isaacscript-common 1.2.89 → 1.2.90
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -171,6 +171,14 @@ export declare function inGenesisRoom(): boolean;
|
|
|
171
171
|
* will only work for minibosses that have dedicated boss rooms in the "00.special rooms.stb" file.
|
|
172
172
|
*/
|
|
173
173
|
export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
|
|
174
|
+
/**
|
|
175
|
+
* Helper function for checking if the room room is a secret shop from the Member Card collectible.
|
|
176
|
+
*
|
|
177
|
+
* Secret shops are simply copies of normal shops but with the backdrop of a secret room. In other
|
|
178
|
+
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
179
|
+
* the only way to detect them is by using the grid index.
|
|
180
|
+
*/
|
|
181
|
+
export declare function inSecretShop(): boolean;
|
|
174
182
|
/**
|
|
175
183
|
* Helper function to determine whether or not the current room is the starting room of a floor.
|
|
176
184
|
* Only returns true for the starting room of the primary dimension (meaning that being in the
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -245,6 +245,9 @@ function ____exports.inMinibossRoomOf(self, minibossID)
|
|
|
245
245
|
local roomSubType = ____exports.getRoomSubType(nil)
|
|
246
246
|
return roomType == RoomType.ROOM_MINIBOSS and roomStageID == 0 and roomSubType == minibossID
|
|
247
247
|
end
|
|
248
|
+
function ____exports.inSecretShop(self)
|
|
249
|
+
return ____exports.getRoomSafeGridIndex(nil) == GridRooms.ROOM_SECRET_SHOP_IDX
|
|
250
|
+
end
|
|
248
251
|
function ____exports.inStartingRoom(self)
|
|
249
252
|
local game = Game()
|
|
250
253
|
local level = game:GetLevel()
|
|
@@ -302,12 +305,12 @@ function ____exports.setRoomCleared(self)
|
|
|
302
305
|
for ____, door in ipairs(getDoors(nil)) do
|
|
303
306
|
do
|
|
304
307
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
305
|
-
goto
|
|
308
|
+
goto __continue57
|
|
306
309
|
end
|
|
307
310
|
openDoorFast(nil, door)
|
|
308
311
|
door.ExtraVisible = false
|
|
309
312
|
end
|
|
310
|
-
::
|
|
313
|
+
::__continue57::
|
|
311
314
|
end
|
|
312
315
|
sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
|
|
313
316
|
game:ShakeScreen(0)
|