isaacscript-common 12.3.6 → 12.3.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -143,7 +143,12 @@ export declare function getCollectibleTags(collectibleType: CollectibleType): Bi
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  export declare function getVanillaCollectibleTypeRange(): CollectibleType[];
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  /** Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`. */
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  export declare function isActiveCollectible(collectibleType: CollectibleType): boolean;
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- /** Returns true if the collectible has a red question mark sprite. */
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+ /**
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+ * Returns true if the collectible has a red question mark sprite.
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+ *
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+ * Note that this function will not work properly in a render callback with the `RenderMode` set to
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+ * `RenderMode.WATER_REFLECT`. If this is detected, this function will throw a run-time error.
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+ */
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  export declare function isBlindCollectible(collectible: EntityPickup): boolean;
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  /**
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  * Returns whether or not the given collectible is a "glitched" item. All items are replaced by
@@ -1 +1 @@
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@@ -9,6 +9,7 @@ local ItemConfigTagZero = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTagZero
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  local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
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  local PickupPrice = ____isaac_2Dtypescript_2Ddefinitions.PickupPrice
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  local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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+ local RenderMode = ____isaac_2Dtypescript_2Ddefinitions.RenderMode
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  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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  local ____cachedClasses = require("src.core.cachedClasses")
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  local game = ____cachedClasses.game
@@ -356,11 +357,19 @@ function ____exports.isActiveCollectible(self, collectibleType)
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  return itemType == ItemType.ACTIVE
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  end
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  --- Returns true if the collectible has a red question mark sprite.
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+ --
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+ -- Note that this function will not work properly in a render callback with the `RenderMode` set to
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+ -- `RenderMode.WATER_REFLECT`. If this is detected, this function will throw a run-time error.
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  function ____exports.isBlindCollectible(self, collectible)
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  if not isCollectible(nil, collectible) then
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  local entityID = getEntityID(nil, collectible)
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  error("The \"isBlindCollectible\" function was given a non-collectible: " .. entityID)
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  end
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+ local room = game:GetRoom()
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+ local renderMode = room:GetRenderMode()
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+ if renderMode == RenderMode.WATER_REFLECT then
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+ error("The \"isBlindCollectible\" function will not work properly in a render callback with the render mode equal to \"RenderMode.WATER_REFLECT\". Make sure that you properly account for this case if you are calling this function in a render callback.")
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+ end
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  local sprite = collectible:GetSprite()
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  local animation = sprite:GetAnimation()
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  local frame = sprite:GetFrame()
@@ -0,0 +1,181 @@
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+ export * from "./classes/DefaultMap";
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+ export * from "./classes/ModUpgraded";
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+ export * from "./core/cachedClasses";
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+ export * from "./core/constants";
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+ export * from "./core/constantsFirstLast";
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+ export * from "./core/upgradeMod";
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+ export * from "./enums/AmbushType";
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+ export * from "./enums/CornerType";
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+ export * from "./enums/HealthType";
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+ export * from "./enums/ModCallbackCustom";
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+ export * from "./enums/PocketItemType";
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+ export * from "./enums/RockAltType";
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+ export * from "./enums/SaveDataKey";
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+ export * from "./enums/SerializationType";
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+ export * from "./enums/SlotDestructionType";
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+ export * from "./enums/StatType";
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+ export * from "./features/characterHealthConversion";
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+ export * from "./features/characterStats";
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+ export * from "./features/collectibleItemPoolType";
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+ export * from "./features/customDoor";
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+ export * from "./features/customGridEntity";
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+ export * from "./features/customPickup";
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+ export * from "./features/customStage/exports";
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+ export * from "./features/customTrapdoor/exports";
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+ export * from "./features/debugDisplay/exports";
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+ export * from "./features/deployJSONRoom";
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+ export * from "./features/disableAllSound";
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+ export * from "./features/disableInputs";
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+ export * from "./features/extraConsoleCommands/exports";
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+ export * from "./features/fadeInRemover";
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+ export * from "./features/fastReset";
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+ export * from "./features/firstLast";
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+ export * from "./features/forgottenSwitch";
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+ export * from "./features/pause";
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+ export * from "./features/persistentEntities";
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+ export * from "./features/pickupIndex";
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+ export * from "./features/playerInventory";
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+ export * from "./features/ponyDetection";
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+ export * from "./features/preventChildEntities";
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+ export * from "./features/preventCollectibleRotation";
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+ export * from "./features/registerHotkey";
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+ export * from "./features/roomClearFrame";
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+ export * from "./features/roomHistory";
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+ export * from "./features/runInNFrames";
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+ export * from "./features/saveDataManager/exports";
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+ export * from "./features/sirenHelpers";
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+ export * from "./features/stageHistory";
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+ export * from "./features/taintedLazarusPlayers";
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+ export * from "./functions/ambush";
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+ export * from "./functions/array";
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+ export * from "./functions/arrayLua";
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+ export * from "./functions/benchmark";
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+ export * from "./functions/bitSet128";
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+ export * from "./functions/bitwise";
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+ export * from "./functions/bombs";
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+ export * from "./functions/bosses";
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+ export * from "./functions/cards";
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+ export * from "./functions/challenges";
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+ export * from "./functions/characters";
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+ export * from "./functions/charge";
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+ export * from "./functions/chargeBar";
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+ export * from "./functions/collectibleCacheFlag";
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+ export * from "./functions/collectibles";
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+ export * from "./functions/collectibleSet";
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+ export * from "./functions/collectibleTag";
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+ export * from "./functions/color";
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+ export * from "./functions/curses";
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+ export * from "./functions/debugFunctions";
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+ export * from "./functions/deepCopy";
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+ export * from "./functions/deepCopyTests";
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+ export * from "./functions/dimensions";
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+ export * from "./functions/direction";
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+ export * from "./functions/doors";
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+ export * from "./functions/easing";
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+ export * from "./functions/eden";
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+ export * from "./functions/effects";
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+ export * from "./functions/entities";
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+ export * from "./functions/entitiesSpecific";
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+ export * from "./functions/entityTypes";
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+ export * from "./functions/enums";
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+ export * from "./functions/familiars";
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+ export * from "./functions/flag";
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+ export * from "./functions/flying";
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+ export * from "./functions/globals";
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+ export * from "./functions/gridEntities";
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+ export * from "./functions/gridEntitiesSpecific";
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+ export * from "./functions/hex";
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+ export * from "./functions/initArray";
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+ export * from "./functions/input";
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+ export * from "./functions/isaacAPIClass";
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+ export * from "./functions/itemPool";
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+ export * from "./functions/jsonHelpers";
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+ export * from "./functions/jsonRoom";
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+ export * from "./functions/kColor";
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+ export * from "./functions/language";
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+ export * from "./functions/level";
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+ export * from "./functions/levelGrid";
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+ export * from "./functions/log";
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+ export * from "./functions/logEntities";
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+ export * from "./functions/map";
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+ export * from "./functions/math";
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+ export * from "./functions/mergeTests";
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+ export * from "./functions/minimap";
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+ export * from "./functions/nextStage";
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+ export * from "./functions/npcs";
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+ export * from "./functions/pickups";
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+ export * from "./functions/pickupsSpecific";
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+ export * from "./functions/pickupVariants";
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+ export * from "./functions/pills";
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+ export * from "./functions/playerCenter";
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+ export * from "./functions/playerDataStructures";
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+ export * from "./functions/playerHealth";
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+ export * from "./functions/playerIndex";
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+ export * from "./functions/players";
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+ export * from "./functions/playerStats";
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+ export * from "./functions/pocketItems";
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+ export * from "./functions/positionVelocity";
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+ export * from "./functions/pressurePlate";
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+ export * from "./functions/projectiles";
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+ export * from "./functions/random";
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+ export * from "./functions/reorderedCallbacks";
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+ export * from "./functions/revive";
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+ export * from "./functions/rng";
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+ export * from "./functions/rockAlt";
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+ export * from "./functions/roomData";
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+ export * from "./functions/roomGrid";
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+ export * from "./functions/rooms";
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+ export * from "./functions/roomShape";
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+ export * from "./functions/roomTransition";
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+ export * from "./functions/run";
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+ export * from "./functions/saveFile";
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+ export * from "./functions/seeds";
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+ export * from "./functions/serialization";
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+ export * from "./functions/set";
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+ export * from "./functions/sound";
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+ export * from "./functions/spawnCollectible";
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+ export * from "./functions/sprites";
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+ export * from "./functions/stage";
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+ export * from "./functions/string";
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+ export * from "./functions/table";
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+ export * from "./functions/tears";
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+ export * from "./functions/transformations";
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+ export * from "./functions/trinketCacheFlag";
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+ export * from "./functions/trinketGive";
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+ export * from "./functions/trinkets";
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+ export * from "./functions/trinketSet";
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+ export * from "./functions/tstlClass";
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+ export * from "./functions/types";
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+ export * from "./functions/ui";
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+ export * from "./functions/utils";
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+ export * from "./functions/vector";
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+ export * from "./functions/weighted";
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+ export * from "./interfaces/ChargeBarSprites";
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+ export * from "./interfaces/Corner";
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+ export * from "./interfaces/CustomStageTSConfig";
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+ export * from "./interfaces/GridEntityCustomData";
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+ export * from "./interfaces/JSONRoomsFile";
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+ export * from "./interfaces/PlayerHealth";
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+ export * from "./interfaces/PocketItemDescription";
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+ export * from "./interfaces/RoomDescription";
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+ export * from "./interfaces/SaveData";
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+ export * from "./interfaces/StatTypeType";
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+ export * from "./interfaces/TrinketSituation";
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+ export * from "./maps/cardNameToTypeMap";
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+ export * from "./maps/characterNameToTypeMap";
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+ export * from "./maps/pillNameToEffectMap";
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+ export * from "./maps/roomNameToTypeMap";
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+ export * from "./objects/colors";
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+ export * from "./objects/kColors";
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+ export * from "./types/AnyEntity";
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+ export * from "./types/AnyGridEntity";
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+ export * from "./types/CollectibleIndex";
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+ export * from "./types/Immutable";
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+ export * from "./types/PickingUpItem";
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+ export * from "./types/PickupIndex";
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+ export * from "./types/PlayerIndex";
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+ export * from "./types/PossibleStatType";
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+ export * from "./types/TSTLClass";
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+ export * from "./types/WeightedArray";
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+ export * from "isaac-typescript-definitions";
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+ //# sourceMappingURL=indexLua.d.ts.map
@@ -0,0 +1 @@
1
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