isaacscript-common 1.2.85 → 1.2.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/log.lua +9 -3
- package/dist/functions/player.d.ts +13 -1
- package/dist/index.d.ts +0 -2
- package/dist/index.lua +0 -5
- package/dist/upgradeMod.lua +0 -3
- package/package.json +1 -1
package/dist/functions/log.lua
CHANGED
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@@ -43,11 +43,13 @@ function ____exports.logAllFlags(flags, flagEnum, description)
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end
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____exports.log(("Logging all " .. description) .. "flags:")
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local hasNoFlags = true
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+
local i = 1
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for key, value in pairs(flagEnum) do
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if hasFlag(nil, flags, value) then
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-
____exports.log((((" Has flag: " .. tostring(key)) .. " (") .. tostring(value)) .. ")")
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+
____exports.log((((((" " .. tostring(i)) .. ") Has flag: ") .. tostring(key)) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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+
i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -63,13 +65,15 @@ function ____exports.logAllGameStateFlags()
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local game = Game()
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____exports.log("Logging all game state flags:")
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local hasNoFlags = true
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+
local i = 1
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for key, value in pairs(GameStateFlag) do
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local gameStateFlag = value
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local flagValue = game:GetStateFlag(gameStateFlag)
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if flagValue then
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70
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-
____exports.log((((" Has flag: " .. key) .. " (") .. tostring(value)) .. ")")
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+
____exports.log((((((" " .. tostring(i)) .. ") Has flag: ") .. key) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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+
i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -83,12 +87,14 @@ function ____exports.logAllSeedEffects()
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local seeds = game:GetSeeds()
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____exports.log("Logging all seed effects:")
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local hasNoSeedEffects = true
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+
local i = 1
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for key, value in pairs(SeedEffect) do
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local seedEffect = value
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if seeds:HasSeedEffect(seedEffect) then
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-
____exports.log((((" " .. key) .. " (") .. tostring(value)) .. ")")
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+
____exports.log((((((" " .. tostring(i)) .. ") ") .. key) .. " (") .. tostring(value)) .. ")")
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hasNoSeedEffects = false
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end
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+
i = i + 1
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end
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if hasNoSeedEffects then
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____exports.log(" n/a (no seed effects)")
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@@ -1,6 +1,18 @@
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1
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/// <reference types="isaac-typescript-definitions" />
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import { HealthType } from "../types/HealthType";
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-
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+
/**
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* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
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* function. Mods can signify that data structures handle EntityPlayers by using this type:
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*
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* ```
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* const myPlayerMap = new Map<PlayerIndex, string>();
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* ```
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*
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* This type is branded for extra type safety.
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*/
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export declare type PlayerIndex = int & {
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__playerIndexBrand: unknown;
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};
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export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
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export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType | int): void;
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/** Iterates over all players and checks if any player is close enough to the specified position. */
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package/dist/index.d.ts
CHANGED
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@@ -4,7 +4,6 @@ export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/dep
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export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
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export { forgottenSwitch } from "./features/forgottenSwitch";
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export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
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-
export { isPonyActive } from "./features/isPonyActive";
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export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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export * from "./features/saveDataManager/exports";
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@@ -93,7 +92,6 @@ export * from "./types/PickingUpItem";
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export * from "./types/PillEffectClass";
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export * from "./types/PillEffectType";
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export * from "./types/PlayerHealth";
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-
export * from "./types/PlayerIndex";
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export * from "./types/PocketItemDescription";
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export * from "./types/PocketItemType";
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export * from "./types/TrinketSituation";
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package/dist/index.lua
CHANGED
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@@ -49,11 +49,6 @@ do
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local getCollectibleItemPoolType = ____getCollectibleItemPoolType.getCollectibleItemPoolType
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____exports.getCollectibleItemPoolType = getCollectibleItemPoolType
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end
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-
do
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-
local ____isPonyActive = require("features.isPonyActive")
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-
local isPonyActive = ____isPonyActive.isPonyActive
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-
____exports.isPonyActive = isPonyActive
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-
end
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do
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local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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local preventCollectibleRotate = ____preventCollectibleRotate.preventCollectibleRotate
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package/dist/upgradeMod.lua
CHANGED
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@@ -79,8 +79,6 @@ local ____forgottenSwitch = require("features.forgottenSwitch")
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local forgottenSwitchInit = ____forgottenSwitch.forgottenSwitchInit
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local ____getCollectibleItemPoolType = require("features.getCollectibleItemPoolType")
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local getCollectibleItemPoolTypeInit = ____getCollectibleItemPoolType.getCollectibleItemPoolTypeInit
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-
local ____isPonyActive = require("features.isPonyActive")
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-
local isPonyActiveInit = ____isPonyActive.isPonyActiveInit
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local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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local preventCollectibleRotateInit = ____preventCollectibleRotate.preventCollectibleRotateInit
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local ____runInNFrames = require("features.runInNFrames")
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@@ -139,7 +137,6 @@ function initFeatures(self, mod)
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preventCollectibleRotateInit(nil, mod)
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runInNFramesInit(nil, mod)
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sirenHelpersInit(nil, mod)
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-
isPonyActiveInit(nil, mod)
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end
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function ____exports.upgradeMod(self, modVanilla, verbose)
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if verbose == nil then
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