isaacscript-common 1.2.96 → 1.2.99

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@@ -57,7 +57,8 @@ function getCurrentHealthValue(self, player, healthType)
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  do
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  local soulHearts = player:GetSoulHearts()
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  local blackHeartsBitmask = player:GetBlackHearts()
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- local blackHearts = countSetBits(nil, blackHeartsBitmask)
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+ local blackHeartsBits = countSetBits(nil, blackHeartsBitmask)
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+ local blackHearts = blackHeartsBits * 2
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  return soulHearts - blackHearts
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  end
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  end
@@ -70,8 +71,10 @@ function getCurrentHealthValue(self, player, healthType)
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  ____cond11 = ____cond11 or ____switch11 == HealthType.BLACK
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  if ____cond11 then
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  do
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- local blackHearts = player:GetBlackHearts()
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- return countSetBits(nil, blackHearts)
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+ local blackHeartsBitmask = player:GetBlackHearts()
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+ local blackHeartsBits = countSetBits(nil, blackHeartsBitmask)
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+ local blackHearts = blackHeartsBits * 2
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+ return blackHearts
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  end
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  end
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  ____cond11 = ____cond11 or ____switch11 == HealthType.GOLDEN
@@ -1,7 +1,5 @@
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  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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- local ____lualib = require("lualib_bundle")
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- local Set = ____lualib.Set
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- local __TS__New = ____lualib.__TS__New
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+ require("lualib_bundle");
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  local ____exports = {}
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  local postPEffectUpdate, FLAGS_WHEN_PONY_IS_ACTIVE, v
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  local ____errors = require("errors")
@@ -296,8 +296,9 @@ function ____exports.getAzazelBrimstoneDistance(self, playerOrTearHeight)
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  return 32 - 2.5 * tearHeight
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  end
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  function ____exports.getBlackHearts(self, player)
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- local blackHearts = player:GetBlackHearts()
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- return countSetBits(nil, blackHearts)
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+ local blackHeartsBitmask = player:GetBlackHearts()
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+ local blackHeartBits = countSetBits(nil, blackHeartsBitmask)
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+ return blackHeartBits * 2
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  end
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  function ____exports.getClosestPlayer(self, position)
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  local closestPlayer = nil
@@ -92,7 +92,7 @@ end
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  function ____exports.inDeathCertificateArea(self)
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  local roomStageID = ____exports.getRoomStageID(nil)
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  local roomSubType = ____exports.getRoomSubType(nil)
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- return roomStageID == 35 and (roomSubType == 33 or roomSubType == 33)
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+ return roomStageID == 35 and (roomSubType == 33 or roomSubType == 34)
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  end
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  function ____exports.changeRoom(self, roomGridIndex)
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  local game = Game()
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.96",
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+ "version": "1.2.99",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",
@@ -25,10 +25,10 @@
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  "dist/**/*.d.ts"
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  ],
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  "devDependencies": {
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- "@zamiell/typescript-to-lua": "1.4.0",
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- "isaac-typescript-definitions": "1.0.354",
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- "isaacscript-lint": "1.0.81",
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- "isaacscript-tsconfig": "1.1.8",
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+ "@zamiell/typescript-to-lua": "^1.4.0",
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+ "isaac-typescript-definitions": "^1.0.355",
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+ "isaacscript-lint": "^1.0.84",
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+ "isaacscript-tsconfig": "^1.1.8",
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  "typedoc": "^0.22.12",
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  "typescript": "4.5.5"
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  }