isaacscript-common 1.2.50 → 1.2.51
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@@ -34,8 +34,8 @@ function setDamageFrame(self, tookDamage, damageFlags)
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local playerIndex = getPlayerIndex(nil, player)
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local trackingArray = v.run.damageFrameMap:get(playerIndex)
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if trackingArray ~= nil then
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-
local lastDamageFrame,
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-
if lastDamageFrame == gameFrameCount and
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37
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local lastDamageFrame, callbackFiredOnThisFrame = table.unpack(trackingArray)
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if lastDamageFrame == gameFrameCount and callbackFiredOnThisFrame then
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return
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end
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end
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@@ -29,6 +29,7 @@ function postPEffectUpdateReordered(self, player)
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local playerHealthMap = v.run.playersHealthMap:get(playerIndex)
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if playerHealthMap == nil then
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playerHealthMap = __TS__New(Map)
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+
v.run.playersHealthMap:set(playerIndex, playerHealthMap)
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end
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local healthTypes = getEnumValues(nil, HealthType)
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for ____, healthType in ipairs(healthTypes) do
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