isaacscript-common 1.2.287 → 1.2.288
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/debugDisplay.d.ts +80 -0
- package/dist/features/debugDisplay.lua +230 -0
- package/dist/features/extraConsoleCommands/commands.d.ts +6 -0
- package/dist/features/extraConsoleCommands/commands.lua +18 -118
- package/dist/features/extraConsoleCommands/commandsDisplay.d.ts +99 -0
- package/dist/features/extraConsoleCommands/commandsDisplay.lua +81 -0
- package/dist/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
- package/dist/features/extraConsoleCommands/commandsSubroutines.lua +126 -0
- package/dist/features/extraConsoleCommands/init.lua +26 -0
- package/dist/functions/utils.d.ts +2 -0
- package/dist/functions/utils.lua +4 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +25 -0
- package/dist/upgradeMod.lua +16 -10
- package/package.json +1 -1
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/// <reference types="isaac-typescript-definitions" />
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import { ModUpgraded } from "../classes/ModUpgraded";
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export declare function debugDisplayInit(mod: ModUpgraded): void;
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export declare function togglePlayerDisplay(): void;
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export declare function toggleTearDisplay(): void;
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export declare function toggleFamiliarDisplay(): void;
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export declare function toggleBombDisplay(): void;
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export declare function togglePickupDisplay(): void;
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export declare function toggleSlotDisplay(): void;
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export declare function toggleLaserDisplay(): void;
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export declare function toggleKnifeDisplay(): void;
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export declare function toggleProjectileDisplay(): void;
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export declare function toggleEffectDisplay(): void;
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export declare function toggleNPCDisplay(): void;
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/**
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* After using the "playerdisplay" console command, text will be drawn on each player for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
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/**
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* After using the "teardisplay" console command, text will be drawn on each tear for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setTearDisplay(textCallback: (tear: EntityTear) => string): void;
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/**
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* After using the "familiardisplay" console command, text will be drawn on each familiar for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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* that should be drawn.
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*/
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export declare function setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
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/**
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* After using the "bombdisplay" console command, text will be drawn on each bomb for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
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/**
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* After using the "pickupdisplay" console command, text will be drawn on each pickup for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
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/**
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* After using the "slotdisplay" console command, text will be drawn on each slot for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setSlotDisplay(textCallback: (slot: Entity) => string): void;
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/**
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* After using the "laserdisplay" console command, text will be drawn on each laser for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
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/**
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* After using the "knifedisplay" console command, text will be drawn on each knife for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
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/**
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* After using the "projectiledisplay" console command, text will be drawn on each projectile for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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* that should be drawn.
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*/
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export declare function setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
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/**
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* After using the "effectdisplay" console command, text will be drawn on each effect for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
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/**
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* After using the "npcdisplay" console command, text will be drawn on each NPC for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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* should be drawn.
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*/
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export declare function setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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local defaultDisplayCallback, postFamiliarRender, postNPCRender, postPlayerRender, postPickupRender, postTearRender, postProjectileRender, postLaserRender, postKnifeRender, postEffectRender, postBombRender, postSlotRender, renderTextOnEntity, textCallbacks, v
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local ____ModCallbacksCustom = require("enums.ModCallbacksCustom")
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local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
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local ____entity = require("functions.entity")
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local getEntityID = ____entity.getEntityID
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local ____utils = require("functions.utils")
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local isReflectionRender = ____utils.isReflectionRender
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local printEnabled = ____utils.printEnabled
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function defaultDisplayCallback(self, entity)
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return getEntityID(nil, entity)
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end
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function postFamiliarRender(self, familiar)
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if not v.run.familiar then
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return
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end
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local text = textCallbacks:familiar(familiar)
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renderTextOnEntity(nil, familiar, text)
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end
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function postNPCRender(self, npc)
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if not v.run.npc then
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return
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end
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local text = textCallbacks:npc(npc)
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renderTextOnEntity(nil, npc, text)
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end
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function postPlayerRender(self, player)
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if not v.run.player then
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return
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end
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local text = textCallbacks:player(player)
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renderTextOnEntity(nil, player, text)
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end
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function postPickupRender(self, pickup)
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if not v.run.pickup then
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return
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end
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local text = textCallbacks:pickup(pickup)
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renderTextOnEntity(nil, pickup, text)
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end
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function postTearRender(self, tear)
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if not v.run.tear then
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return
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end
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local text = textCallbacks:tear(tear)
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renderTextOnEntity(nil, tear, text)
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end
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function postProjectileRender(self, projectile)
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if not v.run.projectile then
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return
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end
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local text = textCallbacks:projectile(projectile)
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renderTextOnEntity(nil, projectile, text)
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end
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function postLaserRender(self, laser)
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if not v.run.laser then
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return
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end
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local text = textCallbacks:laser(laser)
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renderTextOnEntity(nil, laser, text)
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end
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function postKnifeRender(self, knife)
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if not v.run.knife then
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return
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end
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local text = textCallbacks:knife(knife)
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renderTextOnEntity(nil, knife, text)
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end
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function postEffectRender(self, effect)
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if not v.run.effect then
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return
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end
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local text = textCallbacks:effect(effect)
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renderTextOnEntity(nil, effect, text)
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end
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function postBombRender(self, bomb)
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if not v.run.bomb then
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return
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end
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local text = textCallbacks:bomb(bomb)
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renderTextOnEntity(nil, bomb, text)
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end
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function postSlotRender(self, slot)
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if not v.run.slot then
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return
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end
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local text = textCallbacks:slot(slot)
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renderTextOnEntity(nil, slot, text)
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end
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function renderTextOnEntity(self, entity, text)
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if isReflectionRender(nil) then
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return
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end
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local position = Isaac.WorldToScreen(entity.Position)
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Isaac.RenderText(
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text,
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position.X,
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position.Y,
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1,
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1,
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1,
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1
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)
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end
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textCallbacks = {
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player = defaultDisplayCallback,
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tear = defaultDisplayCallback,
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familiar = defaultDisplayCallback,
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bomb = defaultDisplayCallback,
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pickup = defaultDisplayCallback,
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slot = defaultDisplayCallback,
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laser = defaultDisplayCallback,
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knife = defaultDisplayCallback,
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projectile = defaultDisplayCallback,
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effect = defaultDisplayCallback,
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npc = defaultDisplayCallback
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}
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v = {run = {
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player = false,
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tear = false,
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familiar = false,
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bomb = false,
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pickup = false,
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slot = false,
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laser = false,
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knife = false,
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projectile = false,
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effect = false,
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npc = false
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}}
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function ____exports.debugDisplayInit(self, mod)
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saveDataManager(
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nil,
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"debugDisplay",
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v,
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function() return false end
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)
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mod:AddCallback(ModCallbacks.MC_POST_FAMILIAR_RENDER, postFamiliarRender)
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mod:AddCallback(ModCallbacks.MC_POST_NPC_RENDER, postNPCRender)
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mod:AddCallback(ModCallbacks.MC_POST_PLAYER_RENDER, postPlayerRender)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, postPickupRender)
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mod:AddCallback(ModCallbacks.MC_POST_TEAR_RENDER, postTearRender)
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mod:AddCallback(ModCallbacks.MC_POST_PROJECTILE_RENDER, postProjectileRender)
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mod:AddCallback(ModCallbacks.MC_POST_LASER_RENDER, postLaserRender)
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mod:AddCallback(ModCallbacks.MC_POST_KNIFE_RENDER, postKnifeRender)
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mod:AddCallback(ModCallbacks.MC_POST_EFFECT_RENDER, postEffectRender)
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mod:AddCallback(ModCallbacks.MC_POST_BOMB_RENDER, postBombRender)
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mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_SLOT_RENDER, postSlotRender)
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end
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function ____exports.togglePlayerDisplay(self)
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v.run.player = not v.run.player
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printEnabled(nil, v.run.player, "player display")
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end
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function ____exports.toggleTearDisplay(self)
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v.run.tear = not v.run.tear
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printEnabled(nil, v.run.tear, "tear display")
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end
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function ____exports.toggleFamiliarDisplay(self)
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v.run.familiar = not v.run.familiar
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printEnabled(nil, v.run.familiar, "familiar display")
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end
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function ____exports.toggleBombDisplay(self)
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v.run.bomb = not v.run.bomb
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printEnabled(nil, v.run.bomb, "bomb display")
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end
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function ____exports.togglePickupDisplay(self)
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v.run.pickup = not v.run.pickup
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printEnabled(nil, v.run.pickup, "pickup display")
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end
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function ____exports.toggleSlotDisplay(self)
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v.run.slot = not v.run.slot
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printEnabled(nil, v.run.slot, "slot display")
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end
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function ____exports.toggleLaserDisplay(self)
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v.run.laser = not v.run.laser
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printEnabled(nil, v.run.laser, "laser display")
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end
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function ____exports.toggleKnifeDisplay(self)
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v.run.knife = not v.run.knife
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printEnabled(nil, v.run.knife, "knife display")
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end
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function ____exports.toggleProjectileDisplay(self)
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v.run.projectile = not v.run.projectile
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printEnabled(nil, v.run.projectile, "projectile display")
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end
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function ____exports.toggleEffectDisplay(self)
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v.run.effect = not v.run.effect
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printEnabled(nil, v.run.effect, "effect display")
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end
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function ____exports.toggleNPCDisplay(self)
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v.run.npc = not v.run.npc
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printEnabled(nil, v.run.npc, "NPC display")
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end
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function ____exports.setPlayerDisplay(self, textCallback)
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textCallbacks.player = textCallback
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end
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function ____exports.setTearDisplay(self, textCallback)
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textCallbacks.tear = textCallback
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end
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function ____exports.setFamiliarDisplay(self, textCallback)
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textCallbacks.familiar = textCallback
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end
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function ____exports.setBombDisplay(self, textCallback)
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textCallbacks.bomb = textCallback
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end
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function ____exports.setPickupDisplay(self, textCallback)
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textCallbacks.pickup = textCallback
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end
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function ____exports.setSlotDisplay(self, textCallback)
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textCallbacks.slot = textCallback
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end
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end
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end
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return ____exports
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@@ -173,6 +173,8 @@ export declare function key(params: string): void;
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local __TS__StringSlice = ____lualib.__TS__StringSlice
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local ____exports = {}
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-
local addHeart, devilAngel, listEntities, listGridEntities, movePlayer, printEnabled, spawnTrapdoorOrCrawlspace, warpToRoomType, DEFAULT_MOVE_UNITS
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local ____cachedClasses = require("cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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local ____gridEntity = require("functions.gridEntity")
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local logEffects = ____log.logEffects
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local logEntities = ____log.logEntities
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local logGridEntities = ____log.logGridEntities
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local logRoom = ____log.logRoom
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local logSeedEffects = ____log.logSeedEffects
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local logSounds = ____log.logSounds
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@@ -38,13 +33,8 @@ local getPillEffectName = ____pills.getPillEffectName
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local ____player = require("functions.player")
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local getPlayerName = ____player.getPlayerName
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local useActiveItemTemp = ____player.useActiveItemTemp
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local ____playerHealth = require("functions.playerHealth")
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local addPlayerHealthType = ____playerHealth.addPlayerHealthType
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|
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|
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|
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local ____roomData = require("functions.roomData")
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local getRoomData = ____roomData.getRoomData
|
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local getRoomDescriptor = ____roomData.getRoomDescriptor
|
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|
local ____roomGrid = require("functions.roomGrid")
|
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|
local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
|
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|
local ____rooms = require("functions.rooms")
|
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@@ -54,8 +44,7 @@ local ____run = require("functions.run")
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|
local restart = ____run.restart
|
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|
local ____utils = require("functions.utils")
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|
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|
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local
|
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local directionToVector = ____vector.directionToVector
|
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|
+
local printEnabled = ____utils.printEnabled
|
|
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|
local ____cardMap = require("maps.cardMap")
|
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|
local CARD_MAP = ____cardMap.CARD_MAP
|
|
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|
local ____characterMap = require("maps.characterMap")
|
|
@@ -64,9 +53,14 @@ local ____pillEffectMap = require("maps.pillEffectMap")
|
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|
local PILL_EFFECT_MAP = ____pillEffectMap.PILL_EFFECT_MAP
|
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|
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local ROOM_TYPE_MAP = ____roomTypeMap.ROOM_TYPE_MAP
|
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local
|
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local
|
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|
-
local
|
|
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|
+
local ____commandsSubroutines = require("features.extraConsoleCommands.commandsSubroutines")
|
|
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|
+
local addHeart = ____commandsSubroutines.addHeart
|
|
58
|
+
local devilAngel = ____commandsSubroutines.devilAngel
|
|
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|
+
local listEntities = ____commandsSubroutines.listEntities
|
|
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|
+
local listGridEntities = ____commandsSubroutines.listGridEntities
|
|
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|
+
local movePlayer = ____commandsSubroutines.movePlayer
|
|
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|
+
local spawnTrapdoorOrCrawlspace = ____commandsSubroutines.spawnTrapdoorOrCrawlspace
|
|
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|
+
local warpToRoomType = ____commandsSubroutines.warpToRoomType
|
|
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|
local ____v = require("features.extraConsoleCommands.v")
|
|
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65
|
local v = ____v.default
|
|
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66
|
function ____exports.blackHearts(self, params)
|
|
@@ -115,109 +109,6 @@ function ____exports.startingRoom(self)
|
|
|
115
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|
local startingRoomIndex = level:GetStartingRoomIndex()
|
|
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|
changeRoom(nil, startingRoomIndex)
|
|
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|
end
|
|
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|
-
function addHeart(self, params, healthType)
|
|
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|
-
local numHearts = healthType == HealthType.MAX_HEARTS and 2 or 1
|
|
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|
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if params ~= "" then
|
|
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|
-
local num = tonumber(params)
|
|
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|
-
if num == nil then
|
|
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|
-
printConsole(nil, "That is an invalid amount of hearts to add.")
|
|
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|
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return
|
|
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|
-
end
|
|
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|
-
numHearts = num
|
|
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|
-
end
|
|
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|
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local player = Isaac.GetPlayer()
|
|
129
|
-
addPlayerHealthType(nil, player, healthType, numHearts)
|
|
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|
-
end
|
|
131
|
-
function devilAngel(self, useDevil)
|
|
132
|
-
local level = game:GetLevel()
|
|
133
|
-
local devilAngelRoomData = getRoomData(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
134
|
-
if devilAngelRoomData ~= nil then
|
|
135
|
-
local roomType = devilAngelRoomData.Type
|
|
136
|
-
local conflictingType = useDevil and RoomType.ROOM_ANGEL or RoomType.ROOM_DEVIL
|
|
137
|
-
if roomType == conflictingType then
|
|
138
|
-
local roomDescriptor = getRoomDescriptor(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
139
|
-
roomDescriptor.Data = nil
|
|
140
|
-
end
|
|
141
|
-
end
|
|
142
|
-
if useDevil then
|
|
143
|
-
level:InitializeDevilAngelRoom(false, true)
|
|
144
|
-
else
|
|
145
|
-
level:InitializeDevilAngelRoom(true, false)
|
|
146
|
-
end
|
|
147
|
-
changeRoom(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
148
|
-
end
|
|
149
|
-
function listEntities(self, params, includeBackgroundEffects)
|
|
150
|
-
local entityTypeFilter
|
|
151
|
-
if params ~= "" then
|
|
152
|
-
entityTypeFilter = tonumber(params)
|
|
153
|
-
if entityTypeFilter == nil then
|
|
154
|
-
printConsole(nil, "That is an invalid entity type to filter by.")
|
|
155
|
-
return
|
|
156
|
-
end
|
|
157
|
-
end
|
|
158
|
-
logEntities(includeBackgroundEffects, entityTypeFilter)
|
|
159
|
-
printConsole(nil, "Logged the entities in the room to the \"log.txt\" file.")
|
|
160
|
-
end
|
|
161
|
-
function listGridEntities(self, params, includeWalls)
|
|
162
|
-
local gridEntityTypeFilter
|
|
163
|
-
if params ~= "" then
|
|
164
|
-
gridEntityTypeFilter = tonumber(params)
|
|
165
|
-
if gridEntityTypeFilter == nil then
|
|
166
|
-
printConsole(nil, "That is an invalid grid entity type to filter by.")
|
|
167
|
-
return
|
|
168
|
-
end
|
|
169
|
-
end
|
|
170
|
-
logGridEntities(includeWalls, gridEntityTypeFilter)
|
|
171
|
-
printConsole(nil, "Logged the grid entities in the room to the \"log.txt\" file.")
|
|
172
|
-
end
|
|
173
|
-
function movePlayer(self, params, direction)
|
|
174
|
-
local amount = DEFAULT_MOVE_UNITS
|
|
175
|
-
if params ~= "" then
|
|
176
|
-
local num = tonumber(params)
|
|
177
|
-
if num == nil then
|
|
178
|
-
printConsole(nil, "That is an invalid amount of units to move.")
|
|
179
|
-
return
|
|
180
|
-
end
|
|
181
|
-
amount = num
|
|
182
|
-
end
|
|
183
|
-
local player = Isaac.GetPlayer()
|
|
184
|
-
local vector = directionToVector(nil, direction)
|
|
185
|
-
local modifiedVector = vector * amount
|
|
186
|
-
player.Position = player.Position + modifiedVector
|
|
187
|
-
end
|
|
188
|
-
function printEnabled(self, enabled, description)
|
|
189
|
-
local enabledText = enabled and "Enabled" or "Disabled"
|
|
190
|
-
printConsole(nil, ((enabledText .. " ") .. description) .. ".")
|
|
191
|
-
end
|
|
192
|
-
function spawnTrapdoorOrCrawlspace(self, trapdoor)
|
|
193
|
-
local room = game:GetRoom()
|
|
194
|
-
local player = Isaac.GetPlayer()
|
|
195
|
-
local position = room:FindFreeTilePosition(player.Position, 0)
|
|
196
|
-
local gridIndex = room:GetGridIndex(position)
|
|
197
|
-
local gridEntityType = trapdoor and GridEntityType.GRID_TRAPDOOR or GridEntityType.GRID_STAIRS
|
|
198
|
-
spawnGridWithVariant(nil, gridEntityType, 0, gridIndex)
|
|
199
|
-
end
|
|
200
|
-
function warpToRoomType(self, roomType)
|
|
201
|
-
local roomTypeName = ROOM_TYPE_NAMES[roomType]
|
|
202
|
-
if roomTypeName == nil or roomTypeName == DEFAULT_ROOM_TYPE_NAME then
|
|
203
|
-
printConsole(
|
|
204
|
-
nil,
|
|
205
|
-
"Invalid room type: " .. tostring(roomType)
|
|
206
|
-
)
|
|
207
|
-
end
|
|
208
|
-
local gridIndexes = getRoomGridIndexesForType(nil, roomType)
|
|
209
|
-
if #gridIndexes == 0 then
|
|
210
|
-
printConsole(nil, ("There are no " .. roomTypeName) .. "s on this floor.")
|
|
211
|
-
return
|
|
212
|
-
end
|
|
213
|
-
local firstGridIndex = gridIndexes[1]
|
|
214
|
-
changeRoom(nil, firstGridIndex)
|
|
215
|
-
printConsole(
|
|
216
|
-
nil,
|
|
217
|
-
((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")"
|
|
218
|
-
)
|
|
219
|
-
end
|
|
220
|
-
DEFAULT_MOVE_UNITS = 0.5
|
|
221
112
|
function ____exports.addCharges(self, params)
|
|
222
113
|
if params == "" then
|
|
223
114
|
printConsole(nil, "You must specify a slot number. (Use 0 for the primary slot, 1 for the Schoolbag slot, 2 for the pocket item slot, and 3 for the Dice Bag slot.)")
|
|
@@ -568,6 +459,9 @@ function ____exports.keys(self, params)
|
|
|
568
459
|
local player = Isaac.GetPlayer()
|
|
569
460
|
player:AddKeys(numKeys)
|
|
570
461
|
end
|
|
462
|
+
function ____exports.left(self, params)
|
|
463
|
+
movePlayer(nil, params, Direction.LEFT)
|
|
464
|
+
end
|
|
571
465
|
function ____exports.library(self)
|
|
572
466
|
warpToRoomType(nil, RoomType.ROOM_LIBRARY)
|
|
573
467
|
end
|
|
@@ -704,6 +598,9 @@ end
|
|
|
704
598
|
function ____exports.rh(self, params)
|
|
705
599
|
____exports.redHearts(nil, params)
|
|
706
600
|
end
|
|
601
|
+
function ____exports.right(self, params)
|
|
602
|
+
movePlayer(nil, params, Direction.RIGHT)
|
|
603
|
+
end
|
|
707
604
|
function ____exports.roomCommand(self)
|
|
708
605
|
logRoom()
|
|
709
606
|
end
|
|
@@ -908,6 +805,9 @@ end
|
|
|
908
805
|
function ____exports.ultraSecret(self)
|
|
909
806
|
warpToRoomType(nil, RoomType.ROOM_ULTRASECRET)
|
|
910
807
|
end
|
|
808
|
+
function ____exports.up(self, params)
|
|
809
|
+
movePlayer(nil, params, Direction.UP)
|
|
810
|
+
end
|
|
911
811
|
function ____exports.warp(self, params)
|
|
912
812
|
if params == "" then
|
|
913
813
|
printConsole(nil, "You must specify a room type name or number.")
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Toggles custom text to appear next to every bomb. Useful for debugging.
|
|
3
|
+
*
|
|
4
|
+
* By default, the entity ID will be displayed. Use the `setBombDisplay` helper function to assign
|
|
5
|
+
* the text that you want to appear.
|
|
6
|
+
*/
|
|
7
|
+
export declare function bombDisplay(): void;
|
|
8
|
+
/** Alias for the "bombdisplay" command. */
|
|
9
|
+
export declare function bombsDisplay(): void;
|
|
10
|
+
/**
|
|
11
|
+
* Toggles custom text to appear next to every effect. Useful for debugging.
|
|
12
|
+
*
|
|
13
|
+
* By default, the entity ID will be displayed. Use the `setEffectDisplay` helper function to assign
|
|
14
|
+
* the text that you want to appear.
|
|
15
|
+
*/
|
|
16
|
+
export declare function effectDisplay(): void;
|
|
17
|
+
/** Alias for the "effectdisplay" function. */
|
|
18
|
+
export declare function effectsDisplay(): void;
|
|
19
|
+
/**
|
|
20
|
+
* Toggles custom text to appear next to every familiar. Useful for debugging.
|
|
21
|
+
*
|
|
22
|
+
* By default, the entity ID will be displayed. Use the `setFamiliarDisplay` helper function to
|
|
23
|
+
* assign the text that you want to appear.
|
|
24
|
+
*/
|
|
25
|
+
export declare function familiarDisplay(): void;
|
|
26
|
+
/** Alias for the "familiardisplay" command. */
|
|
27
|
+
export declare function familiarsDisplay(): void;
|
|
28
|
+
/**
|
|
29
|
+
* Toggles custom text to appear next to every knife. Useful for debugging.
|
|
30
|
+
*
|
|
31
|
+
* By default, the entity ID will be displayed. Use the `setKnifeDisplay` helper function to assign
|
|
32
|
+
* the text that you want to appear.
|
|
33
|
+
*/
|
|
34
|
+
export declare function knifeDisplay(): void;
|
|
35
|
+
/** Alias for the "knifedisplay" command. */
|
|
36
|
+
export declare function knivesDisplay(): void;
|
|
37
|
+
/**
|
|
38
|
+
* Toggles custom text to appear next to every laser. Useful for debugging.
|
|
39
|
+
*
|
|
40
|
+
* By default, the entity ID will be displayed. Use the `setLaserDisplay` helper function to assign
|
|
41
|
+
* the text that you want to appear.
|
|
42
|
+
*/
|
|
43
|
+
export declare function laserDisplay(): void;
|
|
44
|
+
/** Alias for the "laserdisplay" command. */
|
|
45
|
+
export declare function lasersDisplay(): void;
|
|
46
|
+
/**
|
|
47
|
+
* Toggles custom text to appear next to every NPC. Useful for debugging.
|
|
48
|
+
*
|
|
49
|
+
* By default, the entity ID will be displayed. Use the `setNPCDisplay` helper function to assign
|
|
50
|
+
* the text that you want to appear.
|
|
51
|
+
*/
|
|
52
|
+
export declare function npcDisplay(): void;
|
|
53
|
+
/** Alias for the "npcdisplay" command. */
|
|
54
|
+
export declare function npcsDisplay(): void;
|
|
55
|
+
/**
|
|
56
|
+
* Toggles custom text to appear next to every pickup. Useful for debugging.
|
|
57
|
+
*
|
|
58
|
+
* By default, the entity ID will be displayed. Use the `setPickupDisplay` helper function to assign
|
|
59
|
+
* the text that you want to appear.
|
|
60
|
+
*/
|
|
61
|
+
export declare function pickupDisplay(): void;
|
|
62
|
+
/** Alias for the "pickupdisplay" command. */
|
|
63
|
+
export declare function pickupsDisplay(): void;
|
|
64
|
+
/**
|
|
65
|
+
* Toggles custom text to appear next to every player. Useful for debugging.
|
|
66
|
+
*
|
|
67
|
+
* By default, the entity ID will be displayed. Use the `setPlayerDisplay` helper function to assign
|
|
68
|
+
* the text that you want to appear.
|
|
69
|
+
*/
|
|
70
|
+
export declare function playerDisplay(): void;
|
|
71
|
+
/** Alias for the "playerdisplay" command. */
|
|
72
|
+
export declare function playersDisplay(): void;
|
|
73
|
+
/**
|
|
74
|
+
* Toggles custom text to appear next to every projectile. Useful for debugging.
|
|
75
|
+
*
|
|
76
|
+
* By default, the entity ID will be displayed. Use the `setProjectileDisplay` helper function to
|
|
77
|
+
* assign the text that you want to appear.
|
|
78
|
+
*/
|
|
79
|
+
export declare function projectileDisplay(): void;
|
|
80
|
+
/** Alias for the "projectiledisplay" command. */
|
|
81
|
+
export declare function projectilesDisplay(): void;
|
|
82
|
+
/**
|
|
83
|
+
* Toggles custom text to appear next to every slot. Useful for debugging.
|
|
84
|
+
*
|
|
85
|
+
* By default, the entity ID will be displayed. Use the `setSlotDisplay` helper function to assign
|
|
86
|
+
* the text that you want to appear.
|
|
87
|
+
*/
|
|
88
|
+
export declare function slotDisplay(): void;
|
|
89
|
+
/** Alias for the "slotdisplay" command. */
|
|
90
|
+
export declare function slotsDisplay(): void;
|
|
91
|
+
/**
|
|
92
|
+
* Toggles custom text to appear next to every tear. Useful for debugging.
|
|
93
|
+
*
|
|
94
|
+
* By default, the entity ID will be displayed. Use the `setTearDisplay` helper function to assign
|
|
95
|
+
* the text that you want to appear.
|
|
96
|
+
*/
|
|
97
|
+
export declare function tearDisplay(): void;
|
|
98
|
+
/** Alias for the "teardisplay" command. */
|
|
99
|
+
export declare function tearsDisplay(): void;
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
|
+
local ____exports = {}
|
|
3
|
+
local ____debugDisplay = require("features.debugDisplay")
|
|
4
|
+
local toggleBombDisplay = ____debugDisplay.toggleBombDisplay
|
|
5
|
+
local toggleEffectDisplay = ____debugDisplay.toggleEffectDisplay
|
|
6
|
+
local toggleFamiliarDisplay = ____debugDisplay.toggleFamiliarDisplay
|
|
7
|
+
local toggleKnifeDisplay = ____debugDisplay.toggleKnifeDisplay
|
|
8
|
+
local toggleLaserDisplay = ____debugDisplay.toggleLaserDisplay
|
|
9
|
+
local toggleNPCDisplay = ____debugDisplay.toggleNPCDisplay
|
|
10
|
+
local togglePickupDisplay = ____debugDisplay.togglePickupDisplay
|
|
11
|
+
local togglePlayerDisplay = ____debugDisplay.togglePlayerDisplay
|
|
12
|
+
local toggleProjectileDisplay = ____debugDisplay.toggleProjectileDisplay
|
|
13
|
+
local toggleSlotDisplay = ____debugDisplay.toggleSlotDisplay
|
|
14
|
+
local toggleTearDisplay = ____debugDisplay.toggleTearDisplay
|
|
15
|
+
function ____exports.bombDisplay(self)
|
|
16
|
+
toggleBombDisplay(nil)
|
|
17
|
+
end
|
|
18
|
+
function ____exports.bombsDisplay(self)
|
|
19
|
+
____exports.bombDisplay(nil)
|
|
20
|
+
end
|
|
21
|
+
function ____exports.effectDisplay(self)
|
|
22
|
+
toggleEffectDisplay(nil)
|
|
23
|
+
end
|
|
24
|
+
function ____exports.effectsDisplay(self)
|
|
25
|
+
____exports.effectDisplay(nil)
|
|
26
|
+
end
|
|
27
|
+
function ____exports.familiarDisplay(self)
|
|
28
|
+
toggleFamiliarDisplay(nil)
|
|
29
|
+
end
|
|
30
|
+
function ____exports.familiarsDisplay(self)
|
|
31
|
+
____exports.familiarDisplay(nil)
|
|
32
|
+
end
|
|
33
|
+
function ____exports.knifeDisplay(self)
|
|
34
|
+
toggleKnifeDisplay(nil)
|
|
35
|
+
end
|
|
36
|
+
function ____exports.knivesDisplay(self)
|
|
37
|
+
____exports.knifeDisplay(nil)
|
|
38
|
+
end
|
|
39
|
+
function ____exports.laserDisplay(self)
|
|
40
|
+
toggleLaserDisplay(nil)
|
|
41
|
+
end
|
|
42
|
+
function ____exports.lasersDisplay(self)
|
|
43
|
+
____exports.laserDisplay(nil)
|
|
44
|
+
end
|
|
45
|
+
function ____exports.npcDisplay(self)
|
|
46
|
+
toggleNPCDisplay(nil)
|
|
47
|
+
end
|
|
48
|
+
function ____exports.npcsDisplay(self)
|
|
49
|
+
____exports.npcDisplay(nil)
|
|
50
|
+
end
|
|
51
|
+
function ____exports.pickupDisplay(self)
|
|
52
|
+
togglePickupDisplay(nil)
|
|
53
|
+
end
|
|
54
|
+
function ____exports.pickupsDisplay(self)
|
|
55
|
+
____exports.pickupDisplay(nil)
|
|
56
|
+
end
|
|
57
|
+
function ____exports.playerDisplay(self)
|
|
58
|
+
togglePlayerDisplay(nil)
|
|
59
|
+
end
|
|
60
|
+
function ____exports.playersDisplay(self)
|
|
61
|
+
____exports.playerDisplay(nil)
|
|
62
|
+
end
|
|
63
|
+
function ____exports.projectileDisplay(self)
|
|
64
|
+
toggleProjectileDisplay(nil)
|
|
65
|
+
end
|
|
66
|
+
function ____exports.projectilesDisplay(self)
|
|
67
|
+
____exports.projectileDisplay(nil)
|
|
68
|
+
end
|
|
69
|
+
function ____exports.slotDisplay(self)
|
|
70
|
+
toggleSlotDisplay(nil)
|
|
71
|
+
end
|
|
72
|
+
function ____exports.slotsDisplay(self)
|
|
73
|
+
____exports.slotDisplay(nil)
|
|
74
|
+
end
|
|
75
|
+
function ____exports.tearDisplay(self)
|
|
76
|
+
toggleTearDisplay(nil)
|
|
77
|
+
end
|
|
78
|
+
function ____exports.tearsDisplay(self)
|
|
79
|
+
____exports.tearDisplay(nil)
|
|
80
|
+
end
|
|
81
|
+
return ____exports
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
import { HealthType } from "../../enums/HealthType";
|
|
3
|
+
export declare function addHeart(params: string, healthType: HealthType): void;
|
|
4
|
+
export declare function devilAngel(useDevil: boolean): void;
|
|
5
|
+
export declare function listEntities(params: string, includeBackgroundEffects: boolean): void;
|
|
6
|
+
export declare function listGridEntities(params: string, includeWalls: boolean): void;
|
|
7
|
+
export declare function movePlayer(params: string, direction: Direction): void;
|
|
8
|
+
export declare function spawnTrapdoorOrCrawlspace(trapdoor: boolean): void;
|
|
9
|
+
export declare function warpToRoomType(roomType: RoomType): void;
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
|
+
local ____exports = {}
|
|
3
|
+
local ____cachedClasses = require("cachedClasses")
|
|
4
|
+
local game = ____cachedClasses.game
|
|
5
|
+
local ____HealthType = require("enums.HealthType")
|
|
6
|
+
local HealthType = ____HealthType.HealthType
|
|
7
|
+
local ____gridEntity = require("functions.gridEntity")
|
|
8
|
+
local spawnGridWithVariant = ____gridEntity.spawnGridWithVariant
|
|
9
|
+
local ____log = require("functions.log")
|
|
10
|
+
local logEntities = ____log.logEntities
|
|
11
|
+
local logGridEntities = ____log.logGridEntities
|
|
12
|
+
local ____playerHealth = require("functions.playerHealth")
|
|
13
|
+
local addPlayerHealthType = ____playerHealth.addPlayerHealthType
|
|
14
|
+
local ____roomData = require("functions.roomData")
|
|
15
|
+
local getRoomData = ____roomData.getRoomData
|
|
16
|
+
local getRoomDescriptor = ____roomData.getRoomDescriptor
|
|
17
|
+
local ____rooms = require("functions.rooms")
|
|
18
|
+
local changeRoom = ____rooms.changeRoom
|
|
19
|
+
local getRoomGridIndexesForType = ____rooms.getRoomGridIndexesForType
|
|
20
|
+
local ____utils = require("functions.utils")
|
|
21
|
+
local printConsole = ____utils.printConsole
|
|
22
|
+
local ____vector = require("functions.vector")
|
|
23
|
+
local directionToVector = ____vector.directionToVector
|
|
24
|
+
local ____roomTypeNames = require("objects.roomTypeNames")
|
|
25
|
+
local DEFAULT_ROOM_TYPE_NAME = ____roomTypeNames.DEFAULT_ROOM_TYPE_NAME
|
|
26
|
+
local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
|
|
27
|
+
local DEFAULT_MOVE_UNITS = 0.5
|
|
28
|
+
function ____exports.addHeart(self, params, healthType)
|
|
29
|
+
local numHearts = healthType == HealthType.MAX_HEARTS and 2 or 1
|
|
30
|
+
if params ~= "" then
|
|
31
|
+
local num = tonumber(params)
|
|
32
|
+
if num == nil then
|
|
33
|
+
printConsole(nil, "That is an invalid amount of hearts to add.")
|
|
34
|
+
return
|
|
35
|
+
end
|
|
36
|
+
numHearts = num
|
|
37
|
+
end
|
|
38
|
+
local player = Isaac.GetPlayer()
|
|
39
|
+
addPlayerHealthType(nil, player, healthType, numHearts)
|
|
40
|
+
end
|
|
41
|
+
function ____exports.devilAngel(self, useDevil)
|
|
42
|
+
local level = game:GetLevel()
|
|
43
|
+
local devilAngelRoomData = getRoomData(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
44
|
+
if devilAngelRoomData ~= nil then
|
|
45
|
+
local roomType = devilAngelRoomData.Type
|
|
46
|
+
local conflictingType = useDevil and RoomType.ROOM_ANGEL or RoomType.ROOM_DEVIL
|
|
47
|
+
if roomType == conflictingType then
|
|
48
|
+
local roomDescriptor = getRoomDescriptor(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
49
|
+
roomDescriptor.Data = nil
|
|
50
|
+
end
|
|
51
|
+
end
|
|
52
|
+
if useDevil then
|
|
53
|
+
level:InitializeDevilAngelRoom(false, true)
|
|
54
|
+
else
|
|
55
|
+
level:InitializeDevilAngelRoom(true, false)
|
|
56
|
+
end
|
|
57
|
+
changeRoom(nil, GridRooms.ROOM_DEVIL_IDX)
|
|
58
|
+
end
|
|
59
|
+
function ____exports.listEntities(self, params, includeBackgroundEffects)
|
|
60
|
+
local entityTypeFilter
|
|
61
|
+
if params ~= "" then
|
|
62
|
+
entityTypeFilter = tonumber(params)
|
|
63
|
+
if entityTypeFilter == nil then
|
|
64
|
+
printConsole(nil, "That is an invalid entity type to filter by.")
|
|
65
|
+
return
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
logEntities(includeBackgroundEffects, entityTypeFilter)
|
|
69
|
+
printConsole(nil, "Logged the entities in the room to the \"log.txt\" file.")
|
|
70
|
+
end
|
|
71
|
+
function ____exports.listGridEntities(self, params, includeWalls)
|
|
72
|
+
local gridEntityTypeFilter
|
|
73
|
+
if params ~= "" then
|
|
74
|
+
gridEntityTypeFilter = tonumber(params)
|
|
75
|
+
if gridEntityTypeFilter == nil then
|
|
76
|
+
printConsole(nil, "That is an invalid grid entity type to filter by.")
|
|
77
|
+
return
|
|
78
|
+
end
|
|
79
|
+
end
|
|
80
|
+
logGridEntities(includeWalls, gridEntityTypeFilter)
|
|
81
|
+
printConsole(nil, "Logged the grid entities in the room to the \"log.txt\" file.")
|
|
82
|
+
end
|
|
83
|
+
function ____exports.movePlayer(self, params, direction)
|
|
84
|
+
local amount = DEFAULT_MOVE_UNITS
|
|
85
|
+
if params ~= "" then
|
|
86
|
+
local num = tonumber(params)
|
|
87
|
+
if num == nil then
|
|
88
|
+
printConsole(nil, "That is an invalid amount of units to move.")
|
|
89
|
+
return
|
|
90
|
+
end
|
|
91
|
+
amount = num
|
|
92
|
+
end
|
|
93
|
+
local player = Isaac.GetPlayer()
|
|
94
|
+
local vector = directionToVector(nil, direction)
|
|
95
|
+
local modifiedVector = vector * amount
|
|
96
|
+
player.Position = player.Position + modifiedVector
|
|
97
|
+
end
|
|
98
|
+
function ____exports.spawnTrapdoorOrCrawlspace(self, trapdoor)
|
|
99
|
+
local room = game:GetRoom()
|
|
100
|
+
local player = Isaac.GetPlayer()
|
|
101
|
+
local position = room:FindFreeTilePosition(player.Position, 0)
|
|
102
|
+
local gridIndex = room:GetGridIndex(position)
|
|
103
|
+
local gridEntityType = trapdoor and GridEntityType.GRID_TRAPDOOR or GridEntityType.GRID_STAIRS
|
|
104
|
+
spawnGridWithVariant(nil, gridEntityType, 0, gridIndex)
|
|
105
|
+
end
|
|
106
|
+
function ____exports.warpToRoomType(self, roomType)
|
|
107
|
+
local roomTypeName = ROOM_TYPE_NAMES[roomType]
|
|
108
|
+
if roomTypeName == nil or roomTypeName == DEFAULT_ROOM_TYPE_NAME then
|
|
109
|
+
printConsole(
|
|
110
|
+
nil,
|
|
111
|
+
"Invalid room type: " .. tostring(roomType)
|
|
112
|
+
)
|
|
113
|
+
end
|
|
114
|
+
local gridIndexes = getRoomGridIndexesForType(nil, roomType)
|
|
115
|
+
if #gridIndexes == 0 then
|
|
116
|
+
printConsole(nil, ("There are no " .. roomTypeName) .. "s on this floor.")
|
|
117
|
+
return
|
|
118
|
+
end
|
|
119
|
+
local firstGridIndex = gridIndexes[1]
|
|
120
|
+
changeRoom(nil, firstGridIndex)
|
|
121
|
+
printConsole(
|
|
122
|
+
nil,
|
|
123
|
+
((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")"
|
|
124
|
+
)
|
|
125
|
+
end
|
|
126
|
+
return ____exports
|
|
@@ -12,6 +12,7 @@ local printConsole = ____utils.printConsole
|
|
|
12
12
|
local ____exports = require("features.saveDataManager.exports")
|
|
13
13
|
local saveDataManager = ____exports.saveDataManager
|
|
14
14
|
local commands = require("features.extraConsoleCommands.commands")
|
|
15
|
+
local commandsDisplay = require("features.extraConsoleCommands.commandsDisplay")
|
|
15
16
|
local ____v = require("features.extraConsoleCommands.v")
|
|
16
17
|
local v = ____v.default
|
|
17
18
|
function featureEnabled(self)
|
|
@@ -102,6 +103,8 @@ commandFunctionsMap:set("blackmarket", commands.blackMarket)
|
|
|
102
103
|
commandFunctionsMap:set("bloodcharges", commands.bloodCharges)
|
|
103
104
|
commandFunctionsMap:set("bm", commands.bm)
|
|
104
105
|
commandFunctionsMap:set("bomb", commands.bomb)
|
|
106
|
+
commandFunctionsMap:set("bombdisplay", commandsDisplay.bombDisplay)
|
|
107
|
+
commandFunctionsMap:set("bombsdisplay", commandsDisplay.bombsDisplay)
|
|
105
108
|
commandFunctionsMap:set("bombs", commands.bombs)
|
|
106
109
|
commandFunctionsMap:set("bonehearts", commands.boneHearts)
|
|
107
110
|
commandFunctionsMap:set("boss", commands.boss)
|
|
@@ -126,10 +129,14 @@ commandFunctionsMap:set("dirtybedroom", commands.dirtyBedroom)
|
|
|
126
129
|
commandFunctionsMap:set("disablecurses", commands.disableCurses)
|
|
127
130
|
commandFunctionsMap:set("down", commands.down)
|
|
128
131
|
commandFunctionsMap:set("dungeon", commands.dungeon)
|
|
132
|
+
commandFunctionsMap:set("effectdisplay", commandsDisplay.effectDisplay)
|
|
129
133
|
commandFunctionsMap:set("effects", commands.effects)
|
|
134
|
+
commandFunctionsMap:set("effectsdisplay", commandsDisplay.effectsDisplay)
|
|
130
135
|
commandFunctionsMap:set("eh", commands.eh)
|
|
131
136
|
commandFunctionsMap:set("error", commands.error)
|
|
132
137
|
commandFunctionsMap:set("eternalhearts", commands.eternalHearts)
|
|
138
|
+
commandFunctionsMap:set("familiardisplay", commandsDisplay.familiarDisplay)
|
|
139
|
+
commandFunctionsMap:set("familiarsdisplay", commandsDisplay.familiarsDisplay)
|
|
133
140
|
commandFunctionsMap:set("fool", commands.fool)
|
|
134
141
|
commandFunctionsMap:set("getposition", commands.getPosition)
|
|
135
142
|
commandFunctionsMap:set("gigabomb", commands.gigaBomb)
|
|
@@ -147,6 +154,11 @@ commandFunctionsMap:set("hitboxes", commands.hitboxes)
|
|
|
147
154
|
commandFunctionsMap:set("iamerror", commands.iAmError)
|
|
148
155
|
commandFunctionsMap:set("key", commands.key)
|
|
149
156
|
commandFunctionsMap:set("keys", commands.keys)
|
|
157
|
+
commandFunctionsMap:set("knifedisplay", commandsDisplay.knifeDisplay)
|
|
158
|
+
commandFunctionsMap:set("knivesdisplay", commandsDisplay.knivesDisplay)
|
|
159
|
+
commandFunctionsMap:set("laserdisplay", commandsDisplay.laserDisplay)
|
|
160
|
+
commandFunctionsMap:set("lasersdisplay", commandsDisplay.lasersDisplay)
|
|
161
|
+
commandFunctionsMap:set("left", commands.left)
|
|
150
162
|
commandFunctionsMap:set("library", commands.library)
|
|
151
163
|
commandFunctionsMap:set("list", commands.list)
|
|
152
164
|
commandFunctionsMap:set("listall", commands.listAll)
|
|
@@ -158,15 +170,24 @@ commandFunctionsMap:set("maxhearts", commands.maxHearts)
|
|
|
158
170
|
commandFunctionsMap:set("mh", commands.mh)
|
|
159
171
|
commandFunctionsMap:set("miniboss", commands.miniboss)
|
|
160
172
|
commandFunctionsMap:set("nocurses", commands.noCurses)
|
|
173
|
+
commandFunctionsMap:set("npcdisplay", commandsDisplay.npcDisplay)
|
|
174
|
+
commandFunctionsMap:set("npcsdisplay", commandsDisplay.npcsDisplay)
|
|
175
|
+
commandFunctionsMap:set("pickupdisplay", commandsDisplay.pickupDisplay)
|
|
176
|
+
commandFunctionsMap:set("pickupsdisplay", commandsDisplay.pickupsDisplay)
|
|
161
177
|
commandFunctionsMap:set("pill", commands.pill)
|
|
162
178
|
commandFunctionsMap:set("pills", commands.pills)
|
|
163
179
|
commandFunctionsMap:set("planetarium", commands.planetarium)
|
|
180
|
+
commandFunctionsMap:set("playerdisplay", commandsDisplay.playerDisplay)
|
|
181
|
+
commandFunctionsMap:set("playersdisplay", commandsDisplay.playersDisplay)
|
|
164
182
|
commandFunctionsMap:set("playsound", commands.playSound)
|
|
165
183
|
commandFunctionsMap:set("pocket", commands.pocket)
|
|
166
184
|
commandFunctionsMap:set("poopMana", commands.poopMana)
|
|
167
185
|
commandFunctionsMap:set("position", commands.positionCommand)
|
|
186
|
+
commandFunctionsMap:set("projectiledisplay", commandsDisplay.projectileDisplay)
|
|
187
|
+
commandFunctionsMap:set("projectilesdisplay", commandsDisplay.projectilesDisplay)
|
|
168
188
|
commandFunctionsMap:set("redhearts", commands.redHearts)
|
|
169
189
|
commandFunctionsMap:set("rh", commands.rh)
|
|
190
|
+
commandFunctionsMap:set("right", commands.right)
|
|
170
191
|
commandFunctionsMap:set("room", commands.roomCommand)
|
|
171
192
|
commandFunctionsMap:set("rottenhearts", commands.rottenHearts)
|
|
172
193
|
commandFunctionsMap:set("s", commands.s)
|
|
@@ -178,6 +199,8 @@ commandFunctionsMap:set("setcharges", commands.setCharges)
|
|
|
178
199
|
commandFunctionsMap:set("setposition", commands.setPosition)
|
|
179
200
|
commandFunctionsMap:set("sh", commands.sh)
|
|
180
201
|
commandFunctionsMap:set("shop", commands.shop)
|
|
202
|
+
commandFunctionsMap:set("slotdisplay", commandsDisplay.slotDisplay)
|
|
203
|
+
commandFunctionsMap:set("slotsdisplay", commandsDisplay.slotsDisplay)
|
|
181
204
|
commandFunctionsMap:set("smelt", commands.smelt)
|
|
182
205
|
commandFunctionsMap:set("soulcharges", commands.soulCharges)
|
|
183
206
|
commandFunctionsMap:set("soulhearts", commands.soulHearts)
|
|
@@ -188,9 +211,12 @@ commandFunctionsMap:set("spawngoldentrinket", commands.spawnGoldenTrinket)
|
|
|
188
211
|
commandFunctionsMap:set("speed", commands.speed)
|
|
189
212
|
commandFunctionsMap:set("supersecret", commands.superSecret)
|
|
190
213
|
commandFunctionsMap:set("startingroom", commands.startingRoom)
|
|
214
|
+
commandFunctionsMap:set("teardisplay", commandsDisplay.tearDisplay)
|
|
191
215
|
commandFunctionsMap:set("tears", commands.tears)
|
|
216
|
+
commandFunctionsMap:set("tearsdisplay", commandsDisplay.tearsDisplay)
|
|
192
217
|
commandFunctionsMap:set("trapdoor", commands.trapdoorCommand)
|
|
193
218
|
commandFunctionsMap:set("treasure", commands.treasure)
|
|
194
219
|
commandFunctionsMap:set("ultrasecret", commands.ultraSecret)
|
|
220
|
+
commandFunctionsMap:set("up", commands.up)
|
|
195
221
|
commandFunctionsMap:set("warp", commands.warp)
|
|
196
222
|
return ____exports
|
|
@@ -103,6 +103,8 @@ export declare function isReflectionRender(): boolean;
|
|
|
103
103
|
* of the message (which `Isaac.ConsoleOutput` does not do by default).
|
|
104
104
|
*/
|
|
105
105
|
export declare function printConsole(msg: string): void;
|
|
106
|
+
/** Helper function to print whether something was enabled or disabled to the in-game console. */
|
|
107
|
+
export declare function printEnabled(enabled: boolean, description: string): void;
|
|
106
108
|
/**
|
|
107
109
|
* Helper function to repeat code N times. This is faster to type and cleaner than using a for loop.
|
|
108
110
|
*
|
package/dist/functions/utils.lua
CHANGED
|
@@ -75,6 +75,10 @@ end
|
|
|
75
75
|
function ____exports.printConsole(self, msg)
|
|
76
76
|
Isaac.ConsoleOutput(msg .. "\n")
|
|
77
77
|
end
|
|
78
|
+
function ____exports.printEnabled(self, enabled, description)
|
|
79
|
+
local enabledText = enabled and "Enabled" or "Disabled"
|
|
80
|
+
____exports.printConsole(nil, ((enabledText .. " ") .. description) .. ".")
|
|
81
|
+
end
|
|
78
82
|
____exports["repeat"] = function(self, n, func)
|
|
79
83
|
do
|
|
80
84
|
local i = 0
|
package/dist/index.d.ts
CHANGED
|
@@ -15,6 +15,7 @@ export * from "./enums/PocketItemType";
|
|
|
15
15
|
export * from "./enums/SerializationType";
|
|
16
16
|
export { registerCharacterHealthConversion } from "./features/characterHealthConversion";
|
|
17
17
|
export { registerCharacterStats } from "./features/characterStats";
|
|
18
|
+
export { setBombDisplay, setEffectDisplay, setFamiliarDisplay, setKnifeDisplay, setLaserDisplay, setNPCDisplay, setPickupDisplay, setPlayerDisplay, setProjectileDisplay, setSlotDisplay, setTearDisplay, } from "./features/debugDisplay";
|
|
18
19
|
export { deployJSONRoom, deployRandomJSONRoom, emptyRoom, } from "./features/deployJSONRoom";
|
|
19
20
|
export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
|
|
20
21
|
export { disableAllSound, enableAllSound } from "./features/disableSound";
|
package/dist/index.lua
CHANGED
|
@@ -128,6 +128,31 @@ do
|
|
|
128
128
|
local registerCharacterStats = ____characterStats.registerCharacterStats
|
|
129
129
|
____exports.registerCharacterStats = registerCharacterStats
|
|
130
130
|
end
|
|
131
|
+
do
|
|
132
|
+
local ____debugDisplay = require("features.debugDisplay")
|
|
133
|
+
local setBombDisplay = ____debugDisplay.setBombDisplay
|
|
134
|
+
local setEffectDisplay = ____debugDisplay.setEffectDisplay
|
|
135
|
+
local setFamiliarDisplay = ____debugDisplay.setFamiliarDisplay
|
|
136
|
+
local setKnifeDisplay = ____debugDisplay.setKnifeDisplay
|
|
137
|
+
local setLaserDisplay = ____debugDisplay.setLaserDisplay
|
|
138
|
+
local setNPCDisplay = ____debugDisplay.setNPCDisplay
|
|
139
|
+
local setPickupDisplay = ____debugDisplay.setPickupDisplay
|
|
140
|
+
local setPlayerDisplay = ____debugDisplay.setPlayerDisplay
|
|
141
|
+
local setProjectileDisplay = ____debugDisplay.setProjectileDisplay
|
|
142
|
+
local setSlotDisplay = ____debugDisplay.setSlotDisplay
|
|
143
|
+
local setTearDisplay = ____debugDisplay.setTearDisplay
|
|
144
|
+
____exports.setBombDisplay = setBombDisplay
|
|
145
|
+
____exports.setEffectDisplay = setEffectDisplay
|
|
146
|
+
____exports.setFamiliarDisplay = setFamiliarDisplay
|
|
147
|
+
____exports.setKnifeDisplay = setKnifeDisplay
|
|
148
|
+
____exports.setLaserDisplay = setLaserDisplay
|
|
149
|
+
____exports.setNPCDisplay = setNPCDisplay
|
|
150
|
+
____exports.setPickupDisplay = setPickupDisplay
|
|
151
|
+
____exports.setPlayerDisplay = setPlayerDisplay
|
|
152
|
+
____exports.setProjectileDisplay = setProjectileDisplay
|
|
153
|
+
____exports.setSlotDisplay = setSlotDisplay
|
|
154
|
+
____exports.setTearDisplay = setTearDisplay
|
|
155
|
+
end
|
|
131
156
|
do
|
|
132
157
|
local ____deployJSONRoom = require("features.deployJSONRoom")
|
|
133
158
|
local deployJSONRoom = ____deployJSONRoom.deployJSONRoom
|
package/dist/upgradeMod.lua
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local __TS__New = ____lualib.__TS__New
|
|
3
3
|
local ____exports = {}
|
|
4
|
-
local initCustomCallbacks,
|
|
4
|
+
local initCustomCallbacks, initFeaturesMajor, initFeaturesMinor
|
|
5
5
|
local ____customRevive = require("callbacks.customRevive")
|
|
6
6
|
local customReviveCallbacksInit = ____customRevive.customReviveCallbacksInit
|
|
7
7
|
local ____itemPickup = require("callbacks.itemPickup")
|
|
@@ -82,6 +82,8 @@ local ____characterHealthConversion = require("features.characterHealthConversio
|
|
|
82
82
|
local characterHealthConversionInit = ____characterHealthConversion.characterHealthConversionInit
|
|
83
83
|
local ____characterStats = require("features.characterStats")
|
|
84
84
|
local characterStatsInit = ____characterStats.characterStatsInit
|
|
85
|
+
local ____debugDisplay = require("features.debugDisplay")
|
|
86
|
+
local debugDisplayInit = ____debugDisplay.debugDisplayInit
|
|
85
87
|
local ____deployJSONRoom = require("features.deployJSONRoom")
|
|
86
88
|
local deployJSONRoomInit = ____deployJSONRoom.deployJSONRoomInit
|
|
87
89
|
local ____disableInputs = require("features.disableInputs")
|
|
@@ -153,22 +155,25 @@ function initCustomCallbacks(self, mod)
|
|
|
153
155
|
postBoneSwingCallbackInit(nil, mod)
|
|
154
156
|
postCustomDoorEnterCallbackInit(nil)
|
|
155
157
|
end
|
|
156
|
-
function
|
|
158
|
+
function initFeaturesMajor(self, mod)
|
|
157
159
|
deployJSONRoomInit(nil, mod)
|
|
160
|
+
runInNFramesInit(nil, mod)
|
|
161
|
+
characterStatsInit(nil, mod)
|
|
162
|
+
characterHealthConversionInit(nil, mod)
|
|
163
|
+
end
|
|
164
|
+
function initFeaturesMinor(self, mod)
|
|
158
165
|
disableInputsInit(nil, mod)
|
|
159
166
|
disableSoundsInit(nil, mod)
|
|
167
|
+
fadeInRemoverInit(nil, mod)
|
|
168
|
+
fastResetInit(nil, mod)
|
|
169
|
+
debugDisplayInit(nil, mod)
|
|
160
170
|
forgottenSwitchInit(nil, mod)
|
|
161
171
|
getCollectibleItemPoolTypeInit(nil, mod)
|
|
162
|
-
preventCollectibleRotateInit(nil, mod)
|
|
163
|
-
runInNFramesInit(nil, mod)
|
|
164
|
-
sirenHelpersInit(nil, mod)
|
|
165
172
|
isPonyActiveInit(nil, mod)
|
|
166
173
|
playerInventoryInit(nil, mod)
|
|
174
|
+
preventCollectibleRotateInit(nil, mod)
|
|
175
|
+
sirenHelpersInit(nil, mod)
|
|
167
176
|
taintedLazarusPlayersInit(nil, mod)
|
|
168
|
-
fastResetInit(nil, mod)
|
|
169
|
-
fadeInRemoverInit(nil, mod)
|
|
170
|
-
characterStatsInit(nil, mod)
|
|
171
|
-
characterHealthConversionInit(nil, mod)
|
|
172
177
|
end
|
|
173
178
|
function ____exports.upgradeMod(self, modVanilla)
|
|
174
179
|
patchErrorFunction(nil)
|
|
@@ -178,7 +183,8 @@ function ____exports.upgradeMod(self, modVanilla)
|
|
|
178
183
|
postNewRoomEarlyCallbackInit(nil, mod)
|
|
179
184
|
saveDataManagerInit(nil, mod)
|
|
180
185
|
initCustomCallbacks(nil, mod)
|
|
181
|
-
|
|
186
|
+
initFeaturesMajor(nil, mod)
|
|
187
|
+
initFeaturesMinor(nil, mod)
|
|
182
188
|
end
|
|
183
189
|
return mod
|
|
184
190
|
end
|