isaacscript-common 1.2.65 → 1.2.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -73,3 +73,11 @@ export declare function openAllDoors(): void;
|
|
|
73
73
|
* an animation.
|
|
74
74
|
*/
|
|
75
75
|
export declare function openDoorFast(door: GridEntityDoor): void;
|
|
76
|
+
/**
|
|
77
|
+
* Helper function to remove all of the doors in the room. By default, it will remove every door.
|
|
78
|
+
* You can optionally specify one or more room types to remove only the doors that match the
|
|
79
|
+
* specified room types.
|
|
80
|
+
*
|
|
81
|
+
* @returns The number of doors removed.
|
|
82
|
+
*/
|
|
83
|
+
export declare function removeAllDoors(...roomTypes: RoomType[]): int;
|
package/dist/functions/doors.lua
CHANGED
|
@@ -21,9 +21,7 @@ function ____exports.getDoors(self, ...)
|
|
|
21
21
|
if door == nil then
|
|
22
22
|
goto __continue7
|
|
23
23
|
end
|
|
24
|
-
if #roomTypes == 0 then
|
|
25
|
-
__TS__ArrayPush(doors, door)
|
|
26
|
-
elseif roomTypesSet:has(door.TargetRoomType) then
|
|
24
|
+
if #roomTypes == 0 or roomTypesSet:has(door.TargetRoomType) then
|
|
27
25
|
__TS__ArrayPush(doors, door)
|
|
28
26
|
end
|
|
29
27
|
end
|
|
@@ -158,4 +156,29 @@ function ____exports.openDoorFast(self, door)
|
|
|
158
156
|
local sprite = door:GetSprite()
|
|
159
157
|
sprite:Play("Opened", true)
|
|
160
158
|
end
|
|
159
|
+
function ____exports.removeAllDoors(self, ...)
|
|
160
|
+
local roomTypes = {...}
|
|
161
|
+
local game = Game()
|
|
162
|
+
local room = game:GetRoom()
|
|
163
|
+
local roomTypesSet = __TS__New(Set, roomTypes)
|
|
164
|
+
local numDoorsRemoved = 0
|
|
165
|
+
do
|
|
166
|
+
local i = 0
|
|
167
|
+
while i < MAX_NUM_DOORS do
|
|
168
|
+
do
|
|
169
|
+
local door = room:GetDoor(i)
|
|
170
|
+
if door == nil then
|
|
171
|
+
goto __continue36
|
|
172
|
+
end
|
|
173
|
+
if #roomTypes == 0 or roomTypesSet:has(door.TargetRoomType) then
|
|
174
|
+
room:RemoveDoor(i)
|
|
175
|
+
numDoorsRemoved = numDoorsRemoved + 1
|
|
176
|
+
end
|
|
177
|
+
end
|
|
178
|
+
::__continue36::
|
|
179
|
+
i = i + 1
|
|
180
|
+
end
|
|
181
|
+
end
|
|
182
|
+
return numDoorsRemoved
|
|
183
|
+
end
|
|
161
184
|
return ____exports
|