isaacscript-common 1.2.55 → 1.2.56
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@@ -28,14 +28,8 @@ function postPEffectUpdateReordered(self, player)
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end
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local pickingUpItem = getPickingUpItemForPlayer(nil, player)
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if player:IsItemQueueEmpty() then
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if player:GetPlayerType() == PlayerType.PLAYER_THESOUL then
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-
Isaac.DebugString((("GETTING HERE - EMPTY - " .. tostring(pickingUpItem.itemType)) .. ", ") .. tostring(pickingUpItem.subType))
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end
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queueEmpty(nil, player, pickingUpItem)
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else
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if player:GetPlayerType() == PlayerType.PLAYER_THESOUL then
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Isaac.DebugString((("GETTING HERE - NOT EMPTY - " .. tostring(pickingUpItem.itemType)) .. ", ") .. tostring(pickingUpItem.subType))
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-
end
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queueNotEmpty(nil, player, pickingUpItem)
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end
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end
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@@ -54,7 +48,6 @@ function queueNotEmpty(self, player, pickingUpItem)
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if queuedItem.Type ~= pickingUpItem.itemType or queuedItem.ID ~= pickingUpItem.subType then
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pickingUpItem.itemType = queuedItem.Type
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pickingUpItem.subType = queuedItem.ID
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Isaac.DebugString((("GETTING HERE - SET: " .. tostring(pickingUpItem.itemType)) .. ", ") .. tostring(pickingUpItem.subType))
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preItemPickupFire(nil, player, pickingUpItem)
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end
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end
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