isaacscript-common 1.2.284 → 1.2.285
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@@ -6,6 +6,14 @@ import { PlayerIndex } from "../types/PlayerIndex";
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* instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
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*/
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export declare function defaultMapGetPlayer<V, A extends unknown[]>(map: DefaultMap<PlayerIndex, V, A>, player: EntityPlayer, ...extraArgs: A): V;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.set` method if you have a map of this type.
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*
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* Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
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* `mapSetPlayer` helper function.
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*/
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export declare function defaultMapSetPlayer<V>(map: Map<PlayerIndex, V>, player: EntityPlayer, value: V): void;
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/**
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* Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
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* `Map.get` method if you have a map of this type.
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@@ -4,18 +4,21 @@ local Set = ____lualib.Set
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local ____exports = {}
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local ____playerIndex = require("functions.playerIndex")
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local getPlayerIndex = ____playerIndex.getPlayerIndex
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function ____exports.mapSetPlayer(self, map, player, value)
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local playerIndex = getPlayerIndex(nil, player)
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map:set(playerIndex, value)
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end
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function ____exports.defaultMapGetPlayer(self, map, player, ...)
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local playerIndex = getPlayerIndex(nil, player)
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return map:getAndSetDefault(playerIndex, ...)
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end
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function ____exports.defaultMapSetPlayer(self, map, player, value)
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____exports.mapSetPlayer(nil, map, player, value)
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end
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function ____exports.mapGetPlayer(self, map, player)
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local playerIndex = getPlayerIndex(nil, player)
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return map:get(playerIndex)
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end
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function ____exports.mapSetPlayer(self, map, player, value)
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local playerIndex = getPlayerIndex(nil, player)
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map:set(playerIndex, value)
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end
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function ____exports.setAddPlayer(self, set, player)
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local playerIndex = getPlayerIndex(nil, player)
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return set:add(playerIndex)
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