isaacscript-common 1.2.45 → 1.2.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,9 +1,10 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____lualib = require("lualib_bundle")
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-
local
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local Map = ____lualib.Map
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local ____exports = {}
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local hasSubscriptions, postPEffectUpdateReordered, v
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local hasSubscriptions, postPEffectUpdateReordered, UNUSED_TRANSFORMATIONS, v
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____array = require("functions.array")
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@@ -31,16 +32,23 @@ function postPEffectUpdateReordered(self, player)
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do
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local playerForm = 0
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while playerForm < PlayerForm.NUM_PLAYER_FORMS do
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-
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-
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-
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-
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do
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if UNUSED_TRANSFORMATIONS:has(playerForm) then
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goto __continue7
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end
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local hasForm = player:HasPlayerForm(playerForm)
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local storedForm = transformations[playerForm + 1]
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if hasForm ~= storedForm then
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transformations[playerForm + 1] = hasForm
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postTransformationFire(nil, player, playerForm, hasForm)
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end
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end
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::__continue7::
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playerForm = playerForm + 1
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end
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end
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end
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UNUSED_TRANSFORMATIONS = __TS__New(Set, {PlayerForm.PLAYERFORM_FLIGHT})
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v = {run = {transformations = __TS__New(Map)}}
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function ____exports.postTransformationCallbackInit(self, mod)
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saveDataManager(nil, "postTransformation", v, hasSubscriptions)
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@@ -21,7 +21,7 @@ export declare function disableAllInputs(key: string): void;
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* Helper function to enable all inputs besides the ones provided. This is useful because
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* `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
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*
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* Use the `enableAllInputs` helper function to set things back to normal.
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* Use the [[`enableAllInputs`]] helper function to set things back to normal.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -32,7 +32,7 @@ export declare function enableAllInputsExceptFor(key: string, blacklist: Set<But
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* Helper function to disable all inputs besides the ones provided. This is useful because
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* `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
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*
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* Use the `enableAllInputs` helper function to set things back to normal.
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* Use the [[`enableAllInputs`]] helper function to set things back to normal.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -44,7 +44,7 @@ export declare function disableAllInputsExceptFor(key: string, whitelist: Set<Bu
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* the UI). This is useful because `EntityPlayer.ControlsEnabled` can be changed by the game under
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* certain conditions.
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*
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-
* Use the `enableAllInputs` helper function to set things back to normal.
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* Use the [[`enableAllInputs`]] helper function to set things back to normal.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -54,7 +54,7 @@ export declare function disableMovementInputs(key: string): void;
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* Helper function to disable only the inputs used for shooting tears. This is useful because
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* `EntityPlayer.ControlsEnabled` can be changed by the game under certain conditions.
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*
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-
* Use the `enableAllInputs` helper function to set things back to normal.
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* Use the [[`enableAllInputs`]] helper function to set things back to normal.
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*
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* @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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* that multiple mod features can work in tandem.
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@@ -9,7 +9,7 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArrayPush = ____lualib.__TS__ArrayPush
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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-
local
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local getPlayerIndexCollectibleType, getAdjustedPlayerName, isTaintedModded, EXCLUDED_CHARACTERS
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local ____constants = require("constants")
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local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART = ____constants.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART
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local CHARACTERS_WITH_FREE_DEVIL_DEALS = ____constants.CHARACTERS_WITH_FREE_DEVIL_DEALS
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@@ -52,12 +52,12 @@ function ____exports.getCharacters(self)
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end
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function ____exports.getPlayerIndex(self, player)
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local character = player:GetPlayerType()
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-
local
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-
local collectibleRNG = player:GetCollectibleRNG(
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local collectibleType = getPlayerIndexCollectibleType(nil, character)
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local collectibleRNG = player:GetCollectibleRNG(collectibleType)
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local seed = collectibleRNG:GetSeed()
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return seed
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end
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-
function
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function getPlayerIndexCollectibleType(self, character)
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repeat
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local ____switch62 = character
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local ____cond62 = ____switch62 == PlayerType.PLAYER_THESOUL
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