isaacscript-common 1.2.93 → 1.2.94

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@@ -1,4 +1,5 @@
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  /// <reference types="isaac-typescript-definitions" />
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+ export declare function countSetBits(n: int): int;
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  export declare function getAngleDifference(angle1: float, angle2: float): float;
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  /**
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  * Helper function to get an array of equidistant points on the circumference around a circle.
@@ -13,7 +14,6 @@ export declare function getAngleDifference(angle1: float, angle2: float): float;
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  * this can be optionally changed by specifying this argument.
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  */
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  export declare function getCircleDiscretizedPoints(centerPos: Vector, radius: float, numPoints: int, xMultiplier?: number, yMultiplier?: number, initialDirection?: Direction): Vector[];
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- export declare function getSetBits(n: int): int;
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  /**
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  * Helper function to check if a given position is within a given rectangle. This is an inclusive
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  * check, meaning that it will return true if the position is on the border of the rectangle.
@@ -7,33 +7,33 @@ local ____utils = require("functions.utils")
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  local ensureAllCases = ____utils.ensureAllCases
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  function getCircleInitialPosition(self, direction, radius)
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  repeat
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- local ____switch6 = direction
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- local ____cond6 = ____switch6 == Direction.NO_DIRECTION
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- if ____cond6 then
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+ local ____switch8 = direction
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+ local ____cond8 = ____switch8 == Direction.NO_DIRECTION
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+ if ____cond8 then
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  do
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  return Vector.Zero
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  end
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  end
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- ____cond6 = ____cond6 or ____switch6 == Direction.LEFT
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- if ____cond6 then
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+ ____cond8 = ____cond8 or ____switch8 == Direction.LEFT
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+ if ____cond8 then
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  do
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  return Vector(-radius, 0)
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  end
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  end
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- ____cond6 = ____cond6 or ____switch6 == Direction.UP
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- if ____cond6 then
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+ ____cond8 = ____cond8 or ____switch8 == Direction.UP
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+ if ____cond8 then
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  do
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  return Vector(0, -radius)
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  end
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  end
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- ____cond6 = ____cond6 or ____switch6 == Direction.RIGHT
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- if ____cond6 then
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+ ____cond8 = ____cond8 or ____switch8 == Direction.RIGHT
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+ if ____cond8 then
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  do
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  return Vector(radius, 0)
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  end
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  end
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- ____cond6 = ____cond6 or ____switch6 == Direction.DOWN
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- if ____cond6 then
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+ ____cond8 = ____cond8 or ____switch8 == Direction.DOWN
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+ if ____cond8 then
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  do
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  return Vector(0, radius)
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  end
@@ -45,6 +45,14 @@ function getCircleInitialPosition(self, direction, radius)
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  end
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  until true
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  end
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+ function ____exports.countSetBits(self, n)
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+ local count = 0
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+ while n > 0 do
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+ n = n & n - 1
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+ count = count + 1
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+ end
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+ return count
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+ end
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  function ____exports.getAngleDifference(self, angle1, angle2)
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  local subtractedAngle = angle1 - angle2
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  return (subtractedAngle + 180) % 360 - 180
@@ -74,14 +82,6 @@ function ____exports.getCircleDiscretizedPoints(self, centerPos, radius, numPoin
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  end
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  return positions
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  end
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- function ____exports.getSetBits(self, n)
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- local count = 0
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- while n > 0 do
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- n = n & n - 1
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- count = count + 1
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- end
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- return count
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- end
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  function ____exports.inRectangle(self, position, topLeft, bottomRight)
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  return position.X >= topLeft.X and position.X <= bottomRight.X and position.Y <= topLeft.Y and position.Y >= bottomRight.Y
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.93",
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+ "version": "1.2.94",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",