isaacscript-common 1.2.86 → 1.2.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPurchase.lua +2 -2
- package/dist/features/sirenHelpers.d.ts +2 -2
- package/dist/features/test.d.ts +3 -0
- package/dist/features/test.lua +24 -0
- package/dist/functions/log.lua +3 -9
- package/dist/functions/player.d.ts +1 -13
- package/dist/functions/rooms.d.ts +6 -10
- package/dist/functions/rooms.lua +1 -1
- package/dist/index.d.ts +1 -0
- package/package.json +1 -1
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@@ -45,7 +45,7 @@ function checkPickupsPurchased(self, pickups, players)
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nil,
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player,
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pickupDescription.variant,
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pickupDescription.
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pickupDescription.subType,
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pickupDescription.price
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)
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end
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@@ -70,7 +70,7 @@ function storePickupsInMap(self, pickups)
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function(____, pickup) return pickup.Price ~= 0 end
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)
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for ____, pickup in ipairs(pickupsWithPrice) do
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v.room.pickupMap:set(pickup.Index, {variant = pickup.Variant,
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v.room.pickupMap:set(pickup.Index, {variant = pickup.Variant, subType = pickup.SubType, price = pickup.Price})
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end
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end
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function storePlayersInMap(self, players)
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@@ -4,8 +4,8 @@
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* beginning of every run.
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*
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* @param familiarVariant The familiar variant to blacklist.
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* @param familiarSubType The
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*
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* @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
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* sub-types of the given variant.
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*/
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export declare function setFamiliarNoSirenSteal(familiarVariant: FamiliarVariant | int, familiarSubType?: int): void;
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/**
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@@ -0,0 +1,24 @@
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1
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local postPEffectUpdate
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local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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function postPEffectUpdate(self, _player)
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end
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local FEATURE_NAME = "test"
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local initialized = false
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local v = {run = {playersIsPonyActive = __TS__New(Set)}}
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function ____exports.testInit(self, mod)
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initialized = true
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mod:AddCallback(ModCallbacks.MC_POST_PEFFECT_UPDATE, postPEffectUpdate)
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end
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function ____exports.test(self)
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if not initialized then
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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end
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return ____exports
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package/dist/functions/log.lua
CHANGED
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@@ -43,13 +43,11 @@ function ____exports.logAllFlags(flags, flagEnum, description)
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end
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____exports.log(("Logging all " .. description) .. "flags:")
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local hasNoFlags = true
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-
local i = 1
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for key, value in pairs(flagEnum) do
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if hasFlag(nil, flags, value) then
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____exports.log((((
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____exports.log((((" Has flag: " .. tostring(key)) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -65,15 +63,13 @@ function ____exports.logAllGameStateFlags()
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local game = Game()
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____exports.log("Logging all game state flags:")
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local hasNoFlags = true
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local i = 1
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for key, value in pairs(GameStateFlag) do
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local gameStateFlag = value
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local flagValue = game:GetStateFlag(gameStateFlag)
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if flagValue then
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____exports.log((((
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____exports.log((((" Has flag: " .. key) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -87,14 +83,12 @@ function ____exports.logAllSeedEffects()
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local seeds = game:GetSeeds()
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____exports.log("Logging all seed effects:")
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local hasNoSeedEffects = true
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local i = 1
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for key, value in pairs(SeedEffect) do
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local seedEffect = value
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if seeds:HasSeedEffect(seedEffect) then
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____exports.log((((
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____exports.log((((" " .. key) .. " (") .. tostring(value)) .. ")")
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hasNoSeedEffects = false
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end
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i = i + 1
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end
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if hasNoSeedEffects then
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____exports.log(" n/a (no seed effects)")
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@@ -1,18 +1,6 @@
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/// <reference types="isaac-typescript-definitions" />
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import { HealthType } from "../types/HealthType";
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-
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* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
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* function. Mods can signify that data structures handle EntityPlayers by using this type:
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*
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* ```
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* const myPlayerMap = new Map<PlayerIndex, string>();
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* ```
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*
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* This type is branded for extra type safety.
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*/
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export declare type PlayerIndex = int & {
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__playerIndexBrand: unknown;
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};
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import { PlayerIndex } from "../types/PlayerIndex";
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export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
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export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType | int): void;
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/** Iterates over all players and checks if any player is close enough to the specified position. */
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@@ -23,15 +23,11 @@ export declare function getCurrentRoomDescriptorReadOnly(): RoomDescriptorReadOn
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*/
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export declare function getRoomData(roomGridIndex?: int): RoomConfig | undefined;
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/**
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* Helper function
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* correspond to different things depending on what XML/STB file it draws from. For example, in the
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* "00.special rooms.stb" file, a room type of 2 corresponds to a shop, a room type of 3 corresponds
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* to an I AM ERROR room, and so on.
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* Helper function for getting the type of the room with the given grid index.
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*
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* @param roomGridIndex Optional. Equal to the current room index by default.
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* @returns The room data type. Returns -1 if the type was not found.
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*/
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export declare function
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export declare function getRoomType(roomGridIndex: int): RoomType;
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/**
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* Helper function to get the descriptor for a room.
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*
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@@ -97,13 +93,13 @@ export declare function getRoomSafeGridIndex(roomGridIndex?: int): int;
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*/
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export declare function getRoomStageID(roomGridIndex?: int): StageID;
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/**
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* Helper function to get the
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* Helper function to get the sub-type for a room from the XML/STB data. The room sub-type will
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* correspond to different things depending on what XML/STB file it draws from. For example, in the
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* "00.special rooms.stb" file, an Angel Room with a
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* Room and a
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* "00.special rooms.stb" file, an Angel Room with a sub-type of 0 will correspond to a normal Angel
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* Room and a sub-type of 1 will correspond to an Angel Room shop for The Stairway.
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*
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* @param roomGridIndex Optional. Equal to the current room index by default.
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* @returns The room
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* @returns The room sub-type. Returns -1 if the sub-type was not found.
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*/
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export declare function getRoomSubType(roomGridIndex?: int): int;
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/**
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package/dist/functions/rooms.lua
CHANGED
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@@ -129,7 +129,7 @@ function ____exports.getCurrentDimension(self)
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end
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return error("Failed to get the current dimension using the starting room index of: " .. tostring(startingRoomGridIndex))
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end
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function ____exports.
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function ____exports.getRoomType(self, roomGridIndex)
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local roomData = ____exports.getRoomData(nil, roomGridIndex)
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return roomData == nil and -1 or roomData.Type
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end
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package/dist/index.d.ts
CHANGED
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@@ -92,6 +92,7 @@ export * from "./types/PickingUpItem";
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export * from "./types/PillEffectClass";
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export * from "./types/PillEffectType";
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export * from "./types/PlayerHealth";
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export * from "./types/PlayerIndex";
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export * from "./types/PocketItemDescription";
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export * from "./types/PocketItemType";
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export * from "./types/TrinketSituation";
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