassMap[subscriberName]
132
146
  if saveDataGlowingHourGlass == nil then
133
- goto __continue25
147
+ goto __continue29
134
148
  end
135
149
  local childTableBackup = saveDataGlowingHourGlass[saveDataKey]
136
150
  if childTableBackup == nil then
137
- goto __continue25
151
+ goto __continue29
138
152
  end
139
153
  merge(nil, childTable, childTableBackup, subscriberName .. "__glowingHourGlass")
140
154
  end
141
- ::__continue25::
155
+ ::__continue29::
142
156
  end
143
157
  end,
144
158
  SAVE_DATA_MANAGER_DEBUG
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "12.3.7",
3
+ "version": "12.3.8",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -16,7 +16,7 @@ const v = {
16
16
 
17
17
  /** @internal */
18
18
  export function fadeInRemoverInit(mod: Mod): void {
19
- saveDataManager(FEATURE_NAME, v, () => false);
19
+ saveDataManager(FEATURE_NAME, v, false);
20
20
 
21
21
  mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
22
22
  }
@@ -90,7 +90,7 @@ import {
90
90
  *
91
91
  * Some features may have variables that need to be automatically reset per run/level, but not saved
92
92
  * to disk on game exit. (For example, if they contain functions or other non-serializable data.)
93
- * For these cases, set the second argument to `() => false`.
93
+ * For these cases, set the second argument to `false`.
94
94
  *
95
95
  * Note that when the player uses Glowing Hour Glass, the save data manager will automatically
96
96
  * restore any variables on a "run" or "level" object with a backup that was created when the room
@@ -138,6 +138,18 @@ function makeGlowingHourGlassBackup() {
138
138
  iterateTableInOrder(
139
139
  saveDataMap,
140
140
  (subscriberName, saveData) => {
141
+ // We make the Glowing Hour Glass backup using `SerializationType.SERIALIZE`, which means that
142
+ // we cannot operate on unserializable data, such as functions. Save data that utilizes
143
+ // unserializable data will typically be marked using a conditional function that evaluates to
144
+ // false, so we skip all save data that matches this criteria.
145
+ const conditionalFunc = saveDataConditionalFuncMap.get(subscriberName);
146
+ if (conditionalFunc !== undefined) {
147
+ const shouldSave = conditionalFunc();
148
+ if (!shouldSave) {
149
+ return;
150
+ }
151
+ }
152
+
141
153
  for (const saveDataKey of SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) {
142
154
  const childTable = saveData[saveDataKey];
143
155
  if (childTable === undefined) {
@@ -180,6 +192,18 @@ function restoreGlowingHourGlassBackup() {
180
192
  iterateTableInOrder(
181
193
  saveDataMap,
182
194
  (subscriberName, saveData) => {
195
+ // We make the Glowing Hour Glass backup using `SerializationType.SERIALIZE`, which means that
196
+ // we cannot operate on unserializable data, such as functions. Save data that utilizes
197
+ // unserializable data will typically be marked using a conditional function that evaluates to
198
+ // false, so we skip all save data that matches this criteria.
199
+ const conditionalFunc = saveDataConditionalFuncMap.get(subscriberName);
200
+ if (conditionalFunc !== undefined) {
201
+ const shouldSave = conditionalFunc();
202
+ if (!shouldSave) {
203
+ return;
204
+ }
205
+ }
206
+
183
207
  for (const saveDataKey of SAVE_DATA_MANAGER_GLOWING_HOUR_GLASS_BACKUP_KEYS) {
184
208
  const childTable = saveData[saveDataKey];
185
209
  if (childTable === undefined) {
@@ -1,181 +0,0 @@
1
- export * from "./classes/DefaultMap";
2
- export * from "./classes/ModUpgraded";
3
- export * from "./core/cachedClasses";
4
- export * from "./core/constants";
5
- export * from "./core/constantsFirstLast";
6
- export * from "./core/upgradeMod";
7
- export * from "./enums/AmbushType";
8
- export * from "./enums/CornerType";
9
- export * from "./enums/HealthType";
10
- export * from "./enums/ModCallbackCustom";
11
- export * from "./enums/PocketItemType";
12
- export * from "./enums/RockAltType";
13
- export * from "./enums/SaveDataKey";
14
- export * from "./enums/SerializationType";
15
- export * from "./enums/SlotDestructionType";
16
- export * from "./enums/StatType";
17
- export * from "./features/characterHealthConversion";
18
- export * from "./features/characterStats";
19
- export * from "./features/collectibleItemPoolType";
20
- export * from "./features/customDoor";
21
- export * from "./features/customGridEntity";
22
- export * from "./features/customPickup";
23
- export * from "./features/customStage/exports";
24
- export * from "./features/customTrapdoor/exports";
25
- export * from "./features/debugDisplay/exports";
26
- export * from "./features/deployJSONRoom";
27
- export * from "./features/disableAllSound";
28
- export * from "./features/disableInputs";
29
- export * from "./features/extraConsoleCommands/exports";
30
- export * from "./features/fadeInRemover";
31
- export * from "./features/fastReset";
32
- export * from "./features/firstLast";
33
- export * from "./features/forgottenSwitch";
34
- export * from "./features/pause";
35
- export * from "./features/persistentEntities";
36
- export * from "./features/pickupIndex";
37
- export * from "./features/playerInventory";
38
- export * from "./features/ponyDetection";
39
- export * from "./features/preventChildEntities";
40
- export * from "./features/preventCollectibleRotation";
41
- export * from "./features/registerHotkey";
42
- export * from "./features/roomClearFrame";
43
- export * from "./features/roomHistory";
44
- export * from "./features/runInNFrames";
45
- export * from "./features/saveDataManager/exports";
46
- export * from "./features/sirenHelpers";
47
- export * from "./features/stageHistory";
48
- export * from "./features/taintedLazarusPlayers";
49
- export * from "./functions/ambush";
50
- export * from "./functions/array";
51
- export * from "./functions/arrayLua";
52
- export * from "./functions/benchmark";
53
- export * from "./functions/bitSet128";
54
- export * from "./functions/bitwise";
55
- export * from "./functions/bombs";
56
- export * from "./functions/bosses";
57
- export * from "./functions/cards";
58
- export * from "./functions/challenges";
59
- export * from "./functions/characters";
60
- export * from "./functions/charge";
61
- export * from "./functions/chargeBar";
62
- export * from "./functions/collectibleCacheFlag";
63
- export * from "./functions/collectibles";
64
- export * from "./functions/collectibleSet";
65
- export * from "./functions/collectibleTag";
66
- export * from "./functions/color";
67
- export * from "./functions/curses";
68
- export * from "./functions/debugFunctions";
69
- export * from "./functions/deepCopy";
70
- export * from "./functions/deepCopyTests";
71
- export * from "./functions/dimensions";
72
- export * from "./functions/direction";
73
- export * from "./functions/doors";
74
- export * from "./functions/easing";
75
- export * from "./functions/eden";
76
- export * from "./functions/effects";
77
- export * from "./functions/entities";
78
- export * from "./functions/entitiesSpecific";
79
- export * from "./functions/entityTypes";
80
- export * from "./functions/enums";
81
- export * from "./functions/familiars";
82
- export * from "./functions/flag";
83
- export * from "./functions/flying";
84
- export * from "./functions/globals";
85
- export * from "./functions/gridEntities";
86
- export * from "./functions/gridEntitiesSpecific";
87
- export * from "./functions/hex";
88
- export * from "./functions/initArray";
89
- export * from "./functions/input";
90
- export * from "./functions/isaacAPIClass";
91
- export * from "./functions/itemPool";
92
- export * from "./functions/jsonHelpers";
93
- export * from "./functions/jsonRoom";
94
- export * from "./functions/kColor";
95
- export * from "./functions/language";
96
- export * from "./functions/level";
97
- export * from "./functions/levelGrid";
98
- export * from "./functions/log";
99
- export * from "./functions/logEntities";
100
- export * from "./functions/map";
101
- export * from "./functions/math";
102
- export * from "./functions/mergeTests";
103
- export * from "./functions/minimap";
104
- export * from "./functions/nextStage";
105
- export * from "./functions/npcs";
106
- export * from "./functions/pickups";
107
- export * from "./functions/pickupsSpecific";
108
- export * from "./functions/pickupVariants";
109
- export * from "./functions/pills";
110
- export * from "./functions/playerCenter";
111
- export * from "./functions/playerDataStructures";
112
- export * from "./functions/playerHealth";
113
- export * from "./functions/playerIndex";
114
- export * from "./functions/players";
115
- export * from "./functions/playerStats";
116
- export * from "./functions/pocketItems";
117
- export * from "./functions/positionVelocity";
118
- export * from "./functions/pressurePlate";
119
- export * from "./functions/projectiles";
120
- export * from "./functions/random";
121
- export * from "./functions/reorderedCallbacks";
122
- export * from "./functions/revive";
123
- export * from "./functions/rng";
124
- export * from "./functions/rockAlt";
125
- export * from "./functions/roomData";
126
- export * from "./functions/roomGrid";
127
- export * from "./functions/rooms";
128
- export * from "./functions/roomShape";
129
- export * from "./functions/roomTransition";
130
- export * from "./functions/run";
131
- export * from "./functions/saveFile";
132
- export * from "./functions/seeds";
133
- export * from "./functions/serialization";
134
- export * from "./functions/set";
135
- export * from "./functions/sound";
136
- export * from "./functions/spawnCollectible";
137
- export * from "./functions/sprites";
138
- export * from "./functions/stage";
139
- export * from "./functions/string";
140
- export * from "./functions/table";
141
- export * from "./functions/tears";
142
- export * from "./functions/transformations";
143
- export * from "./functions/trinketCacheFlag";
144
- export * from "./functions/trinketGive";
145
- export * from "./functions/trinkets";
146
- export * from "./functions/trinketSet";
147
- export * from "./functions/tstlClass";
148
- export * from "./functions/types";
149
- export * from "./functions/ui";
150
- export * from "./functions/utils";
151
- export * from "./functions/vector";
152
- export * from "./functions/weighted";
153
- export * from "./interfaces/ChargeBarSprites";
154
- export * from "./interfaces/Corner";
155
- export * from "./interfaces/CustomStageTSConfig";
156
- export * from "./interfaces/GridEntityCustomData";
157
- export * from "./interfaces/JSONRoomsFile";
158
- export * from "./interfaces/PlayerHealth";
159
- export * from "./interfaces/PocketItemDescription";
160
- export * from "./interfaces/RoomDescription";
161
- export * from "./interfaces/SaveData";
162
- export * from "./interfaces/StatTypeType";
163
- export * from "./interfaces/TrinketSituation";
164
- export * from "./maps/cardNameToTypeMap";
165
- export * from "./maps/characterNameToTypeMap";
166
- export * from "./maps/pillNameToEffectMap";
167
- export * from "./maps/roomNameToTypeMap";
168
- export * from "./objects/colors";
169
- export * from "./objects/kColors";
170
- export * from "./types/AnyEntity";
171
- export * from "./types/AnyGridEntity";
172
- export * from "./types/CollectibleIndex";
173
- export * from "./types/Immutable";
174
- export * from "./types/PickingUpItem";
175
- export * from "./types/PickupIndex";
176
- export * from "./types/PlayerIndex";
177
- export * from "./types/PossibleStatType";
178
- export * from "./types/TSTLClass";
179
- export * from "./types/WeightedArray";
180
- export * from "isaac-typescript-definitions";
181
- //# sourceMappingURL=indexLua.d.ts.map
@@ -1 +0,0 @@
1
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