isaacscript-common 1.2.9 → 1.2.10

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@@ -133,7 +133,7 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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  export declare function getPlayerMaxHeartContainers(player: EntityPlayer): int;
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  /**
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  * Helper function to get the name of the player. Use this instead of the `EntityPlayer.GetName`
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- * method if you want the name to include the "Tainted" prefix.
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+ * method if you want the name to fill in "???" and include the "Tainted" prefix.
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  */
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  export declare function getPlayerName(player: EntityPlayer): string;
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  /**
@@ -314,10 +314,11 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
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  end
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  function ____exports.getPlayerName(self, player)
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  local name = player:GetName()
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+ local filledInName = name == "???" and "Blue Baby" or name
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  if not ____exports.isTainted(nil, player) then
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- return name
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+ return filledInName
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  end
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- local baseName = trimPrefix(nil, name, "The ")
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+ local baseName = trimPrefix(nil, filledInName, "The ")
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  return "Tainted " .. baseName
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  end
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  function ____exports.getPlayerNumHitsRemaining(self, player)
@@ -5,10 +5,7 @@
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  * This function is variadic, meaning that you can specify N sets to add to the first set.
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  */
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  export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T>>): void;
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- /**
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- * Using a Set constructor to copy a Set does not seem to work properly, so use this helper function
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- * instead.
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- */
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+ /** Helper function to copy a set. (You can also use a Set constructor to accomplish this task.) */
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  export declare function copySet<T>(oldSet: Set<T>): Set<T>;
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  /**
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  * Helper function to create a new set that is the composition of two or more sets.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.2.9",
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+ "version": "1.2.10",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",