isaacscript-common 1.2.82 → 1.2.85
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/isPonyActive.d.ts +6 -0
- package/dist/features/isPonyActive.lua +50 -0
- package/dist/functions/log.lua +3 -9
- package/dist/functions/player.d.ts +1 -13
- package/dist/functions/revive.lua +3 -3
- package/dist/index.d.ts +2 -0
- package/dist/index.lua +5 -0
- package/dist/types/PlayerIndex.d.ts +14 -0
- package/dist/types/PlayerIndex.lua +3 -0
- package/dist/upgradeMod.lua +3 -0
- package/package.json +1 -1
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@@ -0,0 +1,6 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
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* Forgotten. This takes 1 game frame to take effect.
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*/
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export declare function isPonyActive(player: EntityPlayer): boolean;
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@@ -0,0 +1,50 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local postPEffectUpdate, FLAGS_WHEN_PONY_IS_ACTIVE, v
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local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____player = require("functions.player")
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local getPlayerIndex = ____player.getPlayerIndex
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function postPEffectUpdate(self, player)
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local effects = player:GetEffects()
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local entityFlags = player:GetEntityFlags()
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local hasPonyCollectibleEffect = effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_PONY) or effects:HasCollectibleEffect(CollectibleType.COLLECTIBLE_WHITE_PONY)
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local playerIndex = getPlayerIndex(nil, player)
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local isPonyActiveOnPreviousFrame = v.run.playersIsPonyActive:has(playerIndex)
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local hasPonyFlags = hasFlag(
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nil,
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entityFlags,
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table.unpack(FLAGS_WHEN_PONY_IS_ACTIVE)
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)
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local isPonyActiveNow = hasPonyCollectibleEffect or isPonyActiveOnPreviousFrame and hasPonyFlags
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if isPonyActiveNow then
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v.run.playersIsPonyActive:add(playerIndex)
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else
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v.run.playersIsPonyActive:delete(playerIndex)
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end
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end
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local FEATURE_NAME = "pony activation detector"
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FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.FLAG_NO_KNOCKBACK, EntityFlag.FLAG_NO_PHYSICS_KNOCKBACK, EntityFlag.FLAG_NO_DAMAGE_BLINK}
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local initialized = false
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v = {run = {playersIsPonyActive = __TS__New(Set)}}
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function ____exports.isPonyActiveInit(self, mod)
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initialized = true
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saveDataManager(nil, "isPonyActive", v)
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mod:AddCallback(ModCallbacks.MC_POST_PEFFECT_UPDATE, postPEffectUpdate)
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end
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function ____exports.isPonyActive(self, player)
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if not initialized then
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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local playerIndex = getPlayerIndex(nil, player)
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return v.run.playersIsPonyActive:has(playerIndex)
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end
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return ____exports
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package/dist/functions/log.lua
CHANGED
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@@ -43,13 +43,11 @@ function ____exports.logAllFlags(flags, flagEnum, description)
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end
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____exports.log(("Logging all " .. description) .. "flags:")
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local hasNoFlags = true
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-
local i = 1
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for key, value in pairs(flagEnum) do
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if hasFlag(nil, flags, value) then
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____exports.log((((
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____exports.log((((" Has flag: " .. tostring(key)) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -65,15 +63,13 @@ function ____exports.logAllGameStateFlags()
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local game = Game()
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____exports.log("Logging all game state flags:")
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local hasNoFlags = true
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local i = 1
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for key, value in pairs(GameStateFlag) do
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local gameStateFlag = value
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local flagValue = game:GetStateFlag(gameStateFlag)
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if flagValue then
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____exports.log((((
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____exports.log((((" Has flag: " .. key) .. " (") .. tostring(value)) .. ")")
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hasNoFlags = false
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end
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i = i + 1
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end
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if hasNoFlags then
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____exports.log(" n/a (no flags)")
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@@ -87,14 +83,12 @@ function ____exports.logAllSeedEffects()
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local seeds = game:GetSeeds()
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____exports.log("Logging all seed effects:")
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local hasNoSeedEffects = true
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local i = 1
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for key, value in pairs(SeedEffect) do
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local seedEffect = value
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if seeds:HasSeedEffect(seedEffect) then
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____exports.log((((
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____exports.log((((" " .. key) .. " (") .. tostring(value)) .. ")")
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hasNoSeedEffects = false
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end
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i = i + 1
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end
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if hasNoSeedEffects then
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____exports.log(" n/a (no seed effects)")
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@@ -1,18 +1,6 @@
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/// <reference types="isaac-typescript-definitions" />
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import { HealthType } from "../types/HealthType";
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-
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* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
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* function. Mods can signify that data structures handle EntityPlayers by using this type:
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*
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* ```
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* const myPlayerMap = new Map<PlayerIndex, string>();
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* ```
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*
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* This type is branded for extra type safety.
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*/
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export declare type PlayerIndex = int & {
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__playerIndexBrand: unknown;
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};
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import { PlayerIndex } from "../types/PlayerIndex";
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export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
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export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType | int): void;
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/** Iterates over all players and checks if any player is close enough to the specified position. */
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@@ -21,14 +21,14 @@ function ____exports.willMysteriousPaperRevive(self, player)
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return frameOfDeath % 4 == 3
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end
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function ____exports.willReviveFromHeartbreak(self, player)
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if player:HasCollectible(CollectibleType.COLLECTIBLE_HEARTBREAK) then
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if not player:HasCollectible(CollectibleType.COLLECTIBLE_HEARTBREAK) then
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return false
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end
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local maxHeartContainers = getPlayerMaxHeartContainers(nil, player)
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local numBrokenHeartsThatWillBeAdded = isKeeper(nil, player) and 1 or 2
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local brokenHearts = player:GetBrokenHearts()
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local numBrokenHeartsAfterRevival = numBrokenHeartsThatWillBeAdded + brokenHearts
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-
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return numBrokenHeartsAfterRevival < maxHeartContainers
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return maxHeartContainers > numBrokenHeartsAfterRevival
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end
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function ____exports.willReviveFromSpiritShackles(self, player)
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if not player:HasCollectible(CollectibleType.COLLECTIBLE_SPIRIT_SHACKLES) then
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package/dist/index.d.ts
CHANGED
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@@ -4,6 +4,7 @@ export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/dep
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export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
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export { forgottenSwitch } from "./features/forgottenSwitch";
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export { getCollectibleItemPoolType } from "./features/getCollectibleItemPoolType";
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export { isPonyActive } from "./features/isPonyActive";
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export { preventCollectibleRotate } from "./features/preventCollectibleRotate";
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export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, } from "./features/runInNFrames";
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export * from "./features/saveDataManager/exports";
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export * from "./types/PillEffectClass";
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export * from "./types/PillEffectType";
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export * from "./types/PlayerHealth";
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export * from "./types/PlayerIndex";
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export * from "./types/PocketItemDescription";
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export * from "./types/PocketItemType";
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export * from "./types/TrinketSituation";
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package/dist/index.lua
CHANGED
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local getCollectibleItemPoolType = ____getCollectibleItemPoolType.getCollectibleItemPoolType
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____exports.getCollectibleItemPoolType = getCollectibleItemPoolType
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end
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do
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local ____isPonyActive = require("features.isPonyActive")
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local isPonyActive = ____isPonyActive.isPonyActive
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____exports.isPonyActive = isPonyActive
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end
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do
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local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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local preventCollectibleRotate = ____preventCollectibleRotate.preventCollectibleRotate
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/// <reference types="isaac-typescript-definitions" />
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/**
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* PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
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* function. Mods can signify that data structures handle EntityPlayers by using this type:
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*
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* ```
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* const myPlayerMap = new Map<PlayerIndex, string>();
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* ```
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*
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* This type is branded for extra type safety.
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*/
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export declare type PlayerIndex = int & {
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__playerIndexBrand: unknown;
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};
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package/dist/upgradeMod.lua
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local forgottenSwitchInit = ____forgottenSwitch.forgottenSwitchInit
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local ____getCollectibleItemPoolType = require("features.getCollectibleItemPoolType")
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local getCollectibleItemPoolTypeInit = ____getCollectibleItemPoolType.getCollectibleItemPoolTypeInit
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local ____isPonyActive = require("features.isPonyActive")
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local isPonyActiveInit = ____isPonyActive.isPonyActiveInit
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local ____preventCollectibleRotate = require("features.preventCollectibleRotate")
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local preventCollectibleRotateInit = ____preventCollectibleRotate.preventCollectibleRotateInit
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local ____runInNFrames = require("features.runInNFrames")
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preventCollectibleRotateInit(nil, mod)
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runInNFramesInit(nil, mod)
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sirenHelpersInit(nil, mod)
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isPonyActiveInit(nil, mod)
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end
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function ____exports.upgradeMod(self, modVanilla, verbose)
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if verbose == nil then
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