isaacscript-common 1.2.7 → 1.2.11

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@@ -50,12 +50,17 @@ import { SaveData } from "../../types/SaveData";
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  * }
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  * ```
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  *
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- * - Save data is loaded from disk in the MC_POST_PLAYER_INIT callback
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- * (i.e. the first callback that can possibly run).
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+ * - Save data is loaded from disk in the MC_POST_PLAYER_INIT callback (i.e. the first callback that
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+ * can possibly run).
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  * - Save data is recorded to disk in the MC_PRE_GAME_EXIT callback.
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  *
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  * Note that before using the save data manager, you must call the [[`upgradeMod`]] function.
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  *
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+ * If you want the save data manager to load data before the MC_POST_PLAYER_INIT callback (i.e. in
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+ * the main menu), then you should explicitly call the [[`saveDataManagerLoad`]] function. (The save
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+ * data manager cannot do this on its own because it cannot know when your mod features are finished
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+ * initializing.)
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+ *
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  * Finally, some features may have variables that need to be automatically reset per run/level, but
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  * not saved to disk on game exit. (For example, if they contain functions or other non-serializable
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  * data.) For these cases, set a special key of "dontSave" alongside "run", "level", and so forth.
@@ -65,8 +70,8 @@ import { SaveData } from "../../types/SaveData";
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  * @param saveData An object that corresponds to the `SaveData` interface. The object is
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  * conventionally called "v" for brevity (which is short for "local variables").
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  * @param conditionalFunc An optional function to run upon saving this key to disk. If the function
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- * is false, the key will not be written to disk. This allows mod features to avoid cluttering the
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- * "save#.dat" file with unnecessary keys.
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+ * returns false, the key will not be written to disk. This allows mod features to avoid cluttering
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+ * the "save#.dat" file with unnecessary keys.
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  */
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  export declare function saveDataManager(key: string, saveData: SaveData, conditionalFunc?: () => boolean): void;
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  /**
@@ -75,6 +80,14 @@ export declare function saveDataManager(key: string, saveData: SaveData, conditi
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  * of its variables to disk immediately.
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  */
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  export declare function saveDataManagerSave(): void;
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+ /**
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+ * The save data manager will automatically load variables from disk at the appropriate times (i.e.
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+ * when a new run is started). Use this function to explicitly force the save data manager to load
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+ * all of its variables from disk immediately.
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+ *
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+ * Note that doing this will overwrite current data, which can potentially result in lost state.
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+ */
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+ export declare function saveDataManagerLoad(): void;
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  /**
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  * Sets the global variable of "g" equal to all of the save data variables for this mod.
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  * Sets the global variable of "gd" equal to all of the save data default variables for this mod.
@@ -10,6 +10,7 @@ local deepCopy = ____deepCopy.deepCopy
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  local SerializationType = ____deepCopy.SerializationType
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  local ____main = require("features.saveDataManager.main")
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  local FEATURE_NAME = ____main.FEATURE_NAME
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+ local forceSaveDataManagerLoad = ____main.forceSaveDataManagerLoad
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  local forceSaveDataManagerSave = ____main.forceSaveDataManagerSave
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  local isSaveDataManagerInitialized = ____main.isSaveDataManagerInitialized
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  local ____maps = require("features.saveDataManager.maps")
@@ -48,6 +49,13 @@ function ____exports.saveDataManagerSave(self)
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  end
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  forceSaveDataManagerSave(nil)
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  end
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+ function ____exports.saveDataManagerLoad(self)
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+ if not isSaveDataManagerInitialized(nil) then
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+ local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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+ error(msg)
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+ end
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+ forceSaveDataManagerLoad(nil)
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+ end
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  function ____exports.saveDataManagerSetGlobal(self)
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  g = saveDataMap
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  gd = saveDataDefaultsMap
@@ -109,4 +109,10 @@ function ____exports.forceSaveDataManagerSave(self)
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  end
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  saveToDisk(nil, mod, saveDataMap, saveDataConditionalFuncMap)
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  end
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+ function ____exports.forceSaveDataManagerLoad(self)
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+ if mod == nil then
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+ return
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+ end
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+ loadFromDisk(nil, mod, saveDataMap)
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+ end
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  return ____exports
@@ -5,8 +5,8 @@ local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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  local ____collectibles = require("functions.collectibles")
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  local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
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- local ____util = require("functions.util")
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- local copySet = ____util.copySet
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+ local ____set = require("functions.set")
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+ local copySet = ____set.copySet
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  local COLLECTIBLE_SET = __TS__New(Set)
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  local function initCollectibleSet(self)
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  local itemConfig = Isaac.GetItemConfig()
@@ -8,9 +8,10 @@ local ____exports = {}
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  local twoDimensionalSort
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  local ____log = require("functions.log")
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  local log = ____log.log
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+ local ____set = require("functions.set")
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+ local addSetsToSet = ____set.addSetsToSet
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+ local copySet = ____set.copySet
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  local ____util = require("functions.util")
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- local addSetsToSet = ____util.addSetsToSet
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- local copySet = ____util.copySet
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  local isLuaDebugEnabled = ____util.isLuaDebugEnabled
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  function twoDimensionalSort(self, a, b)
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  if a[1] == b[1] then
@@ -131,6 +131,12 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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  * Does not account for Broken Hearts; use the `getPlayerAvailableHeartSlots()` function for that.
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  */
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  export declare function getPlayerMaxHeartContainers(player: EntityPlayer): int;
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+ /**
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+ * Helper function to get the proper name of the player. Use this instead of the
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+ * `EntityPlayer.GetName` method because it accounts for Blue Baby, Lazarus II, and Tainted
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+ * characters.
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+ */
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+ export declare function getPlayerName(player: EntityPlayer): string;
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  /**
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  * Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts,
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  * minus the value of the player's rotten hearts.
@@ -207,6 +213,8 @@ export declare function isLost(player: EntityPlayer): boolean;
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  * Deals. (e.g. The Lost, Tainted Lost, etc.)
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  */
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  export declare function canTakeFreeDevilDeals(player: EntityPlayer): boolean;
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+ /** Helper function for detecting if a player is one of the Tainted characters. */
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+ export declare function isTainted(player: EntityPlayer): boolean;
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  /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
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  export declare function isTaintedLazarus(player: EntityPlayer): boolean;
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  export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType | int): void;
@@ -9,7 +9,7 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local ____exports = {}
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- local EXCLUDED_CHARACTERS
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+ local getAdjustedPlayerName, EXCLUDED_CHARACTERS
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  local ____constants = require("constants")
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  local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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  local CHARACTERS_WITH_FREE_DEVIL_DEALS = ____constants.CHARACTERS_WITH_FREE_DEVIL_DEALS
@@ -30,6 +30,7 @@ local ____collectibleSet = require("functions.collectibleSet")
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  local getCollectibleSet = ____collectibleSet.getCollectibleSet
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  local ____util = require("functions.util")
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  local ensureAllCases = ____util.ensureAllCases
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+ local trimPrefix = ____util.trimPrefix
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  function ____exports.getCharacterMaxHeartContainers(self, character)
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  if character == PlayerType.PLAYER_KEEPER then
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  return 3
@@ -66,6 +67,29 @@ function ____exports.getPlayerMaxHeartContainers(self, player)
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  end
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  return maxHeartContainers
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  end
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+ function getAdjustedPlayerName(self, player)
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+ local character = player:GetPlayerType()
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+ repeat
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+ local ____switch71 = character
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+ local ____cond71 = ____switch71 == PlayerType.PLAYER_BLUEBABY or ____switch71 == PlayerType.PLAYER_BLUEBABY_B
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+ if ____cond71 then
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+ do
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+ return "Blue Baby"
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+ end
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+ end
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+ ____cond71 = ____cond71 or ____switch71 == PlayerType.PLAYER_LAZARUS2
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+ if ____cond71 then
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+ do
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+ return "Lazarus II"
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+ end
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+ end
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+ do
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+ do
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+ return player:GetName()
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+ end
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+ end
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+ until true
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+ end
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  function ____exports.getPlayers(self, performExclusions)
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  if performExclusions == nil then
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  performExclusions = false
@@ -78,18 +102,18 @@ function ____exports.getPlayers(self, performExclusions)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue70
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+ goto __continue77
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  end
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  if ____exports.isChildPlayer(nil, player) then
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- goto __continue70
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+ goto __continue77
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  end
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  local character = player:GetPlayerType()
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  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
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- goto __continue70
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+ goto __continue77
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  end
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  __TS__ArrayPush(players, player)
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  end
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- ::__continue70::
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+ ::__continue77::
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  i = i + 1
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  end
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  end
@@ -98,6 +122,10 @@ end
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  function ____exports.isChildPlayer(self, player)
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  return player.Parent ~= nil
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  end
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+ function ____exports.isTainted(self, player)
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+ local character = player:GetPlayerType()
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+ return character >= PlayerType.PLAYER_ISAAC_B
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+ end
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  EXCLUDED_CHARACTERS = __TS__New(Set, {PlayerType.PLAYER_ESAU, PlayerType.PLAYER_THESOUL_B})
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  function ____exports.addCollectibleCostume(self, player, collectibleType)
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  local itemConfig = Isaac.GetItemConfig()
@@ -307,6 +335,14 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
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  end
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  return nil
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  end
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+ function ____exports.getPlayerName(self, player)
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+ local adjustedName = getAdjustedPlayerName(nil, player)
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+ if not ____exports.isTainted(nil, player) then
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+ return adjustedName
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+ end
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+ local baseName = trimPrefix(nil, adjustedName, "The ")
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+ return "Tainted " .. baseName
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+ end
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  function ____exports.getPlayerNumHitsRemaining(self, player)
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  local hearts = player:GetHearts()
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  local soulHearts = player:GetSoulHearts()
@@ -463,9 +499,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  itemPool:RemoveCollectible(collectibleType)
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  end
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  repeat
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- local ____switch109 = activeSlot
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- local ____cond109 = ____switch109 == ActiveSlot.SLOT_PRIMARY
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- if ____cond109 then
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+ local ____switch117 = activeSlot
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+ local ____cond117 = ____switch117 == ActiveSlot.SLOT_PRIMARY
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+ if ____cond117 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -474,8 +510,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond109 = ____cond109 or ____switch109 == ActiveSlot.SLOT_SECONDARY
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- if ____cond109 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_SECONDARY
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+ if ____cond117 then
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  do
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  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
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  player:RemoveCollectible(primaryCollectibleType)
@@ -490,16 +526,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  break
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  end
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  end
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- ____cond109 = ____cond109 or ____switch109 == ActiveSlot.SLOT_POCKET
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- if ____cond109 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET
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+ if ____cond117 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  player:SetActiveCharge(charge, activeSlot)
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  break
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  end
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  end
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- ____cond109 = ____cond109 or ____switch109 == ActiveSlot.SLOT_POCKET2
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- if ____cond109 then
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+ ____cond117 = ____cond117 or ____switch117 == ActiveSlot.SLOT_POCKET2
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+ if ____cond117 then
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  do
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  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
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  break
@@ -0,0 +1,15 @@
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+ /**
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+ * Helper function to add all of the contents of one set to another set. The first set passed will
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+ * be modified in place.
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+ *
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+ * This function is variadic, meaning that you can specify N sets to add to the first set.
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+ */
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+ export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T>>): void;
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+ /** Helper function to copy a set. (You can also use a Set constructor to accomplish this task.) */
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+ export declare function copySet<T>(oldSet: Set<T>): Set<T>;
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+ /**
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+ * Helper function to create a new set that is the composition of two or more sets.
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+ *
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+ * This function is variadic, meaning that you can specify N sets.
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+ */
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+ export declare function combineSets<T>(...sets: Array<Set<T>>): Set<T>;
@@ -0,0 +1,32 @@
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+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__Iterator = ____lualib.__TS__Iterator
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+ local __TS__New = ____lualib.__TS__New
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+ local ____exports = {}
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+ function ____exports.addSetsToSet(self, mainSet, ...)
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+ local setsToAdd = {...}
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+ for ____, set in ipairs(setsToAdd) do
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+ for ____, value in __TS__Iterator(set:values()) do
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+ mainSet:add(value)
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+ end
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+ end
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+ end
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+ function ____exports.copySet(self, oldSet)
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+ local newSet = __TS__New(Set)
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+ for ____, value in __TS__Iterator(oldSet:values()) do
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+ newSet:add(value)
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+ end
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+ return newSet
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+ end
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+ function ____exports.combineSets(self, ...)
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+ local sets = {...}
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+ local newSet = __TS__New(Set)
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+ for ____, set in ipairs(sets) do
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+ for ____, value in __TS__Iterator(set:values()) do
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+ newSet:add(value)
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+ end
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+ end
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+ return newSet
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+ end
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+ return ____exports
@@ -3,10 +3,10 @@ local ____lualib = require("lualib_bundle")
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  local Set = ____lualib.Set
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  local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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+ local ____set = require("functions.set")
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+ local copySet = ____set.copySet
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  local ____trinkets = require("functions.trinkets")
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  local getMaxTrinketID = ____trinkets.getMaxTrinketID
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- local ____util = require("functions.util")
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- local copySet = ____util.copySet
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  local TRINKET_SET = __TS__New(Set)
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  local function initTrinketSet(self)
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  local itemConfig = Isaac.GetItemConfig()
@@ -1,28 +1,10 @@
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  /// <reference types="isaac-typescript-definitions" />
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  /// <reference types="typescript-to-lua/language-extensions" />
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- /**
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- * Helper function to add all of the contents of one set to another set. The first set passed will
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- * be modified in place.
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- *
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- * This function is variadic, meaning that you can specify N sets to add to the first set.
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- */
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- export declare function addSetsToSet<T>(mainSet: Set<T>, ...setsToAdd: Array<Set<T>>): void;
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3
  /**
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  * Using a Map constructor to copy a Map does not seem to work properly, so use this helper function
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5
  * instead.
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  */
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  export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
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- /**
16
- * Using a Set constructor to copy a Set does not seem to work properly, so use this helper function
17
- * instead.
18
- */
19
- export declare function copySet<T>(oldSet: Set<T>): Set<T>;
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- /**
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- * Helper function to create a new set that is the composition of two or more sets.
22
- *
23
- * This function is variadic, meaning that you can specify N sets.
24
- */
25
- export declare function combineSets<T>(...sets: Array<Set<T>>): Set<T>;
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8
  /**
27
9
  * Helper function to get type safety on a switch statement.
28
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  * Very useful to be future-safe against people adding values to a type or an enum.
@@ -103,3 +85,5 @@ export declare function printConsole(msg: string): void;
103
85
  * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
104
86
  */
105
87
  export declare function tableClear(table: LuaTable): void;
88
+ /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
89
+ export declare function trimPrefix(string: string, prefix: string): string;
@@ -1,23 +1,16 @@
1
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  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  local ____lualib = require("lualib_bundle")
3
- local Set = ____lualib.Set
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- local __TS__Iterator = ____lualib.__TS__Iterator
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3
  local Map = ____lualib.Map
6
4
  local __TS__New = ____lualib.__TS__New
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+ local __TS__Iterator = ____lualib.__TS__Iterator
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  local __TS__ArrayPush = ____lualib.__TS__ArrayPush
8
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  local __TS__ArraySort = ____lualib.__TS__ArraySort
9
8
  local __TS__StringReplace = ____lualib.__TS__StringReplace
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  local __TS__StringSubstr = ____lualib.__TS__StringSubstr
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+ local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
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+ local __TS__StringSlice = ____lualib.__TS__StringSlice
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12
  local ____exports = {}
12
13
  local HEX_STRING_LENGTH = 6
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- function ____exports.addSetsToSet(self, mainSet, ...)
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- local setsToAdd = {...}
15
- for ____, set in ipairs(setsToAdd) do
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- for ____, value in __TS__Iterator(set:values()) do
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- mainSet:add(value)
18
- end
19
- end
20
- end
21
14
  function ____exports.copyMap(self, oldMap)
22
15
  local newMap = __TS__New(Map)
23
16
  for ____, ____value in __TS__Iterator(oldMap:entries()) do
@@ -27,23 +20,6 @@ function ____exports.copyMap(self, oldMap)
27
20
  end
28
21
  return newMap
29
22
  end
30
- function ____exports.copySet(self, oldSet)
31
- local newSet = __TS__New(Set)
32
- for ____, value in __TS__Iterator(oldSet:values()) do
33
- newSet:add(value)
34
- end
35
- return newSet
36
- end
37
- function ____exports.combineSets(self, ...)
38
- local sets = {...}
39
- local newSet = __TS__New(Set)
40
- for ____, set in ipairs(sets) do
41
- for ____, value in __TS__Iterator(set:values()) do
42
- newSet:add(value)
43
- end
44
- end
45
- return newSet
46
- end
47
23
  ____exports.ensureAllCases = function(____, obj) return obj end
48
24
  function ____exports.getEnumValues(self, transpiledEnum)
49
25
  local enumValues = {}
@@ -96,4 +72,10 @@ function ____exports.tableClear(self, ____table)
96
72
  ____table[key] = nil
97
73
  end
98
74
  end
75
+ function ____exports.trimPrefix(self, ____string, prefix)
76
+ if not __TS__StringStartsWith(____string, prefix) then
77
+ return ____string
78
+ end
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+ return __TS__StringSlice(____string, #prefix)
80
+ end
99
81
  return ____exports
package/dist/index.d.ts CHANGED
@@ -42,6 +42,7 @@ export * from "./functions/random";
42
42
  export * from "./functions/revive";
43
43
  export * from "./functions/rooms";
44
44
  export * from "./functions/seeds";
45
+ export * from "./functions/set";
45
46
  export * from "./functions/spawnCollectible";
46
47
  export * from "./functions/sprite";
47
48
  export * from "./functions/stage";
package/dist/index.lua CHANGED
@@ -342,6 +342,14 @@ do
342
342
  end
343
343
  end
344
344
  end
345
+ do
346
+ local ____export = require("functions.set")
347
+ for ____exportKey, ____exportValue in pairs(____export) do
348
+ if ____exportKey ~= "default" then
349
+ ____exports[____exportKey] = ____exportValue
350
+ end
351
+ end
352
+ end
345
353
  do
346
354
  local ____export = require("functions.spawnCollectible")
347
355
  for ____exportKey, ____exportValue in pairs(____export) do
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.2.7",
3
+ "version": "1.2.11",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -26,7 +26,7 @@
26
26
  ],
27
27
  "devDependencies": {
28
28
  "@zamiell/typescript-to-lua": "^1.4.0",
29
- "isaac-typescript-definitions": "^1.0.335",
29
+ "isaac-typescript-definitions": "^1.0.336",
30
30
  "isaacscript-lint": "^1.0.79",
31
31
  "isaacscript-tsconfig": "^1.1.8",
32
32
  "typedoc": "^0.22.11",